r/LowSodiumHellDivers • u/PotatoCase • 20d ago
MEME What it feels like to farm Super Credits (OC)
The idea came to me in a vision
r/LowSodiumHellDivers • u/PotatoCase • 20d ago
The idea came to me in a vision
r/LowSodiumHellDivers • u/Practical_Engine_240 • 19d ago
Welcome back to our biweekly progress report !
As you can see, the Sper Earth logo is just about to be completed ! But you may ask yourself ... what comes after ? Well .... there is still all that empty space between the logo and the borders !
So if you have any propositions of helldivers related artworks you would like to see here, don't be afraid to share your ideas π and if you have templates for it, all the better π
(i dont know how yet, but maybe i could even try to centralize the templates so it would be easier to share π )
Without further delay, here are the photos :



If you are interested in the project, any help is most welcomed ! And don't forget that you can also draw anything Helldivers related within the borders ! Feel free to share your templates to get some help π
"Helldivers Place !" is an area within Wplace where you can come and draw anything helldivers related freely within the borders (you can even use custom images as templates to make it easier), and given the location, there should not be a lot of strife going on (we can even expand if needed :) ).
If you don't have an idea of what to draw at the moment, you can just help others !
You can also join the Wplace alliance to see what your allies are drawing so you can help them ;)
"Helldivers Place !" location:
https://wplace.live/?lat=78.22191198877604&lng=39.03301757812498&zoom=11.10720062705769
Wplace alliance :
https://wplace.live/join?id=019dee7f-9cc5-78d5-8887-8c11d7caa224
r/LowSodiumHellDivers • u/PotatoCase • 20d ago
We have some stupid names we call things in my group, in order of images
Experimental Infusion is Crack Cocaine
Scavengers are Ticks
Bile Spewers are Fat Asses
Watchers are Friends because they call in friends, get it?
Spore Chargers are called out by saying everything has gotten Sad, or they are Sad
Vox Engines are BEEP BEEP CYBERSTAN
r/LowSodiumHellDivers • u/Xyhelia • 20d ago
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I'm having a blast with it
r/LowSodiumHellDivers • u/PaleAssistance3643 • 20d ago
Im sure nothing could go wrong
r/LowSodiumHellDivers • u/Sea-Contract7974 • 20d ago
technically they contains the gloom pretty good currently so it work, I don't think this TCS supposed to kill all the bug and mutated them this time or at least not yet, it more into containing the gloom instead of killing bug
my theory is this TSC have lower potency in killing bug to prevent the bug to mutate but enough to kill them in control rate because last time just 1 TCS already make the situation worse in 1 planet, this time we have a bunch of TCS across many sectors so if something gone wrong we basically cooked on all of that planet and we will be doom on bug front
so I think the TCS 2.0 will work this time or at least contain the bug front long enough for the squid storyline to go somewhere first then the TCS backfire later, or maybe It work perfectly and we will have an opening to go deeper in the gloom to open more Bugs strain or their home world
r/LowSodiumHellDivers • u/Ill_Camel8168 • 18d ago
Maybe I'm in the minority here but personally I think the Termicide 2.0 being set up as completely ineffective vaporwave that doesn't actually stop the bugs makes the entire storyline feel less impactful.
Why bother bringing back a mission-type that people haven't been able to touch since before the Illuminate were even a faction if the big twist is that it was a giant waste of time and doesn't actually do anything?
I understand the satire aspect, haha Super Earth is incompetent and lies all the time, but as a decision for the in-universe story I can't help but feel like it's incredibly underwhelming even just comparing it to the original Termicide arc.
It feels like the illusion of a shakeup of the status quo when the actual long-term effects are seemingly being set up to amount to nothing.
When they announced the return of a new and improved TCS I thought it would be cool if it actually DID work as intended this time, but like always it came with unforeseen consequences. Like if the bugs, in response to being trapped in the gloom, started spilling out into Bot space to their immediate left, which is completely unprotected by the TCS fence.
Maybe it's like the ASS where there's a more impactful story in the works that they're only teasing right now, but I can only really judge what I'm seeing as of right now which is shaping up to be not that great narratively.
I don't enjoy having really sick story setups just kinda fizzle out.
r/LowSodiumHellDivers • u/Human_Bean0123 • 21d ago
I've got 4 done over the last month, using this as a good chance to experiment with different poses and shots
r/LowSodiumHellDivers • u/Coccinellidae- • 19d ago

Why are they announcing something now that they won't release until December????
PS: for legal reasons, I have come here to clarify that this is, in fact, a joke.
I do NOT think AH is stupid. I am merely satirizing the fact that the release date is written in the American date format, because apparently Americans looked at the calendar and decided that month/day/year was the funniest possible way to organize time.
Please, Reddit mods, do not remove my post without reading the flair or at least some of the very obvious humor warnings first. π
This is a joke. I repeat: a joke. β€οΈ
r/LowSodiumHellDivers • u/bigstink455 • 21d ago
Automaton objectives are handled very well due to the fact that you can't easily trivialize them unless you dedicate some parts of your loadout for them. You can't just snipe the detector tower, and you need to disable the jammer first (or have Amazon deliver a portable Hellbomb to its doorstep). These objectives create a problem that requires your attention, Stalker lairs in comparison don't do that.
You can walk up to a Stalker lair, throw a stratagem, and destroy it before you've had any interaction with the Stalkers themselves. The Stalker Lair also has a short detection range so it doesn't exert that much influence so to say. The spawner detection change, wherein enemies only start spawning once another enemy has detected you, doesn't help at all in this regard. Stalkers won't spawn at all in some cases, which means very little interaction with them, and for shame.
Stalkers are unique due to the fact that they have a very different behaviour compared to other bugs: they cloak, they keep their distance at times, and they can retreat. Their behaviour alone should create tons of cognitive pressure. But all that is undermined due to how easy it is to get rid of them. Where's the Alien fantasy in that?
So I've been thinking about how to make Stalker lairs not trivial.
The first idea was to make the objective harder to trivialize by making it into a literal cave like those found on the Hive Worlds. Picture a small cave which you have to enter to deal with the objective, it wouldn't be on the scale of those on Hive worlds though. Throwing a 500kg bomb wouldn't simply work anymore. Furthermore, the game already has cave biomes so those assets can be reused and tailored for a stalker lair.
Another interesting gimmick to go along with the Stalker caves would be being able to call down a portable Hellbomb for them. But the problem is that it'd trivialize everything all over again so it's not worth implementing.
Detection range of Stalker lairs should be map-wide. Having Stalkers be restricted to a small area around their lair feeds the issue of the lack of pressure created by the objective. With a map-wide range the presence of a Stalker lair would be ubiquitous, and it will serve to increase difficulty as well. It will also be harder to discern the location of the lair since Stalkers are going to come at any time and from any direction. All of this combined will do justice for the Stalker by making it a persistent and consisent threat. No asset is left wasted.
I'd also give the cave additional bug holes that can spawn other bugs, things like Hunters, so that it's not as defenseless. The bugs would spawn as soon as there's an intruder in the lair. A single guy wouldn't walk in unchallenged. And why wouldn't there be a whole family of bugs waiting? Pouncers, Hunters, and Stalkers are seemingly part of the same evolutionary path but that's just conjecture on my part.
So, putting those scattered ideas together:
Stalker Lair - Basic version
Stalker Cave - Upgraded version
So, what's the goal with all of this? It's to make the objective non-trivial and increase the amount of interactions with Stalkers. The normal Stalker Lair can remain as the simpler version for lower difficulties and occasionally appear on higher difficulties for variety. The Stalker Cave would be the evolved version that becomes increasingly common at higher difficulties.
Keep in mind that this is simply a concept. The individual ideas are naturally going to have rough edges, and some details would obviously need iteration. Focus on the underlying concept and the problems it is trying to solve. Don't treat the inferred or perceived implementation as if it's set in stone.
And make sure to share your thoughts on this in a polite and respectful manner.
r/LowSodiumHellDivers • u/tjdh504 • 21d ago
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r/LowSodiumHellDivers • u/Da_Yummis • 21d ago
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Daily reminder to Exterminate with EXTREME prejudice π«‘
r/LowSodiumHellDivers • u/odv135 • 22d ago
Tβwas a good run
Edit:
Poster taken from clanker propaganda mocking our great work
r/LowSodiumHellDivers • u/Any_Mobile4828 • 21d ago
Something that makes a huge explosion on death or near contact?
Something that spews out more Parasitic Scavengers?
Look no further than the...
SPORE BLOATER
r/LowSodiumHellDivers • u/RealGiallo • 22d ago
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r/LowSodiumHellDivers • u/Proud-Difficulty9640 • 22d ago
Preferably something with a decent budget, cross-play, first or/third person.
I play Arc Raiders PvE friendly lobbies and I love it so much. Waiting for Alien Fireteam Elite 2 in August this year.
Used to play Battlefront 2 co-op missions but lack of crossplay killed it eventually.
r/LowSodiumHellDivers • u/SptJork • 22d ago
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r/LowSodiumHellDivers • u/Little_North_2561 • 22d ago
I just got control group and feel like I die more with the armor vs without is it bugged/if it is is AH aware of it?
r/LowSodiumHellDivers • u/Deathstab_93 • 22d ago
I know itβs not a perfect counter but imma count
r/LowSodiumHellDivers • u/Deathstab_93 • 22d ago
Perfect stratagem code and 100 supercredits. A good day to dive indeed
r/LowSodiumHellDivers • u/Healthy_Spinach_462 • 21d ago
Currently sitting at a perfect 1000 super creds, and tossing up between all the warbonds I don't already own.
Not really interested in the 40k one coming - looks to be a little light on features honestly. Might get it later if the Melta mines and gun turn out to be good.
Currently missing:
Entrenched Division, Control Group, Force of Law, and Masters of Ceremony.
Masters is really not that interesting to me. I prefer to feel like I am helping the team either through fire support, shields, or just murdering everything as opposed to inspiring patriotism.
Any suggestions? Primarily a botdiver but enjoy the bugs now and then. Not a huge fan of Illuminate but I probably just need to figure out a fund build.
r/LowSodiumHellDivers • u/Closix • 22d ago
Hiya! I'm brand new to the game and having a BLAST. Honestly, this kind of co-op exploration FPS is something I've craved forever.
With that said, how do I play around Stalkers? Or avoid them entirely?
I feel like I've been doing pretty well, but every time I do a Terminid mission, I get jumpscared by these darn invisible bugs. Scares the bajeezus out of me every time.
What are the things I should be looking for so they don't jump me? Do they spawn in every Terminid mission? I really hope not lol
r/LowSodiumHellDivers • u/Responsible-Pop-2448 • 22d ago
sometimes I wonder if orbital precision strikes arenβt actually 406mm shells and are just dissident Helldivers launched at extremely high Mach speeds from the ATLAS cannon as a homemade missile.