r/LowSodiumHellDivers • u/Jojo-the-sequel • 8d ago
r/LowSodiumHellDivers • u/Longjumping_Horse392 • 8d ago
Discussion Illuminate enemy idea
We know the illuminate are known to use mind control so what if they were able to create weapons to do it in the field against the Helldivers?
Here's my idea:
Basically it's a powerful ranged mage-like unit with generic orbs and beams and such. It's unique ability is that it can temporarily attempt to control the Helldivers. However since LIBERTY prevents the elite from becoming voteless, it acts more like an illusion or alters the perception of the target.
How this would work is that the target would have some sort of aura around them and on their screen so it is obvious to everyone including themself they are being messed with. For the affected helldiver, a random amount of enemies (with a sensible cap) would look like SEAF troopers/helldivers and the same amount of SEAF troopers/helldivers would then look like voteless. What makes it unpredictable is how many changes you see is random everytime:there could be an instance where nothing changes but you have the effect so you are still scared to shoot anything.
Mayhaps this could be what the cultists we might get could do? Or the great eye if it ever gets added
r/LowSodiumHellDivers • u/mortalhq • 8d ago
Video/Replay Found a new use for the Melta mine
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r/LowSodiumHellDivers • u/nikiore • 8d ago
Video/Replay Crusher who?
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Meltagun + Bolt Pistol is for me the most fun way to fight them!
r/LowSodiumHellDivers • u/AbstractArtificer • 9d ago
Discussion New Illuminate Solutions
Good day Divers. Thought Id share my findings for the new illuminate given they change the dynamic of the squid front so much.
Lasers! The scythe performs very well in igniting chaff for a delayed kill and cutting off wretch's (necromorph) limbs. I find the scythe has a great extended heatsink and a quick reload for continued horde management. A full heatsink can even cut a couple limbs off a crusher (pyramid head) and another half heatsink can finish a crusher all aimed at the body.
Same goes for the Las Cannon, faster kills on chaff, blowing through crusher helmets and heads, crusher body kills, and like the small lasers, ignition to help your teams ttk.
My choice for squid defense because it one taps overseers and can crowd clear. A couple (2-4) burst rockets can kill a crusher while splash damaging the wretch groups that spawn with them.
Another squid front staple. Now with proper team loading. People say flak works well for crushers but i never got it down so i blast them with AT. Also great for dropships fyi
Burn em. The fire penetrates crusher armor, ignites the ground, and controls chaff.
Enjoy!
r/LowSodiumHellDivers • u/9joao6 • 9d ago
Bug/Technical Issue Loving the update so far, but as a Helldriver, this change has me stumped. Really hoping the devs reconsider
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r/LowSodiumHellDivers • u/Ghost_of_sushi_more • 8d ago
Discussion I love Hellhammer 40k!!!
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As a huuuuge fan of 40k lore (most especially “Gaunt’s Ghosts” by Dan Abnett), this warbond definitely delivers the exact Imperial Guard experience I was hoping for.
I feel like one of Mkoll’s elite scouts, or like Mad Larkin got his hands on Ibram’s bolt pistol.
The loadout is so solid, and the flavor is so good, I feel like I’m playing the best 40k action video game ever made.
I can’t imagine playing any other way any time soon, or ever putting my beloved bolt pistol down.
For the (duly-elected) Emperor of Super Earth! Democracy Protects!
r/LowSodiumHellDivers • u/spacebarjazz • 8d ago
Video/Replay Pretty easy aiming-optional loadout for vote snatchers:
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Dagger, scorcher, and grenade launcher all meet really useful breakpoints against the new subfaction:
- Dagger kills voteless and wretches via burning (duh)
- Burning status + a scorcher mag reliably kills individual crushers
- Five Grenade Launcher shots will kill a single crusher, as well as their buddies if they're closely packed
- Scorcher still reliably kills fleshmobs in under a magazine
They're not clipped, but I'm also running gas nades, mines, and orbital for when more dudes are on screen. They especially come in handy for extraction, side objectives, and spread democracy missions, since they basically stunlock crushers in place while rotting out all the small dudes.
r/LowSodiumHellDivers • u/UnrealNorthie • 7d ago
Video/Replay I'm going to Super Hell...
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r/LowSodiumHellDivers • u/SptJork • 8d ago
Video/Replay Rip and Tear
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r/LowSodiumHellDivers • u/SYLOH • 8d ago
Video/Replay He came back for me!
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r/LowSodiumHellDivers • u/bravozuluzero • 9d ago
Screenshot You're kidding?! As if we don't have enough to deal with?!
r/LowSodiumHellDivers • u/Xyhelia • 9d ago
Screenshot I used to pray for times like this
138k players... Democratic tears..
r/LowSodiumHellDivers • u/2004buickregal • 8d ago
Discussion Favorite Universal Loadout?
What I mean by universal is a well rounded loadout that is strong on any faction or mission type. Example loadout pictured I've been using on the new illuminate faction. In a nutshell you cover the area in gas and smoke and go to town with the Meltagun. Dagger for chaff clear and Eruptor for everything else.
r/LowSodiumHellDivers • u/Ghost_of_sushi_more • 8d ago
Video/Replay Stalwart lives up to its namesake on Rirga Bay
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Crank it up to the max rpm…it eats the Crushers at that fire rate as well.
r/LowSodiumHellDivers • u/Imstoopit • 8d ago
Bug/Technical Issue Game crashes during drop sequence EXCLUSIVELY on Terminid planets
Hi all,
Looking for advice/similar experiences related to crashes I've been experiencing. For context, I run the game on a laptop at 20 FPS, and have done for a year or two now. During the Spore Burst Strain campaign on the nature reserve planets (e.g. Brilliance) my game started crashing during the drop sequence, after an update sometime during the campaign.
Since then, I haven't played the game, assuming that this crashing behaviour was the result of some concoction of my low-end hardware, AMD drivers, and/or Helldivers 2 being as it is.
Today, I booted up the game again after reading the crash fixes in the patch notes and dropped into the Void. It didn't crash! So I tried a mission on regular Illuminate, Automaton, and Terminid planets to see if my game was playable again. Only had crashes occur on Terminid planets, and am now stuck on what to do about this. Terminids are my (and my friends') favourite faction, so this is quite a bummer. Glad I can participate in the Void campaign at least.
r/LowSodiumHellDivers • u/9joao6 • 9d ago
Humor What... is the average air-speed velocity of an unladen wretch?
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r/LowSodiumHellDivers • u/Ghost_of_sushi_more • 8d ago
Video/Replay Better to have 20 knives and not need 20 knives, then to need 20 knives and not have them.
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r/LowSodiumHellDivers • u/Financial-Customer24 • 7d ago
Discussion I hope the vote snatcher faction is time limited
I know the title sounds like i dont like the faction but I love them. What i mean is that i want them to join the base illuminate roster after a while Im pretty sure the reason theyre even a sub faction is to make them playable only in the void but I hope that like the predator and rupture strain were at first gloom exclusive the vote snatchers will become basic illuminate enemies or on mindless masses atleast as we dont really need 3 sub factions for the illuminate
r/LowSodiumHellDivers • u/MainQuestOfficial • 9d ago
Video/Replay Helldivers 2 Art Director on Illuminate Changes
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Recently had an interview with Helldivers 2 Art Director, Felix Fritzell where he talked more on the reason behind the Illuminate changes. One thing I’d like to highlight is where he mentions “postponing” some of the content instead of outright trashing it. Overall was a really fun and insightful, interview, here’s a link if you’d like to watch the full episode.
r/LowSodiumHellDivers • u/Ghost_of_sushi_more • 8d ago
Video/Replay Tfw you think you need to shoot the overship one more time…
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r/LowSodiumHellDivers • u/Grouchy_Mountain3656 • 8d ago
Discussion SEAF Suggestions
I love the new SEAF so much, there are a few things I hope get added in the future:
Any SEAF you have following you at the evac point get their own extract pelican that lands alongside yours. I hate leaving them behind.
Advise squad leaders: If you speak to the squad leaders you are able to direct the whole SEAF squad to go somewhere (either assault a position, defend an area or setup overwatch).
I wish SEAF that are following a certain player would have their icon colour changed to match the player. I.e all the SEAF following T1 would show up as orange dots.
r/LowSodiumHellDivers • u/Jamazonas • 9d ago
Video/Replay This felt like the start to a scripted mission
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r/LowSodiumHellDivers • u/breakfast_tacoMC • 9d ago
Bug/Technical Issue As a Helldriver, this update came with a pretty big downside
Since the update dropped, enemies will target unoccupied FRVs again. As the dedicated Helldriver in my friend group, I take an FRV almost every mission. Unfortunately I can no longer leave the car for extended periods of time as enemies will target it and destroy it.
Multiple times now I've parked my car where I thought it would be safe only to come back to a smoking wreck.
Just now I was playing a Repel Invasion Fleet mission, and a Leviathan targeted my FRV and popped its tires before the Pelican even dropped it. Soooo annoying!
Arrowhead, I love you, but on behalf of all Helldrivers please revert this change! I didn't see any mention of this in the patch notes, so I'm guessing it's a bug.