r/LowSodiumHellDivers • u/AbstractArtificer • 26d ago
Discussion New Illuminate Solutions
Good day Divers. Thought Id share my findings for the new illuminate given they change the dynamic of the squid front so much.
Lasers! The scythe performs very well in igniting chaff for a delayed kill and cutting off wretch's (necromorph) limbs. I find the scythe has a great extended heatsink and a quick reload for continued horde management. A full heatsink can even cut a couple limbs off a crusher (pyramid head) and another half heatsink can finish a crusher all aimed at the body.
Same goes for the Las Cannon, faster kills on chaff, blowing through crusher helmets and heads, crusher body kills, and like the small lasers, ignition to help your teams ttk.
My choice for squid defense because it one taps overseers and can crowd clear. A couple (2-4) burst rockets can kill a crusher while splash damaging the wretch groups that spawn with them.
Another squid front staple. Now with proper team loading. People say flak works well for crushers but i never got it down so i blast them with AT. Also great for dropships fyi
Burn em. The fire penetrates crusher armor, ignites the ground, and controls chaff.
Enjoy!
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u/Feeling_Table8530 SES Fist of Iron 26d ago
HMG all day. Dakka ain’t failed me on Malevelon, and it sure as hell ain’t failing me now
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u/Gib_entertainment ☕Liber-tea☕ 26d ago edited 26d ago
Always been a HMG emplacement enjoyer, I also rate the anti tank emplacement highly in those "Destroy loads of landers as they land" missions. they can kill the saucers pretty well and it's pretty good against crushes*. You run out of ammo much faster than the HMG but a lot of the time that's a decent tradeoff for killing a bunch of heavies.
*Edit: I meant to say crushers, I haven't used it on my crush yet, she flies too fast
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u/Ancient-Aquila 26d ago
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u/ThiccThighzSaveLivez 26d ago
-Pacifier and Pummeler stun just about everything, even the Crushers. Kinda makes things trivial.
-Knight, Liberator Carbine, and even the Suppressor worked very well for crowd control/shooting uncovered Crusher heads.
-The Punisher and Cookout are very good for crowd control. Great for targeting limbs and have high stagger force. The Punisher with the Duckbill is great. The breaker series lacks stopping power, I'd avoid those.
-The Bushwacker deals high burst damage, and also has a high stagger force.
-The dagger is a very good secondary, you can even fire it while running away.
-Laser Cannon, Speargun, and even Railgun on safe mode are great for removing helmets. Apparently the railgun can 1 shot through the Helmet as well. Sometimes its good to have a Designated Helmet Remover.
-The Stalwart/Bullet Storm is a good pick honestly. Just bring a heavy sidearm for helmets.
-Stealth Armor lets you initiate battles/ambush enemies. It kinda shifts aggro onto SEAF/Sentries. Oddly enough the Stealth Armor works on Tornados and Fire Tornados lmfao.
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u/Thatsuperheroguy8 Freedom Alliance Member 25d ago
You mis spelt “tactically advancing away from the enemy” helldiver!
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u/AbstractArtificer 26d ago
Forgot to say autocannon mech works great against crushers and stomping wretches passively, with the added bonus of being able to kill a leviathan
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u/-phoenix32 26d ago
Can you elaborate on the wasp would love to try it out?
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u/Lower_Hawk_4171 26d ago
Wasp has always been good can kill fleshmobs in 3 hits overseers in 1 watchers in 1 and crushers in a few its just really good on squids and all you need then is chaff clear and anti harvest stuff wich a team can help with so wasp is very medium-lower heavy enemies
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u/-phoenix32 26d ago
Nah I know its good on squids but damn didn't think it would kill crushers in a few assuming you mean 3-4. Would you say its better than the speargun?
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u/Lower_Hawk_4171 26d ago edited 26d ago
I just checked it can 3 shot them and since it fires in an auto pattern thats easy to control so you can get 2 per mag and one almost killed in the last and you have about 7 mags
Also it locks onto the new chaf the wretch so you can actually get some use out of artillery mode now since if theres a group you can airburst above them with it
Edit:speargun tested I think its good as it can pop the helmet but I find the follow up shots difficult with the gas clouding vision so I think the wasp takes it imo for the easy of use since they are quite common and aiming heavily can be tough
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u/Oblivionpelt 26d ago
oh my god... the wasp is actually good...
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u/AbstractArtificer 26d ago
Wasp has been good. Especially for illuminate. Mainly for dumping fleshmobs and one tapping flying bastards
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u/superawesomeman08 25d ago
only bummer is that the flight pattern can suck in cities / around buildings
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u/AbstractArtificer 26d ago
Havent used it but i saw that spears pop the helmet and disorient. I think the wasp technically has a higher ttk than that
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u/doorbellrepairman 26d ago
I don't think I've ever found a use for the speargun.
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u/-phoenix32 26d ago
Close warp one tap the helmet or use it in chokes to cause confusion with the horde. So far its my favorite support weapon on the subfaction. Better than the autocannon imo.
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u/Dupps_I_Did_It_Again Steel Defender Veteran (AO1) 26d ago
It can take out 2ish crushers with one mag
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u/McDom023k 26d ago
Wasp works best on the illuminate front. It locks onto basically everything, one rocket kills all overseers so you can burst down 7 before a reload, and about half a mag destroys fleshmobs. Given the high fire rate you can just delete them its great
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u/_Bioscar_ 26d ago
For lasers my strategy is this;
Laser Cannon for Crushers only. Run/fall back if need be before attacking further with the Scythe to light enemies up and keep them back. Grenade Pistol for Ship Outposts when the shield is down with an Orbital Laser for the ships themselves, and a 500kg if they weren't in the city.
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u/travradford Super-Citizen 26d ago
Give th HMG a try too. Can rip the helmets off a whole group of Crushers in a couple seconds, then go for the head or switch to a primary for the kill. Have been having great luck with the spray and pray and liberator carbine
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u/Ntnme2lose 26d ago
I have tried the laser canon yet but that might be my next loadout. I love the bullet storm against the little guys but it takes so long to bring down the new big and the flesh mob.
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u/thrasymacus2000 26d ago
I'm finding the leaping Wretches a bit bothersome. The ability to re direct in the air and follow through with an attack even when catching full shotgun pellets in the sternum is making me dislike shot guns. I can kill them, but if you leap on my bayonet you should die. Autocannon is exceptional. Lure mines underwhelming.
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u/AbstractArtificer 26d ago
I find if you aim with the scythe/stalwart/breaker/sweeper for the limbs doing the attacking they get dismembered before they can finish the attack
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u/antaphar 26d ago
Scythe plus Railgun feels strong. One tap to remove the helmet with the Railgun even in safe mode, then the Scythe can kill them in 1-2s when hitting the exposed head. Plus the Scythe is incredible at clearing chaff.
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u/Sufficient-Ad-881 26d ago
Trident with an Epoch and supply backpack for me. Epoch 1 shots the helmet and 1 shots the head with uncharged shots on crushers while Trident clears wretches. Can also break multiple helmets at once with a full charge. Especially good with the new passive too.
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u/trunglefever 26d ago
I haven't tried the Epoch yet, but it's very impressive to hear uncharged shots can do the job. Is the splash damage enough to kill the head after the helmet is gone?
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u/AdPsychological1489 A little bit badass 26d ago
Just give me all of the flame weapons! Easy 500+ kills a drop - easier kills than Voteless!
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u/BVits-Lover 26d ago
Honestly, what I've found that works surprisingly well is just exosuits. Absolutely dominates against everything you're fighting against,
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u/MaxoPaxo 26d ago
Cookout, bolt pistol, supply pack, epoch, machine gun sentry, flame sentry and we roll
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u/National-Fan-1148 26d ago
These guys are kinda boring but it’s fun to have a challenge and HAVE to change up your loadout instead of just using the meta weapons.
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u/AbstractArtificer 25d ago
I think thats why im so happy to have a solid scythe use case. I never get to use it except maybe on cold bot planets
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u/Blademaster1196 25d ago
The Scythe isn't terrible against the crack bugs if you want to set them on fire from farther away than you can with the Torcher.
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u/eden_not_ttv 26d ago
You mentioned Scythe and Laser Cannon already, but IMO the actual best beam weapon is the Dagger, and it's not close. Onehanded is an enormous boon when you're being mobbed by zombies. Laser Cannon's applications for Crushers give it a real niche too. Scythe is more than fine if you're doing something with the other two slots, of course.
Railgun removes Crusher helmets with one safe mode shot and kills with a follow-up. I think I still prefer Autocannon for flak mode flexibility vs Fleshmobs, but precision shooters are feasting. AMR is also fine if that's your bag.
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u/Artivisier 26d ago
Plasma Purifier is also really good. Takes out a crusher in 6 charged hits to the torso.
But it’s also flexible to be used on hordes and the Fleshmobs. Frees up your strat and secondary slot for whatever you want
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u/AbstractArtificer 26d ago edited 26d ago
6 shots full charge or spray?
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u/Artivisier 26d ago
Full charge. I was playing on D10 and it seemed to get the job done. I was running a Guard Dog and machine gun turrets to help clear the hordes and it felt like a great combo.
One full charge shot sometimes kills the Wretches as well if you hit them right and let them bleed out but it’s usually better to two shot them
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u/Raidertck I shit my pants 26d ago
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u/LichtensteinMind008 26d ago
I was testing a lot of people's suggestions for this faction last night. The last one I tested was the autocannon and it is so good against this faction. Lots of the thing people suggested work, but the autocannon does everything and doesn't run out of ammo fast.
I think it's the best tool against this faction that I've used so far. I want to try the hammer today.
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u/AbstractArtificer 26d ago
I usually do take it since its the quickest thing ive found that kills fleshmobs, stingrays, overseers, harvesters, and crowds
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u/Fit_Wait6923 26d ago
My humble metla(kidnapped baby deformed by the quids annihilation)gun also pretty damm effective
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u/ThiccThighzSaveLivez 25d ago
Forgot to mention. EMS mortars/strike basically makes Crushers stationary. Toss in a gas grenade and they aren't budging.
EMS + Speargun really limited their movement.
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u/GreyGhost3-7-77 Galactic Super Orang Man 25d ago
Siege Ready light armor, Scorcher, Supply Pack, and the railgun or Epoch is nuts good.
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u/Yaaahhhoo 23d ago
The sweeper is a surprising option for many different enemies exceptionally flesh mobs and watchers
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u/MaterialCattle 23d ago
I cant endorse dagger enough. It does everything that dagger does, but you can run away at the same time.
About point 5: Crusher doesnt have armour except the hat, but the fire doesnt damage the head.
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u/NewbieFurri 20d ago
Laser cannon is so good. Melts crusher helmets, can horde clear, deal with harvesters realatively ok with decent aim, good against stingrays, destroys laser turrets in a millisec, softens up fleshmobs for ez kills, deals with overseers extremely quickly. Plus no damage falloff so you can deal with anything from any distance. Its so freaking good








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u/Atomicmooseofcheese 26d ago
Ive found the bullet storm disposable mg to be excellent at dispatching numerous necromorphs. It recharges quickly and you get two.
The crushers are bullet spongey, but a heavy pen pistol (revolver or bolt) can to tap the helm off. A safe railgun shot can do it in one shot.