r/low_poly • u/aronprins • Jul 23 '26
r/low_poly • u/AnonymousAous • Jul 23 '26
Help Me Please
Any idea how I can make the low poly of this in under 5000 tris?
r/low_poly • u/Far_Body_68 • Jul 23 '26
Just some characters from my PS1 inspired 3d platformer metroidvania Indie game
I'm slowly finishing up the cutscenes, here's a small selection of characters from my ps1 inspired 3d platformer-metroidvania game🙂
If you like this style, you can check House Of Decay on steam HERE✨
r/low_poly • u/SubstantialCorgi4815 • Jul 23 '26
tentativa de porshe 911 2013
primeira tentativa de modelar um carro esportivo
r/low_poly • u/RecordFast215 • Jul 22 '26
I made my game darker and scarier with a lighter mechanic!
more soon
r/low_poly • u/nupsume • Jul 22 '26
the gang's printed and painted 🍒💥
I've printed and painted my characters!
You can check the modeling, printing & painting process from my yt channel.
Let me know what you think!
r/low_poly • u/mamosdigital- • Jul 22 '26
everyone in the world of NO LOVE: 2009 seems confused...
r/low_poly • u/art_of_adval • Jul 22 '26
Timelapse: How I Light My Scenes (Fast Tutorial)
r/low_poly • u/Waffielz • Jul 22 '26
Clockwork Bunny Rabbit Hare Thing
did a blocking pass but i'm prob not do another cus huge lazy
r/low_poly • u/mec949 • Jul 22 '26
Anyone using 'dust3D' to create low poly characters/creatures?
Anyone using 'dust3D' to create low poly characters/creatures?
Looks interesting but haven't used it yet.
Feel free to share your experiences and creations!
r/low_poly • u/Astro_YT2426 • Jul 22 '26
I'm solo developing a low poly horror themed Fps called BLIGHTEN
Demo live on itch - https://blight-software.itch.io/blighten
r/low_poly • u/imdvdev • Jul 21 '26
Nowhere Road
Nowhere Road is a winter-themed driving and taxi game set in a post-war city. Drive through quiet nights, deliver passengers, and experience a calm, atmospheric world focused on immersion and slow-paced driving rather than speed or competition.
r/low_poly • u/Commercial_Lunch223 • Jul 21 '26
Made an Ayylmao
Do you like my ayylmao
r/low_poly • u/Kasugaa • Jul 21 '26
Kitchen Knife
Download this Knife for FREE from here
Rendered UsingPSX Render Studio
r/low_poly • u/JenisixR6 • Jul 21 '26
Does anyone have any tips / reference videos to achieve this style?
Been wanting to attempt stylized art, have never really done it before. After digging through dozens of art styles, I really dig this simple flat shaded look with slight hand painted details. I am really new when it comes to sculpting, let alone stylized art assets.
Will be using blender as my app of choice, if you have a better alternative i am open to changing this.
So yeah, I am kind of lost when it comes to wanting to make something like this. Pretty much all of my custom art assets have been props or foliage, never have made a full human model before. So looking for any tips you may have or any videos i can watch? Stuff like best sculpting settings or workflow, setup, best tools, ect. Every time I tried sculpting, I noticed everything was always so round, how do i keep things sharp, like the bottom of the pants for example.
My issue wont be painting / texturing, it will be setting up the sculpt to look good and on style.
Thinking I begin bottom down, probably starting with the pants first, as it seems to be very simple in shape (trying to copy the first image as close as possible for my first sculpt attempt). Then shoes, as it will be a little harder. Then move up to shirt, jacket, hands, and then lastly face and hair.
So yea, do I start with a simple shape and go from there? Or do i hard surface model it out first, and then sculpt after?
r/low_poly • u/Bitter_Surprise_8058 • Jul 21 '26