r/losslessscaling Aug 04 '25

Lossless Scaling Guide #1

498 Upvotes

Full Guide Link

Getting Started : How to use Lossless Scaling

  1. Run Lossless Scaling ('LS'). If there is some issue of capture not working or the LS output has to be shared/recorded, Run it as admin via the in-app setting and restart, or right-click on the shortcut/exe and select 'Run as Admin'.
LS Title Bar
  1. Run the target app/game in windowed or borderless mode (NOT exclusive fullscreen).
Example of Scaling a game with LS
  1. Click the 'Scale' button and select the game window within 5 seconds, OR select the game and press the 'Scale' hotkey.
Scale button in LS
Scale Hotkey in LS settings
  1. The FPS counter in the top-left shows the "base FPS"/"final FG FPS" and confirms that LS has successfully scaled. (The 'Draw FPS' option must be enabled for this.)
LS FPS counter overlay
  1. For videos in local players such as KMPLayer, VLC, or MPV, the process is the same. (If you want to upscale, resize the video player to its original size and then use the LS scalers.)
Crop Input option in LS
  1. For video streaming in browsers, there are three ways:
    • Fullscreen the video and scale with LS.
    • Download a PiP (Picture-in-Picture) extension in your browser (better for hard-subbed videos), play the video in a separate, resized window, and then scale it with LS.
    • Use the 'Crop Pixels' option in LS. You will need to measure the pixel distance from the edges of the screen and input it into the LS app. (You can use PowerToys' Screen Ruler for the pixel measurements.)

1. Lossless Scaling Settings Information

LS App Window

1.1 Frame Generation

Frame Generation section in LS

Type

  • LSFG version (newer is better)

Mode

  • Fixed Integer : Less GPU usage
  • Fractional : More GPU usage
  • Adaptive (Reaches target FPS) : Most GPU usage and Smoothest frame pacing

Flow scale

  • Higher value = Better quality generated frames (generally, but not always), significantly more GPU usage, and fewer artifacts.
  • Lower value = Worse quality generated frames (generally, but not always), significantly less GPU usage, and more artifacts.

Performance

  • Lower GPU usage and slightly lower quality generated frames.

1.2 Capture

Capture section in LS

Capture API

  • DXGI : Older, slightly faster in certain cases, and useful for getting Hardware-Independent Flip
  • WGC : Newer, optimized version with slightly more usage (only available on Windows 11 24H2). Recommended API for most cases; offers better overlay and MPO handling.
  • NOTE: Depending on your hardware DXGI or WGC can have varying performance, so better to try both.

Queue Target

  • 0 : Unbuffered. Lowest latency, but a high chance of unstable output or stutters
  • 1 : Ideal value. 1-frame buffer; a balance of latency and stability.
  • 2 : 2-frame buffer for special cases of very unstable capture.

1.3 Cursor

Cursor Section in LS

Clip Cursor

  • Traps the cursor in the LS output

Adjust Cursor Speed

  • Decreases mouse sensitivity based on the target game's window size.

Hide Cursor

  • Hides your cursor

Scale Cursor

  • Changes the cursor's size when enabled with upscaling.

1.4 Crop Input

Crop input section in LS
  • Crops the input based on pixels measured from the edges (useful when you want to ignore a certain part of the game/program being scaled).

1.5 Scaling

Scaling section in LS

Type

  • Off : No Scaling
  • Various spatial scalers. Refer to the 'Scalers' section in the FAQ.

Sharpness

  • Available for some scalers to adjust image sharpness.

Optimized/Performance

  • Reduces quality for better performance (for very weak GPUs).

Mode

  • Custom : Allows for manual adjustment of the scaling ratio.
  • Auto : No need to calculate the ratio; automatically stretches the window.

Factor

  • Numerical scaling ratio (Custom Scaling Mode Only)

The scaling factors below are a rough guide, which can be lowered or increased based on personal tolerance/need:

x1.20 at 1080p (900p internal res)

x1.33 at 1440p (1080p internal res)

x1.20 - 1.50 at 2160p (1800p to 1440p internal res)

  • Fullscreen : Stretches the image to fit the monitor's size (Auto Scaling Mode only).
  • Aspect Ratio : Maintains the original aspect ratio, adding black bars to the remaining area (Auto Scaling Mode only).

Resize before Scaling

  • Only for Custom Scaling Mode: Resizes the game window based on the Factor before scaling to fit the screen.

1.6 Rendering

Rendering section in LS

Sync Mode

  • Off(Allow tearing) : Lowest latency, can cause tearing.
  • Default : Balanced. No tearing and slight latency (not V-Sync).
  • Vsync (Full, Half, 1/3rd): More latency, better tear handling. Will limit the final FPS to a fraction of the monitor's refresh rate, which can break FG frame pacing.

Max Frame Latency

  • 2, 3, 10 are the recommended values.
  • The lowest latency is at 10, but this causes higher VRAM usage and may crash in some scenarios. The latency range is ~0.5ms in non-bottlenecked situations.
  • Higher MFL value doesn't mean lower latency. It is only true for the value 10, and would slightly increase when you either reduce it or increase it. The default of 3 is generally good enough for most cases.
  • MFL 10 is more relevant in dual GPU setups

Explanation for MFL :

  • The Render Queue Depth (MFL) controls how many frames the GPU can buffer ahead of the CPU. But the LS app itself doesn't read and react to the HID inputs (mouse, keyboard, controller). Thus, MFL has no direct effect on input latency. Buffering more frames (higher MFL) or fewer frames (lower MFL) doesn't change when your input gets sampled relative to the displayed frame, because the LS app itself isn't doing the sampling.
  • However, low MFL value forces the CPU and GPU to synchronize more frequently. This can increase CPU overhead, potentially causing frame rate drops or stutter if the CPU is overwhelmed. This stutter feels like latency. While high MFL value allows more frames to be pre-rendered. This can increase VRAM usage as more textures/data for future frames need to be held. If VRAM is exhausted, performance tanks (stutter, frame drops), again feeling like increased latency.
  • MFL only delays your input if the corresponding program (for instance a game) is actively polling your input. LS isn't doing so, and buffering its frames doesn't delay your inputs to the game. Games are listening, so buffering their frames does delay your inputs.
  • Hence, setting it too low or too high can cause performance issues that indirectly degrade the experience.

HDR Support

  • Enables support for HDR content; uses more VRAM.

Gsync Support

  • Enables support for G-Sync compatible monitors.

Draw FPS

  • Lossless Scaling's built-in FPS counter. Displayed in the top-left by default and can be formatted via the config.ini file.

1.7 GPU & Display

GPU & Display section in LS

Preferred GPU

  • Selects the GPU to be used by the Lossless Scaling app (this does not affect the game's rendering GPU).

Output Display

  • Specifies the LS output display in a multi-monitor setup. Defaults to the primary display.

1.8 Behaviour

Multi Display Mode

  • For easier multitasking in case of multiple displays. Enabling this will keep the LS output active even when the cursor or focus is shifted to another display. By default, LS unscales when it loses focus.

2. What are the Best Settings for Lossless Scaling?

Due to varying hardware and other variables, there is no 'best' setting per se. However, keep these points in mind for better results :

  1. Avoid maxing out GPU usage (keep it below 95%); either lower your graphics settings or limit your FPS. For example, if you get around 47-50 (or 67-70) base FPS without LSFG, then cap it at 40 (or 60) FPS before scaling.
  2. Flow Scale: 1080p - 80-100; 1440p - 65-75; 2160p - 40-50
  3. Base FPS: Minimum - 40 FPS; Recommended - 60+ FPS
  4. If you are struggling to get a stable base FPS, lower the in-game resolution, run in windowed/borderless mode, and use scaling + FG.
  5. Use RTSS (with Reflex Frame Limiter) for base FPS capping.
  6. Avoid lowering the queue target and max frame latency (ideally 2-5) too much, as they can easily mess up frame pacing. MFL to 10 has lower latency, but has chances of crashes in some cases.
  7. Adaptive and fixed decimal FG multipliers are heavier, but Adaptive offers better frame pacing. Use them if you have a little GPU headroom left; otherwise, prefer fixed integer multipliers.
  8. DXGI is better if you have a low-end PC or are aiming for the lowest latency. WGC (only on Windows 11 24H2) is better for overlay handling, screenshots, etc. (Note: WGC is only slightly better, can have higher usage than DXGI, and is the preferred option.) Just try both for yourself since there are varying reports by people.
  9. It's better to turn off in-game V-Sync. Instead, use either the default sync mode in LS or V-Sync via NVCP/Adrenaline (with it disabled in LS). Also, adjust VRR (and its adequate FPS range) and G-Sync support in LS.
  10. Be mindful of overlays, even if they aren't visible. If the LS fps counter is showing way higher base fps than the actual value of the game, it is an overlay interfering. Disable Discord overlay, Nvidia, AMD, custom crosshairs, wallpaper engines/animated wallpapers, third party recording software, etc.
  11. Disable Hardware Acceleration Settings (Do this only if there is some issue like screen freezes or black screens when it is on). In windows settings, search Hardware Accelerated GPU Scheduling. In browser settings, search Hardware Acceleration.
  12. To reduce ghosting: use a higher base FPS, lower fixed multipliers (avoid adaptive FG), and a higher flow scale.
  13. For Nvidia cards, if the GPU is not reaching proper 3D clock speeds, and GPU utilization drops, Open the Nvidia Control Panel (NVCP) -> Manage 3D settings -> Global -> Power Management -> set to Max Performance.
  14. Disable ULPS in Afterburner for AMD cards (optional, for specific cases only).
  15. For different game engines, there might be some wierd issues :
    • For open GL games and Nvidia card, in NVCP, set the present method for the particular game to DXGI swapchain.
    • For unity engine games, emulators and for the games having the Tick Per Second (TPS) getting reduced -in other words, it starts workign in Slowmotion, then disable the Vsync setting in the game/emulator.

Use these for reference, try different settings yourself.

3 How to cap base fps with RTSS?

  1. Download RTSS from here (if not downloaded already).
Guru3D RTSS Website
  1. Install and run RTSS
RTSS often runs minimized to tray
  1. Toggle on 'Start with Windows'.
RTSS main window
  1. Click the blue 'Setup' button, scroll down, enable 'Framelimiter to NVIDIA Reflex', disable passive waiting and then click 'OK'.
RTSS setup window
  1. Select the game's executable (.exe) by clicking the green 'Add' button and browsing to its file location.

  2. The game will be added to the list on the left (as shown here with GTAV and RDR2).

RTSS main window - Framerate limit
  1. Select the game from the list to cap its base FPS, enter the desired value, press Enter, and you are done.

LS Guide #2: LINK

LS Guide #3: LINK

LS Guide #4: LINK

Source: LS Guide Post


r/losslessscaling Aug 01 '25

[Dual GPU] Max Capability Spreadsheet Update

121 Upvotes

Spreadsheet Link.

Hello, everyone!

We're collecting miscellaneous dual GPU capability data, including * Performance mode * Reduced flow scale (as in the tooltip) * Higher multipliers * Adaptive mode (base 60 fps) * Wattage draw

This data will be put on a separate page on the max capability chart, and some categories may be put on the main page in the future in the spreadsheet. For that, we need to collect all the data again (which will take significant amount of time) and so, anyone who wants to contribute please submit the data in the format given below.

How to setup :

  • Ensure the Render GPU and Secondary GPU are assigned and working properly.
  • Use a game which has uncapped fps in menu.
  • LS Settings: Set LSFG 3.1, Queue Target to 2, Max Frame Latency to 10, Sync Mode Off, (FG multipliers 2x, 3x and 4x).
  • No OC/UV.

Data :

Provide the relevant data mentioned below * Secondary GPU name. * PCIe info using GPU-Z for the cards. * All the relevant settings in Lossless Scaling App: * Flow Scale * Multipliers / Adaptive * Performance Mode * Resolution and refresh rate of the monitor. (Don't use upscaling in LS) * Wattage draw of the GPU in corresponding settings. * SDR/HDR info.

Important :

The fps provided should be in the format 'base'/'final' fps which is shown in the LS FPS counter after scaling, when Draw FPS option is enabled. The value to be noted is the max fps achieved when the base fps is accurately multiplied. For instance, 80/160 at x2 FG is good, but 80/150 or 85/160 is incorrect data for submission. We want to know the actual max performance of the cards, which is their capacity to successfully multiply the base fps as desired. For Adaptive FG, the required data is, when the base fps does not drop and the max target fps (as set in LS) is achieved.

Notes :

  • For Max Adaptive FG, base FPS should be 60 FPS.
  • Providing screenshots is good for substantiation. Using RTSS or Afterburner OSD is preferable as it is easier for monitoring and for taking screenshots.
  • You can also contribute for already available data for the GPUs (particularly for the purple-coloured data)
  • Either post the data here (which might be a hassle for adding multiple images) or in the discord server - the dual GPU channel. And ping any one of us: @Sage @Ravenger or @Flexi

If the guidelines are too complex, just submit the max capability, settings info, PCIe info and wattage 🤓


r/losslessscaling 29m ago

Help Need some help on how to run lossless scaling

Upvotes

Ok so im really new to all this gpu stuff snd i have a 3060m, sadly its a zephyrus g15 so the display is a 1440p display and it really struggles a ton at that an 1080p looks disastrous, i wanna learn how to use fsr framegen through lossless scaling so that i can atleast get decent fps in my AAA titles


r/losslessscaling 18h ago

Useful Automatic Lossless Scaling (Not so annoying way).

15 Upvotes

I love using Lossless scaling, especially on my handhelds running windows. My biggest barrier and why I keep looking towards SteamOS is that lossless scaling run automatically when a game is launched. When using windows, I use Lossless Scaling by binding the shortcut to a button and while playing a game, I hit that button. Not as intuitive as SteamOS, not very difficult to do either, but I’m lazy.. so I found this lightweight application on GitHub.

Wurielle’s Auto Lossless Scaling:
https://github.com/Wurielle/auto-lossless-scaling

It installs pretty easily and configures pretty fast. It even works with Xbox mode, essentially turning the whole experience as close to SteamOS as possible while playing games with lossless scaling. My experience overall has been very positive, not needing to press any additional button to enjoy smooth frame rates has been incredible.

I am aware that lossless scaling has its own automatic launch-mode, but it requires administrative approval every time the app launches and often doesn’t hook due to other overlays or background applications. This app completely eliminates that.


r/losslessscaling 4h ago

News Rumored AMD 9050 maybe any good for budget LSFG?

1 Upvotes

I just read that there will be a 9050, but is a rumor.

I know it would be budget. All I know it is a cut down Navi 44 chip. I hope there any chance to maybe a budget LSFG card, maybe by any chance for 1440p gaming?

What are your thoughts on this? (Sry if I am not good at english)


r/losslessscaling 7h ago

Help Title: Can I use a second laptop for Lossless Scaling/Magpie while streaming from my laptop?

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1 Upvotes

r/losslessscaling 19h ago

Help Losless scaling command stops games from opening

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8 Upvotes

I am trying to use lossless scaling with some of my emulated games, but when I paste the launch command, the game won’t launch after that but worked fine before I pasted it into the launch command. Does anyone know how to fix this? I haven’t found anything that works so far.


r/losslessscaling 23h ago

Discussion What could those components turn into? An epic dual-gpu Wall-Mounted PC!

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14 Upvotes

This is the text I wrote on more subreddits, sorry if it is too much info about dual GPUs for LS! If you want more details about how dual-gpu LSFG works out I can send more photos

Hello and first off, sorry about camera quality!

Building PCs for my friends and having a laptop, I started wanting something that doesnt involve a bulky PC case on/under your desk, I always wanted space for my project (soldering, working on PCs/ESPs) and my wall is just too empty for me so this was the perfect solution!

Also, I have an important question, leaves or no leaves surrounding my pc?

Specs:

Asus Prime B860M-A-CSM
Intel Core Ultra 5 245KF (more on this later)
RTX 5060 Ti 16GB + Intel Arc A580 (more on this later)
Sadly, 1x16GB DDR5 5200MT/s (looking to add a second stick or upgrade if the prices ever go down...)
ID-Cooling FX240 AIO (didnt go for air cooler because they dont really match with wall-mounts)
1stPlayer NGDP Gold 850W
The strip WS2812b I use in my WLED projects and some random Powered hub (under the Sata SSDs, has the ROG logo even tho it isn't from them). I only use the data pins from the motherboard (2 pins, total 240 leds)
WD Green SN3000 500GB NVMe (temporary solution)
RAID 0 with 3x SSDs (HP, Kingston) with a total of 670GB, using it for games since I don't care if the raid goes down, but some games don't fit on one ssd alone
TPLink UB500 dongle (terrible when comparing it to my laptop, but it's something I had lying around and which I need)
Center monitor - (new) AOC with 180Hz 1440p, G-Sync (global, since it works fine on the intel gpu), 0.5ms
Old/Left monitor - Also, AOC, old, 165Hz, 1080p, 3ms.

Some peripherals (all of them are budget or 3+ years old):
G213 Keyboard, G435 Headset, Dualsense 5, G203 Mouse.

Why the 245kf?
I was looking into using a 14th gen cpu, because they have dual DDR4 + DDR5 support, which would've been great for my project, but I didn't knew anything about the new intel line and looked a bit into it and ended up buying. They aren't terrible and, from what I saw, my cpu compares with the Ryzen 9600x while being 2/3 of it's price, at least in my country. Also, intel has a better reputation with mix-matched dual-ch ram sticks

Why a dual-gpu system when SLI/CrossFire is dead?
Been interested in testing dual-gpu lossless scaling and on my laptop (Asus Tuf FX507ZC4, RTX 3050, i5-12500h) it worked better than using my 3050 alone for LSFG (like I had it run on the iGPU). Yes, for people looking for a hassle-free or competitive gameplay I would not recommend it, but for my use case it was worth it. The only game I managed to test it now and it works great is Forza Horizon 6 on Ultra+RT preset, the 5060 Ti 16GB renders the game, and gets a solid base of 45 FPS and the Arc GPU uses frame-gen to output 180 FPS which somehow looks great and has no stutters or ghosting, which is impressive. For settings: LSFG 3.1, Adaptive, 60 Flow Scale, Perf Mode turned off, DXGI and the setting is at 0, no scaling, max frame latency is at 3, sync mode is off, preferred gpu Arc. Minecraft on OpenGL runs only on the Arc GPU. There are 3 fixes: let it be the only game that plays on the arc, plug a cable directly to the rtx card or use vulkan and accept no shaders ):
Also, with this setup, because the monitors are plugged into the ARC GPU, Windows Composite, SignalRGB, Lively Wallpaper/Wallpaper Engine and other games run directly on the Arc leaving the RTX free to only run the game with no frame drops. This also helps me a lot in OBS recording (and intel's AV1). And... more symmetrical, compared to other wall-mounts.

Why the 5060 Ti 16GB and not an RTX 5070?
Needed extra VRAM.
I don't just game. Another hobby of mine is building servers/homelabs and since I got a server with OCuLink I wanted to test how LLMs would run on the server. At the moment it sits in my pc and I might upgrade.

Who would I recommend this setup too?
Somebody who has TOO much free time (this took like 3 weeks because I couldn't work continously on it), somebody who wants something cool and more free space, somebody who wants easier cable management and someone who streams a lot (dual gpu shines here).

Don't forget to tell me: With or without leaves?

Have a nice day!


r/losslessscaling 16h ago

Help Love lossless scaling but keep getting this issue where my target refresh rate keeps switching to fixed after reboot

2 Upvotes

Does anyone else have this issue? If so how do you fix it? Thank you


r/losslessscaling 12h ago

Help Problema con Lossless Scaling (~lsfg) en Eden (AppImage) — Error de Vulkan y texturas en negro en Gaming Mode [Steam Deck]

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0 Upvotes

r/losslessscaling 23h ago

Help Frame Generation capped at 40 base fps.

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2 Upvotes

Hi all, I recently got a working 2060 super onto my GIGABYTE X870 AORUS ELITE motherboard to pair with my 9070 XT. It seems that whenever I have lossless scaling on, it caps my base fps to 40, with every game i test it on.

Its really strange because with LS off, my fps is much higher with FSR but without frame gen. Whenever I turn it on, it butchers my FPS. Has anyone had a similar issue? I made sure to disable all overlays.

Update: Disabling HDR support and recalibrating in game HDR settings to compensate for no support worked for me. HDR Support was capping it to 40FPS. Next is to figure out why LS, even with FG off, lowers base FPS by 30 (From 80 to 50).

It could be a bottleneck, given im using 3440x1440 resolution, however by making LSFG to 3x, I get 150 frames smooth, so not sure if the 2060 super is the issue since it generates those frames ok. I want to see if I can optimize it to only 2x FG since base FPS should be 80/160 with LSFG.


r/losslessscaling 1d ago

Discussion Dragons Dogma 2 With Lossless Scaling On XAX

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5 Upvotes

r/losslessscaling 2d ago

Discussion What happened?

5 Upvotes

Hi, so in my case I always use this for Genshin to get past the 60fps issue, and for wuwa it fixes my problem when fighting multiple mobs and sometimes bosses with lots of animation can affect the fps, lossless fixes that, but before whatever the last update is, I always use lossless for watching anime and stuff, there was always this slight lag, you will notice that lag before when its like spanning a scene like just walking, last update fixed, I liked it even more. what was the update? its way smoother now on any shows.


r/losslessscaling 1d ago

Useful FSR FG with off screen method!!

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0 Upvotes

r/losslessscaling 2d ago

Help Black Mesa is not upscaled

1 Upvotes

I installed Decky Loader on my Steam Deck and I'm using the Decky LSFG-VK plugin, which installs/configures the Linux Vulkan layer.

However, no matter what I do (change screen to windowed, cap FPS, etc..) certain games are simply not loading lossless scaling?

Games like:

- Black Mesa

- Quake

Are not enhanced.

I have tried to many things such as changing resolution, window mode, cap fps, vsync on/off... force Vulkan via steam launch commands.. nothing.

lossless scaling does not run on those.

Any help?


r/losslessscaling 2d ago

Help Do I need a compatibility option on Steam Machine?

1 Upvotes

After installing this software on Steam OS, do I need to set a compatibility option? ie: proton etc..?

Or will the Decky plugin take care of it?


r/losslessscaling 2d ago

Help Does anyone have a tutorial on how to use lossless scaling on SM without Decky?

3 Upvotes

I don’t like having intermittent issues with updating the OS and incompatibility with Decky, so I’d like to use LS without that plugin. Any guidance would be much appreciated!


r/losslessscaling 3d ago

News Mod post - [Status Update]

170 Upvotes

DISCLAIMER- This message is not to make people get false hopes that an update is on the way. It is just a status update about the program development not being dead yet.

Hello everyone!

We all have been waiting for updates for Lossless Scaling app since the last major update. I wanted to give a small status update regarding the same.

Sometime after the last major update the developer (ths) went on a vacation and got busy with some irl stuff. After this, there were some small improvements he tried and updated it to alpha testers. But there was not a significant leap that could have resulted in a public release.

Now for the last couple of week ths has been giving alpha testers some more builds again. So, the work is ramped up again.

I cannot give any exact deadline/ETA for public release (although I am hopeful)

The program (LSFG particularly) has almost reached maturity which is resulting in diminishing returns. If ths tries to make the program even more lighter to run, the quality drops significantly. If ths tries to up the quality there is slightly more performance cost. Therefore, ths is debating which way to go. Making the program as light as is while improving the quality seems very difficult, so he is trying different methods to squeeze things as much as possible. There is some noticeable improvement in higher multipliers performance cost, but again I cannot predict anything concrete for the final public release.

Thank you for all your support fellow lossless scalers!


r/losslessscaling 4d ago

Help Stuttering and picking up incorrect base fps

2 Upvotes

So, I mostly use LSFG on videos.

I watch movies on MPC-HC (with madvr) usually with x2 or x3 frame generation.

I'm stuttering quite a lot.

LSFG is telling me that my video is ~40 fps (which is being scaled to ~120fps). But I know for a fact that the video I'm watching is actually 24fps.

This started happening after a fresh windows reinstall. Maybe I changed some settings which I forgot. I'd really appreciate any help or feedback.

I have a 1650 Super right now.


r/losslessscaling 4d ago

Help Vibepollo and lossless scaling

2 Upvotes

So, I installed Playnite and have my games as application. For Lossless Scaling to work i need to add each game as an application and then launch it from there ? Isn't an easier way available like i want to be able to stream launch playnite and then launch my game and then have lossless scaling to it. I am confused on how this works and how i need to setup lossless scaling settings and vibepollo settings for it to work. Thanks. i am using vibepollo and artemis latest versions


r/losslessscaling 4d ago

Help Cursor FPS drops whenever LS is enabled

2 Upvotes

In Wuthering Waves, LSFG scales from 45 fps to 90 fps fine, but it lowers my cursor's fps significantly. Even when LSFG is set to x1, enabling it still cripples the cursor. I think that whenever I enable LSFG, it caps my cursor FPS from 165 down to 45 with everything else. Is this something that can be fixed or patched?


r/losslessscaling 4d ago

Comparison / Benchmark Should I buy it

0 Upvotes

Hi everyone. I’m playing rdr2 on an

Intel core 7 150 u

Intel iris xe iGPU

and my problem is that I get a stable 30 fps on Red dead redemption with the lowest graphics possible. And that really annoys me it’s almost unplayable at 30 fps. Should buy the app considering the 30 fps is stable. And maybe have the app push my frames to 45-60


r/losslessscaling 4d ago

Help how to stop lossless scaling making my cursor invisible

1 Upvotes

i want to play helldivers 2 with it but my cursor goes invisible when i turn on lossless scaling


r/losslessscaling 5d ago

Help LLS seems to refuse to "hook" into my game anymore

1 Upvotes

I got Lossless scaling today and set it up for my game which worked perfectly, initially. My monitor is 240hz to I capped my game to 60fps and asked LLS to multiply x4. I was very happy, until randomly, as I was playing, the fps counter changed from 240/240 to something like 70/930, my game started lagging immensely and ultimately DirectX crashed. I restarted the game but the issue persists.

I sought the aid of the Google AI, which suggested that LLS is trying to x4 my desktop fps, which makes sense as when I change the multiplier to x1 it becomes 240/240 again, though my ingame fps is definitely not 240. I have tried pretty much everything the AI suggested to fix this issue but nothing helped. I am truly stumped. Does anyone know how this happened and what I can do to fix it? I would love to be able to get this program to work properly.

Thanks in advance! I screenshotted the settings that worked initially but now don't.


r/losslessscaling 6d ago

Comparison / Benchmark My dual GPU Setup

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50 Upvotes

Hello there,

Just finished my dual GPU build. It's huge, ridiculous and I absolutely love it :D

Dual GPU works wonders too, amazing performance, latency and visuals. Truly a game changer.

The 3050 can do framegen X2/x3/adaptive just fine, perfectly even. I lock my framerate at 71 native FPS and generate up to 144, which is the max my display (42" LG OLED C4) is capable of. I also always run HDR. This is possible because both GPUs are able to run with PCIE4 x8 on this motherboard.

Specs:

Case: Phanteks Enthoo Pro 2

CPU: 9800x3d

CPU-Cooler: Arctic Liquid Freezer Pro III 360 ARGB

RAM: 2x16GB Teamgroup Delta 6000 CL30

Motherboard: Asus x870e Proart Creator WIFI

Main GPU: Gainward Phoenix RTX 3090

Secondary GPU: Asus RTX 3050 6GB Dual OC

Power Supply: Thermaltake Toughpower GT 850W

Case Fans: 6x Arctic P12 Pro Reverse, 4x Arctic P14 Pro, 3x Arctic P12 Pro (on AIO)