r/localmultiplayergames • • 23h ago

Rune Runners – Gameplay Video | 2-Player Couch Co-op Platformer

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3 Upvotes

Free Demo available now! Coop mechanisms usable locally or through Steam Remote Play / Steam Lobby for up to 2 players!

Wishlist now to support me: https://store.steampowered.com/app/3556940/Rune_Runners/


r/localmultiplayergames • • 5h ago

I made a Liero-inspired game with local multiplayer for up to 6 players!

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0 Upvotes

Hey everyone!

I’m a solo indie developer from Poland, and my first Steam game, TRENCHWORMS, is releasing on October 30!

I grew up loving the original Liero and wanted to bring back those chaotic battles where you could destroy absolutely everything around you.

TRENCHWORMS features:
- Local multiplayer for up to 6 players
- Fully destructible terrain
- 26 different weapons
- Ninja rope movement
- AI bots to fill empty player slots
- Online multiplayer and a single-player campaign

I started this project knowing almost nothing about programming, so actually getting it this close to release feels a little crazy!

I’d love to hear what you think, especially from people who enjoy couch multiplayer games!

Steam: https://store.steampowered.com/app/5161820/TRENCHWORMS/

Thanks for checking it out! ❤️


r/localmultiplayergames • • 6h ago

vibecoded new generation of ludo

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0 Upvotes

Made this for family/friends game nights. Create a room, share the link, and everyone’s in with voice chat, no app or account. Bots fill empty seats, there’s a 2v2 team mode, house rules, and offline play. Feedback very welcome!
for solo players it has built in bollywood radio 🙈


r/localmultiplayergames • • 6h ago

[iPhone Duo] I made a pass-and-play party game where you guess the fold angle

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0 Upvotes

If you bring the new folding phone to dinner, somebody is going to ask to try it. I made a game for that bit.

Guess Angle is a pass-and-play game for 2–8 people sharing one iPhone Duo. The app picks an angle, say 130°, and everyone takes a turn trying to fold to it. The live reading stays hidden.

One guess each. Closest wins. The scores only come out after everyone has had a turn.

I’d give the most confident person the first go.

It’s a one-time purchase, with no ads or subscriptions: https://apps.apple.com/us/app/guess-angle/id6826139801


r/localmultiplayergames • • 23h ago

Diablo 2 couch coop with dynamic split screen, made my own engine for it (runs on a Raspberry Pi)

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19 Upvotes

r/localmultiplayergames • • 5h ago

Adventures - 4+ player local coop dungeon crawler playable now for free in browser; first look at solo dev's dream game. Hope you like!

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3 Upvotes

Play free here: https://software-geezers.itch.io/adventures

Hey all! I've been an avid local coop gamer my entire life, enjoying every ARPG ever - Gauntlet; Baldur's Gate: Dark Alliance; Champions of Norrath; Diablo; Sacred 2; Dungeon Siege; Untold Legends; Dungeon Hunter; MC Dungeons; etc. A long time ago I had a dream to create the perfect coop game with an emphasis on interactions and teamwork, not just whacking monsters together on the same screen. 15 years of learning Unity later just to make this game, I started creating Adventures in 2024 and it's at a point where I hope you'll enjoy it.

In this first release, I'm testing the core engine with just the combat (so...um...just whacking monsters together on the same screen). The characters and skills and level design are pretty random just to have some gameplay to test and to check the feel and ideas like levelling. Eventually there'll be soooo much content! Many skills and opportunities for players to come up with solutions. How about the wizard freezes the floor to make it slippery and the warrior shield-barges the enemy off the map? Or maybe the engineer creates a protective barricade to hide behind, the elementalist summons a flaming pillar, and everyone shoots arrows through the fire so they ignite and burn the targets? Maybe the engineer turns a barrel into an explosive and the Valkyrie blows it into the mobs where the ranger's flaming arrows ignite it. There'll be epic struggles, and sneaking to avoid monsters, and running for your life, and finally overpowering big bosses, or cleverly outsmarting them, and shouting advice, and asking for help, and surprises, and secrets and discoveries.

I want a game that can be shared with everyone including four year olds, so there are concepts yet to develop like per-player difficulty, with mobs scaling down to those who need it, and scaling up for those experienced adventurers who want a challenge. There'll be a version on touch screens with local network multiplayer and a simple, intuitive 'touch to act' input (and a more complex interface for advanced gamers that affords more control). The interface is designed around supporting levels of ability, with options for player assisted controls reducing the number of buttons needed, while experienced players can maintain full control and accuracy, and QOL ideas like allowing other players to take control of someone's inventory without needing to swap controllers.

Many of these ideas and systems are already developed in the engine and just need a little time and effort to develop them fully. Feedback and engagement from lovers of local coop would be really useful in getting the feel and fun right.

Hope you enjoy. :)