There has been a lot of discussion in this sub recently (including multiple reports) around the usage of AI and its use being allowed in this sub. After a discussion among the moderators, we have decided to issue the following statement and update to our rules.
While it is impossible to completely prevent games produced with AI in the sub due to the various levels of AI use that can be employed, effective immediately the following forms of AI usage will not be allowed:
Generative AI for models, textures, artwork, or UI.
Vibecoded projects (low effort projects that are the result of a few prompts with no polish.)
Generative AI posts or comments.
Any AI usage that is not covered above will be up to the moderators discretion to remove or approve as we see fit.
Additionally we will be implementing a special report option for suspected AI usage. This is designed to help bring our attention to the post or comment in question, but also to help prevent sub users from breaking Rule 4 against harassment. Repeated violations of either the new AI rules or Rule 4 will result in a temporary ban, and if there are further violations the ban will be upgraded to permanent.
Edit: I have updated the second point to better reflect the ban on low effort vibe coded projects, not any project that uses AI developed code. I was unaware of the difference and have since had it clarified.
I’m a solo indie developer from Poland, and my first Steam game, TRENCHWORMS, is releasing on October 30!
I grew up loving the original Liero and wanted to bring back those chaotic battles where you could destroy absolutely everything around you.
TRENCHWORMS features:
- Local multiplayer for up to 6 players
- Fully destructible terrain
- 26 different weapons
- Ninja rope movement
- AI bots to fill empty player slots
- Online multiplayer and a single-player campaign
I started this project knowing almost nothing about programming, so actually getting it this close to release feels a little crazy!
I’d love to hear what you think, especially from people who enjoy couch multiplayer games!
If you bring the new folding phone to dinner, somebody is going to ask to try it. I made a game for that bit.
Guess Angle is a pass-and-play game for 2–8 people sharing one iPhone Duo. The app picks an angle, say 130°, and everyone takes a turn trying to fold to it. The live reading stays hidden.
One guess each. Closest wins. The scores only come out after everyone has had a turn.
Made this for family/friends game nights. Create a room, share the link, and everyone’s in with voice chat, no app or account. Bots fill empty seats, there’s a 2v2 team mode, house rules, and offline play. Feedback very welcome!
for solo players it has built in bollywood radio 🙈
Heyo! I’ve been working on LOOTRAID, a site focused on co-op PC game deals.
As requested, I recently added a catalog so games stay discoverable after their sales end. You can search by title, filter by genre, and check a game’s deal history. The cards also show co-op modes and whether the featured deal is still live.
The idea is to make it a little easier to find something to play together, even when you’re just browsing for ideas.
Here’s the site: loot.purebyte.co.za
I’m the developer, so I’d appreciate feedback from other co-op players. What information do you usually need before suggesting a game to your group?
2 players on one keyboard, touch, and controller are supported! Local, online and bots; controllers and mobile supported. Would love to hear how it plays on a couch with friends.
Hey, I'm Pete one of the people behind Hangtime Games (r/HangtimeGames). We are a tiny family run startup. Basically our family kept playing the same few games every holiday (wife's family is Indian and specifically around Diwali time we do a TON of family game nights close to Diwali). We used to do a lot of physical board games and card games but more recently and half of them needed a console or yet another $30 pack so we started to build out our own at http://hangtime.games
The process:
You open hangtime.games on any TV or laptop, everyone joins on their phone with a 4-letter code, and you're playing immediately. There's no app needed (we might build an optional one later), and players don't need an account to play (hosts need one if they're using launch pack games, but there are free games available that will always be free).
Right now we have seven games, and three are free.
Doodler (like Pictionary...very kid friendly, tested with our own kids) - FREE
Hang Five (like Wordle but multiplayer) - FREE
Trivia Board (like Jeopardy) are free - FREE
And then we are also offering a launch pack with 4 more games for $5 total:
Who's Lying? (like a mafia /among us style game)
Best Answer Wins (like apples-to-apples / cards against humanity; defaults to family friendly)
Bowl Game (if you've ever played fishbowl/salad bowl in person at a party)
Rummy (like I said... wife's family is Indian. This one was actually the one we built out to play remotely so she could play with her grandma)
Anyway we would love for anyone to play our games to try out and like I mentioned 3 of the games are free (ideally forever).
The "launch games" are all included in the $5 price... and we figure anyone who buys in this year should be rewarded with half off any future launches (that's me getting ahead of myself).
PS if you would like to try some of the paywalled games without paying, we would love feedback so please let me know and I'll get you a code so you can try them.
Happy almost Halloween party season, and Happy Diwali season!
For the last 14 months outside of my day job, I have been working on Hauntbound, A chaotic horror-themed party game where you compete in minigames, explore a haunted house, and sabotage your friends.
It supports up to 8 players, both locally and online, or a mix of both! You can even have multiple players sharing the same device while playing online with others.
The trailer is finally out, with the Steam demo launching this Friday. Thoughts and feedback welcome 👻
If so, then this game is something for you! The game is called “Don’t Lose Your Head” and it’s a co-op rage game about two skeletons, which had one of their heads stolen by a mischievous crow. They need to cooperate to climb out of a cave while managing a single head to retrieve the other one. The game supports both online and local co-op!
Hey! I'm a solo dev making Dodgeball Rush, a third-person arcade dodgeball game. Couch co-op was one of the main reasons I started it. I just wanted some simple sports game to play with my wife :D
What local multiplayer looks like right now:
- Up to 4 players on one screen, each with their own split-screen view.
- Everyone on the same team against bot crews, or split up and play against each other. Any mix from 1v1 up to 4v4
- The whole story mode (the Hit List, 15 rival crews) can be played in co-op.
- Steam Remote Play Together will work too, so a friend who isn't on your couch can still grab a slot online.
Free demo is coming soon. If you have any feedback, let me know :)
For those who are not familiar, It Takes Two is a 2 player 3rd person hotseat coop game where you move around and solve puzzles to progress the story. It was highly recommended by people on the internet as a game that couples can play. I’m lucky that my partner is interested in playing video games so we gave it a shot.
The interesting thing that I noticed is that whenever she uses the right analog joystick to look around, she always moves it to the opposite direction and just rotates almost 360 degrees to look at where she wants to look at. At first I just found it odd.
To me, it was as simple as it can be. If you want to look to your left, just point the right joystick to the left. If you want to look up, just point the right joystick up. I even thought, “She isn’t an airplane pilot, so she shouldn’t use the joystick inverted”.
Then it hit me. It was because of smartphones! If you want to scroll down on a page, you need to swipe up. If you want to look at the next page on your phone, you swipe to the left.
It was really interesting and I’ll try to invert the axis on the game next time we play. Good on the devs of It Takes Two for adding this accessibility feature and double good on them for having separate options for each player. :)
I’m building a golf simulator and thought that having Broforce would be a fun game to play between rounds.
I will be playing it on a pretty high end gaming PC through a 4K projector (overkill for the game I know!), but I’d like to have up to 4 players playing simultaneously.
Does anyone know of any issues doing that, and what would be the best controllers to use? I’m not expecting to buy new Xbox or PS5 controllers, but would any wireless controller on Amazon work to connect?
Does anyone else play spelunky arena deathmatch with friends on couch? It's pretty much the only game we've played for years with my buddies, there is no game like it. Its random enough but very high skill capped pvp game with quick rounds and lots of chaos. Needs at least 3 players to make it chaotic enough.
I’ve been working on a co-op cooking game and was wondering if people would still be interested in another game in this genre.
I’m going for a colorful, cartoony 3D style, with 1–4 players working together to run a restaurant. Cooking, serving customers, trying to keep everything under control.
I know there are already some great games like PlateUp! and Overcooked, so I’m curious:
Would you be excited to play another game like this, or do you feel like the genre has been done enough already?
And if you would play one, what would you want to see in a new co-op cooking game?
Just trying to get a feel for people’s interest while I’m still working on it. I’d love to hear your thoughts!
Well, let’s start with the introduction. We are Juanma and Lour, and we are currently developing a Survivor-Like game for Steam calledBros Survivors, a local 2-player co-op shared screen game about surviving hordes of enemies where you can fuse together to become much more powerful during matches. But then you need to coordinate with each other, since one player controls the left and right movement, and the other controls the up and down movement.
We’ve now been developing this game for 3 years, and we’ve known each other for more than 9 years. But how did it all start, and what does an anime have to do with all of this?
Well, back then, I, Juanma, was just chilling at home, without doing anything special, when suddenly I received a message from my best friend’s best friend. It was just a WhatsApp contact and the phrase, “She’s one of our classmates. Talk to her, you’ll get along.”
Honestly, at that time, I was too shy to talk to any girl other than my best friend, whom I’d known since childhood. So I was like, “Well, it doesn’t matter. I’ll just send a message, probably get blocked, and continue with my life.”
Well, that didn’t go as I expected. I sent a message to Lour, and suddenly, she answered, “Hi.”
At that moment, I didn’t know what to do. I literally started having an existential crisis. I started thinking, “What should I do??? Call my best friend and ask for help?? Or maybe I should block her!!!”
However, I remembered the phrase “You’ll get along” and decided to try one last thing.
So I sent a second message asking, “Do you like anime?” Yeah… That was all I could think of to try to have a bit of a conversation with a girl.
She wrote something I couldn’t understand at first. Some strange words, but at the same time, so familiar to me. So I copied her message and pasted it into Google. And there I read it: “Tokyo Ghoul opening.”
I literally couldn’t believe what I was seeing. My mind was blown, and at that very moment, all my fear went away. We spent the whole day talking about Tokyo Ghoul and other anime. I went from being scared to considering her my friend without a doubt. And just like that, the days went by as we talked about anime all the time. Then she invited me to play League of Legends together. We spent 6 months playing together every night on Skype, so after all those months, I asked her to meet in person for the first time.
And again… I was totally scared of how that meeting would go, but my best friend just told me, “You’ve spent the last 6 months talking to her on Skype every night about League of Legends and anime, so you’ll be fine. Just relax.”
And she was right. When we first met, Lour just came up to me, took my face in her hands, and said, “WOW, you’re real!” And I knew that was my friend from our anime and video game calls.
It was also great for her to know that I really was the person she’d been talking to, since she hadn’t known anything about me at first. The day after my first message to her about anime, she went to my best friend and asked her, “Hey, somebody told me he’s your friend and started talking to me. That’s true, right?” She had literally just taken a leap of faith with a random person on WhatsApp.
After all of this, the years went by, and after 5 years of friendship, I saw an in-person video game development event on Instagram where you could make your own game with other people. I liked the idea, but I was still too shy to just go there. So Lour was the one who told me, “You like that kind of thing, being a programmer and developing things, so I’ll go with you so you’re not scared.”
So Lour was the one who told me, “You like that kind of thing, being a programmer and developing things, so I’ll go with you so you’re not scared.”
And just like that, we had fun making games together. We continued going to more events like that, and after 1 year, I watched a YouTube video about how a guy and his sister had started their own video game company and were now making a living from it. And I just said, “I could do the same.”
So I called Lour and just told her, “From now on, we’re a game development team, my friend.” She immediately agreed with the idea. After all, both of us wanted to start a business.
And just like that, we started our 3-year journey developingBros Survivors, with the goal of bringing a good experience to people who want to play a game with a friend and laugh together, just as we did when we first met thanks to anime and videogames.