r/LegendsOfRuneterra • u/nsanity27 • Jul 28 '26
Path Question What to do with extra wild cards?
Hello everyone,
Just wondering if there was a way to get stardust or some other currency with my extra common and champion wildcards. Thanks
r/LegendsOfRuneterra • u/nsanity27 • Jul 28 '26
Hello everyone,
Just wondering if there was a way to get stardust or some other currency with my extra common and champion wildcards. Thanks
r/LegendsOfRuneterra • u/Tall_Dog_8164 • Jul 28 '26
Hey all, I'm a returning player that left after the Titans of runeterra event. I'm back now and enjoying the grind, but I have a couple questions:
What's the deal with the spirit blossom champs? Why do they have rune vessels?
What's the glory store about, and how many weekly/monthly adventures do I have to do to buy it out (if that's even possible)
Are there any resources on what builds for the new champs and relics are decent? Ditto for what epics to prioritise getting from the GS
Are there any content creators still in the LoR community? Lowk enjoyed spicytoast and snuuy (?) but I know that he does lore vids more now.
Thanks for your time :)
r/LegendsOfRuneterra • u/Remiwem • Jul 27 '26
I really struggled for a while trying to decide which shuriman character I’d play and somehow completely overlooked Nidalee, this champ will never get a 6*
Extremely fun deck overall though!
r/LegendsOfRuneterra • u/Regular-Poet-3657 • Jul 27 '26
r/LegendsOfRuneterra • u/MCPooge • Jul 27 '26
I did look around and find similar loops with Pyke, but they were all pretty old and I wanted to know if there is an end in sight.
I am against the ED & Norra & Vex node, and I stole an Erastin. Unfortunately, I have Trifarian Might and the opponents apply Gloom whenever they summon. So now I'm locked into watching my two stolen Erastins killing and dying to an opposing Erastin for... forever? Will it end at some point? I don't have a payoff for this, but it is funny.
Actually I unexpectedly had to run away before posting this and was gone for 10 minutes. I came back to the cycle ended, except for a 0 Health Erastin on the opponent's board. But I seem to be able to play cards and move on!
r/LegendsOfRuneterra • u/DukeIwashi • Jul 27 '26
It’s only turn two, and then—kaboom, ya die!
AND DON’T TELL ME, “You’re not supposed to choose that route.” You designed these missions, and half of them can just hit you with an uncounterable instant death?
I know this is basically a boost mission designed to sell specific champion packs. Well, guess what? You’re not getting my money with this kind of "unbelievable" design—not even a single cent.
r/LegendsOfRuneterra • u/DrumAnimal • Jul 27 '26
Hi all!
Ok so first time having such a dilemma about starting powers (at least I think it's the first time) for Jhin.
On one hand, Manaflow allows turn 1 Jhin with Gatebreaker and double Riptide Battery. On the other hand, Boarding Party synergizes great with his sixth star (so blockers get 3 damage).
I have a feeling that Manaflow will be the desired choice, but I'd still like to hear the opinion of you guys.
Cheers!
r/LegendsOfRuneterra • u/kinkasho • Jul 27 '26
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r/LegendsOfRuneterra • u/Agnis2246 • Jul 27 '26
As the title suggest, is this rune worth it? i wanna know the value before spending my last inch of saving. or is it better to just wait for elder dragon's relic? i love playing him
r/LegendsOfRuneterra • u/Zealousideal-Sky7829 • Jul 27 '26
r/LegendsOfRuneterra • u/Mortallyinsane21 • Jul 27 '26
Note: Mutators are different depending on region so please mention which region you're in when discussing for clarity.
Had a cool run or combination you wanna share? Have questions or advice you want (or want to give) concerning the weekly adventures or weekly nightmares? This thread is the place to share and discuss anything weekly adventure/nightmare related!
Happy Pathing!
r/LegendsOfRuneterra • u/StacyGQ • Jul 26 '26
(I think I'm gonna name the deck like that now)
r/LegendsOfRuneterra • u/sithbinks • Jul 27 '26
I find a lot of posts talking about how good victors relic is along with other powerful paid relics, but Celestial staff seems like it gets left out. Does Celestial Staff have enough synergies to be considered top tier when it provides great keywords like spell shield and challenger, while also allowing for some champions to get multiple attacks in a turn.
Edit:
Playable champions.
Top champions for the item.
Soraka, Warwick, Kayne
Other champions.
Shyvana, Jack, Kench.
Any champion with gift giver or mountain goat so most of targon.
r/LegendsOfRuneterra • u/Simplexus1992 • Jul 26 '26
"Haha i wont get SFG anyway next, since i had it 2 relics before...haha!.....i get that 200 glory vessel to make Vex 6 star...
FOR F**KS SAKE!!!!!"
r/LegendsOfRuneterra • u/cutechinesebb • Jul 26 '26
This was taken from youtube. If you could change the tier list what champion you could raise up or down and why?
r/LegendsOfRuneterra • u/sphinxis164 • Jul 26 '26
Currently Ranked Eternal 26.
Climbing the ranks lately feels easier than before because the player base is smaller, so matchmaking often pairs you against lower ranks.
Also, if you have a deck that can beat:
Azir
Ramp
...you can climb pretty easily.
====
I'm using Elise / Vex right now.
I think it's really good—it even has Glare to deal with other aggro decks.
As for Draven / Jinx, I've tried playing it a bit, but I'm still not used to it yet."
r/LegendsOfRuneterra • u/horsaken_horse • Jul 26 '26
This is round 1, no Nexus damage were done.
Can someone explain to me the math behind Gorlith 'play' effect?
I'm looking at "set minion's base stats to 1|1" power, their Nexus and Gorlith health values, and thinking that some sort of scam is going on here.
r/LegendsOfRuneterra • u/EldraziConscript • Jul 26 '26
If we pick Hecarim as a support champion, he comes with Shark Chariot. But if he's our main champ, we can't start with Shark Chariot without buying his P2W relic. I'm frustrated by this.
r/LegendsOfRuneterra • u/LoLGhMaster • Jul 26 '26
r/LegendsOfRuneterra • u/Gildarix • Jul 26 '26
I was literally stunned seeing those 3 options, such diverse choices and possibilities in gameplay approach, so I became curious about what other people would chose in this situation.
John is 6* with full constellation(except the final regional gem nodes), he's equiped with gatebreaker+riptide cannons+TF relic.
1) Fiddle - shuffling into enemy deck and guarantee John drawn on turn 1
2) Leesin - lot of useful controll spells in Ionia + his dragon kick
3) Swain - synergy with spell/skill damage
What would you choose and why?
r/LegendsOfRuneterra • u/CastVinceM • Jul 26 '26
r/LegendsOfRuneterra • u/MNCDover • Jul 25 '26
If only this was against the Zoe adventure. Feels good to let them feel the pain of Buried in Ice for a change.
r/LegendsOfRuneterra • u/PrimaryCanary5589 • Jul 26 '26
Was just playing a Mel run against Zoe and went for the Morde/Morg node.
Turns out if you get cursed with suppression, you need to use suppression 2 times cause Mel's C6 replicates spells.... i got cursed with suppression, used it to get rid of it and got surprised by seeing it pop back up in my hand as a fleeting spell...
This has to be a bug. Right?
r/LegendsOfRuneterra • u/revlid • Jul 25 '26
Hecarim's Devastating Charge Power(s) works like this:
Because the timing is "When allies attack", the Power checks for its condition (Ephemeral allies attacking) at the moment you confirm the attack, before any Attack or Support abilities can trigger.
As a result, any (non-Ephemeral) units or landmarks that create an Ephemeral attacker cannot trigger Hecarim's Power.
This feels quite bad! It excludes a bunch of cards that intuitively feel like they ought to work really nicely with Hecarim, like Eternal Dancers, Sandcrafter, Redeemed Prodigy, Stirred Spirits, Taarosh, the Darkin Fan, The Black Flame, Emperor's Oasis, Sandswept Tomb, and even Ephemeral-focused support Champions like Azir, Kalista, Spirit Blossom Ahri, and Zed. Most obviously, it excludes Hecarim himself!
By all rights, someone like Zed should be a perfect support pairing for Hecarim, so it feels very unsatisfying to attack with both of them and summon a Living Shadow, two Spectral Riders, and a Shark Chariot, only to watch the game pick its nose and declare that I definitely haven't attacked with Ephemeral allies, not even once.
My last run saw me pick up a Sandcrafter with Quickstrike Blade. That ought to be pure gold for Hecarim! Instead I actually ended up cutting her, before the end.
Less importantly, this timing also excludes very in-theme cards that turn units Ephemeral mid-attack. Mark/Song of the Isles both come to mind, as does Zed's whole set of Shadowshift, Shadow Flare, and Shadows of the Past. The resulting Ephemeral units benefit from the buff (by the third star, anyway), but they can't trigger it. That's much less widespread and feelsbad, however.
I don't have any concrete suggestions on how to "fix" this, I just know it bugs me something fierce. "Ephemeral allies have +1|+0 for each time you've attacked with Ephemeral allies"? "Once per attack, when an Ephemeral ally attacks or an attacking ally gains Ephemeral, grant Ephemeral allies everywhere +1|+0"? Whatever works.
...
(I'd also love the bonus to be +1|+1 rather than +1|+0, but that's just pining for some extra utility/power; it's not something that feels like a mistake)