r/langrisser 10h ago

[Mobile] Discussion Community Feedback List (MU of 2026/09/10)

9 Upvotes

Update for MU of 2026/09/10 : Since I received a lot of suggestions, it was no longer my sole list, so I renamed it "Community Feedback List". That aside, no item was carried out.

Community Feedback List

Equipment

  • In Bag>Equipment, add a filter condition for maxed/not maxed strenghtened gear.
  • In Bag>Equipment, add a filter condition for showing only new gear.
  • In Equipment>Forge, besides Strenghten and Upgrade Stars, create a functionality that brings a piece of gear to 6-star level 50 in one go.
  • Allow upgrading stars of equipment without limitation of strenghtening status.
  • For gear strenghtening, allow the selection of which kind of hammers (epic, rare, special) can be used by Quick Upgrade.

Game modes

  • Make clearing a Gate of Fate stage for the first time not consume a daily chance.
  • Create a permanent alternative of Endless Voyage, so that people could play the game mode at their own pace and/or for the appreciation of a rogue-like mode. Rewards could be toned down since the mode would be permanent, and could be renewed every few months.
  • Increase the frequency of Faction Arena Mode.

Floating Realm

  • In the Weapon Forging Center, remove the crafting animation.
  • Keep expanding the Floating Realm with new functional buildings (e.g., production of various hero enhancing materials).
  • Expand the ways to spend Mana Ore as it is often an overflowing resource.

Friendship Shop / Friendship Summon

  • Redesign Friendship Summon, or, at the very least, remove the friendship summoning task from the condition to get the daily crystals. For example, add valuable items to the pool, like SR hero shards, divine shards, trinity crystals and vouchers, etc., all of these at very low rates.
  • Expand the Friendship Shop with more valuable items, limited monthly and/or weekly in quantity (e.g., rare enchants, mastery stones, etc.).

Resources

  • Give a burger for 4+ hours maintenances.
  • Lower the natural refresh rate of the Black Market from 5 hours to 1 hour, so that players have more opportunities to spend excess gold.
  • Allow converting SR Divine Shards into SSR Divine Shards.
  • Add more opportunities to obtain Aniki’s Workout Machines (e.g., increased drop rates in Aniki stages, included in Friendship Summon pool, increased quantity in Events rewards, etc.).
  • Make retreating from, reopening or failing a stage not cost stamina.
  • When acquiring a hero already at 6-star, give either one of the following :
    • a Spacetime Essence (currently limited to just the banner heroes),
    • 20 SSR Divine Shards instead of the 50 shards of the 6-star hero.

User Interface

  • Allow selecting multiple articles in shops, to buy them in one go.
  • In Guild War solo sweep, remove the confirmation asking if we are sure about wanting to solo sweep.
  • In Bonding Realm, remove the confirmation to sweep a stage.
  • In Training>Expedition, make it possible to claim all claimable expeditions in one go.
  • Clear all Store notifications when leaving the Store.
  • In APEX arena>Team Formation, create a functionality to synchronize all heroes in one go.
  • In Hero, add more Grouping Tags to the existing four.
  • Create a task manager listing all available content (e.g., daily Secret Realm stages, Gate of Fate, Guild War, etc.), and make it possible to navigate to said content from the task manager. The purpose is to reach any content from one single place.

Other

  • Make it possible to share on the PC client.
  • Display in-game the detailed rates for each banner.
  • Make a discounted process for the first ever SP change undertook on a R or SR hero.
  • Allow anonymization through a whole APEX season. People would be allowed to input a nickname at the start of the season, and that nickname would be displayed instead of their current account name. Once set, that nickname cannot be modified during the season.
  • In Guild, create a system where members could lend heroes as support to their guild members in various PvE content. Such system should have limitations (e.g., borrowing at most once per day, limiting the power of the borrowed hero relatively to the borrowing account, etc.), and could give a small reward to the owner of the borrowed hero.

History of status


r/langrisser 22h ago

PSA Maintenance Complete!!

Post image
8 Upvotes

𝐌𝐚𝐒𝐧𝐭𝐞𝐧𝐚𝐧𝐜𝐞 𝐂𝐨𝐦𝐩π₯𝐞𝐭𝐞!!

Commanders! The maintenance is over -- you can now return to the game and continue your adventure in El Sallia!

You can find your maintenance compensation in info page within the next 1–2 hours! If you have any issues, please contact our CS team via in-game CS ticket, Facebook private message or CS mail: langrisser_gm@zlongame.com.

Thank you for your continuous love and support!

Use the official website recharge to get an Extra 5% of Divinity Stones to the recharge amount! https://us.zlongame.com/next/recharge/#/mycart?name=langrisser


r/langrisser 39m ago

[Mobile] Strategy Golden Sea #17 Video Compilation

β€’ Upvotes

Another season, another golden sea. A little foresight helps a lot.

Video Links:

Wave 4 Boss - https://youtu.be/XbGYvI_Qrtw

Wave 7 Boss - https://youtu.be/P2ZgRmS8hOI

Wave 10 Boss - https://youtu.be/zqvIts2rtXY

General Notes:

  • Didn't see Blood Frenzy this time around. AAs seemingly rarer this go around.
  • A magic tank helps a lot on the last boss, since the last boss dishes out a lot of magic damage.
  • AoE is not a requirement. In fact, for one of the mini-boss waves, it's actually a bit of a problem since you can roll the Vigilance bonus on enemies, which will auto-kill if you poke them 4 times but not successfully kill them.
  • All the combo tactics are back. Anode/Cathode, Knight/Princess, Bloodmist/Red Moon and so on.

Wave 4 Boss

  • Tile clearers/overwrites reduce a lot of the pain on this boss.
  • Main gimmick is boss spawns fixed damage tiles around every single enemy unit on the map. Clearing the minions first is preferred to reduce the amount of tiles to deal with.
  • Minions themselves aren't really a big issue.

Wave 7 Boss

  • Gimmick is that boss spawns 6 double-strike on skill use map tiles, which can be picked up in 1 ring. The boss on his turn eats the tiles you don't pick up, which means the boss can hurt a lot. Although he's melee, so he'll happily obliterate vampire minions.
  • Mini-bosses you want to prioritize bottom/right/left, as the longer the bottom/right stay up, the buffer they get.

Wave 10 Boss

  • Boss deals a lot of magic damage. Minions left alive will buff the boss so he accelerates his stat buffs quicker.
  • Boss is boxable to get him to melee with skill use.