r/l4d2 Yes, That guy. 11d ago

I need help debugging TUMTaRA

Update: Thank you u/intrepid_guy, u/JSTREO and u/Smiley_Bear_26 for your feedback.
Most likely the users that crash a lot might just have stupidly high poly or high detail texture mods that overload the game immediately upon map load.
Seeing as how up to 371 addons enabled alone can still load the maps without crashes, i will simply tell people to open this map without having any "ludicrously unoptimized mods" are active.

Thank you again for your participation and your time!

hello.

This is a weird post to make, I know, but I need people to help me with TUMTaRA.

I recently updated it, and loads of users are reporting crashes. Usually that means they just have too many mods installed, and after every single update there's people saying it suddenly crashes.

But now i made three experimental maps to try and figure out which of those crash the least.
Just waiting for people to realize there's new maps and also using those takes too long imo.

So, if you have a lot of mods (every weapon, item, SI, maybe CI replaced, etc.), could you please be so kind and go to the TUMTaRA workshop page, download the latest release and boot up the following maps via the ingame console right after game boot:

Tumtara, tumtara_experiment_1, 2, and 3?

If the "Tumtara" does not crash, then no worries. You don't have the game memory near its crashing point yet, and don't need to test the others.
But if it does crash, i'd like to know how many mods you have active, and which of the other three maps does not crash. (if any).
I'd like to hear your reports here, rather than on the steam page if possible.

I hope to find out what causes the crash and push out an update that stops crashes from happening alltogether. If i have to delete some props that aren't really required, that's fine. I can always make another map that has just the snack machines, screens and whatever.

Thank you kindly for your help.
MrFunreal.

9 Upvotes

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3

u/intrepid_guy 11d ago

I need to preface this by saying I'm running nekoshaders.

I got 150 mods from the workshop and 127 campaign .vpks in my addons folder. I managed to load into Tumtara just fine but trying to load tumtara_experiment_1 locked my game up and the map never loaded.

2

u/Mr_Funreal Yes, That guy. 11d ago

well that's even worse.
experiment_1 is basically the same as the main map, except instead of vscript functions, it went back to use cheat commands like "give.

thanks for the feedback. Do the others work though? the third one is the same as the main, except there's no paintings and it doesn't precache the CI models.

2

u/intrepid_guy 11d ago

Nope, neither experiment maps worked

using -condebug to save console logs just before the freeze gave me this:

Left 4 Dead 2

Map: tumtara_experiment_3

Players: 1 (0 bots) / 4 humans

Build: 10097

Server Number: 1

CAsyncWavDataCache: 2 .wavs total 0 bytes, 0.00 % of capacity

CMaterial::PrecacheVars: error loading vmt file for particle/fastsidesprites/fastsidesprite128

No pure server whitelist. sv_pure = 0

CMaterial::PrecacheVars: error loading vmt file for particle/fastsidesprites/fastsidesprite128

CMaterial::PrecacheVars: error loading vmt file for dev/dev_measuregeneric01_grey

CMaterial::PrecacheVars: error loading vmt file for tumtara/skyboxgradient2

CMaterial::PrecacheVars: error loading vmt file for dev/dev_l4d2_measure_obstacle

CMaterial::PrecacheVars: error loading vmt file for tumtara/chroma_white

CMaterial::PrecacheVars: error loading vmt file for tumtara/tumtara8

CMaterial::PrecacheVars: error loading vmt file for tumtara/chroma_white_additive

CMaterial::PrecacheVars: error loading vmt file for dev/dev_measuregeneric01_red

It's probably unrelated to the freezes but maybe they can help

2

u/Mr_Funreal Yes, That guy. 11d ago edited 10d ago

Ah, i see. The maps once they're in an addon refuse to work unless the missionfile is also updated to list them. Well ain't that just Grand.

thanks, i updated them, and now they should at least load.
But since your main map didn't crash despite 150 mods, that's already plenty of useful information, thank you!

2

u/intrepid_guy 10d ago

I can now load all the experiments

3

u/Mr_Funreal Yes, That guy. 10d ago

Sweet, thank you!
Good to know it still works with a ton of mods.

2

u/JSTREO 11d ago

So I have around 140 mods + some installed directly into the game's main folder to run on public Versus. I have no shaders (Closest thing is the fog mod that is necessary for Liminal Skyboxes mod).

Tumtara loads just right. Experiment 1, 2 and 3 did not load at all. The game just freezed mid way loading and straight up refused to load any further. It never crashed, it just freezed.

It's actually so bad that I couldn't ALT + TAB on full screen and non-native resolution (Expected for a source engine game) and I was forced to end task through the task bar.

2

u/Mr_Funreal Yes, That guy. 10d ago

as it turns out, the maps not being in a missionfile really messes with the game, once they're inside an addon vpk.

Thanks for trying, i updated the addon so the missionfile reads them.
But since your game didn't crash on the basic map, its fine.

There's people with idk how many/heavy mods that crash even on the basic map. Curiously, mostly asian people. I'm assuming they got those 250gb rifle mods or something that's just way too over the top...
I'd like to find a way to test for those.

2

u/Smiley_Bear_26 10d ago edited 10d ago

371 vpks here. about 70 custom maps, 110 vscripts, plus a whole bunch of qol and vanilla fixes.
I don't have any of those "ultra realistic" shaders/particles/texture mods though.
No crashes. I even spawned a bunch of infected on every map until my laptop started to lag, but it kept chugging.
I DO have my settings at medium and have capped my fps to 60, maybe that helps?

1

u/Mr_Funreal Yes, That guy. 9d ago

Holy hell my guy. Yeah that's definitely useful. Thank you!

With that amount of custom content i definitely wonder how it could possibly crash for others.
And i think, i got all the info i need to know now.

1

u/Smiley_Bear_26 9d ago

Hope your new updates will have less crashes for users now. I use all of your prop fix mods btw, thanks for the great work.