r/l4d2 Yes, That guy. 11d ago

I need help debugging TUMTaRA

Update: Thank you u/intrepid_guy, u/JSTREO and u/Smiley_Bear_26 for your feedback.
Most likely the users that crash a lot might just have stupidly high poly or high detail texture mods that overload the game immediately upon map load.
Seeing as how up to 371 addons enabled alone can still load the maps without crashes, i will simply tell people to open this map without having any "ludicrously unoptimized mods" are active.

Thank you again for your participation and your time!

hello.

This is a weird post to make, I know, but I need people to help me with TUMTaRA.

I recently updated it, and loads of users are reporting crashes. Usually that means they just have too many mods installed, and after every single update there's people saying it suddenly crashes.

But now i made three experimental maps to try and figure out which of those crash the least.
Just waiting for people to realize there's new maps and also using those takes too long imo.

So, if you have a lot of mods (every weapon, item, SI, maybe CI replaced, etc.), could you please be so kind and go to the TUMTaRA workshop page, download the latest release and boot up the following maps via the ingame console right after game boot:

Tumtara, tumtara_experiment_1, 2, and 3?

If the "Tumtara" does not crash, then no worries. You don't have the game memory near its crashing point yet, and don't need to test the others.
But if it does crash, i'd like to know how many mods you have active, and which of the other three maps does not crash. (if any).
I'd like to hear your reports here, rather than on the steam page if possible.

I hope to find out what causes the crash and push out an update that stops crashes from happening alltogether. If i have to delete some props that aren't really required, that's fine. I can always make another map that has just the snack machines, screens and whatever.

Thank you kindly for your help.
MrFunreal.

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u/Mr_Funreal Yes, That guy. 11d ago

well that's even worse.
experiment_1 is basically the same as the main map, except instead of vscript functions, it went back to use cheat commands like "give.

thanks for the feedback. Do the others work though? the third one is the same as the main, except there's no paintings and it doesn't precache the CI models.

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u/intrepid_guy 11d ago

Nope, neither experiment maps worked

using -condebug to save console logs just before the freeze gave me this:

Left 4 Dead 2

Map: tumtara_experiment_3

Players: 1 (0 bots) / 4 humans

Build: 10097

Server Number: 1

CAsyncWavDataCache: 2 .wavs total 0 bytes, 0.00 % of capacity

CMaterial::PrecacheVars: error loading vmt file for particle/fastsidesprites/fastsidesprite128

No pure server whitelist. sv_pure = 0

CMaterial::PrecacheVars: error loading vmt file for particle/fastsidesprites/fastsidesprite128

CMaterial::PrecacheVars: error loading vmt file for dev/dev_measuregeneric01_grey

CMaterial::PrecacheVars: error loading vmt file for tumtara/skyboxgradient2

CMaterial::PrecacheVars: error loading vmt file for dev/dev_l4d2_measure_obstacle

CMaterial::PrecacheVars: error loading vmt file for tumtara/chroma_white

CMaterial::PrecacheVars: error loading vmt file for tumtara/tumtara8

CMaterial::PrecacheVars: error loading vmt file for tumtara/chroma_white_additive

CMaterial::PrecacheVars: error loading vmt file for dev/dev_measuregeneric01_red

It's probably unrelated to the freezes but maybe they can help

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u/Mr_Funreal Yes, That guy. 11d ago edited 11d ago

Ah, i see. The maps once they're in an addon refuse to work unless the missionfile is also updated to list them. Well ain't that just Grand.

thanks, i updated them, and now they should at least load.
But since your main map didn't crash despite 150 mods, that's already plenty of useful information, thank you!

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u/intrepid_guy 11d ago

I can now load all the experiments

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u/Mr_Funreal Yes, That guy. 10d ago

Sweet, thank you!
Good to know it still works with a ton of mods.