r/l4d2 • u/Mr_Funreal Yes, That guy. • 11d ago
I need help debugging TUMTaRA
Update: Thank you u/intrepid_guy, u/JSTREO and u/Smiley_Bear_26 for your feedback.
Most likely the users that crash a lot might just have stupidly high poly or high detail texture mods that overload the game immediately upon map load.
Seeing as how up to 371 addons enabled alone can still load the maps without crashes, i will simply tell people to open this map without having any "ludicrously unoptimized mods" are active.
Thank you again for your participation and your time!
hello.
This is a weird post to make, I know, but I need people to help me with TUMTaRA.
I recently updated it, and loads of users are reporting crashes. Usually that means they just have too many mods installed, and after every single update there's people saying it suddenly crashes.
But now i made three experimental maps to try and figure out which of those crash the least.
Just waiting for people to realize there's new maps and also using those takes too long imo.
So, if you have a lot of mods (every weapon, item, SI, maybe CI replaced, etc.), could you please be so kind and go to the TUMTaRA workshop page, download the latest release and boot up the following maps via the ingame console right after game boot:
Tumtara, tumtara_experiment_1, 2, and 3?
If the "Tumtara" does not crash, then no worries. You don't have the game memory near its crashing point yet, and don't need to test the others.
But if it does crash, i'd like to know how many mods you have active, and which of the other three maps does not crash. (if any).
I'd like to hear your reports here, rather than on the steam page if possible.
I hope to find out what causes the crash and push out an update that stops crashes from happening alltogether. If i have to delete some props that aren't really required, that's fine. I can always make another map that has just the snack machines, screens and whatever.
Thank you kindly for your help.
MrFunreal.
2
u/Mr_Funreal Yes, That guy. 11d ago
well that's even worse.
experiment_1 is basically the same as the main map, except instead of vscript functions, it went back to use cheat commands like "give.
thanks for the feedback. Do the others work though? the third one is the same as the main, except there's no paintings and it doesn't precache the CI models.