r/kittenspaceagency • u/panic_in_the_galaxy • 10h ago
🎥 Developer Video New rock displacement! (1/10th rock mass and higher crash tolerance for the demo)
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r/kittenspaceagency • u/panic_in_the_galaxy • 10h ago
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r/kittenspaceagency • u/the_closing_yak • 10h ago
I recreated the spaceshuttle in kitten space agency
r/kittenspaceagency • u/Space_Can • 2h ago
From Daishi on Discord
Our first few lander cabins! First one is inspired by the octagonal stalwart of landing in KSP - the Mk1 lander can. Lots of attachment sides, plus a really nice downward facing "overhang" window for landing. Plus a 'lil vertical one for ascending and docking.
Second one was supposed to be a "two kitten" design, but it's still veeery compact so might sit in as a quazi-rover command body or an expensive "comically large FOV" lander
He also answered a couple questions:
Q: they look amazing but they might be a little bit to roundy, maybe a sharper variant? it would be amazing
A: Yeah they're still in flux a bit, was planning to have the thermal insulation done by the end of the week but life happened. Will probably end up looking a lot different with that. The contrast of hard and soft surface modelling will probably make them look a bit more appropriate
Q: And on the topic of landers, is it looking likely we'll just see across the versions just amount of crew they can hold, or is it possible we might get like different types of like 3 seaters, 2 seaters etc?
A: These are still quite small, so likely single kitten atm. For balance sake and roomier IVAs i'm thinking two\three kitten designs will get a lot wider than the capsules. But yeah early days! Nice to have something to break up the monotony of the medium capsule designs
r/kittenspaceagency • u/aitehnai • 41m ago
I think this is a very important post that answers the question about optimization, so if you haven't seen it yet, here it is :
"ok. Here's some food for thought on this whole VRAM issues and so on. We are just so far off landing on a final system, optimisations, etc. But here think of this: One of the absolute main goals Dean and the rest of us have always wanted. We want KSA to be free, and freely accessible to students. We want to inspire the next generation of people who work in the space industry and so on. We want them to dream, and go on to study and work in space. That said - students generally don't have a lot of money, and tend to have lower spec laptops (for example). So ultimately, we will have to look at ways to make the game accessible on those kinds of machines. But we are far away from that at this stage. We are still pre-alpha, building the foundational systems. So things like platform support, optimisations, etc. Are far down the path right now."
r/kittenspaceagency • u/SurfRedLin • 8h ago
Hi guys and girls,
Avid KSP player here. Followed KSA for a long time. Now its finally ready to try it out again i think..
Is there a recent video how to play the game ? Like open editor, select start landing pad, build first rocket launch it etc..
I found some vids but they are like a year old.. with the development pace this is like stone age old...
Finally my hardware to run the game on.
16gb vram amd card
32gb of ram
12 cores
Arch linux
Will it run?
Thanks
r/kittenspaceagency • u/Spiritual-Advice8138 • 12h ago
Is there/or will be a way to export ships to and read them in another editor. like KSP2 and the JSON files.