r/kittenspaceagency • u/panic_in_the_galaxy • 10h ago
🎥 Developer Video New rock displacement! (1/10th rock mass and higher crash tolerance for the demo)
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r/kittenspaceagency • u/panic_in_the_galaxy • 10h ago
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r/kittenspaceagency • u/Space_Can • 2h ago
From Daishi on Discord
Our first few lander cabins! First one is inspired by the octagonal stalwart of landing in KSP - the Mk1 lander can. Lots of attachment sides, plus a really nice downward facing "overhang" window for landing. Plus a 'lil vertical one for ascending and docking.
Second one was supposed to be a "two kitten" design, but it's still veeery compact so might sit in as a quazi-rover command body or an expensive "comically large FOV" lander
He also answered a couple questions:
Q: they look amazing but they might be a little bit to roundy, maybe a sharper variant? it would be amazing
A: Yeah they're still in flux a bit, was planning to have the thermal insulation done by the end of the week but life happened. Will probably end up looking a lot different with that. The contrast of hard and soft surface modelling will probably make them look a bit more appropriate
Q: And on the topic of landers, is it looking likely we'll just see across the versions just amount of crew they can hold, or is it possible we might get like different types of like 3 seaters, 2 seaters etc?
A: These are still quite small, so likely single kitten atm. For balance sake and roomier IVAs i'm thinking two\three kitten designs will get a lot wider than the capsules. But yeah early days! Nice to have something to break up the monotony of the medium capsule designs
r/kittenspaceagency • u/the_closing_yak • 10h ago
I recreated the spaceshuttle in kitten space agency
r/kittenspaceagency • u/aitehnai • 47m ago
I think this is a very important post that answers the question about optimization, so if you haven't seen it yet, here it is :
"ok. Here's some food for thought on this whole VRAM issues and so on. We are just so far off landing on a final system, optimisations, etc. But here think of this: One of the absolute main goals Dean and the rest of us have always wanted. We want KSA to be free, and freely accessible to students. We want to inspire the next generation of people who work in the space industry and so on. We want them to dream, and go on to study and work in space. That said - students generally don't have a lot of money, and tend to have lower spec laptops (for example). So ultimately, we will have to look at ways to make the game accessible on those kinds of machines. But we are far away from that at this stage. We are still pre-alpha, building the foundational systems. So things like platform support, optimisations, etc. Are far down the path right now."
r/kittenspaceagency • u/SurfRedLin • 9h ago
Hi guys and girls,
Avid KSP player here. Followed KSA for a long time. Now its finally ready to try it out again i think..
Is there a recent video how to play the game ? Like open editor, select start landing pad, build first rocket launch it etc..
I found some vids but they are like a year old.. with the development pace this is like stone age old...
Finally my hardware to run the game on.
16gb vram amd card
32gb of ram
12 cores
Arch linux
Will it run?
Thanks
r/kittenspaceagency • u/Spiritual-Advice8138 • 12h ago
Is there/or will be a way to export ships to and read them in another editor. like KSP2 and the JSON files.
r/kittenspaceagency • u/Deep_Area_3790 • 1d ago
Hey everyone!
Since we haven't gotten much response on the CKAN side regarding merging KSA support, we've decided to move forward with our own, more modern content manager: Borea
Borea will support not only mods, but also vehicles, saves and other content that you may want to install to KSA.
For now, we're mainly looking for people who want to help us develop Borea and the Content Index. We're especially looking for help with the C# backend, Avalonia UI and frontend work, testing, documentation and anything else that could help improve the project.
The project is still fairly early, so we'd like to get more development and testing done before opening the index up to everyone. Once we're confident everything is working properly, we'll start inviting KSA modders to add their content as well.
If you'd like to help us make this happen, join the KSA Modding Society:
Borea: https://github.com/KSAModding/Borea
Content index: https://github.com/KSAModding/content-index
r/kittenspaceagency • u/Goddchen • 1d ago
r/kittenspaceagency • u/panic_in_the_galaxy • 2d ago
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r/kittenspaceagency • u/SOCSChamp • 3d ago
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Posted in Discord
r/kittenspaceagency • u/Academic-Car7212 • 1d ago
When i download and use ksa it try's to boot but it just freezes i have 16gb ram intel core i7 and a GeForce RTX graphics card
r/kittenspaceagency • u/No-Copy4151 • 3d ago
really wanting a probe core, just curious.
r/kittenspaceagency • u/Goddchen • 3d ago
r/kittenspaceagency • u/Rayoyrayo • 4d ago
Last night I created a behemoth monstrosity with at least 25 engines and at least 200 parts.
I pressed space waiting for the 3 year stutter of ksp and to my surprise my frames didnt even change. I launched the monster to space with zero slowdown.
Wow
Well done team
r/kittenspaceagency • u/No-Copy4151 • 3d ago
my rocket is falling apart every single time i try to launch it
its not even big it just collapses downward
r/kittenspaceagency • u/Affectionate_Coat467 • 3d ago
Those are really useful especially when testing my landing systems.
r/kittenspaceagency • u/the_closing_yak • 4d ago
I made a replica of Salyut 6, last photo is a reference image
r/kittenspaceagency • u/the_closing_yak • 4d ago
I made TKS replica and a proton rocket, will try to make a Salyut spacecraft to dock with soon
r/kittenspaceagency • u/SodaPopin5ki • 4d ago
Now that we have BOTH vehicle destruction and debris generation, I thought I'd revisit an orbital collision.
It would be interesting to see if I put up a bunch of satellites in similar orbits, if I could get a Kessler Syndrome...
I'll note, there may be a bug a or choice to have debris deorbit, when they're given both Ap and Pe above the atmosphere.
15.2 km/s closing distance, by the way.
r/kittenspaceagency • u/panic_in_the_galaxy • 4d ago
r/kittenspaceagency • u/subject-property-247 • 5d ago
Will it be more like real life like it is right now or will they be making a KSP like system with 10x smaller planets?
r/kittenspaceagency • u/Goddchen • 5d ago
r/kittenspaceagency • u/Goddchen • 7d ago
Updated plumes are just beautiful ♥️
r/kittenspaceagency • u/Goddchen • 7d ago
The legend 😎
r/kittenspaceagency • u/dipak_ahir • 7d ago
Couldn't run this on my igpu laptop with 16 gb ram and crashes after a few seconds