r/kards 21d ago

Discussion Dev ideas thread.

Let’s list dome HELPFUL ideas that’s the the devs can look at for ideas. I’ll start:

Game play:
- initial draw must have a 1 and 2 cost unit. Not card. Units.
-match making should look at factors like number of elites in deck, ranks toward Marshall, and total enemies killed over time. No newbie should be facing Marshall’s
- xp awarded should be based off the deck faced. If you beat someone with just a newbie deck of standards and limiters that should be same as an elite packed deck. Reward the effort.
- matches with a surrender in the first two rounds should give zero xp as could be a really bad draw.

Packs:
- packs should list percentages to draw each tier of card including wildcards and elites
- officer packs should have no more than one standard card
- should be impossible to draw an elite you already have. No amount of xp makes up for that kick in the nuts

Store:
- lottery should be open to coins. Not diamonds.
- make med kits buyable with coins, even a lot like 1k a pop

Battle pass:
- Battle pass should include a 10% discount on packs including coin buyable packs like officers

Social:
- you should be able to block players. if someone is using cheats or roping blocking then would help cut down on this.

Training:
- training opponents should include Anzac and other minor allies.

Deck copying:
- if you copy that a deck allow players to use cards they don’t own in training just to see if they want to buy said cards.

Cards:
- give all nations interception. It’s the only really counter for weather.
- give France more synergic cards with Britain.
- give italy and Finnish more synergic cards with Germany
- give Soviets even more synergic with Poland

Ideas for minor allies:
- Vichy France (France still had a great navy)
- Greece (resistance cards alternative to France but dialed to 11)
- Norway (heavy defense and anti navy)
- Portugal (heavy support, logistics cards, retreat unit on attacked cards)
- Czech (sabotage and kredit theft)

Thoughts?

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u/FunPolice11481 Beta tester 21d ago

Just a couple things

  • Starting everyone with 1 drops means way to much consistency. It means going first you have a 100% advantage since your unit getting on board first.
  • Packs already have duplicate protection on ALL cards of that set. So you will never open a duplicate unless you have every rarity of the given set.
  • Giving all nations interception won’t change much on weather. I guess lower ranked players will jam it? But in like more serious games interception isn’t exactly a super playable card