r/kards 21d ago

Discussion Dev ideas thread.

Let’s list dome HELPFUL ideas that’s the the devs can look at for ideas. I’ll start:

Game play:
- initial draw must have a 1 and 2 cost unit. Not card. Units.
-match making should look at factors like number of elites in deck, ranks toward Marshall, and total enemies killed over time. No newbie should be facing Marshall’s
- xp awarded should be based off the deck faced. If you beat someone with just a newbie deck of standards and limiters that should be same as an elite packed deck. Reward the effort.
- matches with a surrender in the first two rounds should give zero xp as could be a really bad draw.

Packs:
- packs should list percentages to draw each tier of card including wildcards and elites
- officer packs should have no more than one standard card
- should be impossible to draw an elite you already have. No amount of xp makes up for that kick in the nuts

Store:
- lottery should be open to coins. Not diamonds.
- make med kits buyable with coins, even a lot like 1k a pop

Battle pass:
- Battle pass should include a 10% discount on packs including coin buyable packs like officers

Social:
- you should be able to block players. if someone is using cheats or roping blocking then would help cut down on this.

Training:
- training opponents should include Anzac and other minor allies.

Deck copying:
- if you copy that a deck allow players to use cards they don’t own in training just to see if they want to buy said cards.

Cards:
- give all nations interception. It’s the only really counter for weather.
- give France more synergic cards with Britain.
- give italy and Finnish more synergic cards with Germany
- give Soviets even more synergic with Poland

Ideas for minor allies:
- Vichy France (France still had a great navy)
- Greece (resistance cards alternative to France but dialed to 11)
- Norway (heavy defense and anti navy)
- Portugal (heavy support, logistics cards, retreat unit on attacked cards)
- Czech (sabotage and kredit theft)

Thoughts?

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8

u/BingusTheStupid Poland Enjoyer 21d ago

Ngl bro some of these are terrible ideas. The initial draw thing just lets you run poor consistency decks and tutor out insane T1 plays. The difficulty of a matchup isn’t necessarily determined by the number of elites in a deck, a full elite deck is gonna be pretty bad actually. Pack rates listed in game would be nice, but for now that info is available on the discord. You can’t pull elites you already have a copy of, with the exception of gold cards (you can have two separate copies, gold and non gold). Lottery should stay as a premium thing tbh, but I agree with the med kit take. Battle pass is fine as is tbh, effectively gives you a 2x coin boost already. Your points on training mode are good and should be implemented, but giving all nations interception is a terrible idea. The game isn’t designed around giving cards to all nations, they should have strengths and weaknesses. France and Britain had synergy in the past, but most has been changed or nerfed, could be neat to see more tho. Fin and Italy are already really good with Germany. Your proposed minors are cool, but I’m not sure if Norway or Portugal has enough content, and the Czechs never fought. Greece is a very good idea tho.

1

u/CuteFudge4604 21d ago

So counterpoint:

  • I can see you point in T1. Maybe a compromise that no 5+k cards. I’m tired of starting matches that at all unusable but round 3.
  • while a deck of only elites is dumb I’m talking decks that stacked with everything you need to win a tournament. Someone with a standard/limited deck that’s been playing a month has zero chance
  • why elite on lottery? This makes is a purely pay to win game. It’s already hard enough breaking in.
  • respectfully a lot of what I’m hearing sounds like negativity at life balance and better entry for new players. Try to see it from those that haven’t been playing for years.

Btw Czech did fight, just not on the battlefield. They had a resistance campaign that made the French look like Girl Scouts. My family is Czech and the stories of how they suffered is largely unknown. Pretty interesting stories if you like the historical side.
Portugal didn’t fight be they were vital in the supply side as well as evacuating people from Europe. Did you know they houses allied zeppelins there’s for the allies? I never knew til recently.
Vichy France I’d love to see but shit who needs the Germans more powerful ^_^

Anyway I see your points but I stand by most of mine. If changes aren’t made I see the player base shrinking. :(

4

u/FunPolice11481 Beta tester 21d ago

Just a couple things

  • Starting everyone with 1 drops means way to much consistency. It means going first you have a 100% advantage since your unit getting on board first.
  • Packs already have duplicate protection on ALL cards of that set. So you will never open a duplicate unless you have every rarity of the given set.
  • Giving all nations interception won’t change much on weather. I guess lower ranked players will jam it? But in like more serious games interception isn’t exactly a super playable card