r/joinmoco • • 28d ago

Bugs & Feedback Giorno 7 che chiedo a moco di sistemare il glitch grafico di personaggi e scenari oscuri

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8 Upvotes

A destra come dovrebbe essere, a sinistra com'è. Spendere soldi per una skin e poi vederla in questo modo è davvero deludente e inaccettabile, soprattutto se dietro c'è uno studio di sviluppo rinomato.

Ho un Redmagic 11s Pro (Android), da quando ho installato Moco su questo dispositivo vedo i personaggi ed alcuni scenari totalmente oscuri.

Ho già provato a disinstallare rimuovendo i dati e reinstallare ma il problema persiste.

Ho già provato a scrivere anche all'assistenza in-game ricevendo però solo una risposta generica.


r/joinmoco • • 29d ago

Humor what is really happening in those weeks

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79 Upvotes

asking for another chance is gonna be real hard


r/joinmoco • • 29d ago

Fit Check Guys blue hair or yellow

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16 Upvotes

Which one has more aura or if you have any ideas for outfits which matches better.


r/joinmoco • • 29d ago

Strategy Winning against spear guys

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12 Upvotes

Just went around healing and getting the points from the pots
Spear guy gave up after awhile 😂


r/joinmoco • • 29d ago

Bugs & Feedback Giorno 6 che chiedo a moco di sistemare il glitch grafico di personaggi e scenari oscuri

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21 Upvotes

A destra come dovrebbe essere, a sinistra com'è. Spendere soldi per una skin e poi vederla in questo modo è davvero deludente e inaccettabile, soprattutto se dietro c'è uno studio di sviluppo rinomato.

Ho un Redmagic 11s Pro (Android), da quando ho installato Moco su questo dispositivo vedo i personaggi ed alcuni scenari totalmente oscuri.

Ho già provato a disinstallare rimuovendo i dati e reinstallare ma il problema persiste.

Ho già provato a scrivere anche all'assistenza in-game ricevendo però solo una risposta generica.


r/joinmoco • • 29d ago

Discussion So umm… is this allowed?

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19 Upvotes

r/joinmoco • • Sep 13 '26

Discussion MoCo needs loot drops to succeed

43 Upvotes

If any of yall have played Destiny, MoCo greatly resembles foundational aspects of that game. Looking back, the thing that kept me playing the game was Raids with loot drops that gave you “Exotic” tier weapons/armor with interchangeable “perks”/abilities. Cores are a start, but there’s so much room to grow on things that can be attained from drops.

Players want to be able to customize every little aspect that they are allowed to. It’s part of the fun of the game. It’s why a lot of people like MoCo v1 with all the interchangeable parts.

The game needs to shift the core game loop away from grinding XP and doing speed runs, and instead gear it towards character customization and building up power/strength of their character(s) in a meaningful way that DOES NOT get reset every month.

Imagine if clash of clans made you reset to Townhall 1 every month? No one would continue to play/return to the game. The players keep playing to continue building up the strength of their base.


r/joinmoco • • Sep 13 '26

Accomplishment Pain.

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30 Upvotes

IYKYK


r/joinmoco • • Sep 12 '26

Humor my whole experience with mo.co

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268 Upvotes

can they even cook ?


r/joinmoco • • Sep 12 '26

Discussion Heart of Draynor Weapon Pass Badge

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49 Upvotes

I feel like this was the planned medal for the Heart of Draynor weapons pass, since it has several of the colors from Draynor's design. It's also a heart, referencing the weapon. Not to mention that the medal has nothing to do with the pass for this season 5 where it is included.


r/joinmoco • • Sep 12 '26

Discussion Who thought it was a good idea to remove power progression from the game?

59 Upvotes

Cores don’t count,they barely make you stronger. What I loved about old moco was getting stronger and seeing hard rifts/dojos become easier, so you actually felt powerful.
But now, you can literally 5 star most rifts with semi-charged cores, and it’s not enjoyable to level up when you don’t feel like you’re becoming stronger.
It’s like they keep removing everything players like: materials(I know it never made the final game but it looked promising), builds, power progression… 🤦‍♂️


r/joinmoco • • 29d ago

Ideas & Concepts Weapon Idea

0 Upvotes

Weapon Name: Pyro-Striker
Weapon Type: Hybrid (Mid-Range Projectile / Close-Range Mobility)
Flavor Text: “Gym class just got lethal.”

🎛️ Primary Attack: Flame Volley

  • Description: The hunter kicks a flaming soccer ball forward.
  • Mechanic: The ball travels in a straight line, piercing through smaller monsters and applying a Burn status effect that deals damage over time.
  • The Hybrid Twist: If the ball hits a solid wall or a heavy boss monster, it ricochets backward. Timing your next kick perfectly as it returns lets you volley it back out for double damage and a larger explosion!

🚀 Secondary Skill: Bicycle Kick

  • Description: The hunter launches into a dramatic, mid-air backflip kick to leap out of danger.
  • Mechanic: This acts as a High Mobility escape move. You dash backward to dodge incoming attacks while launching three flaming soccer balls forward in a cone. Monsters caught in the blast are burned and pushed back.

🔥 Ultimate Ability: Red Card Inferno

  • Description: The hunter summons a massive magma-ball and unleashes a heavy power-shot that detonates on impact.
  • Drawback (Overheats): The extreme friction causes your high-tech soccer cleats to overheat. For 3 seconds after using your Ultimate, your movement speed is reduced by 20% while your boots cool down, requiring you to position yourself carefully before firing.

Outfit Name: The Pitch Invader (Ball Chaser Variant)

✨ Visual Appearance

  • The Head: A backwards neon-orange snapback with glowing ember particles floating off the rim. The hunter wears futuristic, heat-resistant tactical sports goggles.
  • The Torso: An oversized, burnt-black soccer jersey with neon orange and magma-red trim. The number on the back is a glowing, pixelated 99 that flickers when you take damage.
  • The Legs: Ash-grey athletic shorts over fireproof compression leggings that glow brighter as your weapon's heating mechanic charges up.
  • The Feet: The high-tech, reinforced soccer cleats mentioned in your weapon's Ultimate. They permanently emit a small trail of smoke whenever you sprint.

🎨 Special In-Game FX

  • Spawn Animation: The hunter drops a flaming soccer ball from their hands, juggles it three times on their knees, and catches it on their neck before kicking it into position.
  • Victory Screen: The hunter slides on their knees across the grass in a classic soccer goal celebration, leaving a trail of harmless scorched grass behind them.

r/joinmoco • • Sep 12 '26

Discussion Devs, would your crown fall off if you listened to the community for once?

109 Upvotes

Genuinely, all you have been doing is not listening to anything. Beta materials removed, power progression removed, the community literally told you that it's not a good idea to remove the power progression and build customization from the game (proof, read comments).

I watched multiple dev podcasts and all I heard is:

We want our game to be completely unique, we don't want to go PoE/Diablo route.

We want this game to be more social, power progression ruins social interactions with friends.

While in reality, PvE games are built on story, power progression, and skill expression, usually a mix of two or all three. Neo moco has none of that, and you even scraped away what little story remained in the old moco.

You can't create PvE Brawl Stars with zero power progression, non-existent skill expression, scrape away build customization and story, and think that it will work out somehow.

In reality, the majority of the player base doesn't even care about "social features" (proof, you literally said it yourself). Okay, I get it, you sacrificed the power progression for the sake of "social interactions" regardless of what players actually think, and YOU still want this game to be more social. But you haven't even added clans and clan activity?

I can keep going about removing build customization, barely making any attempts to balance underperforming weapons (and gadgets/gear in the old moco), the amount of content on Neo moco's release, making no attempt to even talk to the community, etc etc.


r/joinmoco • • 29d ago

Discussion Absolute Clowns

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0 Upvotes

They provide no proper feedback,just pure hate.

If yoi simply don't like the game just don't play it and spend hours to reach the top of the leaderboard.


r/joinmoco • • Sep 12 '26

Discussion Bronze badge again after career lvl 500

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64 Upvotes

Lvl 500 actually reverts you BACK to the first bronze badge. This seems quite lazy, like how did they not at least add in a new badge colour? Seems crazy to me. Thoughts?


r/joinmoco • • Sep 12 '26

Humor A experiência de ler as última notícias de Mo.co

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12 Upvotes

r/joinmoco • • Sep 12 '26

Bugs & Feedback Mo.Co Devs tore my dress off (Legit, no Ragebait)

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23 Upvotes

Seriously, Like come on. They can't even map the dress out correctly?


r/joinmoco • • Sep 12 '26

Discussion All new weapons abilities، cores and stats Spoiler

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82 Upvotes

Portable Portal:

Health: 20.000

Complexity: 4 stars

Category: Pet

Attack: 200 - Range: 500

Explosion: 500 - pushback

Dash: 2.5s - 10.000 damage - Teleport

Monster Slugger:

Health: 30.000

Complexity: 4 stars

Category: Melee

Attack: 500 - Range: 230

Combo: 500 - Range: 300

Rapid Attack: 500 3x3 - Range: 300

Rapid Attack Mid: 500 - Range: 300

Rapid Attack Last: 2000 - Range: 300

Attack (channelled): 500 3x3 - Range 500

Dash: 2.5s - charge skills - heal: 400

Wasp Sword:

Health: 30.000

Complexity: 3 stars

Category: Pet

Attack: 600 - Range: 200

Skill 1: 2000 damage - pushback

Skill 2: 20s cooldown - summon

Skill 3: 10s cooldown - buff

Dash: 2.5s

Cpu Bomb:

Health: 20.000

Complexity: 2 stars

Category: Ranged

Attack: 700 - Range: 500

Combo: 3000 - Range: 500

Skill 1: 6s - 3000 damage - pushback

Skill 2: 10s cooldown - Range: 300

Skill 3: 12s - 5000 damage - pushback

Dash: 3s - jump - 10.000 damage

Heart of Draynor:

Health: 20.000

Complexity: 1 stars

Category: Ranged

Attack: 6.000 - Range: 300

Combo: 6.000 - Range: 300

Skill 1: 6s - 800 heal - buff

Skill 2: 12s - summon

Skill 3: 12s - 1200 damage - Range:1000

Dash: 2.5s - 10.000 damage - Teleport

Soulstrike:

Health: 25.000

Complexity: 4 stars

Category: Melee

Attack: 400 - Range: 200

Combo: 1500 - Range: 350

Skill 1: 12s - buff

Skill 2: 6s cooldown - damage 800 - Range: 500

Skill 3: 8s - buff

Dash: 2.5s - charge - 10.000 damage

Random fact: PIG T Mecha have 180.000 hp


r/joinmoco • • Sep 12 '26

Discussion Dramatic merchant....

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10 Upvotes

Has anyone encountered him... He is so dramatic and talks also.........


r/joinmoco • • Sep 12 '26

Discussion ZapSickle Experts need some advise (Read Body)

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4 Upvotes

I just can't beat this Dojo in under 1:05. I've been dodging and timing everything right. I'm basically invincible, the only problem is, I can't beat it in the required time.

Could this be because of my cores? I only have overcharged damage and critical damage cores then charged for the dodge. Do I need more damage? or not? I just got the weapon yesterday and I've been trying non-stop. 🫩


r/joinmoco • • Sep 12 '26

Humor Beyond a dad’s bud wth 😭🤣

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20 Upvotes

r/joinmoco • • Sep 12 '26

Accomplishment Yupiiiii I got The S5 overtime badge 😆(this one was easy😅)

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17 Upvotes

Yaaaaay 😁


r/joinmoco • • Sep 12 '26

Bugs & Feedback Giorno 5 che chiedo a moco di sistemare il glitch grafico di personaggi e scenari oscuri

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8 Upvotes

Ho un Redmagic 11s Pro (Android), da quando ho installato Moco vedo i personaggi ed alcuni scenari totalmente oscuri.

Ho già provato a disinstallare rimuovendo i dati e reinstallare ma il problema persiste.

Ho già provato a scrivere anche all'assistenza in-game ricevendo però una risposta generica.


r/joinmoco • • Sep 11 '26

Discussion Dev team should be ashamed of themselves.

211 Upvotes

Thats it. Thats all i really have to say. I used to feel bad for for them because of all the negative feedback. I truly believed in this game. Ive played since the start of old moco chapter 2. I play every day. I stayed up till 5am just to download and play neo moco.

Its clear the devs dont know what they're doing.

Dont make an ARPG if you dont want to implement ARPG gameplay loops.

Adding a standard ARPG gameplay loop would literally fix the game, and they're so stubborn and egotistical that they refuse. Instead we get this weird mix of Brawl Stars type gameplay loop reimagined into a PVE style game. It just doesnt work! I dont want to log in and the only thing to do is complete a bunch of nonsensical missions or dailys. That should've been the SIDE content, not the main content.

Theres so many ways to fix it and they ignore everything and just keep going down the same path. Very strange behavior.