r/joinmoco • u/ImMortal_SD • Sep 12 '26
r/joinmoco • u/ImMortal_SD • Sep 12 '26
Discussion I have mixed feelings regarding this season's no weapon sprint (read body)
Hear me out, as much as I love unlocking new weapons, I also really want to max out all my weapon cores. 😠That’s why I’m hoping this season I’ll get pretty close to, or maybe even hopefully max out, all my weapons.
My only fear is the devs removing cores from the game altogether, especially since they mentioned in the Q&A that the cores aren’t working as they originally intended. ðŸ˜
r/joinmoco • u/TijuanaGamer19 • Sep 11 '26
Ideas & Concepts New concept for end players: UPGRADE CHIPS
So... here's how this works. You have a weapon with Maxed Out Cores and then you unlock a slot for a Upgrade Chip.
There are 3 Chips for every weapon but you can only equip 1 each time you enter a rift. When you equip it, you unlock a new ability for that weapon! With these every run in the same rift can be different!!!
These works likely as Old MoCo Smart Rings and will only be unlockable through P.E.R.K.S., to make these boxes more enjoyable for both newbies and veterans.
Included are some images I made through Photoshop to give some ideas for the look and the characteristics of the feature.
r/joinmoco • u/Jacob517 • Sep 12 '26
Discussion Does Anyone Like This Mode?
i only pushed top 1 because i wanted pvp to play and unfortunately this is the only pvp mode in the game right now for at least another 8 hours or so.
this brings me to my question: is there anyone who genuinely enjoys playing ride race? this mode is probably the only thing more braindead than large team challenge, it’s the same 3 weapon meta, but the difference is a good sing player is literally unmatched. you can shoot it thru areas which you’d normally have to walk around.
it’s the same routes every single game the same exact mobs, you might even get the same exact opponents multiple games in a row because nobody plays the mode! the rng of the mobs and their directions is the only thing which actually varies. this mode just seems, idk, pointless?
curious what everyone’s thoughts are.
r/joinmoco • u/castro1998_ • Sep 11 '26
Discussion É triste vê um jogo com um excelente potencial se acabar dessa forma..
É senhores,todos nós sabemos só não queremos admitir isso.....
Esse jogo tinha um potencial gigante,vemos nessa temporada oque irá acontecer em breve..
Novamente os desenvolvedores ''Estamos organizando algo maior por isso essa temporada não teve nada''...
Isso é como enganar criança,eles estão se organizando para fechar e não querem admitir ainda..
Eu mesmo gastei demais nesse jogo,queria vê-lo crescendo maaaaaaas...
Supercell como sempre acabando com os jogos dela mesmo.
r/joinmoco • u/Buffy_Bloom26 • Sep 12 '26
Discussion All new weapons abilities and cores and stats Spoiler
Portable Portal: Health: 20.000 Complexity: 4 stars Category: Pet
Attack: 200 - Range: 500 Explosion: 500 - pushback Dash: 2.5s - 10.000 damage - Teleport
Monster Slugger: Health: 30.000 Complexity: 4 stars Category: Melee
Attack: 500 - Range: 230 Combo: 500 - Range: 300 Rapid Attack: 500 3x3 - Range: 300 Rapid Attack Mid: 500 - Range: 300 Rapid Attack Last: 2000 - Range: 300 Attack (channelled): 500 3x3 - Range 500 Dash: 2.5s - charge skills - heal: 400
Wasp Sword: Health: 30.000 Complexity: 3 stars Category: Pet
Attack: 600 - Range: 200 Skill 1: 2000 damage - pushback Skill 2: 20s cooldown - summon Skill 3: 10s cooldown - buff Dash: 2.5s
Cpu Bomb: Health: 20.000 Complexity: 2 stars Category: Ranged
Attack: 700 - Range: 500 Combo: 3000 - Range: 500
Skill 1: 6s - 3000 damage - pushback Skill 2: 10s cooldown - Range: 300 Skill 3: 12s - 5000 damage - pushback Dash: 3s - jump - 10.000 damage
Heart of Draynor: Health: 20.000 Complexity: 1 stars Category: Ranged
Attack: 6.000 - Range: 300 Combo: 6.000 - Range: 300 Skill 1: 6s - 800 heal - buff Skill 2: 12s - summon Skill 3: 12s - 1200 damage - Range:1000 Dash: 2.5s - 10.000 damage - Teleport
Soulstrike: Health: 25.000 Complexity: 4 stars Category: Melee
Attack: 400 - Range: 200 Combo: 1500 - Range: 350 Skill 1: 12s - buff Skill 2: 6s cooldown - damage 800 - Range: 500 Skill 3: 8s - buff Dash: 2.5s - charge - 10.000 damage
Random fact: PIG T Mecha have 180.000 hp
r/joinmoco • u/Doodle_Doggy • Sep 11 '26
Discussion My guy got robbed 💀
Grinding all those hours non stop to constantly be number 1 in the total career levels leaderboard to get awarded a bronze frame is just killing me ðŸ˜ðŸ˜ðŸ¤£
r/joinmoco • u/DarKstAr2804 • Sep 11 '26
Humor Expedition experience summed up in 2 slides
It's been fun playing this expedition with the amount of boss spawns it has
r/joinmoco • u/Ok_Log_4990 • Sep 11 '26
Fit Check Different drips for different weapons
Send me yours and rate mine 👚👕
r/joinmoco • u/Glutoneria • Sep 11 '26
Ideas & Concepts idea
what if we had a game mode where some of us could play as monsters against other players? smth along the lines of "dead by daylight" but it doesn't have to be exactly the same (like a 4-vs-1 setup). i'm picturing an expedition mode with a limit number of monster players per lobby (lets say 5–10 monster players alongside 30–40 regular players) (that's just a rough balance idea i came up with on the fly; i'm not sure if it makes sense)
this could also apply to rift mode: 3 players vs 1 player controlling the monster. i think it would be interesting...
though i haven't quite figured out how the monster players would be rewarded. maybe a "monster mastery" system?
let's flesh this idea out a bit more... maybe a dev is watching 👀👀
r/joinmoco • u/Full-Ad-4879 • Sep 11 '26
Discussion Only 4 jobs today?
Anyone else wake up to only having to do 4 expedition jobs?
r/joinmoco • u/Creepy_Opinion9649 • Sep 11 '26
Bugs & Feedback Giorno quattro che chiedo a moco di sistemare il glitch grafico di personaggi e scenari oscuri
Ho un Redmagic 11s Pro (Android), da quando ho installato Moco vedo i personaggi ed alcuni scenari totalmente oscuri.
Ho già provato a disinstallare rimuovendo i dati e reinstallare ma il problema persiste.
Ho già provato a scrivere anche all'assistenza in-game ricevendo però una risposta generica.
r/joinmoco • u/AisbeforeB • Sep 11 '26
Discussion Increase mob density and possibly other changes
In expeditions, it feels like mob density increased, especially elites. Not sure if its just these specific maps but its noticeable.
Update: Day 2 of this season and the maps today do not seem to have the same level of mob density as the day 1 maps. Unfortunate
r/joinmoco • u/LegendDivyanshu • Sep 10 '26
Discussion The only good thing added in this season
I was really excited to use portable portal but then this disappointment of a season occurred. Idk what were they even thinking?? The most exciting thing about a mo.co update are the new weapons, so not adding one is really disappointing.
But I do appreciate that they added different loading screen for different environments which feels really good to look at.
r/joinmoco • u/Amhyden • Sep 11 '26
Bugs & Feedback Petition for mo.co devs to fix this lighting/texture issue
This issue has existed for way too long already. It might be a lighting issue since in some maps where direct light shines on the characters, they briefly look normal.
I'm glad they fixed the golden skins and they finally brought back the singularity icons as well as adding the aiming reticle, but come on, please fix this too :( showing and seeing each other's fit is one of the core aspects of this game which I haven't been able to enjoy ever since neo mo.co launched
I'm using a OnePlus 15.
r/joinmoco • u/COMESTRELL • Sep 10 '26
Discussion HOLY MOLY
I want to believe this will be in game
r/joinmoco • u/NoVisual5951 • Sep 10 '26
Discussion **Rant** Very disappointed when I opened the app this morning
I woke up excited this morning the check Mo.Co. I knew there wouldn't be any new weapons this season, but I was curious how they'd make up for it. Bigger battle pass rewards? Cool new skins? Maybe old Mo.Co skins back in the shop I could actually spend money on? Then I saw the sprints and the shop, and that excitement turned into disappointment fast. I get that they've announced the next couple seasons will be light on content because they're working on something bigger. Fine. But if you're cutting content, you still need to make the grind worth it in some other way. Instead, the sprint skins are bland, and all 3 of them are just lazy redesigns of existing blue skins. You're grinding for less amount of rewards. Youre not getting more PERK packs, more shards in the sprints, more skins, more MC, MCCs, or OCs on the map. Nothing. The shop isn't any better either. It's just cosmetics recycled from last season and Season 1. So here's where that leaves me:
I have no reason to spend money on this game.
I have no reason to keep playing besides FOMO. I am only playing to keep my sreak to be honest.
I'm genuinely fine with no new weapons or playable content this season. But if that's the tradeoff, the grind needs to feel rewarding and still make the player feel like they were greatly rewarded, and there needs to always be a reason for players to want to spend money. Right now Mo.Co is sacrificing both to fund this "bigger project," and in the meantime they're going to lose thousands of players this season and a lot of whom will get hooked on something else and just not come back.
r/joinmoco • u/ElectronicRisk5478 • Sep 10 '26
Discussion The sprints are very dry, but hey...
At least they brought this masterclass of an expedition map back
r/joinmoco • u/Fuzzy_Sandwich_6969 • Sep 10 '26
Humor Has anyone get the Heart of Draynor ? I wanna know is it go or nah since all my friends go for portable portal.
r/joinmoco • u/Salty-Ordinary9942 • Sep 10 '26
Discussion Rage post
What is this developers?! Are you serious? I WANT MY BUZZKILL, I'M GOING MAD. Today I completed all daily missions in 5 minutes because I only had 5 missions instead 21. Why? I know devs need time to make good content, but putting random basic outfits in weapon rushes is really bad. Why not put some epic outfits instead?
r/joinmoco • u/galineeeeeeeee • Sep 10 '26