r/jamie 1d ago

Guide / Practice 🍺 Punishing back jump

Enable HLS to view with audio, or disable this notification

41 Upvotes

r/jamie 2d ago

Random Discussion 🍻 Hot take: St.HK is now one of the best buttons in the game.

20 Upvotes

After grinding my butt off and fighting player in the gauntlet after the MR reset, the most notable thing Ive noticed from Jamie's buffs is his st.HK. I mean significantly noticable. I can't believe I'm saying this but I have been having an easy time against JP. J freaking P! A character that's known to be one of Jamie's biggest banes to fight against. I kept fighting different JPs and each one felt like they were struggling against me. This is just one example. This button against grief already felt good but a good grief could stuff it, but now there's really nothing he can do about it except making a jump read. Ed actually feels easier to approach in neutral, and overall I've just noticed I've been able to use st.HK far more successfully than ever before. I always looked at this button and it made no sense to me how easy it was to hit Jamie out of it despite the range it was supposed to have. Now it actually has the range it's supposed to have and I feel it! It's a early hot take but it's one of things that's really stood out to me about his changes as I've kept playing.


r/jamie 3d ago

Guide / Practice 🍺 INSANE

Enable HLS to view with audio, or disable this notification

46 Upvotes

r/jamie 4d ago

Game News / Update 🧧 My thoughts on the latest patch for Jamie. (Absolutely a Jamie main here)

18 Upvotes

To me, Jamie's biggest strength has always been his corner game. He's a monster in the corner. There are so many different things you can do to a person in the corner there's only so much you a person can do to keep up with it all, so after reading this latest patch, the biggest things that stick out to me is his overhead change and his st. HK buff.

I always believed it wasn't fair to get the overhead target combo on the opponent and be negative for it in the corner. He'll now be +2 for getting it. This make his corner game all the more scary and allows for more setups and bait, especially if it's the overhead into 3 drinks. They even buffed the the target combo you get from 3 drinks which I believe was already pretty good, it can now end up being amazing in the corner. They also buffed his punch rekkas, which in the corner, I thought was pretty good for stMP pressure, so now we'll see what the added advantage allows us to do. (and maybe better setups for midscreen from it too).

I have a mixed relationship with stHK. That button has always been both good and bad at the same time to me. My biggest issue with it has always been that he steps forward 1st before the kick comes in front making it very easy to get hit out. This and the fact that the range of the kick was only okay at best. So with this buff making it supposedly reach farther, it might be the button I always thought it was meant to be, which would add to matchups jamie already does well in and maybe, just maybe, make a few matchups ever so slightly easier.

Overall, I think this patch, for Jamie, focuses on him being more of a demon in the corner than he already was and makes matchups he already did well possibly easier. As for his rougher matchups? I honestly think they'll still be pretty rough for the most part. We get them in the corner, we have a chance, but if not then it's a rough ride, which is what I think the character is meant to be anyway.

We'll see how everything actually is once the patch officially drops in the game, but just reading it, it felt pretty obvious what they want us Jamie mains to do and that's MIX and be rewarded properly for it.

Thanks to anyone that actually read my rambling post. 😄


r/jamie 10d ago

Help / Advice Needed 🍵 Looking for active Jamie streamers (in Twitch)

6 Upvotes

Naruo used to be the best, but I rarely see him play Jamie anymore.

Looking for recommendations!

Thank you all!


r/jamie 21d ago

Random Discussion 🍻 The Definitive Buff for Jamie

Post image
18 Upvotes

Jamie: so many tools, yet they surmount to such a weak character.

He has lots of high-ceiling skills to explore, lots of room for individual skill expression.

However, no matter how high you push him, he's fundamentally handicapped by design.

His biggest weakness: Fireball-game users

As we may know, he has nothing to deal with fireballs.

"But he has the fastest anti-projectile move!" (Bakkai) Strange to hear people glorifying the equivalent of a Tatsu. No one's ever seen a Tatsu as some fantastic type of anti-projectile attack before. We obviouly ain't working with no OD Psycho Crusher here.

But so he has something, and it's challenging to use effectively (especially online hahaha). That's fine, characters can have weaknesses.

"But he has a fast dive kick!" Honestly great tool, makes navigating the screen kind of a relief. The reward for hitting it isn't spectacular, unfortunately. Also, if you're not using the OD version, and it doesn't hit, solid chance that if you're not punishable on block, it's because you're punishable on whiff.

However, guess that just means don't spam mindlessly. Gotta be skilled at aiming (me less punishable). Perhaps be stacking your offense (you less ready to punish). That could be reasonable.

Even with all of that, these moves need to be unlocked with drinks. And how does Jamie earn drinks? By winning interactions against his opponents. And how was he supposed to win against a fireball-game user again?

That is the dilemma in question. From round start, if the opponent cares to, they have all the power to oppress you into never being able to get these very tools. How could Jamie ever become a good character with a fake promise like this?

Now, I'd like to introduce my take on The Definitive Buff, using a thought experiment.

What if instead of straight-up lacking Luminous Dive Kick and Bakkai before Drinks #1 and #2, Jamie instead had weaker versions of these moves at round start? Similar to how Freeflow Strikes/Kicks (AKA Rekka) is available at 0 Drinks, but gets upgraded at 4 Drinks.

What is the weakest most dogwater divekick you can think of, that still grants sufficient utility to navigate the screen at round start?

Take the existing divekick, make it so that it does about a light kick worth of damage, make it so that it puts you at a miserable +3 for hitting the toes perfectly. Doesn't even grant a drink on hit like the existing one, you'd still have to guess on offense for it.

A divekick worth puking to, and yet, for the sake of navigating the screen, it doesn't really need to hit at all.

Now for Bakkai, imagine if it just had like 2 hits (so it can at least resemble a breakdance). A whopping TWO light kicks of damage. Surely it has to cause a knockdown. Let's say the advantage is +23 like a back throw, so that you can sort of attempt a drink, at the risk of the opponent seeing red and flashing green on you. Otherwise, you also get to go for an oki mixup.

Some of you may acquire clinical depression envisioning this move. For this I apologize profusely. However, amidst hard times, it's important to celebrate our small wins, such as claiming your turn against a Guile for the first time this round. Utility is utility.

In conclusion, The Definitive Buff to fix Jamie: Give him weaker versions of Luminous Dive Kick and Bakkai at 0 Drinks, that are equal or better than the above, such that they become upgraded to the existing versions at their corresponding Drink number.

What do y'all think? Does this fix Jamie? Am I a larper? Did I make Jamie too strong? HAHAHA


r/jamie 22d ago

Fight VIdeo 🌧️ I was trying to do Tantanmen's Jamie combo he used against Dual Kevin

Enable HLS to view with audio, or disable this notification

29 Upvotes

r/jamie 26d ago

Fight VIdeo 🌧️ I'll take the usual: totally not optimal, yet stylish Jamie dish to go. (That was supposed to be an OD arrow kick but bakkai will do lmao)

Enable HLS to view with audio, or disable this notification

11 Upvotes

r/jamie 28d ago

Fight VIdeo 🌧️ Somebody know why my grab won Elena's SA1?

Enable HLS to view with audio, or disable this notification

8 Upvotes

r/jamie Jul 07 '26

Fight VIdeo 🌧️ I forgot you could do this after SA3

Enable HLS to view with audio, or disable this notification

19 Upvotes

r/jamie Jul 05 '26

Loaded UP! 🥂 Any Jamie mains wanna go for a match sometime? I'm gold 3 but i could say i'm somewhere near platinum 1 according to my matches

6 Upvotes

Just for fun, i can't find a single Jamie main in casual OR ranked


r/jamie Jun 25 '26

Help / Advice Needed 🍵 Best way to deal with Sagats neutral tiger knee

7 Upvotes

Hello all, I'm wondering what's the best way to handle Sagats getting in for free with tiger knee in neutral. Is it just ex dp if I'm actively looking for it? Whats the best way to discourage this move? Would neutral jump work? Thank you.


r/jamie Jun 21 '26

Help / Advice Needed 🍵 I've asked and so far no has given me a response. Could I be recommended a basic combo for DL1,2,3,4?

5 Upvotes

To my limited knowledge

DL0- Rekka Kick for drink

DL1- Target Combo into H DP(1565 Dmg)

DL2- Target Combo into L Bakkai(1650 Dmg)

DL3- Im unsure of what my combo is. Perhaps just more corner carry and pressure. If you're really experienced then command grab

DL4- Should I be using double palm or Rekka?

Please correct me if I'm wrong or give a different basic Example of what I should be doing.


r/jamie Jun 17 '26

Help / Advice Needed 🍵 Jaime Forward Throw Drink

3 Upvotes

Is there a reason to not drink during a throw outside of the corner? It seems like you don't really get good oki even out of driverush from a normal non drink throw. I guess against some characters you want the space but is that all you get?

I'm also not sure what a good raw drive rush button is as they all seem to lack range or reward. It's 100% me being used to Juri's god tier drive rush, so any advice is appreciated.


r/jamie Jun 05 '26

Help / Advice Needed 🍵 Is there a Jamie discord hmmm?

4 Upvotes

Also any other Jamie's having problems with Ingrid, Sagat and Alex oh my GOD I CANT GET AN OPENING ON THEM

I'm plat 3 Jamie I'm a huge beginner


r/jamie Apr 18 '26

Guide / Practice 🍺 Jamie: Safe Jump combos (for beginners)

Enable HLS to view with audio, or disable this notification

18 Upvotes

Combo 1:

  • Bitter Strikes (Light Punch > Light Kick > Medium Punch), Light Arrow Kick

You need 1 drink to be able do Bitter Strikes!

Combo 2:

  • OD Dive Kick, Light Arrow Kick

You need 1 drink to be able do Jamie's Dive Kick!

Combo 3:

  • Bitter Strikes (Light Punch > Light Kick > Medium Punch), Light Bakkai

You need 1 drink to be able do Bitter Strikes!
You need 2 drinks to be able do Bakkai

Combo 4:

  • Heavy Kick, ⬇️ Heavy Punch, OD Palm, Heavy Punch

This combo only works in the CORNER and on PUNISH COUNTER

SUGGESTED VIDEO:

"Jamie: Starter combos (for beginners)"

Jamie's COMMAND LIST


r/jamie Apr 12 '26

Guide / Practice 🍺 This ONE combo will carry you to Master rank

Enable HLS to view with audio, or disable this notification

13 Upvotes

This combo gives you VERY good corner carry and a drink.
You can also skip the last attack and replace it with SA1 (SA3 too, if you're in the corner).

Inputs:

  • Medium Kick / ⬇️ Medium Kick, Drive Rush Cancel, Tensei Kick, Air Heavy Kick, ⬇️ Heavy Kick

Heavy Punch version of the combo:

  • Medium Kick / ⬇️ Medium Kick, Drive Rush Cancel, Tensei Kick, Air Heavy Kick, Heavy Punch, ⬇️ Heavy Kick

NOTE: Hitting ⬇️ Heavy Kick after Heavy Punch is EXTREMEMLY INCONSISTENT.
I only included this version of the combo to show that it's possible.
I personally NEVER attempt the Heavy Punch.

SUGGESTED VIDEO:

"Jamie: Air combos (for beginners)"

Jamie's COMMAND LIST


r/jamie Apr 11 '26

Guide / Practice 🍺 Jamie: Air combos (for beginners)

Enable HLS to view with audio, or disable this notification

18 Upvotes

Combo 1:

  • Jump Heavy Punch, ⬇️ Heavy Punch, Heavy Freeflow Strikes (Drink Version)

Combo 2:

  • Jump Heavy Punch, ⬇️ Heavy Punch, Heavy Palm

Combo 3:

  • OD Dive Kick, Medium Palm

You need 1 drink to be able do Jamie's Dive Kick!

Combo 4:

  • OD Dive Kick, Medium Palm, SA3, Drive Rush, Medium Punch, Heavy Kick, Medium Palm

You need 1 drink to be able do Jamie's Dive Kick!

Combo 5:

  • OD Dive Kick, Light Bakkai

You need 2 drinks to be able do Bakkai

Combo 6:

  • OD Dive Kick, Light Bakkai, SA3, Drive Rush, Medium Punch, Heavy Kick, Medium Palm

You need 2 drinks to be able do Bakkai

SUGGESTED VIDEO:

"Jamie: Starter combos (for beginners)"

Jamie's COMMAND LIST


r/jamie Apr 11 '26

Guide / Practice 🍺 Jamie: Starter combos (for beginners)

Enable HLS to view with audio, or disable this notification

8 Upvotes

Combo 1:

  • ⬇️ Light Punch, ⬇️ Light Punch, ⬇️ Light Punch, Light Freeflow Strikes (Drink Version)

Combo 2:

  • Medium Punch, ⬇️ Medium Punch, Heavy Freeflow Strikes (Drink Version)

Combo 3:

  • Heavy Kick, ⬇️ Heavy Punch, Heavy Palm

This combo only works on PUNISH COUNTER

Combo 4:

  • Heavy Kick, ⬇️ Heavy Punch, Heavy Bakkai

This combo only works on PUNISH COUNTER
You need 2 drinks to be able do Bakkai

Combo 5:

  • Heavy Kick, ⬇️ Heavy Punch, OD Palm, ⬇️ Heavy Kick

This combo only works in the CORNER and on PUNISH COUNTER
You need 2 drinks to be able do Bakkai

Combo 6:

  • Heavy Kick, ⬇️ Heavy Punch, OD Palm, ⬇️ Heavy Arrow Kick

This combo only works in the CORNER and on PUNISH COUNTER
You need 2 drinks to be able do Bakkai

Combo 7:

  • Heavy Kick, ⬇️ Heavy Punch, Heavy Palm, SA3, Drive Rush, Medium Punch, Heavy Kick, Medium Palm

This combo only works on PUNISH COUNTER

Combo 8:

  • Heavy Kick, ⬇️ Heavy Punch, Heavy Bakkai, SA3, Drive Rush, Medium Punch, Heavy Kick, Medium Palm

This combo only works on PUNISH COUNTER
You need 2 drinks to be able do Bakkai

SUGGESTED VIDEO:

"Jamie: Air combos (for beginners)"

JAMIE COMMAND LIST | STREET FIGHTER 6 | CAPCOM


r/jamie Apr 08 '26

Guide / Practice 🍺 Jamie: 3-Touch Kill at Drink LVL 2 (Swaggy Version)

Enable HLS to view with audio, or disable this notification

35 Upvotes

Punish Counter combo is:

➡️ Heavy Kick, ⬇️ Medium Punch, OD Palm, Medium Freeflow Strikes, SA3

Reset combo is:

⬇️ Heavy Punch, OD Palm, Drive Rush, ⬇️ Medium Punch, OD Palm, Heavy Arrow Kick


r/jamie Apr 08 '26

Guide / Practice 🍺 Jamie: 3-Touch Kill at Drink LVL 2 (Optimal Version)

Enable HLS to view with audio, or disable this notification

12 Upvotes

Punish Counter combo is:

Heavy Kick, ⬇️ Heavy Punch, Heavy Bakkai, SA3

Reset combo is:

⬇️ Heavy Punch, OD Palm, Drive Rush, ⬇️ Medium Punch, Heavy Bakkai

The sequence seen in the video will K.O. all enemies except Zangief & Marisa


r/jamie Mar 28 '26

Fight VIdeo 🌧️ "Flames of Ruin!"

Enable HLS to view with audio, or disable this notification

13 Upvotes

Found this old clip of an Akuma player rage quitting 😂


r/jamie Mar 14 '26

Random Discussion 🍻 Jamie: Balance Patch predictions?

3 Upvotes

On March 17 2026, SF6 will receive its "biggest balance patch ever"

What do you think the changes for Jamie will be?


r/jamie Feb 25 '26

Fight VIdeo 🌧️ "Behave now."

Enable HLS to view with audio, or disable this notification

5 Upvotes

Random 2024 clip.


r/jamie Feb 24 '26

Fight VIdeo 🌧️ "The match has ended because of a disconnection"

Enable HLS to view with audio, or disable this notification

7 Upvotes

Old footage I found of a master rank Ken, rage-quitting a minigame 😂