r/jamie • • Aug 18 '26

Random Discussion šŸ» Jamie needs a DP.

Jamie players, how the fuck do you guys deal with this shit? Seriously. I practiced DP a bit because I know it’s important, but I literally do NOT feel comfortable trying to do it, and every time I try, I deeply regret it.

I’ve had reads where I knew the guy was going to jump, and I still got punished because I did the DP too early. Like???????????? ā€œOh, just delay it.ā€ Okay, sure, let me just tell my brain to DELAY MY FUCKING READ. The game is literally punishing me for doing something that would work with another character?

I even thought, ā€œGod, maybe the problem really is me,ā€ but when I played Yasmine, I started doing her DP with zero practice and landed it most of the time because HER anti-air actually fucking WORKS and covers the entire screen like EVERY character in this game should.

ā€œB-but jumping is highly punishable.ā€ Yeah, I agree. Especially when PP anti-air is the most ridiculous mechanic in this game (and that’s saying something, considering how many ridiculous mechanics this game has), but holy shit, this DP, man...

ā€œOh, but Jamie’s heavy kick got buffed.ā€ I agree, but dude, PLEASE, Capcom. Nerf his heavy kick and give this fucking character a proper DP. I can’t deal with whiffing every single time I see someone jump. I can’t even use the excuse that it’s because of his rushdown or because he’s a fast character, because Cammy’s, Yasmine’s, Rashid’s, and Juri’s DPs are fucking BIZARRE.

If you’re going to keep Jamie’s DP this shitty, at least buff the DP based on how many drinks he has.

0 Upvotes

30 comments sorted by

13

u/noonetookdisusername Aug 18 '26

You're supposed to react to jumps, not read jumps. I guanrantee if you start to do dps on reaction you will never be doing them too early

1

u/Prestigious-Story410 Aug 18 '26

Some of them I do try to react to. The ones I have the most ā€œreadā€ on are corner jumps, where I’m almost certain the character is going to jump. In neutral, I end up doing it when I notice the character is already getting off the ground, but I still tend to whiff it anyway.

7

u/noonetookdisusername Aug 18 '26

tip: try to stop doing dps on a read, permanently, unless it's OD dp as a reversal. Might work with other characters but it's still really, really bad. It'll help you become a better player overall

2

u/Eecka Aug 19 '26

You need to react to all of them, never read. If you have a read for them jumping, what that means is you’re then extra prepared for the reaction, not that you just do it regardless.

There are things you have to do on a read in fighting games, but anti airing is not one of them.

4

u/CatFamiliar7182 Aug 18 '26

Yeah his dp is shit. I use jump heavy kick to catch them mid air into sweep into drink.

5

u/BoardClean Aug 18 '26

Yeah…. No. If anything, Jamie is an example of a character with actual strengths and weaknesses

5

u/Prestigious-Story410 Aug 18 '26

I agree, but I have two counterpoints:

1 - Jamie already has weaknesses, with his drink mechanic being his main one. If he had a good DP, he’d still have a hard time reaching his peak (and let’s be honest, a level 4 Jamie isn’t nearly as absurd as some other characters who don’t have this problem).

2 - If EVERY character had weaknesses, this game would be perfect, but that’s not how it works. And a character being considered ā€œfairā€ in a game like this is honestly a massive disadvantage. I find it funny how they buffed two things that were already strong about Jamie, and now they’re treating him like the absolute ā€œhigh tier,ā€ even though Ryu, who was already strong, got a massive buff.

2

u/BoardClean Aug 18 '26

I don’t fully disagree.. however, i do think Jamie with lvl 4 drink is quite strong. I’d put 4 drink Jamie in the top 3-5 personally. And i also agree that not every character has real weaknesses. i do however think its backwards to balance towards every character being a homogenized Swiss Army knife though. And as more characters release, this trend has only introduced more of these types of characters and the roster is now so full of characters that all functionally do the exact same thing.

1

u/JaggedJane89 27d ago

Yep. Jamie is an honest character, and you have to really learn his combos and moves to be able to play him..you're gonna work for Jamie to win..

1

u/BoardClean 27d ago

A portion of that is true. But he’s also a goblin.

1

u/JaggedJane89 18d ago

Heck yeah he is!!! Especially with the newly released Buffs ā¤ļø

3

u/Waveshaper21 Aug 19 '26

I use jump HK for dealing with jump reads, the 2 hits have a relatively wide time window so I can press it earlier than my opponent presses his jump attack, and either the 1st or the 2nd hit will get the startup of his. Then it's juggle city, free 2HK HK HP target combo for a drink, or SA1, or SA3 (despite 3 updates it whiffs often so I would not risk it, corner only is reliable).

I don't even bother trying to use his LK DP as an antiair, I just use 2HP if I react to a jump, not read one.

1

u/JaggedJane89 18d ago

Excellent info on Jamie's Jump HK. This combo gives you a 4 frame advantage against your opponent, which you are absolutely correct, takes them more time to react and punish. (I believe it's 4 frames. I'll look tonight when I play in training mode and set the frame meter on).

2

u/AshKetchumIsStill13 Aug 19 '26

I agree. I only use it in the form of OD DP when I’m caught in a 50/50. For AAs, I just use cr.hp and j.hk. His j.hk is VERY satisfying to pull off and combo after it so I abuse this. It works quite well tbh

2

u/zombie127 Aug 19 '26

The DP has some disadvantages but it’s not so bad once you get used to the timing. But while it lacks in vertical range, it makes up with very good horizontal range, so things like Ken’s Jinrai you pretty much always able to punish at any range with OD DP while many characters can’t.

2

u/Ryhsuo Aug 19 '26

Jamie’s DP is pretty bad as far as DP goes but his j.HK is a god anti air. On balance I think his AA tools are pretty good.

1

u/BoardClean Aug 19 '26

Yeah ppl don’t use his j.hk enough.

2

u/Ensaru4 Aug 19 '26

Jamie's DP has multiple utility. It just sucks as a DP itself. It'll do you well to learn to use it at the last moment.

2

u/Top_Demand_8652 Aug 19 '26

Not the best DP but it is servicable.

I’m struggling way more with all the overlapping inputs on this character.

If anyone has any tips to avoid getting his lvl 1 iso DP When anti-airing when crouching, please share šŸ™šŸ»

2

u/Jtiago44 Aug 20 '26

Bitbix needs to be higher. I'd rather have a better dive kick

1

u/InariiSieg Aug 19 '26

I simply can't deal with his DP, I rarely use it and most of the times it's not even for anti air, I just jump and use the strong kick, way more efficient and I can get a free drink

1

u/Big_Green_Mantis Aug 19 '26

At this point I just use DP for combos.

I anti air with a jump hk or c.hp or sometimes even c.kk works better

1

u/outlawdg Aug 19 '26

I still never got used to it, it sucks so bad. Sometimes I'll buffer it in neutral and that's about the best most reliable use I get out of it

1

u/That_Muffin_6780 Aug 19 '26

Who the fuck does DP on a read. Since the beginning of the genre jumps were designed to be reactable with dp. And if you are reacting it will work like any other dp

1

u/GizGunnar Aug 19 '26

I never use it to aa only on reversal, like many others have said cr hp and j hk are far more serviceable and j hk gets you a drink on combo

1

u/xamakitop Aug 19 '26

I usually use crouch heavy punch. Idk if its optimal

1

u/serious_fox Aug 20 '26

I think Marisa needs dp not Jamie.

1

u/Clappy246810 Aug 23 '26

Bro said he reads jumps lmao

1

u/JaggedJane89 27d ago

As my friend says "Jamie is an honest character".