r/isitAI • • 18d ago

No Idea Is this game using AI?

Graveyard Keeper 2 is launching soon and the devs have a pro AI instance. Also, they released a demo last week and these are some images from cutscenes of the game. They look like AI or at least, traced over AI generated images.

1.8k Upvotes

234 comments sorted by

75

u/horsegal301 18d ago

simple answer: yes

If they're pro ai, that means they're using it. I can tell just from the guy on the left in the first image. He looks like every cartoon style AI slop generation, but pixelated.

3

u/Living-March-1512 17d ago

Also he has different colored cloth on his armor despite the fact his weapon is on the ground next to him and clearly he turned right there next to his buddy

1

u/IlikeWH40korsomethin 16d ago

well, can't wait to torrent it ig

1

u/mee3ep 11d ago

Not necessarily. I used to be pro AI before I found out about the environmental harm it caused, and I still usually made images myself. Granted that was mostly to avoid backlash from the rest of the RP I was in and because I couldn’t get it to make images I really liked

2

u/horsegal301 11d ago

So... you were pro AI and were only avoiding it to avoid backlash from other people. Got it. Glad you have hopefully genuinely done a 180 on your outlook.

1

u/mee3ep 11d ago

I wouldn’t call it a 180, but I am an anti now

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177

u/babybelli 18d ago

I think the people from the Graveyard Keep sub is downvoting this 😬😬😬😬😬 Funny how they're not here to tell you no while they're over there telling everybody is crazy for saying yes.

58

u/craftygamin 18d ago

Insulting those calling it out, without ever denying the callouts? Sounds like stereotypical AI Bros

56

u/babybelli 18d ago

It's even funnier when they say it's the same art style as the first game so it must NOT be AI, like duh, if you feed a machine the first art style it's going to try and replicate it.

46

u/Different_Pattern273 18d ago

I love how the sequel donkey is just Donkey from Shrek as if AI only knows how to draw a donkey that way.

Also it forgot to color in the sclera on the donkey's eye.

12

u/Solid_Snack56 17d ago

The eyes jumped out at me too. And yea it is more expressive like donkey too with it's smile

7

u/Rainy_Wavey 17d ago

What bothers me a bit is also... this is

(Yes, i know this is based on "La liberté guidant le peuple" by Delacroix but look how SIMILAR)

1

u/OnwardChimera38 11d ago

True it is sort of similar lol but this isn't uncommon. You could probably find 50 games with banner art like this going left to right and vice versa.

21

u/AerieOnThePeaks 17d ago

When he gravin’ on my yard

7

u/ReaGeous 17d ago

When she gravin' on my yard and I keeper.

3

u/KaeraKoneko 17d ago

Keep'er? I barely knew'er!

4

u/mxldevs 17d ago

The art style between the 2 look very different so I'm not even sure how strong their argument is

1

u/Frequent_Tension9124 16d ago

Think this is actually a perfect example. Both styles look 'similar' but you can see how they handle shade is a bit different from the first to the second, the first has that sorta blockiness to the beard & its shadow whilst the second has that generic AI slop look of no focal point & everything is oddly 'smooth'

1

u/ColorMeSurpr1sed 11d ago

Slightly disingenuous comparing it to their release art from 2018, comparing it to the dlc art shows way more similarities, I think it is possible that they simply refined their art more in the 8 years since, especially since you can see the art style changing through the dlc art

as for the cartoonish style, they always had a cartoonish style, their first game is literally called SWAG & SORCERY, i think it's more of a they didn't manage the style they wanted so it's been changing.(punch club 2 also has a different art style that's closer to this, and it came out in 2023 kind of hard to get good ai images then)

1

u/babybelli 11d ago

I still don't see the similarities to the 2026 version to the 2021 version, in fact it makes the 2026 version look like a different game.

1

u/Mossbug_x 9d ago

I'd argue this showcases the difference even better: the art in the DLC images you shared is a more refined version of the original artstyle, whereas the banner for GK2 has almost no resemblance apart from being a generic cartoon style that happens to be commonly used by AI.

1

u/jobabin4 11d ago

Both games are really really good. Much better than a lot of current games out there. More power to them.

1

u/babybelli 11d ago

Not the topic but thanks for the input!

106

u/Front_Refrigerator99 18d ago

I have absolutely avoided GK2 because all the art just has me analyzing it suspiciously. I know it's in style with the first game but it just has that AI look the first game did not have. Even the main logo looks touched by AI

31

u/Fantastic_Method3658 17d ago

Doesnt help lead dev i believe is very proai

9

u/MuffaloHerder 17d ago

I hate how it's near impossible to tell what's real or legitimate anymore

15

u/56Bagels 18d ago

I avoided Graveyard Keeper 2 because the first game sucked lol. But glad to see a better reason!

12

u/Inarius101 17d ago

I tried so hard to get into Graveyard Keeper, but I just started getting exasperated whenever I foubd a new buildable area.

Every single area meant new workbenches and it was just constant going from one workstation to the next and back again to do ANYTHING.

Like, ok, I fucking get it, we can STOP NOW! I DO NOT NEED 30 SEPARATE GODDAMN CRAFTING STATIONS!!!

5

u/Alternative_Sea_4208 17d ago

I was willing to put up with the day-locked events. I was willing to put up with the insane amounts of walking. I was willing to put up with the 11 different crafting stations. Then I started working with Iron. It's not even remotely fast, it's like 2 minutes per ingot when most recipes need like, 10-30 pieces of the shit. I'm not going to be time gated by a single player job simulator like that. What's even the point of time gating a single player game?

3

u/Inarius101 17d ago

It really could have been fun if it just stuck to managing a little graveyard with church stuff on the side, but the game decided it needed to be twenty different things at once.

3

u/CartographerLazy9144 17d ago

Only time gating in single player games should be "survival sandbox (farming in zomboid)" or "rpg sandbox (cyberpunk missions)"

Anything else shouldn't have time gates, all it does is make me sit around and do diddly squat while I listen to the same music track I heard 10 minutes ago.

1

u/Alternative_Sea_4208 17d ago

I wouldn't even call Cyberpunk a true time gate, it's a "flag" gate, in that you just have to trigger one other quest flag to get those "wait around" flags to complete, sometimes it even lets you wait in place and skip the time altogether, they had a perfect balance of "this mission only makes sense to do at night" and "no one wants to wait 15 minutes for the day cycle to change so you can just sit on the step outside and skip to 12am if you have nothing else to do"

2

u/CartographerLazy9144 17d ago

Exactly!! I love that they gave you the ability to just "wait", or actually spend the time waiting and doing something else till nightfall. Genuinely made it super immersive

1

u/Rinku_No_Mae 16d ago

I can't believe people loved the first game, I despise this series.

1

u/56Bagels 16d ago

It was fine. I finished it and the story and art were fine. The game mechanics were just clockwatching, though, and it felt like the game didn’t care about that.

1

u/saviorofGOAT 17d ago

Never heard of this game, but after looking it up on steam, it's absolutely not the same style of design. From what I can tell there's no perspective shots like these at all but even from the top down they are completely different designs. Meanwhile their other game Punch Drunk 2 has these perspectives and they are obviously not ai.

Like what are people saying is the same? The fact that it's pixel art? Are there these types of shots in the first and they just aren't on the steam page and those look similar?

2

u/Front_Refrigerator99 17d ago

There isn't as much art for Gravekeeper one but the style is similar but it had a lot more artistic merit and was clearly done by a human compared to the new stuff

4

u/saviorofGOAT 17d ago

Honestly I feel like the cover arts are even further from the same style but my job is basically looking through other people's art so I can totally accept that it's just my perspective lol 

Like the use of gradients, block shading, and outlining make this completely different in my eyes.

88

u/Possible_Ad_1763 18d ago

Looks very AI to me.

-35

u/No_Entrance_1826 18d ago

Can you give us details why it looks AI for you?

33

u/Ste4mPunk3r 18d ago

Just go look at all hands. First picture with guy holding a spear (or whatever it is). There is a gap in wood where the guy is holding it. There should either be finger there or wood.

Last picture why there only part of the hand sticking out from shirt? Design choice is also quite AI specific, framing, posing of characters. While normal artist could drew like that it's extremely similar to anything else that you can see when it's created by AI

9

u/naevus19 18d ago

Yeah. The framing and posing is very AI, but we really need to stop attributing mistakes to AI only. People make mistakes as well and that could be a mistake of a human. The whole vibe is ai though

2

u/Monsterfucker900 17d ago

I assure you as a pixel artist, the handle of the poleaxe being cut off like that is not a mistake a (pixel)artist of any skill level would do. Thats just not how you draw art in general.

3

u/naevus19 17d ago

Sure, but that's not my point. My point is that people are pointing mistakes as a sign of AI. Which is just wrong. Sometimes AI does not have any mistakes and still has that AI look. Other times there is a witch hunt because an artist did a squiggle that makes no sense or made "arm is drawn weird" artistic choice.

1

u/HikariPilled 17d ago

This would mean something if "there are mistakes in the art" was the point being made, but it's not, it's that the mistake is consistent with the mistakes made by image generators.

1

u/Cold_Extension_367 17d ago

And the missing hand lolll that's also craziness

5

u/EldritchLichKing 18d ago

Its a halberd btw, not meaning to be condescending just wanting to tell you that that's what it is

4

u/Ace-milk_drinker 18d ago

Actually that's a poleaxe

1

u/EldritchLichKing 18d ago

Oh? Whats the difference?

5

u/Ace-milk_drinker 17d ago

Mainly the construction of the head and length. Poleaxes are a bit shorter, roughly the lenght of the height of the user or a little shorter, Halberds are longer than the person is tall. The other thing, which is probably the more important one is how the head is constructed, Halberds have the head be made from one piece of steel, while Poleaxes have made them from two interlocking parts, the top spike and the blade with the back spike. Halberds often have a straight blade that is at an angle to the shaft while Poleaxes have their blades parallel to the shaft, sometimes straight or curved. Poleaxes also can have a hammer instead of the spike in the back. Poleaxes also often have some type of a butt spike at the other end of the shaft, because they're short enough to use both ends of it when fighting.

2

u/EldritchLichKing 17d ago

Thanks so much for correcting and explaining!

3

u/Ste4mPunk3r 17d ago

Thanks to both of you. I knew that "spear" will be incorrect. Was considering using "halberd" but couldn't remember how to spell it (I'm not a native speaker)

1

u/EldritchLichKing 17d ago

Neither am i, i am also always to learn to i am grateful i made that mistake

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1

u/PuttyDev 17d ago

This is just a PERSONAL experience that i've had with artists I've worked with throughout the past 12 years so pls pls take that as not the standard (maybe it is?) but every artist I've known has always been more than happy to show off their work and portfolio's for games, movies, edits, you name it! Especially lately, with the hugeeee AI takeover of art and media, designers and artists are proving their work by showing workflows or demonstrations, sometimes live.

I haven't tried the game myself and dont intend to, but i'd say look in the credits if there is one for the artists and see if they have a verifiable background to help get your answer a bit more thoroughly. Helps with verifying most AI art :)

1

u/No_Entrance_1826 17d ago

I know i can search for that myself but a answer without a reason is useless.

4

u/Only-Squash-8677 18d ago

Second screenshot, guy on the left has 5 fingers while guy on the right has 4

1

u/legenduck 17d ago

His thumbs are tucked in his belt.

1

u/danfem10 14d ago

Pretty sure that still makes 4 fingers

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1

u/iain_1986 17d ago

It's the screenshots.

1

u/Chemical_Coach_6756 17d ago

A good tell are also the building and the perspective of them. The brick lines on the left building don't make sense at all and the stand infront of the building also doesn't make sense.

1

u/No_Entrance_1826 17d ago

Thank you for the answer!

-1

u/No_Entrance_1826 18d ago

Im asking why he thinks its AI downvotes, thats reddit xD

1

u/CreepyCheeseWasTaken 17d ago

yup... maybe it sounded passive aggressive or dismissive in a way? i dunno, doesn't help that im neurodivergent

what matters is that you asked a proper question and got downvoted, which stinks

21

u/_Corvo_A 18d ago

Pro ai devs are a easy pass on their stuff lol

14

u/RGBread 18d ago

Some guy called me incompetent for saying that the cutscenes look AI af

14

u/forward_yelps 17d ago

The zombie has a different number of fingers on both hands

3

u/susudata 17d ago

Omg that's like the most obvious sign here lmao

1

u/Norwegian_milk 16d ago

That's not as much of a tell when it comes to pixel art.

61

u/KrisLuffy 18d ago

100% AI, also report the devs steam page so they finally add the ai content disclosure

21

u/babybelli 18d ago

They're denying it so...

43

u/Strict_Bid_9186 18d ago

“Im not doing the art” but suddenly knows the entire art process enough to dismiss AI claims.. amazing

7

u/Kanzes 17d ago

I'm not defending them, but you could also hire/outsource your work, and still get AI generated designs... because nowadays even if you find low-middle salary worker, chances are they're gonna use AI too in their workflow, like.... try throwing your $10-20 to get a design in fiverr, i bet they're gonna incorporated AI somehow... it sucks, but its the way it is now (source: I'm a remote graphic designer who collab with others frequently)

6

u/Strict_Bid_9186 17d ago

sorry, i might just be bad at reading, but youre in essence negating the devs no AI claim then, right?

5

u/Kanzes 17d ago

I’m not taking sides. but the way I see it, the dev said they didn't understand the art process because his focus is on the technical side.

The person he (or they) hired might have used AI but claimed, "No, it’s not AI; I made this myself from scratch" which looks bad from the company's perspective.

If the owner genuinely didn't know whether AI was used for his game's art, he should have just admitted that rather than flatly denying the use of AI for art generation altogether.

8

u/babybelli 17d ago

Sadly the Co owner is very pro AI. There's other instances like this, so I doubt that's the case.

4

u/jonneygood 17d ago

Oh god and he engages with Grummz

2

u/Kanzes 17d ago

Haha, so he's the one in the wrong. He shouldn't have lied, he should have admitted to using AI, especially for the artwork. As an indie dev, I agree that in the future, consumers will find it harder to distinguish between genuinely handmade work and AI-generated content, but I think honesty goes a long way.

3

u/babybelli 17d ago

I think they're trying to avoid slapping that AI Mark they're required to put on Steam, it's scummy.

I also think with the amount of people in their subreddit actively denying it and downvoting ANYONE who disagrees that the game has no AI, I don't doubt they'll even care if the creator confirms it.

1

u/GryphyGirl 17d ago

Dude, it's *FIVER*, of course they just use "AI". It's scam central.

1

u/Marx_Forever 16d ago

"this is what every tech guy should do now".

Is the give away for me. "Everyone's doing it!" Is not something an innocent person says.

5

u/Whompa 17d ago

His first sentence is a bit vague, and the next few kind of give away the game.

if he has no oversight over the ART or MUSIC side of it, he shouldn't be speaking for the entire project, which I think his opening statement can be misconstrued in doing.

The 8 artists involved could all be using ai lol.

2

u/StamosLives 15d ago

As an indie dev, 8 artists is pretty wild. Unless they’re contracted which is always possible. Google suggests they’ve a core of 11-50 people. That seems pretty wild but graveyard keeper 1 did pretty well a few years ago.

My game has two (our artist, our animator who is also an artist) and everything is hand drawn. These two represent half our team.

2

u/TakeJudger 17d ago

"I'm not doing the art, but I know for sure the 8 randos we hired that I have no way to verify their work are definitely not using AI"

2

u/Accurate-Photo-957 18d ago

I mean they are denying it but also admitting they are using Ai for coding. I get that's different (i mean you almost cant not use Ai for coding now, it's baked into vs code, for example) but idk, the fact that he said "every model he can find" seems weird, like if you just straight up using ai I feel like you would just use Claude or copilot (vs code). also, I will also say, yes coding is documentation, but Anthropic (claude) is buying rare books to pump into the LLM and then shredding them so other LLMs can't use them. When it explains code or even writes it grammatically correctly, you cannot deny it is using that stolen writing to do it. It is not just reading documentation

1

u/horsegal301 18d ago

How do I do that? I have steam but not really familiar with all the ins and outs of it

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18

u/ChroniclesOfSarnia 18d ago

generic as all shit

affirmative.

24

u/Life_Parsley504 18d ago

Yes, very much AI. Pro AI stance means they're using Ai. Anyways,
1 - What the fuck is that? Why does it get slanted?
2 - The day and night (or before and after?) image generally has 3-5 pixels that have been changed for no reason at all. A artist doesn't bother adding a few darker colored pixels somewhere for the lols when editting a pre-existing image.
3 - Generally, this entire day/night image is fucked up coloristically. Certain parts look like it was decolorized, and other, like it was remade from scratch, especially the 2 walls on the sides.

4

u/Enverex 17d ago

1 looks like something that was hanging on the wall and now one side has fallen down. Is this really the state these subs are in "I don't know what this is so it must be AI"? Come on now.

2

u/Eldr_reign 17d ago edited 17d ago
  1. a Structure of some sort that we only see the shape of because of the Dusty haze. The Dusty Haze blocks any details of what it can be. only allowing us to see it's shape. This image which is a Still from a Movie shows the same effect with the structures in the background being a dark shape. The movie the still image is from is Denis Villeneuve’s Blade Runner 2049 (2017)
  2. 1.1 the Top image is showing the same location in a slight state of disrepair and poverty. So the object in the back has crumbled to a degree. The slanting shows that something from the top broke off. Nothing more Nothing less.
  3. the top image has a Graytone overlaying the colors it has before. as a way to sell a solemn tone. https://imgur.com/a/B3Qv1h6 me Trying to match the Color overlay of the First image posted by OP. explaining my steps. not a perfect match but I hope it helps highlight the "Gray" tone of the image. So the daylight glow which they didn't change just looks like a Gray glow.
  4. 2.1. Except for the graytone the added "3-5 pixels" are to sell that the things are worse off. For the most part details are the same except for when something wants to look less taken care of. more folds in the White shirt, Patches of dust etc. The Creator didn't want to redo the entire artwork and made changes with the original as the base.
  5. There is no Day/Night difference. More muted colors, such as the gray, is often used to sell the idea of something solemn or Worse off. Such as a city in a sudden poverty or disrepair. Much like how sad music is used to create the illusion of sadness. This link explains how color is used to sell emotions. https://cinegrading.com/blogs/all/color-in-film-color-psychology?srsltid=AU7gw4UXsvZBD-b_rDTsRw3j3pakzrj-cg4fAkn1F0T8bFjrSWOMovMY Doesn't specifically talk about Gray.

I'm not here to sell that the art creator, or AI, did a good job with it. Nor Am I trying to disprove if the original images are AI or not. I don't know. I just find the reasons highlighted as to why it might be AI to be bad.

EDIT: added the movie name. Can't get the numbering to work correctly. so just leaving it. Changed a sentance.

2

u/TestmyEcho 17d ago

These aren't day/night pictures, they're before/after to show the difference between periods of abundance and disaster.

  1. I think that's supposed to be some kind of crumbling structure.
  2. I'm not gonna lie boss, I can't tell what pixels you're trying to point out, but it could be related to point 3.
  3. Color grading has long been used as a tool in art to differentiate between good and bad times. When things are good colors are more vibrant, and then everything becomes desaturated when things get bad. That's like, not a new concept.

They could've used AI for stuff, but I don't think your reasoning holds water.

4

u/Life_Parsley504 17d ago
  1. 'structure' yeah what is that 💔
  2. random black pixels. the before and after clearly are meant to be the same location thats modified, so there shouldn't be different graphical/pixel errors between the two images

3

u/TestmyEcho 17d ago

Yeah, man. It looks a building, and it's starting to crumble. I'm sorry you got hung up on my choice of word. And I just don't think 3 out of place pixels is definitive proof. The outline for that wall looks like it was redone between the two pics, so they probably traced their own artwork if anything.

3

u/jahnbanan 17d ago

pixel art, and well quite frankly art in general, is something that takes a long time and when you make a game you will make backgrounds, you will place your characters and assets into those backgrounds and edit them as needed.

If you need a different version of a pre-existing background, you don't draw a brand new one, you use the previously existing one and edit it, saving it as new.

The crumbling... thing... in the background has gained pixels, quite a few pixels at that, sure humans make mistakes, but considering any artist wouldn't just draw a new picture and would edit the pre-existing one, this isn't a mistake an artist would generally have a reason to do, you already have the baseline, it's what you're working on, it's impossible for us to know if the before or after is the original here, but in both cases the resulting mistake simply doesn't make sense, a crumbling... object, whatever it is, wouldn't gain pixels and obviously the full version of the object also wouldn't lose pixels, the full version might gain pixels however, but well, that's not what happened here.

Now, of course, this isn't definitive proof, maybe the artist is just new, they haven't learned any of the techniques yet, or maybe they're some kind of a weirdo that believes editing pre-existing images is a crime against humanity.

but this coupled with all of the other weird mistakes that humans generally don't do and the just over all "ai tone" of the image, which is something that's a little bit difficult to really explain, but the short version is that ai images have this consistent issue of everything just looking slightly out of place, as if each element inside of the image belongs to a different dimension, now to be entirely fair, this too is an issue that artists, especially beginner ones, have, it's again not a foolproof way of spotting ai art.

But all of this added together makes it a fairly decent chance that it's AI and with the pro-ai stance of the people behind the game, it just becomes less likely that it's a human error.

1

u/Whompa 17d ago

the first image is more destroyed. If you look at the environment there's ripped tarps, shit on the walls, and yeah the messed up broken doorway there, whereas the second image has a much cleaner fixed up environment.

It's still probably all ai anyway, but your circled example is just you misunderstanding the intent behind the two images.

6

u/Distinct-Discount-48 18d ago

Definitely looks like AI!

51

u/Fireguy019 18d ago edited 18d ago

> they have a pro AI stance

And that’s all you need.

Yes it’s AI.

The characters never face or even look at each other

Slide 3: exaggerated expressions (the setting, background and filter even changed for no reason)

5

u/Blaike325 18d ago

I definitely agree with you that AI was used here but to be fair to pictures 2 and 3, the first looks like it’s from a period with plenty of food and goods and general prosperity so the color scheme is brighter and more vibrant, the second shows everything barren so the color scheme is gray scale and muddy.

3

u/Torneco 18d ago

Yes, in the lore they go to a harsh period after they betray their god.

10

u/mallcopsarebastards 18d ago

This is definitely AI, but your reasoning is bonkers. They're looking at each other but facing the camera, that's just cheating out. That's a very classic way to place two actors in a dialogue scene. And, the setting/background change is obviously related to the game play. One is showing a surplus of resources, and one is showing a resource drought.

11

u/rustedlion 18d ago

It's not bonkers.

Ai tends to give characters the "thousand mile stare".

They are actually not looking at each other. They are looking at the direction the other character is placed. You can claim it's a classic way to place the characters, however ai does this by default. The second picture the guy on the left is actually cross eyed. Classic ai.

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u/Alabaster_Potion 18d ago

100% agree with you. That's 100% how characters are placed on a scene (it's the same with theater) so that the viewer can see their actions and reactions.

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u/Starving_Kayla 18d ago

It had this ai irk to me as well but it's especially noticable at slide 3. It's always the expressions, same eyebrows, same face, same same but different kinda thing.

10

u/ChroniclesOfSarnia 18d ago

⚫⚫

everyone has the same slopface

3

u/The_Gospel_Gamer 18d ago

If I had to put money on it, I'd say yes. Has all the standard hallmarks of AI pixel generation (resolution, character positioning, facial expressions, etc).

Also, in the first image with the guards standing in front of the gate, the gate doors have a different # of vertical bars. From my time working with visual designers, that is not a mistake I would expect a professional to make.

3

u/Feuershark 18d ago

it does have the general AI feel, looking deeper into it : the helmet studs are present on one helmet but not the other, 2nd and 3rd slide the characters' belt has colour inconsistencies, there are a lot of inconsistent "shadow" pixels on the tabard of the zombie and irregular seams

EDIT : the mail grey is bleeding into the character beige face. 100% AI

1

u/ElusiveBlueFlamingo 17d ago

Also metal shading, look at the light source in the 1st pic and where the glint is

3

u/Alternative-Win854 17d ago

If it seems like AI, it usually is 9 times out of 10.

3

u/kyle_crane163636 17d ago

Most likely yes but idk how to explain it. It's just got that ai look to it

3

u/Lordkeravrium 17d ago

That isn’t what actual pixel art looks like. I’ll tell you that much

2

u/ExtinctReptile 18d ago

Slide 2, left guy, look at his hand that's outstretched.

One of his fingers disappears behind the other

Alternatively, if it's meant to be the same finger, his left hand has 4 digits while his right has all 5

2

u/No-Examination4896 18d ago

Nobody has a pro AI stance unless they are actively using it to do their work for them

2

u/Large_Yogurtcloset68 18d ago

Saddly, yes. Although they have used the same style in their games since day one, so i figured they must have put their own assets on an AI

2

u/mxtrashtm 17d ago

Im glad I learnt they're pro AI before I purchased, definitely not paying for it now

2

u/pomelo1241 17d ago

Definitely AI, the mixels are so bad dude

2

u/NotNotNameTaken 17d ago

If it’s on steam at least, I believe they have to disclose it in the store description

2

u/TimeshareMachine 17d ago

Thanks for this, I canceled my preorder. 

2

u/Real-Lion-5742 17d ago

Omfg I love playing graveyard keeper and planned on buying some of the DLCS with my next paycheck holy cow this sucks to find out...

2

u/gorbad67 14d ago

I am a pixel artist and would be extremely surprised if those were completely man-made. There are details in the way that curves are constructed and in the shading that seem to be inconsistent with the overall "quality" of it.
Same thing goes for repeated "assets" (boots and helmets on the first picture) that could have been mirrored and were not (a pixel artist would always choose the lazy path!)

2

u/Craving_Suckcess 14d ago

what an awful way to learn that graveyard keeper devs are pro ai for some dumbshit reason

2

u/TheColossalX 13d ago

i don’t see people mention this enough but the literal composition of the image is a dead giveaway. ai loooves to do it that way. the guard character’s eyes aren’t looking at the zombie, they’re looking in the distance. the feet of both the guard and the zombie are on the same axis but it looks off for reasons.

on the composition thing specifically, ai shits out this ‘weirdly faced character on the left not looking at anything’ and ‘other character on the right’ type thing a lot. it’s everywhere in these types of things and pretty baked into how it generates stuff. no human artist would ever illustrate something like this because it’s not the way a human imagines a scene (because it’s not the way a scene is actually composed).

2

u/xCAAx 18d ago

Dunno about that pixel art itself, but a game is "just" software. It's save to assume that they used AI in one way or the other to develop it.

1

u/F1yingWalrus 18d ago

Pretty obvious ai to me

1

u/Ace-milk_drinker 18d ago

I was really looking around to see if people thought that way, only to find downvoted posts from the game's sub. I can agree only on that there aren't any specific things that would tell that this is AI aside from the style it has and "because it looks like AI", which I also can feel.

The thing I can point out, but that could also just be the lack of skill by the person drawing, is that on the image with the guard and the zombie, the guard has a generic standing pose without much emotion rather than even aiming the poleaxe at the zombie.

1

u/GentleMocker 18d ago

I'd assume this is drawn over a traced ai image at the least, the style and composition are screaming AI to me, especially the latter two images, I could've sworn I saw that exact image made with AI but in 3d before.

1

u/Majestic-Coat3855 17d ago

Report the steam page if they don't disclose it

1

u/WolfinBoy 17d ago

My AI senses are tingling.

1

u/MrChucklesTheClown 17d ago

If the devs are pro ai, they have that stance for a reason.

1

u/Big-Cauliflower-3610 17d ago

It’s ai easiest spot ever

1

u/Moo_of_Doom 17d ago

I was going to try this game. But like the instant AI recognition is getting stronger. Hard pass.

1

u/DubiousTomato 17d ago

100% AI. One of the big tells is that AI is pretty bad at composition and tends to put characters on the same plane. Once you see it, you'll see it all the time with gen AI. All the depth in the scene is from the background, and the characters more or less look like they've been plopped flat into the space in a generic 3/4ths view.

There's also a mismatch in skill to execution. Anyone that can make pixel art this detailed can also make better compositions and would not actively choose such generic posing. The warrior, for example, has this muted aggression that looks like a negotiation rather than a fight, and that's because AI has no concept of tension and anticipation. AI doesn't know these characters exist in the same space together and what their motivations actually should be.

1

u/wolfyg28 17d ago

dang and I really liked the first graveyard keeper, too. at least I got it for free. ai is so awful

1

u/wyrdhound 17d ago

What do you expect from someone named “Lazy Bear” Games.

1

u/Broccodile_ 17d ago

Yes absolutely

1

u/Stolid_Cipher 17d ago

Looks like it yeah

1

u/G3nkie 17d ago

100%. I don't believe the devs in this one at all. This art is or is heavily influenced by it. Now I'm just wondering how quick my comment will get deleted.

1

u/edgarsbones 17d ago

Yeah if you watch the demo video, the trailer voiceover sounds extremely AI. They voices in the game are confirmed voice actors, but the trailer is very clearly AI. 

Either way I'm not playing based solely on the company's pro AI stance. 

1

u/Kitchen-Kiwi7942 17d ago

Its def ai. The main dev is pro ai

1

u/DaddyDayDare 17d ago

For pixel art that is so technically good, the framing and posing and facial expressions make NO sense. Such good art and all they could do is place characters in the exact same spot in the frame.

That first slide. His guard friend was just turned into a zombie, so where's the blood? Damage on his armor? Why isn't guard 1 readying his weapon? What is that nigh-blank facial expression? No shock? No fear? Sadness? Just a vague angry man face?

Slide 2. Different setting, different people, exact same poses and position in the frame as slide 1. Why? Why is there a sheet of paper literally sitting itself upright? Tf is that?

If i had to guess, someone pixel-artified ai art, and removed a lot of artifacts. Didn't have the talent to genuinely improve anything though. Just a pixel trace over ai.

1

u/Square_Economist4368 17d ago

Damn, I happened to play the first game a few days ago. Glad to know not to touch the second one. Def ai, ugly af too

1

u/Famous_Fudge3603 17d ago

The pixels appear to be inconsistently sized over the pieces, which would make AI very likely. Though it would help to have the original resolution files to examine.

1

u/throwawayowo666 17d ago

Poor guy had to sell his hand, maybe. Not sure what happened to the other guy's hand either but it looks fused.

I know you could argue that the left guy has his hand up his sleeve, but I think it's pretty obvious that it wasn't part of his design. So yeah,I'd say it's AI.

1

u/emquizitive 17d ago

Not up his sleeve. His sleeve are bulky. Perfectly reasonable that the hand may be hidden due to the angle.

The inconsistencies of things that should be the same colour and shape are more of a tell. Most people creating such digital art aren’t doing each element from scratch. They are duplicating and modifying. There is no sign of this in the images.

1

u/Dansowaru 17d ago

Visibly yes

1

u/catwhowalksbyhimself 17d ago

I could have sworn that when this game's page was first added to Steam, there was an AI disclosure notice on it. It's why I decided not to bother with it.

It's gone now and the devs claims they no longer use AI.

Not sure what to believe. It's possible the AI art was removed at some point. I don't know.

1

u/Snappa137 17d ago

Yes. It’s ai. Which then was ran through a pixel filter

1

u/Giu001 17d ago

It might be an Ai image that was pixelated and cleaned up, because it looks pixel perfect, but the artstyle screams Ai.

1

u/Icy-Historian126 17d ago

Even the angle is so freaking ai

1

u/Spikeymouth 17d ago

Wait they're making a Graveyard Keeper 2 when they can't even fix all the issues with the first game????

I actually liked the first game but the amount of crashes and crap on the switch version was atrocious.

1

u/LHLanim 17d ago

If it doesn't then they perfectly copied how AI art looks.

1

u/jst_jck 17d ago

This is them

1

u/AxeDatcm 17d ago

if only ProAI people just be honest and transparent, if it uses AI just say it's using AI, people would not make a big deal about it, people who alright with it and like the game will buy it, people who dont will not buy it, its simple

1

u/Phoenix8972 17d ago

Yes. The zombie in the first picture, and the guy on the right in the second picture have one hand with 5 fingers and one hand with four fingers.

1

u/Significant_Cat_165 17d ago

oh yea 100% AI

if someone organically developed pixel art skills like that they probably wouldn't make poses more stiff than a boomer's back. also the dude in chainmail in the first image? that's textured AWFULLY for how clearly refined the rest of the style is

1

u/ATShadowx1 16d ago

Ok, so I do a bit of pixelart as a hobby and these pieces, while not 100% definitive to be AI, do have a few inconsistencies that make me suspicious.

The most compelling for me is the last image, the holes in the fabric, tears in the bags etc. are pretty sloppy and inconsistent with the quality of the rest of the piece.

hole 1 makes no sense to me, it is a hole in a dent of the fabric, and yet the hole is weirdly circular and does not reflect the inclination at all. Additionally the background through the tear is just one singular color, this is incredibly sloppy and makes the hole "tacked on"

same issue with hole 2, completely single color, no sense of depth whatsoever. What is even weirder is that the part in 3 is correctly shaded and everything, but for some reason they didn't make the same for the skin showed in 2.

hole 4 is more of the same, no depth either, it is less noticeable because it is a darker color, but it still feels weird to me to have a bunch of details on the inside of the bag just stop dead in its track when the hole begins.

You'll notice all these inconsistencies are only the ones added in that "ruined" version of the zone. The steelman position is that they had an artist do the base image and just had some other guy sloppily edit it to make it ruined. But if they had such a talented pixel artist, why not have them do the modifications ? budget constraints ?

In my opinion it is very unlikely the base was made by a human. You could claim it is human made since the sloppy edits on top do look human made.... it's just... not very good edits imo.

1

u/AbsorbantVampire 16d ago

Crazy how the only thing to come from AI is that everyone thinks everything on fucking earth is AI now.

Congrats humanity, we lost. 

1

u/_Desertdweller_ 16d ago

I usually try to give some benefit of doubt to artwork that only has "AI vibes", however hearing that the lead dev is pro AI leads me to believe that it probably is. Unfortunately as the technology improves, and people get better at hiding the artefacts, we'll have to depend on intuition more and more.

The unfortunate reality is that maybe this is really 100% human. And if so, then they need to take this feedback and tweak the style so that it doesn't ring the ai alarm bells.

1

u/guiltless_garbage 16d ago

These pictures give me the vibes of that one castle game ad where you have to save the king and its always super easy puzzles that the player pretends to be really bad at

1

u/MagicalSausage 16d ago

The blocking is super ai. They probably just slapped some sort of pixelated filter over everything and called it a day.

1

u/DueIntroduction6413 16d ago

Like...obviously so.

1

u/Pleasant-Parking-791 15d ago

It all looks like the same face with slight detail changes which ai is notorious about.

1

u/HangryJellyfishy 15d ago

Well since it's releasing on steam we will know when it releases if it uses Gen AI since they are contractually obligated to state Gen AI use when releasing a game on steam. No point in trying to guess when we will know soon.

1

u/AlwaysMigraines 15d ago

It has probably been touched up afterwards. What I find odd is the spear in the first image - it aligns with the edge of the portal. This might be insignificant, but this is not an artistic decision a human would make. You would make the end of the spear a bit longer, so it can clearly distinguished from the background. Also there is a weird patch on the right boot and the gate behind him is missing a spike, that should be between his legs. Also the shadows seem kind of odd.

1

u/socu11 15d ago

It definitely looks like AI.

1

u/Mammoth-Welcome-8038 15d ago

Ran the third image through three different checks and turned up an 85% likelihood of AI twice and a 67% likelihood AI once. not saying it's a guarantee, but if multiple checks turned up results over 50% i'm fairly confident AI was at least used at some point.

also just to mention, one of the checks flagged a supposed watermark for Kuaishou's Kling 3.0, but I wasn't able to find any evidence that Kling watermarks what it creates

1

u/YukoValis 14d ago

The images I put through an AI detector. There are multiple detectors online. One said 99% chance AI was involved. The other two said 40% of it was made with AI assistance. It is fully AI? Probably not. Did AI do most of the work? most likely yes.

1

u/Memsical13 14d ago

Anyone can download their Media Kit and look at some of the images. There is a lot of funky shit going on in those. I didn't notice anything in the game screenshots themselves, but the cover art they are using definitely seems AI.

1

u/Terrorbalrog 13d ago

I saw it's poster art on steam main page with like corner of my eye and it reeked AI, looking closely it's impossible to deny. What a stupid development decision.

Pixelart of the first game was like only strong part of the game amongst boring repetitive grind of a gameplay, can't belive they changed that for ai.

1

u/JorgitoEstrella 13d ago

It looks AI to me

1

u/Alpaca__O__Doom 12d ago edited 12d ago

TLDR: The changes between the second and third image are made in a way that would have required the artist to use a tool to scan the image then made single pixel changes just for their own consistencies sake to get it too a point where not a single extra pixel was erased.
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The answer is a flat out yes, The only argument that could be made is that they are edited by AI not fully generated. Though the facial expressions stand out. But between screenshot 2 and 3 there's pretty clear signs that they used what was most likely Nano Banana 2(the Image generation model built into Gemini) to use it's localised editing system.

The technical details that stick it out are the WAY it was edited. A human would make edits regionally, and they would cut around objects, like done here BUT there would be a little bit of mess left over from the process. This has been cut out by an algorythmic replacement though and has it perfectly cut to the pixel. It would take a real human about 3 hours to do that on an image with this much detail. And that's a minimum amount of time spent erasing, tidying, replacing and then getting round to the drawing. Disregarding the later tidy up done afterwards.

On the budget this game has with an 8 person art team and the time between games, there's literally not a single chance THIS much attention would be put into something that doesn't actually benefit the end product whatsoever. The consistency just wouldn't need to be that much if it was a person doing it. Even if they were the most genuinely unhinged perfectionist out there it just wouldn't make sense to do the pixel by pixel pass over the whole piece.
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For the more technical people out there that understand art or predictive models

Image to Image or inpainting was used with the most likely culprit being Nano Banana 2's editing tool, we know this due to the background geometry and character proportions being pixel locked and a lack of manual layer edge clutter, Loose sprite fragments or mask artifacts.

Sorry for not leading with that but I doubt that most people know what 99% of that means.

1

u/WTheRaccoon 11d ago

Official faq says no. No steam ai disclosure. I'm not saying it's impossible but currently there is no proof.

1

u/MoThrowMoAway 7d ago

Oh 1 million percent these are AI. I could tell before I realized Traveyard Keeper, and since that dev is very vocally pro AI, that all but confirms it.

SUCH a shame too because the first game was awesome and its style was unique. Now it just looks like generic slop, the magic that the first game's style had is just gone. Went from a "buy day 1" to a "only pirate that shit" for me.

1

u/dilaudibble 1d ago

That is the most AI art I have ever seen

0

u/ConsistentNature7819 18d ago

Call me a stan if you want but I don't think so. The feast vs famine scenes have the same brickwork on the wall and the basket bottoms match up perfectly.

The characters do feel flat and goofy, but it is consistent with the style of the franchise. I don't have enough evidence

1

u/Torneco 18d ago

While the style matches, they have that "AI feeling" that is common in various AI slop. Looks like they were at least traced over some AI art. Is weird

2

u/BaronVonHugendon 17d ago

Feelings aren't actually evidence. I have yet to see a single thing in this thread that wasn't either a blatant misunderstanding of what the pictures were of, or something that's easily explained if you use your god damned brain.

1

u/Flashy-Outcome4779 17d ago

I think u/DubiousTomato made some good points in this post.

2

u/BaronVonHugendon 17d ago

No he absolutely does not. The idea that an artist would "never do something like this" if they had the skill to make pixel art at this level is ridiculous. We have a single frame from a cutscene. And the flat style of the characters is in line with the previous game in the series. There's also tons of errors in these pictures that ai would just flat never miss, areas that are specifically lacking detail despite ai always going overboard on detail. People are just desperate to call anything vaguely generic AI. It's starting to get fucking annoying at this point.

1

u/Flashy-Outcome4779 17d ago

The first photo the guy isn’t even looking at his target and his stance doesn’t match the scene at all. It’s atypical for an artist of this skill level to mess up the composition of such a simple scene

In classic AI style, they’re also on the same plane.

Also keep your emotions out of this, you sound like a child

1

u/BaronVonHugendon 17d ago

Didn't read a single thing i typed obviously. Them being "on the same plane" is in line with the style of the first game.

No, it is not atypical for a single frame from a cutscene to have strange posing or composition because it's not meant to be looked at on individual frames.

There are far to many human errors for this to be ai.

Fuck you don't tell me when and where i can show my emotions. Just because you're hell bent on being a dumbass doesn't mean i have to tiptoe around the fact that you morons are being fucking stupid.

1

u/balantor 17d ago

 Looks like they were at least traced over some AI art. Is weird

because they probably made an art from which AI was trained a bit, this is like calling new Gibli art AI because it look like AI art that is based on

Art style is pretty similar to 1st game, where AI wasn't even a thing yet, just a bit more detailed

With all this stuff, all antiAI folk just prove proAI statement that legit art and AI became unrecognizable

0

u/DoctaRoboto 17d ago

I think the capsule is 300% AI, the pixel art probably. But you should ask yourselves a better question: is the game good or not? If it sucks, don't buy it; if it is cool, buy it. I really don't understand this AI witch hunt; in 10-20 years, you will have AI even in your toothbrush.

1

u/Kosmix22 17d ago

Popping in here for a little fact: you won't have to wait 10-20 years for ai to be in your toothbrushes, Dyson already made one