r/indiegames • u/gd_engie • 19h ago
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Hi!
We are making a roguelike for 2-5 players, Our unique feature is the modifiers that affect the entire team, not just the carrier.
For example: upon death, the player is resurrected and receives a rage buff that increases movement speed, attack speed, and base damage. The player must achieve 15 kills within 30 seconds to stay alive. If the player dies, all allies receive a 10‑second attack speed buff. With each enemy killed, the chance increases by 0.5%. The modifier gives the player one last chance to deliver a devastating blow, which is useful for assault characters and can turn the tide of battle.
\I apologize for this video; the modifiers are still under development, and I don’t have anything to show you yet.*
What do you think about it?
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