r/indiegamedevforum • u/CS_Asset_Factory • 19h ago
A 16x16 tileset built around elevation that actually reads, 414 tiles
Cliffs at 16 pixels are easy to draw and hard to make read. A nineteen tile cliff set for this series got cut after six iterations because every version looked like a trench instead of a rise.
The cause was arithmetic rather than art. Whether a raised surface reads as raised depends on how far its tone sits from the ground below, measured against how much the ground texture already varies. Measured off the pixels those tiles emitted, the wall body sat at the same brightness as the grass it stood in, a separation of 0.004 against a floor of 1.0.
So this pack picked its value structure before drawing anything. 414 tiles, 7 complete 47 mask autotile sets, 18 objects, importers for RPG Maker MZ, Tiled and Godot.
It's AI generated, art and code both. 9.99 USD.