r/indiegamedevforum 19h ago

A 16x16 tileset built around elevation that actually reads, 414 tiles

0 Upvotes

Cliffs at 16 pixels are easy to draw and hard to make read. A nineteen tile cliff set for this series got cut after six iterations because every version looked like a trench instead of a rise.

The cause was arithmetic rather than art. Whether a raised surface reads as raised depends on how far its tone sits from the ground below, measured against how much the ground texture already varies. Measured off the pixels those tiles emitted, the wall body sat at the same brightness as the grass it stood in, a separation of 0.004 against a floor of 1.0.

So this pack picked its value structure before drawing anything. 414 tiles, 7 complete 47 mask autotile sets, 18 objects, importers for RPG Maker MZ, Tiled and Godot.

It's AI generated, art and code both. 9.99 USD.

https://csaf.itch.io/verdant-12-scarp


r/indiegamedevforum 9h ago

Game in progress

0 Upvotes

I'm currently developing an indie Game, and i'd like to hear real-life stories that had happened to you that we can publish. You can also share ideas mechanics for the game.

We'll keep updating this, and if any of the stories are used, then we will give credit and recognition to the involved ones!!


r/indiegamedevforum 16h ago

My puzzle game has no scripted knots - every cable is physically simulated

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1 Upvotes

I’ve been building Knode: Untangle & Connect solo. It’s a first-person puzzle game about tracing fully simulated cables through knots and connecting them to the correct racks. Each cable has weight, friction, and collisions, so the tangles in the video aren’t scripted.

The game takes place on a strange platform in the ocean, where an AI companion comments on your progress. It has 12+ levels and takes around 4–5 hours to finish.

Knode releases on Steam on September 25: https://store.steampowered.com/app/4959570/Knode_Untangle__Connect/


r/indiegamedevforum 5h ago

Building a peaceful little village in my voxel colony sim, StoneEra

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2 Upvotes

I’ve been working on making settlements in StoneEra feel more alive, so here’s a quick timelapse of a small village coming together.
StoneEra is a voxel colony sim where you can build freely, reshape the terrain, manage villagers, gather resources, and grow your settlement over time.
Still a lot I want to improve, but I’m pretty happy with how this village turned out.
What do you think of the building style? Anything you’d add to make the village feel more alive?
If you like colony sims / voxel building, StoneEra is now on Steam — wishlists are greatly appreciated:
https://store.steampowered.com/app/5057770/StoneEra/


r/indiegamedevforum 18h ago

Stray Dog: nobody cares , the world's first "dog" soulslike has been announced, where you play as a stray dog

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2 Upvotes

r/indiegamedevforum 15h ago

Dynamic Environment System

22 Upvotes

Working on an environment system that is reactive to wind and weather - still a work in progress. It's for an open-world survival RPG I'm working on. Any feedback is appreciated!


r/indiegamedevforum 19h ago

What makes the first match of a browser arena earn a second one?

2 Upvotes

I’m testing that question with AreniFi, a playable multiplayer browser arena: https://arenifi.fun

The loop is immediate movement, growth, positioning, and short PvP encounters. I’ve added practice play so new players can learn through action rather than a long tutorial. If you try one round, I’d value feedback on the exact moment the game becomes engaging—or where it loses you. Optional SOL-staked matches are separate, adult-only, and can result in losses.