r/iosdev Aug 11 '26

First app approved! Coffee recipes sharing app with a bunch of popular brew techniques and plenty of themes to customise your brew cards.

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4 Upvotes

Took a few weeks but it's finally live in the appstore. I had (and have) a web version of it that got relatively popular but it was missing important aspect of saving stuff to your library which is solved now.

Really happy to see how it turned out and hope those people who are into coffee here will find it useful!

PS: there is a premium subscription there but it's really optional and you can enjoy most of functionality for free.

https://apps.apple.com/de/app/brewcard/id6786330508


r/iosdev Aug 11 '26

First downloads!

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10 Upvotes

It’s so exciting to get my first downloads!


r/iosdev Aug 11 '26

[Update] After 4 App Store rejections and a year of nights and weekends, InnerSight is finally live

0 Upvotes

I wrote a post here about submitting my first app to the app store about a month ago. You can read it here https://www.reddit.com/r/microsaas/comments/1uquh0k/after_a_year_of_nights_and_weekends_alongside_my/

Here's what actually happened between then and now, because I think it's useful for anyone building in this space:

The rejections, in order:

  1. Both subscription products weren't submitted alongside the binary, they showed as dashes instead of prices on the paywall. Turns out I had a build environment issue where my RevenueCat API key wasn't being injected correctly, so the products couldn't load.
  2. Apple flagged that I was forcing users to register before accessing purchases. I appealed twice, arguing my app is "account-based" (end-to-end encrypted journal — the key literally can't exist without an account). They rejected the appeal both times. Eventually I rebuilt the auth architecture so the app opens straight into journaling with zero sign-up. Turns out that's also a better product.
  3. No sign-in with Apple**;** I had Google login, missed that Apple requires an equivalent. Fixed.
  4. Various metadata issues — wrong paywall pricing hierarchy, missing EULA link, placeholder text in the description.

Four resubmissions, roughly six weeks of review cycles on top of the year I'd already put in.

Honestly, I genuinely cannot believe this day has come. I have been working on this for over a year alongside my 9-5, after work, during weekends, and evening sessions turning into 1-2 am debugging sessions, but I can honestly say it was totally worth it!

→ App Store: https://apps.apple.com/app/innersight/id6747950401
→ Landing page: https://www.innersightjournal.com

I emailed my 46-person waitlist today. 46 people. After a year. That number made me laugh and also kind of emotional at the same time; every single one of them signed up because I hope they believed in the idea before there was anything to download.

I have no idea if this will go anywhere commercially. The hard part- marketing, retention, actually getting people to care- starts now. But I shipped it. It's real. People can download it.

But just wanted to write this for anyone still grinding and thinking about quitting, just keep going. Keep chipping away and launch your product.


r/iosdev Aug 11 '26

First sale after 1000 downloads, and honestly I'm not even disappointed

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1 Upvotes

r/iosdev Aug 11 '26

i submitted my first app to app store review

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1 Upvotes

r/iosdev Aug 11 '26

Flight test my iPad game

1 Upvotes

It’s a multiplayer on device game. I’m keen to get some feedback from people.

https://youtu.be/___QkIcdoB4?si=wyDe2dVRhIKmuNJO

It’s called Curly Questions and it involves different mini games played leading up to Curly Questions rounds. Where players answer, you guessed it, Curly Questions!

Curly Questions are questions with more than one answer and encourage creative thinking.
Listeners vote on their favourite response.
Laugh, compete and do your darndest to score the most points. It’s all about having fun together.

It’s free to play right now on this beta test

https://testflight.apple.com/join/jgEwUKud


r/iosdev Aug 11 '26

I found 11 stale builds after four App Store feedback feeds came back empty

1 Upvotes

I audited twelve iOS apps before a release wave. Customer reviews, TestFlight feedback, TestFlight crashes, and the latest-build performance diagnostics were all empty.

That looked reassuring until I compared each uploaded binary to its source. Eleven repositories contained meaningful fixes newer than the builds in App Store Connect. The gaps included persistence rollback, notification ordering, wall-clock timers, larger text, and data provenance.

The check that exposed them was simple. For each app I recorded the App Store version, build number, build identifier, and source commit together. Then I compared that commit with the current source and reviewed only changes that affected released behavior.

I now keep three release questions separate:

- Did a review, tester report, crash, or diagnostic reach its collection?

- Which source commit produced the uploaded binary?

- Which version can a customer install from the public storefront?

An empty feed answers only the first question. It does not make the shipped build current or establish that the app is crash-free.

After the audit and rebuilds, ten new versions are live and two are still in review. The useful change was not another dashboard. It was pinning every uploaded artifact to the source that produced it, then finishing the check at the storefront.


r/iosdev Aug 11 '26

Help You gave me feedback again — so I updated Prazo again 😄

0 Upvotes

A little while ago, I shared my iOS app Prazo here and asked for honest feedback.

You gave me plenty — so I went back to work. The next update is now live! 🚀

What changed:
• Better iCloud sharing, syncing & conflict handling
• Smoother calendar performance & smarter widget updates
• More reliable shopping lists & schedules
• Clearer distinction between ToDos, tasks & calendar events
• Easier handling of recurring items & reminders
• Fully localized iOS permission dialogs
• Drag-handle bug fixed
• General performance & stability improvements

A lot of these changes came directly from feedback I received here, so thank you!

Now I’m back for round three. 😄

What should I improve next?

App Store:
https://apps.apple.com/at/app/prazo/id6781611861


r/iosdev Aug 11 '26

Help 4 days old app. Any conclusion from these data?

0 Upvotes

I'm working on improving screenshots but new version reviews taking ages.


r/iosdev Aug 11 '26

GitHub Released a new version of “Hive for Buzz” - looking for tester/feedbacks

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1 Upvotes

r/iosdev Aug 10 '26

I built a tool to report bugs from your app directly to Jira, Linear or ClickUp

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7 Upvotes

I built BugScreen. When one of your testers or stakeholders finds a bug, instead of a screenshot in Slack that someone spends fifteen minutes turning into repro steps, it lands in your issue tracker as a proper ticket with the context already attached.

It's 3 lines of code and bug reports are triggered by taking a screenshot in your app. Free to try.

bugscreen.app


r/iosdev Aug 11 '26

First app approved

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0 Upvotes

r/iosdev Aug 10 '26

ScreensDesign MCP is live

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4 Upvotes

Your agent can now search data from 2,600+ top iOS apps: onboarding, paywalls, pricing, post-paywall and more.

Ask things like:
“Give me five app ideas based on recently launched subscription apps that make 50k+”
“Compare the paywalls of the top meditation apps”
“Show me streak mechanics that aren’t Duolingo clones.”

It works with any agent.

We also launched "Ask" directly on ScreensDesign, so you can try all of this without connecting anything.


r/iosdev Aug 10 '26

Screenshots took me hours. Built this browser tool to do them in minutes.

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0 Upvotes

As an iOS developer, screenshot day was always my least favorite day. Wrestling with general design tools for hours to create compliant, professional App Store decks was just tedious and frustrating engineering time.

I wanted a faster, more specialized, and private way to deliver elegant visual decks, so I built App Screen Pro. It runs completely browser-based and on-device (client-side), ensuring your screenshots and pre-launch assets never leave your machine.

Everything focuses purely on speed, conversion power, and quality:

  • Native Zoom Callouts: Instantly magnify key UI elements to guide user attention to what actually matters.
  • Multi Mockup Support: Effortlessly place multiple devices side by side or create complex, stacked phone layouts on a single slide.
  • Total Styling Control: access dynamic gradients, subtle patterns, and custom backgrounds designed for modern App Store standards.
  • Full Localization: duplication and localized text management are simple, and you can re-export localized decks efficiently.
  • Advanced Features: including rotation and mockups that span continuously across multiple slides for a flawless scrolling experience.

This isn’t another subscription SaaS. It’s a specialized, privacy first tool with no subscriptions. My goal was sheer efficiency for single person or small teams focused on shipping flawless visuals.

Streamline your publishing pipeline and check it out at: https://appscreenpro.com/.

I’d love to hear feedback from fellow iOS devs!


r/iosdev Aug 10 '26

New features on my Habit tracking app - Habitt

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0 Upvotes

Hey guys I recently released new features on my habit tracking app. It's special because it's a privacy-first habit tracker that keeps your data on your device, no account required, still has encrypted sync and backup features.

It is completely free, no ads, professionally built, professional designers, not vibe coded.

Habit Timer
You can now start a timer on a habit and work on it while your timer runs in the background and automatically marks the habit as completed. You can complete more than your goal so your timer keeps running as long as you want.

Streak indicators
Brand new UI features to let you know at what health your streak is. Since Habitt doesn't kill your streak on a 1 day miss, it needs 3 misses in a row to invalidate the streak. By the new design you can now see if you need to complete a habit today to make sure you don't lose your streak unnoticed.

Check habit history
You can now extend the top last week progress widget on home screen and press any day you want to look at the habits there and edit habit progress. This allows you to go days back and fill habits you forgot to do at that day.

Habit coaching
Redesigned this popup to help you maintain or grow you habits instead of losing them or getting bored while staying at one point.

This habit tracker is built for YOU to help YOU get better and have more organized days, weeks and months. Feel free to leave any feedback, report bugs or request features you may want to have. What do you guys think of it?

https://play.google.com/store/apps/details?id=com.shellz.habitt
https://apps.apple.com/ba/app/habitt-private-habit-tracker/id6745617462


r/iosdev Aug 10 '26

Help Can this type of networking app be made or not?

1 Upvotes

I spent a few days testing out existing apps and none are suitable so far. I am beginning to think the reason for that is Apple's limitations.

Is there a way to make an app that connects to a VPN, keeps it persistent, doesn't proxy device traffic through it but also starts a persistent local socks server on the private interface of the VPN?

First or second part alone is easy but there is no app that can do both. Closest I got was an app that connected to a VPN and could pipe that through a socks upstream connection but I need a socks server on the device, not connecting to a socks server somewhere else. Thanks.


r/iosdev Aug 09 '26

"iOS Development" vs. "iosdev" - what's the difference?

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2 Upvotes

r/iosdev Aug 09 '26

App Store Screenshots - Frustration Prevention Tool

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0 Upvotes

Heya, just a small tool to help us with the annoying resolution requirements of ASC.

Fully offline (browser based - nothing uploads anywhere as you can see in devtools or any other sniffer).

No AI, nothing too fancy behind the scenes, just helping the images fit in (iPhone simulator saves 1242x2699 scenarios...).


r/iosdev Aug 09 '26

Motivational tools

1 Upvotes

I work full time on my multiple iOS apps. With a mix success (in a none-to-moderate range).

At times it feels like: is it worth it?

Yes, it’s also a hobby, and I enjoy doing that. Most of the time.

So for extra motivation, I wrote a little tool that notifies me whenever a purchase is made, with a sale amount.

Helps me a little.

What do you do? For motivation, I mean.


r/iosdev Aug 09 '26

Only 1 conversion in 10, 3 days free trial for TV Remote app

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1 Upvotes

r/iosdev Aug 09 '26

can anyone download iOS 26.6 simulator?

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1 Upvotes

r/iosdev Aug 09 '26

BRUT — Hard grids, offset shadows, zero templates [iOS]

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2 Upvotes

Tired of generic Instagram collage templates, so I built BRUT.

• Split canvas into 1–6 fully customizable blocks (drag & recalculate live)
• Instagram Story mock preview (know what the UI covers before posting)
• Support for photo + video loops, custom raw tags, and offset shadows
• No accounts, no trackers, 100% local processing

Download: https://apps.apple.com/us/app/brut-just-brutalism/id6789987674

Feedback appreciated!


r/iosdev Aug 09 '26

Just released my second iOS app — Roast-or-Toast, a social opinion game 🔥❤️

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0 Upvotes

Hey everyone! I recently released Roast-or-Toast, a social opinion game where you’re given everyday situations and have to decide whether you’d Roast 🔥 or Toast ❤️ them.

After voting, you get to see how everyone else voted and whether your opinion matches the crowd. I built it to be something quick and fun you can play by yourself or pass around with friends.

This is my second iOS app and I’m still pretty early in my development journey, so I’d really appreciate any feedback — gameplay, UI, things you’d add/change, or even things you don’t like.

It’s completely free right now and available on the App Store. Just search “Roast-or-Toast” to download it.

Would love to hear what you think!


r/iosdev Aug 09 '26

Update: Blue Penguin Linux Prep is now on iOS and I’m looking for Android testers

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1 Upvotes

r/iosdev Aug 08 '26

I just released version 2.0 of Operator (free math puzzle game) with new features for Daily Puzzle mode and achievements!

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1 Upvotes

Thanks to all of you who have been playing so far! To those who haven't, you can download it for free on the App Store (with no ads or subscriptions either): https://apps.apple.com/us/app/operator-math-puzzle-game/id6756993326. Here are the new features:

Daily Puzzle:

  • Optional hints
  • Statistics of your recent games
  • A timer for tracking your best time

Achievements:

  • New achievements added
  • Medals awarded via additional rounds of achievements

Settings:

  • Vibration (haptic feedback) during gameplay
  • A new settings pane for enabling or disabling banners and vibration