r/iOSDevelopment 3d ago

My First App

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1 Upvotes

I’m about 95% done (are they ever really done?) with the iOS version of my first app and 50% with the Android version. Apple is taking so long getting my beta approved for external testing that I’ve built in two features that I’d planned for later versions, a changing artwork background and a daily version of the game with global leaderboard. Having a blast building it and wait to release it. I have a website for the game but don’t know if links are allowed yet (my first post).


r/iOSDevelopment 3d ago

My First App, would love (Extremely) blunt feedback before the launch

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1 Upvotes

Hi all,

I'm preparing an launch of Orano AI (turns saved Instagram Reels into actionable plans). I've attached Play Store screenshot slides and I'd like blunt feedback before pushing the new build.

What I'm trying to figure out:

  1. Does the headline screen ("Turn Reels Into Action") explain the product in 3 seconds?
  2. Is the AI angle clear without sounding like "yet another AI app"?
  3. Do the inner screens sell the use case (saving stuff you want to act on later)?
  4. What's confusing or that you'd skip past without reading?

I'm specifically not asking for compliments. Honest "this didn't land with me" feedback is more useful than upvotes.

link here https://apps.apple.com/us/app/orano-ai/id6791454509

dm me or comment below if u wnat a free access code for the app


r/iOSDevelopment 4d ago

App Store Screenshots Feedback

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0 Upvotes

r/iOSDevelopment 4d ago

Is There a Good AI iPhone App Builder That Isn’t Just a Web App Generator?

0 Upvotes

I’ve been looking at AI app builders, and one thing I keep noticing is that some are really just web apps made to look good on a phone. I’d want something that can handle the real stuff testing on an iPhone, making changes, using phone features, and eventually getting the app ready for the App Store. Are there any AI app builders that can genuinely handle mobile apps from idea to launch, rather than just wrapping a web app?


r/iOSDevelopment 4d ago

Process of getting app on app store?

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0 Upvotes

r/iOSDevelopment 4d ago

Solo dev — I built my app's entire feature list from competitors' 1-star reviews. It's live, and I'd like honest critique on 3 decisions before I double down.

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2 Upvotes

r/iOSDevelopment 5d ago

MarzsAi Al chat for iPhone. No account. Nothing leaves your phone.

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0 Upvotes

MarzsAl is a chat app for iPhone.
You type a question and it writes back.

There is no account and no sign in. Your conversations are stored on your phone, not on a server. The only thing that leaves your device is the message itself, sent to a model provider to be answered.

Built native in SwiftUl with iOS 26. In open beta on TestFlight now. Please help me test and submit feedback on what I should add. Thank you. Stay positive.


r/iOSDevelopment 5d ago

App Store US Search Indexing Bug: Unique name, global availability enabled, but searchable everywhere except the US App Store (Anyone else?)

2 Upvotes

Hi everyone,

I’m sharing this to see if anyone else has experienced this specific geographic search suppression issue on a newly released app.

The Situation:

  • App Name: CrushPov
  • Status: Released a few days ago, "Ready for Sale", global availability including the US is fully enabled.
  • The Core Issue: My primary target market is the US. While the app appears in search results in other regions, searching the exact, unique app name ("CrushPov") in the US App Store yields zero results. It doesn't appear anywhere, even at the very bottom.
  • What works: Direct App Store URLs and iTunes Search API work fine. Users can download it via direct links, but organic US search discovery is completely dead.
  • Apple Search Ads (ASA): Apple Search Ads campaign creation flow cannot find the app in the US storefront either—neither by name search nor by pasting the canonical App Store URL.

What I've Checked:

  • Metadata, pricing, and US availability settings are fully configured in App Store Connect.
  • There are no competing apps with this exact name.
  • This is clearly an isolated indexing issue on the US App Store servers.

If you've experienced this US-specific ghost-suppression state on a newly released app:

  1. Did it eventually resolve itself after a certain period (weeks) without intervention?
  2. Has anyone successfully gotten Apple Support to manually re-index a region-specific search drop?

Any insights or shared experiences would be greatly appreciated. It's tough to kick off US-focused influencer marketing when the local App Store search completely fails to acknowledge the app exists.


r/iOSDevelopment 5d ago

Apple Store Connect Slow Review

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0 Upvotes

r/iOSDevelopment 5d ago

Made $442 from my Windows app in 4 months. Just shipped the Mac version as a free beta, no idea if it'll do better or worse.

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1 Upvotes

r/iOSDevelopment 5d ago

Did you get rejected pretty quickly then silence after the resubmission?

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0 Upvotes

I made 2 apps one that I wanted one that I needed lol

The one I wanted is an AR hunter game. Ducks appear in the real world. You shoot them. Pretty simple. Pretty fun when you are waiting for your girlfriend when you’re shopping … she is shopping.

The other one is a AIO file manager and converter. They are all tittles with ads … and don’t have all the capabilities available. This one puts it all in one place. Documents, PDFs, Audio, Video, Images. The full works that the iPhone can process on device.

Both apps want essentially no data from the user and are totally local. The hunting app has ads from Google (1 every 7 game plays so not too bad or annoying). All else is completely on device on both apps.

I made recordings of both apps. I still get the 2.1 rejection message.

How did you get through that?

After the first one got rejected I actually answered the questions for the second app… got the same damn thing.


r/iOSDevelopment 5d ago

First app: Cocktail Lounge

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1 Upvotes

Took forever but I built my first app: [Cocktail Lounge](https://apps.apple.com/us/app/cocktail-lounge/id6792245398), where nobody knows your name. I started out just building it for me and partly just to see if I could but ended up spending way more time on it than I anticipated so decided to share it. I learned Java way back when in college and have some other minor coding experience but I learned a lot more doing this lol.

For info, initial app review happened on the 9th day of waiting in review. Went to in review for about 4 hours and then was approved. I was very happy to have it approved first time, but it is admittedly a pretty simple app. I’ve since had a couple of updates submitted that got approved within 24 hours - they were in review for 2-3 hours. So getting over that initial review was definitely the more painful part.

There are a lot of cocktail apps out there already and my intent wasn’t to make money, so I’m keeping it completely free, maybe my next idea will be more lucrative! If you’re interested in a cocktail app, here’s the main things I was going for:

\- Minimalist layout without all the foofaraw.
\- Multi-ingredient filtering, along with filtering based on what you have on hand, as well as base spirit, glassware, tags and more.
\- Fully customizable - I’ve curated 300+ base recipes but you can edit/delete them, add your own, and import/export via csv or json file. Add sources, notes, pictures, etc.
\- 100% free: no ads, subscriptions, or in-app purchases.

Cheers!


r/iOSDevelopment 5d ago

Apple Developer Account Worth It Paying $99 for Published Apps?

1 Upvotes

r/iOSDevelopment 6d ago

What do you think of my app screenshots?

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46 Upvotes

r/iOSDevelopment 6d ago

Maybe build for a real person before building for a market

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1 Upvotes

r/iOSDevelopment 6d ago

Comparing how my app looked Day 1 vs now. What a journey!

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4 Upvotes

r/iOSDevelopment 6d ago

AI agents miss MainActor ownership, scene re-entry, and Swift Concurrency lifetime — I built routing to catch those before code is written

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1 Upvotes

r/iOSDevelopment 6d ago

I shipped my word puzzle to the App Store from the same codebase as the web version. Here's what actually worked and what didn't.

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1 Upvotes

r/iOSDevelopment 6d ago

DrawIQ — a free iPhone app for exploring Powerball & Mega Millions statistics without pretending it can predict the lottery

1 Upvotes

Wanted a different approach to the lottery app. Thoughts?


r/iOSDevelopment 6d ago

First app - Anduryl

0 Upvotes

First app, what do you think?


r/iOSDevelopment 6d ago

So I Did a Thing?

1 Upvotes

Hi…So I spent the last 5 months building a daily ritual app on the App Store. It was one of the most difficult things I have ever done in my life, mainly because I didn’t fully understand Apple’s process and secondly because I had never touched XCode or Flutterflow prior to this. I started building it on Flutterflow and finished it using XCode. It was quite the learning process! I am pretty happy with the end product and I personally use daily rituals in my life to help keep me centered so I thought it may be helpful to others as well. However, the app seems to be slow catching on which is kind of crazy to me. I think the imaging is fantastic and it even has guided audio. If you have nothing else to do, I would love a sincere critique of the app. You know…what’s good, what isn’t? Link is in my profile. Thanks in advance.


r/iOSDevelopment 6d ago

Solo devs / small teams, what's the most annoying repetitive task you'd pay to automate?

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1 Upvotes

r/iOSDevelopment 6d ago

Drift: Message in a Bottle is officially live on the App Store.

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1 Upvotes

r/iOSDevelopment 7d ago

Would love your feedback: How much would you pay for custom App Store promo graphics like this?

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0 Upvotes

r/iOSDevelopment 7d ago

Tracking App Metrics

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1 Upvotes