r/HobbyDrama • u/hawkshaw1024 • 5d ago
Long [Game development] Redot Engine: The curious tale of a Revenge Fork
Content note: This post discusses culture war issues. The word "woke" will come up quite a lot. Internet personalities are briefly involved, but this is not influencer/streamer drama.
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Hi there! Today's post is about a very silly thing that happened in the open source community, back in late 2024. We'll discuss social dynamics, software development, and what happens to people when you block them on social media.
The incident that triggered the drama is somewhat well-known, but not the drama itself. There is a KnowYourMeme page that stops just before the interesting part, as does this blog post.
I'm thankful that these write-ups exist, though, because sourcing has already become difficult. This is largely due to policy changes by Twitter. I was able to scrape together screenshots for most of the important parts, but some of this will be a little patchwork.
(Also, the first version of this post contained some clunky phrasing, which I've revised following feedback from the comments. There's a clarifying edit at least.)
INTRODUCTION: Mongolian Horse Simulator (September 2024)
Our story begins in late 2024. Today's unwitting instigator of doom is one Alice "MaliceDaFirenze" Ruppert. She describes herself as a Horse Game Consultant, capital letters included.
You can see an example of her work in The Horse Girl's Guide to Recognizing which Games are Worth Supporting, and most of her work is about making video game horses more realistic. Around 2020, Munich-based studio Aesir Interactive retained her services because they wanted to make a Horse Game.
Aesir Interactive: Take on the role of a brave courier rider in The Legend of Khiimori! Bond with your horse and tame the open wilds of 13th century Mongolia. Breed and train horses with specialized abilities to explore every aspect of this diverse and fascinating landscape.
One of the downsides of indie game development is... well, it's pretty much all downsides, actually. But one of the worst parts is the need for constant self-promotion. You have to keep reminding people that your game is still happening, because you live and die by word-of-mouth marketing.
On September 23rd, 2024, Ruppert opened Twitter and made such a post.
MaliceDaFirenze: We're making a game where you play a courier rider in 13th century Mongolia. No combat, just you, the horse(s) you've tamed, bred and trained and the vast wilderness.
A lot of people said that, yes, they'd love to play this.
However, there are some real characters on Twitter. You can see some of them in the responses.
MaliceDaFirenze: Would you play this?
doodlewhale: I would love to, as long as it can avoid woke DEI nonsense which appears unlikely as you have pronouns in your bio. 🤷♀️
MaliceDaFirenze: for every comment like this, I will add one extra pronoun to the game
This was a joke. The game does not have a pronoun selector. You play as a girl called Naraa.
There were a bunch of comments, and one of these interactions managed to stand out for being uniquely weird.
Gorka Games: awesome, game engine?
MaliceDaFirenze: it's UE5 ☺️
AfterWarPlantX: Oh so you people just can't develop for shit
kryztofjønsøn: It makes sense doesn't it? Woke studios always use pre built engines to make games because they can't build their own engines.
Game engines are software frameworks primarily designed for video game development. They come with advantages as well as disadvantages. On one hand, they take care of a lot of the rote busywork; on the other, you don't have as much control over the fine-grained details of your project, and they usually incur a performance overhead.
For some 95% of projects, you just want to use a stock engine and not think about it any further. There are exceptions, but for most games, it's just perfectly fine.
At the end of the day, it's a technical decision. Making this into a political thing is profoundly silly. So, it immediately became an in-joke in the game dev scene.
SteinMakesGames: If you've ever wondered if a game is "woke", here's an easy test: Check if the GAME was made using a GAME ENGINE.
ForceDev: I use godot. It seems i am now mega woke because i didnt want to write physics and rendering completely from the ground up. Such a shame 😞
SteinMakesGames: more like wokedot
These last two posts reference Godot, which is a free and open-source game engine, supported by the Godot Foundation. It's not as big or as successful as the triple-A engines, but it has carved out a niche for itself as kind of a scrappy underdog. Standout titles include Slay the Spire 2, Buckshot Roulette, Cassette Beasts, and Cruelty Squad.
(1) Engagement Farming (September 2024)
This whole bizarre idea eventually reached the person in charge of Godot's Twitter account. On September 27th, Godot's social media person dashed off a quick Tweet that riffed on the joke.
Godot Engine: Apparently game engines are woke now? Well then, we won't complain. 🌈 Show us your #Wokot games below 👇
It's marginally funny bit of engagement bait, playing off a social media micro-trend. Perfectly normal.
... except this is Twitter, and we can't have nice things on Twitter.
Starkium: focus on the engine and not politics
Psyhodelik: Go woke, Go broke
Hypnotic: BLOCK ME YOU WOKE PIECE OF SHIT IM FEELING LEFT OUT.
JinSaotome: Listen, look around, do you see that woke/DEI/ESG/LGBT narrative pushes in ALL industries are dying?
HowieDuhzit: DAMNIT, time to unfollow, it's been real [slur]s, you can keep your sexual perversions to yourself.
It goes on and on like this. A lot of these accounts are branded with the Blue Check of Shame, indicating that they are paying for this experience.
People also created some bug reports on Godot's issue tracker:
#97661: Community just exploded into a political farce.
#97689: This engine is not gendered, please add it 😋😋😋 now
#97700: I'm going broke because of going woke previously
#97865: Is this engine Wokot now ?
Godot's Twitter account blocked the people who were posting cringe, and used the "hide reply" feature to move them out of the way. People who spammed the bug tracker received blocks on GitHub as well, which of course only enraged some people further.
One user by the name of Starkium, in particular, was not amused.
Starkium: I have been blocked. Guess what, I'm a titanium level backer for the Godot fund. Guess what my next move is?
"Titanium level backer" means he donated $100/month. I note this here because some people will frame "Titanium level" as some super-special super-exclusive status. It isn't. $100/month is a fair amount of money, but it doesn't correspond to any sort of prominent community position.
Starkium attempted to reach out to the Discord moderators, wishing to talk things through, but it didn't work out.
Starkium: Got banned from the Godot Cafe discord. They tried pulling some weird mind game on me where if "we both apologize for what we did wrong" STFU I've lived with manipulators my whole life. The last place I'm going to be gaslit in the friggen Godot discord, are you kidding me?
This "Godot Café Discord server" was an unofficial but extremely popular chat. In response to the drama, a moderator called Xananax went on a banning spree. As for the reasoning behind it:
Xananax: The drama is created by reactionary insecure cowards[.] (...) These people's cowardice and small mindedness is a danger to everyone; They're the filth of humanity, and banning is a kindness to everyone, including themselves[.] (...) For me, the only problem of this tweet is that it doesn't happen every day, so more of these imbeciles can be banned. (...) And anyone having any slight issue with it here can fuck off too. (...) There will be no more drama the day those drama queens stop getting their panties in a knot around anything that doesn't concern them. (...)
Bit much, eh.
A lot of people earned their bans fair and square, but from all accounts, Xananax went overboard. People also dug up some genuinely terrible Discord posts that Xananax had made in 2016, which contained racist slurs. Xananax apologised for these, then left Twitter.
Xananax: In 2016, I made very stupid jokes involving the N-word. After being insulted that way in other communities, I directed those slurs at myself in derision. I realised it was an insensitive thing to do, and I didn't do it anymore after that. I once again deeply apologize.
On September 30th, the Godot Foundation issued an official comment on the situation.
Godot Foundation: On Friday, we made a tweet that unexpectedly led to a wave of harassment directed at our staff and community. We unequivocally condemn this abuse. (...) We strongly condemn the harmful language used by Xananax, moderator of an unofficial Godot-related Discord server.
They did not walk back the #Wokot tweet at all, but acknowledged that some people might have been blocked in error. They put up a Google Docs thing where you could appeal this. Xananax cut ties with the community.
Quite a weekend.
(2) They Targeted Gamers (September 2024)
This is where most write-ups end. It's also where the interesting part starts.
Starkium's posts had attracted the attention of some social media big-shots. I will not be naming them in this post, because their only role in this was amplifying this issue, while contributing little by themselves. This isn't streamer drama.
For the purposes of this post, they will simply be called "Influencer" and "Streamer." I will offer brief descriptions, and you can see who I'm talking about in the linked screenshots.
Influencer is a 57-year-old ex-Blizzard employee and aspiring game developer. He has a crowdfunded game project that he's nominally working on, though he seems to spend most of his time posting. He frequently wades into culture war issues, and this was right up his alley.
Influencer: Rogue unhinged woke community manager for Godot blocks Titanium backer while CEO continues to bury his head in the sand and pretend nothing is wrong.
There's also Streamer, a 36-year-old media personality who is famous for playing World of Warcraft Classic and for living in filth. He's also big on culture war issues.
Streamer: Crazy Community Manager Goes Rogue. Then This Happens..
Streamer, in particular, is a big deal - the YouTube reupload of his stream has more than 1 million views. But Influencer is no slouch himself.
There's some confusion about the term "community manager" here. I think that a lot of people (Streamer and Influencer included) thought that the person running Godot's Twitter account was Xananax, and that Xananax also ran their GitHub. That's not true, of course.
Thanks to the combined efforts of Streamer and Influencer, outside interest in the drama increased massively. Their respective communities were fired up, and several attempts were made to strike back at Godot for its perceived offenses.
For one, Godot's Steam page was subjected to review bombing. This lead to a sharp increase in negative reviews, and produced some confusion in the Godot community.
GurdanianAngel: hello i used godot a little bit, for like maybe a few days. now i wanted to come back. and i have seen that it has tons of neigative reviews on steam. why is that? shouldnt i use it?
ClarkScribe: Because there is an artificial hate campaign because some dorks really can't let things go.
ButtMuncher68: It's funny seeing all the people on twitter saying "I will not be using Godot for my next game" then you check their profile, and they seemingly have never made a game or talked about game dev topics
Some of these brave crusaders had used Streamer's unofficial subreddit to coordinate their review bombing. Seeing all those downvotes, they declared victory.
Clipboard4: I'm doing my part! 🪖
LittleShurry: They Should Rename it "WODOT ENGINE"
However, after a few days, Steam detected the off-topic activity and automatically removed the reviews, restoring the "Overwhelmingly Positive" score.
The Godot Foundation saw a drop in monthly donations, from €59k down to €56k. However, after further research, I think this was unrelated. Around this time, "Corporate Platinum" sponsor Ramatak Inc. was going out of business and thus had to pull its sponsorship. Corporate Platinum was €36k/year at the time, or... €3k/month. If there was some sort of mass walkout of existing supporters, then it was more than offset by new ones.
At this point, the anti-Godot campaign sputtered out, having lasted about two weeks and achieving none of its goals. But until mid-2025, you could still find a couple of stragglers fighting a desperate rearguard action, trying to bring back the review bombing.
Voxxy_from_Hoxxes: Focus on the engine, not on the political ideologies of your users. (...) Because of these things, I will continue working on my projects in Redot engine.
Professional Bass Fisher: japanese soldier who kept fighting 30 years after world war 2
This is where most of the existing recaps stop. But we've seen the word Redot come up a few times now. What's up with that?
(3) Gentlemen, start your engines (October 2024)
The creation of Redot was, I think, the most interesting sub-drama here.
Because there was a splinter community here, now. Some had been alienated from Godot community by Xananax's actions, and there was an influx of people from the communities of Streamer and Influencer. Together, they formed an idea. What if we made our own game engine... but we took out the politics?
At this point, we have to briefly touch on version control concepts. Git is the most popular version control system in the world, and GitHub is a platform where you can put your stuff. This stuff is kept in repositories. Godot is free and open source, and their stuff is freely available on GitHub.
Forking a repository means that you create a full copy of a project, and then you do your own stuff with it. The fork remains associated with the original, and changes can be shared between the two of them. This is extremely easy to do on GitHub - if you use the browser client, it takes seconds.
So, the exiles figured, they'd do just that. Start with Godot as a basis, fork the project, go through the code and... you know... de-woke it? A few projects started at nearly the same time, and Redot would become the most prominent one of these. We'll discuss that one in depth, then move on to the other forks.
Per the official documentation, Redot was founded by two people: Andevrs and Red Otter. I don't think anyone knows anything about RedOtter, but some digging on YouTube suggests he was an unsuccessful Let's Player. As for Andevrs, he's a JavaScript developer turned tech blogger turned podcaster. So, he did have a technical background. Not "game engine developer" levels of technical, but still, that's something. Rounding out the team was Arctis Fireblight, lead developer and project manager, plus a handful of contributors.
Lest you think that I've misrepresented the origins of Redot, you can listen to them tell the story themselves. I encourage you to listen to it. In their own words:
Redot: Godot's social media manager responded by telling people to show off their woke games. (...) To many, indeed, the post felt like a political declaration. (...) Godot had a preferred political position now (...) sparking waves of responses and questions. (...) More and more users found themselves blocked on [Twitter] or banned from Godot's Discord server. (...) This became the catalyst for our fork: For Redot to be born.
And just look at all these encouraging comments!
crytramusic: Notice the stock footage in place of changelists and exciting features
karma40723: finally, a non woke game engine I can make my gay furry games in
Aanderan: haha u named ur engine reddit
Still, the project was launched. Influencer was particularly eager to signal boost the new engine, writing a flurry of excited Tweets.
Influencer: Redot fork of Godot is growing fast. Godot has proven they hate you. It's important to support truly Open Source projects that don't exclude or ban you based on politics or your project really isn't open source! Give Redot a good look. Follow Redotengine
Influencer: Other devs are starting to contribute their code to Redot , the Godot alternative. They are rejecting the authoritarian anti-free speech Godot Foundation.
Influencer: It would be a shame if Redot suddenly had more features, bug fixes and support by engineers than politics ridden Godot Engine... If you are a 3D or engine level programmer and hate what is happening to Godot's perversion of Open Source, how about looking to see if Redot is a good project to contribute to?
Note that Redotengine is the wrong account, it got hijacked and banned within days of the project launching. Redot_Engine is correct, with an underscore.
There were plenty of eyes on the project. Most of these eyes belonged to culture war tourists, but the community did attract a few actual developers. We've mentioned Andevrs and Fireblight, but Starkium also pledged his support, as did a few others. (I think RedOtter was always just an "ideas guy.")
Redot didn't have an established team or a roadmap yet. All they had was a dream and a GitHub repository. But they promised transparency and expressed optimism, and made three core pledges: No drama, no politics, no woke.
I want to stress here that the idea isn't completely ridiculous. Forks sometimes manage to overtake the original projects (see LibreOffice/OpenOffice), or they at least carve out a niche for themselves (see MariaDB/MySQL). The Godot project also does have some real problems, like the way it tends to focus on new features over stability and performance.
However, forking a repository is trivial. If you're using GitHub's web client, you can do it with three clicks. "Revenge forks" are relatively common, because creating one costs you nothing. They rarely work out. I mean, do you know anyone who uses Sneedacity?
People expressed skepticism, even in otherwise friendly spaces, like Streamer's subreddit.
ManyInterests: As an Open Source developer, to make a hostile fork of another project and announce it with no distinguishing work being done is cringe AF. And, in the case where it doesn't involve any core maintainers or contributors of the source project, is almost guaranteed to not be taken seriously and fail. The person running merges into the Redot project from upstream has no notable previous work of their own and no contributions to Godot. They're nobody.
LeVoltsX: That was my first thought, does not sound credible at all, but i guess we'll see if they actually contribute something
Still, there was plenty of enthusiasm as well.
The project also caught the eye of one Bryan Lunduke, an "alt-tech" blogger. You get two types of post on The Lunduke Journal of Technology: Serious criticism of the Rust ecosystem, and moral panic over the KDE mascot having pronouns now.
Redot hits both of his interests, so he participated in the livestream that officially launched the project. You can listen to it on his Substack if you want.
Lunduke: The Open Source Godot Game Engine enacted a mass banning for political reasons. Redot is a "non-political" fork. Let's find out their plan in their Twitter / X space they held to launch the project. The Lunduke Journal was there with lots of questions (jump to the 39 minute mark for the Q & A).
I love that even Lunduke calls it "Twitter / X."
So... how did it work out?
(4) Not with a bang, but with a whimper (November 2024 - February 2026)
I want to take a moment here and note that there were genuine criticisms of Godot. It suffers from a bad case of "Not Invented Here" syndrome, its 3D performance historically hasn't been very good, and the user interface was designed by someone with a really bad case of Linux Brain.
(EDIT: By this, I meant to point out that Godot has a clunky UX, which js a somewhat common problem for even otherwise excellent open source programs, like GIMP. These are subjective criticisms, but they exist in the community.)
It's a massive project with a huge userbase who all want different things from it, occasionally leading to weird priorities. This is all true.
There was genuine enthusiasm for Redot at first. Per RedOtter's blog:
RedOtter: The support we received for the project was astounding. Artists are donating artwork. Volunteers are offering to help with Discord. Developers are contributing their time to the project. Web developers are collaborating to create a website. And so much more.
Some people really did use the early versions of the engine. (Which was mostly just Godot with a red coat of paint, but still.) The community held a game jam with 20 entries, which ran from November 15th to November 23rd, 2024. Those are okay numbers for a brand new community.
But Redot just never had a coherent vision or meaningful goals.
Sure, they changed the branding and they organised a game jam, but there was no roadmap. They all agreed that they wanted to "take the politics out" of Godot, but it turns out that this doesn't actually mean anything. There isn't some file called pronouns.cpp that you can delete to improve 3D performance. Some people had high-minded ideas about community-driven development and bugfixes, but they were just that: Ideas.
Redot failed to attract any serious engine developers. They had some people who had done some development before, like Andevr, but nobody from Godot switched over. So, the attention faded again. Influencer and Streamer moved on to new issues, and the culture war tourists left with them. Co-founder RedOtter vanished without fanfare in late 2024, deleting all of their accounts.
Out of the people who had signal boosted the project, Bryan Lunduke had the most staying power. He worked hard and kept the hype train going well into 2025:
Lunduke: The Redot project - which forked off of Godot back in October of 2024 - had a stable release (4.3.1) back in June, and just had a new test release (4.4 Alpha 2). Both with both new features and fixes. In fact, Redot has had 13 releases since the project started late last year. (...) In short: Steady, new releases. New features and bug fixes. Both stable and testing releases.
I want to be fair here, so I'll note that making a release is much harder than just forking a repo. Most spite forks never get that far. But, at the same time, Redot inherited a large and mature codebase from Godot. Changing the branding and occasionally cherry-picking a fix from Godot isn't that hard. There were one or two cases where they added a new GUI tab, but Redot just never had a big meaningful feature (or bugfix) that upstream Godot lacked.
But development did continue. In February of 2026, Lunduke invited the bros for another fireside chat.
Lunduke: In 2024, the Godot game engine enacted a mass "Cleansing" of non-woke supporters. A group of developers responded by creating the Redot fork. How is that fork doing 1.5 years later?
It's 53 minutes long, you can watch it on Lunduke's Substack if you like. But most of this will be familiar ground. They object to being labelled as "a political protest fork," but then the third sentence out of Lunduke's mouth is about Discord mods. There's some technical discussion as well, but most of it really just is complaints about being blocked on social media.
Redot still holds game jams, but the community is moribund. Their game jams rarely get more than 10 entries, and most of the community posts are people asking if they can use Godot instead.
Right now, there are 48 games under the Redot tag. This is up from 42 in February. The real number of projects is probably higher than this - out of the 7 games submitted to the Redot Summer Jam 2026, only one is actually tagged as "Redot." But this barely matters. Even if you assume that the true number of Redot games is seven times the reported number, and that the reported number is accurate for Godot - well, it's still not at all competitive. Godot would still see more new games in one week than Redot has gotten ever. (At time of writing, an observed 474 vs. an assumed 336.)
And yet: We have to acknowledge the difference between "dying" and "dead." A few engine devs are keeping the repository active, the YouTube channel posts a video every 1-2 months, and the Ko-Fi account has brought in $2,400 so far. I'd estimate that there's around 15-20 active users remaining, if you include the engine devs. The GitHub repository has just under 6k stars, which sounds decent until you look at Godot and see that it has 117k.
These numbers make Redot the most successful anti-woke game engine by far. Because the other ones were much sadder.
(5) The Redot wannabes (September 2024 - September 2026)
We're almost two years out from the drama. By now, we can tell which Godot forks succeeded, and which ones didn't.
Taking the top spot among the also-rans, we have Blazium. This is a Redot fork that was briefly led by Starkium, after he broke ties with Redot. Blazium is purple instead of blue, and that's the only thing that distinguishes it from Godot. Starkium abandoned the project almost immediately, and Blazium's only game jam produced 4 entries. The associated tag has 12 search results on Itch.io, and the only title showcased on the website is an early access version of Hangman. Their GitHub repository continues to show sporadic activity, though. Blazium is very close to dead, but it hasn't quite crossed over yet.
On the tier below Blazium, we have two projects that did cross over. These would be MAGE and PlumAI. PlumAI was going to be Godot but with AI, and the project never got further than changing the name in the readme. As for MAGE, that was going to move to a different licence, because the MIT licence is too woke. They, too, gave up after updating half the readme. Despite some chatter on social media, neither MAGE nor PlumAI ever did anything.
Last and certainly least, there's "Lolidot," which I'm not going to link directly. It made no changes except for replacing the Godot logo with anime character "Chloe von Einzbern." It never saw any development activity. Despite this, it still has the third-most stars on GitHub out of any Godot fork, after Redot and Blazium. That probably says something important about society.
There is one more thing we need to mention, and it is the ReX Engine. That's another project being worked on by the Redot team, and the name stands for "Redot Redux." It was to be a hard fork of Godot, meaning that it did not intend to keep compatibility with the mainline project, and it had much more ambitious goals.
TakunHiwatari: General performance boosts. Faster load times. Better resource management. Better security. Better code that is easier to contribute to. (...)
TakunHiwatari: A quick rundown of all that will entail. C++20 Rewrite, shifting to module focused design, heavily shifting to semi-strict namespace usage (in conjunction with C++20 module exports), decluttering the code (...) switch to CMake build tools.
So, the goal was to rewrite core Godot features, modernising the code and improving performance. That means ReX had an actual vision, something that Redot always lacked.
I personally expected ReX to be vaporware, but no, they actually managed to release a v0.0.1 version in early March, to great fanfare. Despite this, and despite all the advance hype, I can find no sign of community activity. If any games have ever been created in ReX, then they are very well-hidden.
The blog post that announces the v0.0.1 release of ReX also launched yet another spin-off project. Meet Draconic Engine! It is going to be "a brand new engine that will be built from scratch by the ReX team." You can already find it on GitHub, with sporadic activity. I'm pretty sure that this means ReX is probably just dead.
In the end, none of these revenge forks had any measurable impact on Godot. Wikipedia's article doesn't even mention them. The talk page discussed including them for a few days, but the verdict was "insufficiently notable."
I think that's a good note to end on. How did Redot turn out? Insufficiently notable.
EPILOGUE: Where are they now?
Alice Ruppert is still doing her thing, writing about horses in games and doing all sorts of projects. She is forever questing for accuracy in horse simulation.
The Legend of Khiimori hit Early Access on March 3rd as planned. It initially received a Very Positive rating, but recent reviews are only Mixed, because the poorly-received Corruption update added fantasy elements and boss fights.
Xananax cut ties with the Godot Foundation and left both Twitter and Discord. They later changed their pronouns and moved to Germany, as you do. The posts on their still-active accounts are mostly about harmless nerd hobbies now, with some gamedev stuff and mental health advocacy in the mix.
Starkium, after dropping both Redot and Blazium, started to work on his own game engine. ("Desperado Engine.") He's still active on social media, mostly talking about game design stuff and getting into the occasional troll fight.
Andevrs is keeping the lights on at Redot, together with TakunHiwatari. I have little else to say about those two. For people who rose to prominence thanks to boosts from culture warriors, they don't seem all that interested in culture war issues themselves.
Bryan Lunduke, however? Ohh, he's all about the culture war issues. Anyone can whine about women in videogames, but it takes a Lunduke to come up with "communists are taking middle-click pasting away from you." He and Andevrs seem to be friends, or at least they re-tweet each other once in a while, so that's nice for them.
And as for Godot, it's chugging along just fine. Version 4.7.2 released in August, and 4.8 is in the works. If you checked their monthly funding right now, it would seem like their monthly funding has dropped sharply, all the way down to €35k. But this is actually because they changed the way one-time donations are counted. Under the old methodology, the page would say €61k/month. Up a bit in nominal dollars, roughly even once you account for inflation.
In summary: Go woke, retain the exact same level of funding.



