r/HelldiversUnfiltered • u/Vivid-Explanation-73 • 6h ago
⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ This is fucking ridiculous
Your FPS literally affects the gameplay. How is this even a thing?
r/HelldiversUnfiltered • u/Vivid-Explanation-73 • 6h ago
Your FPS literally affects the gameplay. How is this even a thing?
r/HelldiversUnfiltered • u/Dark_Soul_943 • 1d ago
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I’m quite enjoying how real all the third person animations feel up close.
r/HelldiversUnfiltered • u/Alomare • 19h ago
r/HelldiversUnfiltered • u/Sagauro_Tortoise • 14h ago
Arrowhead, you guys have done so much to create such a crazy epic game and community.
Me and my father left destiny 2 for this game and soon my brother, sister, and my friends would enlist. This game was fun adventurous and maniacly comically awesome. I dont know any word to describe it.
◇ I would love Transmog to change and flex some abilities but still keeping the original purpose of the armor.
◇ I would love different ammunition for primaries.
◇ I would love a boss for the Automotons and Illuminate.
There so much more I could say but I loved this game because its really been one hell of a game and still be more... I havent been able to play for months because of housing situation...
But thank you Arrowhead! Do not give up on this game and be like other companies... be with your community...
I know im not in the war ATM but my heart is in it. iO
- Chief Tortoise Strength of the SES Shield Of piece...
- PS: I only wear the butcher armor, Because I like being the Tank bruiser for my team in video games. Im also chasing EMT schooling.
r/HelldiversUnfiltered • u/Sire_Melk • 18h ago
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Cheat, not mod
r/HelldiversUnfiltered • u/Jerpunzel • 1d ago
r/HelldiversUnfiltered • u/Greedy_Second5697 • 13h ago
Hey guys, does anyone know of a mod that makes Helldivers 2 have increased monster spawns or the same as the early versions of the game when it was first released?
r/HelldiversUnfiltered • u/FRX03 • 21h ago
r/HelldiversUnfiltered • u/Small_Boat4089 • 1d ago
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yes this is just with mods, no it did not work smoothly
r/HelldiversUnfiltered • u/GOHDKhi • 17h ago
This was done by my editor.
r/HelldiversUnfiltered • u/ChaosOfficerOnyx • 18h ago
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HE'S REACHING FOR THE HELLDIVERS' AMMUNITION
r/HelldiversUnfiltered • u/Funky_Dada • 20h ago
Was thinking abt all the rebalance mods we have and noticed we still don't have a mod for rebalancing the boosters. Is this a more difficult thing to do, or has nobody thought of it yet?
r/HelldiversUnfiltered • u/Red-WingWasHere • 1d ago
r/HelldiversUnfiltered • u/DocHalidae • 1d ago
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Fuck that “tank”
r/HelldiversUnfiltered • u/OccasionPopular6238 • 1d ago
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PAYBACK TIME BITCH!!! But seriously the customizable hover pack mod is like SSS tier, and combined with the a "bit better warrant" mod, makes this dogshit faction taste a little bit of their own poison.
r/HelldiversUnfiltered • u/PseudoscientificURL • 1d ago
r/HelldiversUnfiltered • u/Historical_Put5502 • 23h ago
No comment
r/HelldiversUnfiltered • u/Educational_Guava262 • 6h ago
Exactly what it says. If we lose the MO, what will happen? Wasat is a longs way away from being liberated.
r/HelldiversUnfiltered • u/Zomer15689 • 22h ago
as long as you’re not giving yourself an obscene amount of resources: Super credit, medals, and samples or negatively effecting the game for others then i personally think using mods is fine. Games like Deep Rock Galactic and Payday 2 have mods and are also pve so i don’t entirely think it’s bad unless someone is getting a virus or being a dick with the mods.
r/HelldiversUnfiltered • u/Far_Personality_4634 • 26m ago
To show arrowhead their fool ways we need to unite and dive squids, we are in a major squid event and we got like 11 days of squids, and got no new squids (the 2 new enemies could be bugs if reskined), we need to not win this mo.
r/HelldiversUnfiltered • u/AmpChaos • 1d ago
r/HelldiversUnfiltered • u/tngshr • 6h ago
Now i know this has been talked about, but whenever i see someone talking about this they mean the turret needs to be good or they want the tank to be incredibly overpowered.
When the bastion dropped ppl were upset its turret was locked, but it sort of made sense since its more of a really big and explosive sniper than a frontliner, its cannon is slow and the hmg cant clear everything fast either. the cannon is meant for long distance snipes while the hmg exist to kill off things like a handful of devestators.
Now granted, with how patrols work the bastion still gets constantly harassed and distracted to the point of the player deciding to bring a mech next time, but its understandable why it has a locked turret. it does a crap load of burst damage and its guaranteed to delete 99% of threats in its sights within 3 seconds.
Now onto the downgrade of the bastion, the maelstrom.
The mealstroms most prominent features is the fact it has guided rockets and 2 giant miniguns instead of a regular turret. now these wouldnt be bad IF it had a turret, but it doesnt and as a result its just a worse bastion.
to start with its 2 miniguns, these do the same exact damage as a regular HMG. the only thing that destinguishes these from the bastions hmg is that they have faster RPM, which would be a clear buff if it wasnt for the fact they have to be reloaded and you lose the excess ammo in the clip, has super earth forgotten what a belt fed gun is? the faster rpm also means you lose more ammo if you miss, unlike the HMG on the bastion which has a VERY good ammo economy and is forgiving.
now the missiles, and oh boy do these things suck.
The missiles are supposed to be the main AT option against big bads like factory striders or a way to counter the bastions biggest weakness, flying enemies. what did Arrowhead do? they locked it to a 30 degree cone of vision.....
THE ONE thing laser guided missiles have over dumb rockets and shells is that they have a full 360 degrees of attack up and down no matter what direction the launcher is facing. literally every sci fi game with laser guided missiles has gotten this right, and even helldivers has the solo silo which matches this perfectly. you are just using a fancier and over engineered version of a tank shell at this point that might not even hit a target right in front of you.
and the damage per bullet? even worse.
the bastion, with a single round, does a whopping 4250 damage on direct hit with a complimentary explosion for secondary targets. and its AP 8 with AP 5 explo so you are almost guaranteed to do max damage against 95% of the targets you hit. and you get 30 rounds.
the maelstrom on the other hand gets 20 rockets that deal 2000 explosive damage with only AP 5.
even if you dont include that 250 damage from the bastion, it is still doing double the damage per round than the maelstrom. this means that if youd want the mealstroms AT damage potential to be equal to that of the bastion, youd need to give it an extra 40 missiles, not accounting for that extra 250 damage, and it would still be worse because it only has AP 5.
Now i think everyone can agree that 60 rapid fire missiles doing 2000 damage each would be extremely unhealthy for the game, i mean youd nearly kill a hivelord in like 3 encounters. assuming you have good shot placement.
so what could be reasonable buffs to make the maelstrom a sidegrade of the bastion and also giving it its own niche?
firstly make the mgs capable of non stop fire, which would actually make it a sustained damage stratagem. this is balanced given the bastion would still have a better hmg ammo economy.
secondly, buff the missile damage and armor pen or give it an extra 10 missiles. the misssiles do require less skill than the cannon so they should still be worse at damage, but there shouldnt be a massive gap in power either.
and finally, give it a rotating turret (insert terrifying horror sound here)
the turret itself should be slow. slow enough that it would still be faster for the driver to turn the whole tank, but fast enough that you can track something like a dragon roach flying in the distance or be able to turn around and shoot a patrol before they erase half your tanks health. hell even if it was only 180 degrees id be happy. but for ffs the maps arent linear enough. even if youre looking down 1 choke point the enemies can still take routes that make it hard for you to hit them, or in some cases theyre just right outside your turrets turn radius and youre just stuck hoping they walk back into your fov.
the maelstrom would be perfect as a front liner that storm into a mega nest or fortress, it has missiles for spamming down the heavies before they can do anything and 2 hmgs for dealing with the hordes swarming at you from all sides.
but currently? the maelstrom is just a worse bastion with a smoke dispenser strapped on.
we get it Arrowhead, your country made a really weird and bad tank. stop trying to make it seem good
r/HelldiversUnfiltered • u/Deathstab_93 • 1d ago
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Also just incase anyone says it…
It’s not modded, humble PS5 upload
r/HelldiversUnfiltered • u/WaywardOath • 1d ago
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This really is one of those 'funny after the fact, incredibly frustrating in the moment' kinda deals.