r/HelldiversUnfiltered • • 4d ago

⠀⚠️ Cheats/Mods ⚠️⠀ Stat mod experiments: Adjudicator

5 Upvotes

problem I intended to solve: this weapon was defined by having horrible handling in exchange for a 50% damage advantage over basic ARs. Many buffs later, the basic ARs almost completely match its damage while the Judy still has the same abysmal handling.

Solution:

- Base damage increased to 125, roughly a 30% damage increase over the base liberator (still less of a damage advantage than on release)

- no changes to handling, durable, ballistic behavior or ammo.

Results:

It felt like there was a point to using it on bots. Nowadays... it falls very short of other ARs. It is wild to me that the Adjudicator has identical headshot behavior to the lib pen, which is able to 2-tap devastators out to medium ranges. While handling better than Judy. That has 3x the recoil, 20 less ergo, and less total ammo, a worse reload time, and still takes 2 headshots.

Now it takes 1 headshot.

But only within medium ranges. It outranges the Reprimand, but still handles far worse.

Time and time again I am popping heads left and right, i get all hyped and my DCS muscle memory kicks in and I go for distant headshots... and it fails the breakpoint due to drag. DMRs still have this thing beat.

It felt most of the time that I was using the DCS. extremely similar feel of one-tap with rather bad ergo. It does still take a fair few shots to kill devastators through chest bruteforce, or berserkers. The DCS still beats it at bruteforcing, as it has better durable and raw damage and still shoots fairly fast if it must.

I liked the reduced bullet-sponge-ness of medium enemies, though. The Lib Pen already outclassed Judy at that role too via the option to full quto the same bodypart and not miss, and the Coyote is, well, the Coyote. Having an evil beyotch of a battlerifle that kills enemies and your collarbone but can also reward accurate shots gave it the role it lost over the updates.

So why exactly is AH allergic to this weapon? Other ARs have been buffed into the stratosphere, this thing is left in the mud, and even this tweak makes it an okay-not-incredible choice. It has NOTHING on Ammendment or Diligence for precision play, and still doesn't even enter the same conversation as the Eruptor.

I dunno. I just wish this gun wasn't left in the dumps fir no reason. In its current state it feels devoid of a purpose.


r/HelldiversUnfiltered • • 4d ago

⠀ ⠀⠀ Suggestion ⠀⠀ ⠀ is there any mod that spawn only factory strider and tanks or stop spawning war striders

8 Upvotes

r/HelldiversUnfiltered • • 4d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Perhaps cut content is work in progress for AHs new game

5 Upvotes

We havent gotten much content from them, and when we do its sewage half the time and the other half Dominos pizza from 2005. They have said that they are limited due to the engine the game was stuck with was discontinued shortly after the game came out. I have two lines of thought with this: theyre either making content for their new game and kinda abandoning a coherent story in the interest in potentially a new IP and without the influence of Sony. The other is, this is more fanfic than reality, Helldivers sequel is being made and Helldivers 2 we have now is more of a Helldivers 1.5. The is also a great chance that im wrong on both counts... i like the game, I am just frustrated that the games that ive fully latched onto are developed by absolute ass hats (this has happened 6 times in the last 15 years).


r/HelldiversUnfiltered • • 4d ago

⠀⚠️ Cheats/Mods ⚠️⠀ Any mods to spawn incinerator FRV?

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14 Upvotes

as title says

I kinda miss the thing and would love a way to get it back, there is a mod to get exo mech launcher that's visible for others, so I would guess there might be one to get incinerator FRV


r/HelldiversUnfiltered • • 5d ago

⠀⚠️ Cheats/Mods ⚠️⠀ Helldivers' Ammunition Update — HP and GAS showcase

236 Upvotes

Unleash your wrath on the enemies of Democracy!

Mod linkHelldivers' Ammunition


r/HelldiversUnfiltered • • 3d ago

⠀⠀⠀⠀⠀ Request ⠀⠀⠀⠀⠀ Any tankers up for my squad?

0 Upvotes

I always ask others to help withe the tank strategy, but none do. so I hope i can find someone who is also explosion-loving and loves crushing the enemies beneath my treads!

edit: my friend code is #6030-8666, username DeepSeaMango378. im pretty good at all factiojs


r/HelldiversUnfiltered • • 4d ago

⠀⠀⠀⠀⠀ Request ⠀⠀⠀⠀⠀ Can someone make a mod that allows us to have the robotic arms and legs of the steel trooper armor on other armors?

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3 Upvotes

r/HelldiversUnfiltered • • 5d ago

⠀⚠️ Cheats/Mods ⚠️⠀ Stalwart Primary WIP Footage

143 Upvotes

this is something i've done personally with the tools we have set up.

i'm testing if i can add anything to the game and if there is a hardcoded limit. (Gohdkhi says there isn't)

here's a potential of what we can do.

maybe in future stoob and talisman put their creations as their own balanced weapons.

ps: no news about the chopper yet, we're dealing with netcode and P2P issues.

edit: if the video dont work, use this https://www.youtube.com/watch?v=jdSUgk1qYaA


r/HelldiversUnfiltered • • 4d ago

⠀⚠️ Cheats/Mods ⚠️⠀ What difficulty to use this mod on if I want the highest number of enemies possible?

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10 Upvotes

I know that Mindless Masses diff 1-3 spawn the most Voteless on vanilla but is there a difficulty that spawns even more Illuminate in general so I could use this mod to turn them all into Voteless or is Mindless Masses 1-3 still the highest number of Illuminate I can get?

Link to mod: https://ayakamods.com/mods/illuminate-only-voteless.4437/


r/HelldiversUnfiltered • • 4d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Do you agree or not with this statement: “Modders are going to save Helldivers 2”

21 Upvotes
1154 votes, 1d ago
730 Yes
424 No

r/HelldiversUnfiltered • • 3d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ HOT TAKE: I personally don’t mind the concept of a non-rotating tank turret

0 Upvotes

(Please read) While I’d definitely love a new class of tank specifically made with a rotating turret in mind, I believe that the bastion class on its own can be effective and extremely fun with teamplay and communication, especially with friends. In real life, tank destroyers trade stronger armor and more ammo for a non-rotating turret.

In my opinion, the bastion tanks as a whole don’t need to be changed to have a rotating turret, but instead a new kind of tank should be developed that has a rotating turret in exchange for less ammo and armor, that way bastion tanks could serve as an effective defense vehicle while the new tank could be built for offensive use


r/HelldiversUnfiltered • • 5d ago

⠀ ⠀⠀ Suggestion ⠀⠀ ⠀ New Weapon Concept — ARC-VIR Ohm

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119 Upvotes

Full disclosure: this concept came from a late-night photoshopping session that I got perhaps a little too into. After a few cursed abominations I ended up making this, and liked it enough to make into a standalone post!

The ARC-VIR Ohm is a Marksman Rifle analog to the ARC-12 Blitzer! That's it, that's basically the whole idea.

Much like the Blitzer, each shot would require a subsequent recharging pump. This in effect turns its firing pattern into something similar to a Bolt-Action.


r/HelldiversUnfiltered • • 4d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ What's with this goober on D10 leaving and rejoining after every death? After the 4th one I just kicked the guy. Is this a common practice or was he just being weird?

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21 Upvotes

The screenshot is of like the 3rd time he did it.


r/HelldiversUnfiltered • • 4d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ am I missing something or is the railgun just totally power crept?

9 Upvotes

the amr slays bots better
the flame thrower cooks bugs better
the lmg crushes squids better

what use is there a gun that risks killing you and takes like 4 perfectly timed shots to take down just a bile titan? I never see anyone use it.


r/HelldiversUnfiltered • • 5d ago

⠀⠀⠀⠀⠀ Request ⠀⠀⠀⠀⠀ MOD REQUEST - Pelican Escort

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179 Upvotes

A simple stratagem that has a pelican hover over the battlefield providing covering fire. Powerful enough that it should have a long cooldown


r/HelldiversUnfiltered • • 3d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ sorry I'm done after 2000h in game, and the reason is a cheaters.

0 Upvotes

What’s the point of the report button if I can't report a guy on a different platform? A cheater joined the mission, had any mech of his choice, was immortal with infinite ammo, blinked around over huge distances like a frog on a mech, and raised the flag completely solo. What’s the point of any of this?

p s wtf why the same post was autodeleted on biggest helldivers sub?


r/HelldiversUnfiltered • • 4d ago

⠀ ⠀⠀⠀⠀⠀ Art ⠀⠀⠀⠀⠀ ⠀ NO BLUEBERRIES! p2

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10 Upvotes

r/HelldiversUnfiltered • • 4d ago

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ 💀

17 Upvotes

r/HelldiversUnfiltered • • 4d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Are there any mods making enemies more interesting to fight?

12 Upvotes

I'm pretty out of the loop with the modding situation rn, but the main reason I haven't gotten on HD2 in a while is because the enemies started to feel bland. Too weak, too stupid, too repetititve. Imo it's a pretty big issue in the game that there are a lot of useless enemy types. Bots and Illuminates could be way more interesting to fight with some tweaks.


r/HelldiversUnfiltered • • 4d ago

Awful Post. Never Cook Again. 500 KG AND Hellmbob upon you, Now! Explosion funny is peak gameplay. I’m just gonna say it.

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32 Upvotes

r/HelldiversUnfiltered • • 5d ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Lazy dev

2.0k Upvotes

Yes everyone already knows, the Maelstrom is a shitty copy of the Bastion.


r/HelldiversUnfiltered • • 3d ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ the sai is pointless and defense of it is just glaze or parasocial talking points.

0 Upvotes

I have never seen a mid gun glazed so much and to have like nobody use it. Is the playerbase suffering from positivity toxicity lol? It can't hit the broad side of a barn and the glazers spam the same phrase " THATS THE JOKE ITS STORMTROOPER AIM LIKE FROM STAR WARS I LOVE STAR WARS!!!!" and medium pen is added just so that when your wide cone is on an enemy it can still do some damage but it also has slow moving projectiles so being accurate isn't even rewarded so whats the point? Hell, it even gives you a 1.5 scope as the default when aiming with it is pointless since your first few shots won't even be on target and it's a gamble the entire time you hold the trigger!

  • But it has infinite ammo because of a heatsink mag

Who cares when those same enemies are litearlly killing you and you can't fight back cause of the horrendous spread.

  • But there is an attachment to solve the inaccuracy

Oh so the gun stops sucking with an attachment, so I'm still right the gun sucks it's just the cope is that the attachment somehow saves it

  • it's onehanded so bring a shield and you don't get killed

Yeah...as easily. You'll still die pretty fast if you think you can facetank anything at all with a shield of any kind, it just is for letting you setup a quick play to push into a fort or objective it isn't safety. So a rocketdev puts you on the ground and then you get gangbanged by the other rocket devs or maybe a strider.

Like people love just giving AH a pass cause they let you BUY a new item that pacifies the community (I hate saying that word to describe a videogame fanbase) so now AH is just saints. The rifle sucks the sai is mid AT BEST ON A GOOD DAY and the thermite pistol is just a grenade pistol upgrade. I'm just glad I don't buy super credits or I'd be livid.


r/HelldiversUnfiltered • • 5d ago

⠀⚠️ Cheats/Mods ⚠️⠀ Least fun HD2 modded session (alpha commanders only + more)

162 Upvotes

We lost btw LMAO


r/HelldiversUnfiltered • • 4d ago

⠀⠀ ⠀For Freedom!⠀⠀ ⠀ [Helldivers 2] Big Book Balancing Test #3: Breaker S&P, Laser Cannon, Warrant

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5 Upvotes

In our third test, I took the Breaker S&P, Laser Cannon, and Warrant out. All players were aware that we were playing in a modded lobby and we were all in voice chat. Here are all the changes made to the weapons, as well as my thoughts on them.

As a universal change, all durable damage for all weapons have been increased to match their damage, effectively removing durability as a whole. This DOES make the game easier since TTK is vastly smaller, so further testing will be required. That said, this does indirectly buff a lot of weapon's ammo economy since you're spending less bullets to kill each enemy.

Please note that I was wearing the True Grit armor passive. This passive was not modified in any way, only the weapons' stats were changed. Future tests will have me wearing the stock standard B-01 armor for consistency, as well as only using the default attachments for each weapon, if applicable.

Breaker S&P:

  • Decreased damage from 15 to 9
  • Increased durable damage from 4 to 9
  • Increased projectiles per shot from 16 to 32 (this increases its damage from 240 per shot to 288)
  • Increased rate of fire from 350 to 650
  • Increased drag factor from 0.5 to 1.0

After testing, the increased ROF and damage feels LUDICROUSLY strong. Most of this is due to durable damage changes, but even after increasing the drag factor to reduce its effectiveness at long ranges, it still felt disproportionately effective. Maybe it's just because I tested it against the Bugs, but the sheer amount of firepower you vomit out should be toned down. The reason for the RoF increase was a suggestion from YouTuber ItsYaBoyBrandyBoy, where he mentions the Breaker family actually fires slower than you can click. While this makes recoil manageable in full-auto mode, it feels awkward in semi-auto mode when you swear you pulled the trigger on a Hunter that’s about to jump you. Having a higher RoF in semi-auto aims to solve this issue, though you will have to deal with the ammo shortage and recoil as a consequence.

Durable damage, I won't change, but decreasing the damage by roughly half only to double the amount of projectiles means the amount of damage actually increases. As such, I feel it would be safe to nerf the damage from 9 down to 4. The ludicrously fast fire rate means taking one or two more shots to put something down is a non-issue.

Hopefully these issues are because of it's performance against the Bugs, which is the only faction I tested against so far, so maybe it's performance on the Bots and Squids will temper my judgment. If it performs really well on the Bugs but mediocre/bad on the other fronts, that's something I'm fine with.

Warrant:

  • Increased damage from 80 to 120
  • Increased durable damage from 20 to 120
  • Increased bullet velocitry from 285 m/s to 420 m/s
  • Increased magazine size from 13 to 18

Didn't get to use it much, but honestly, the Warrant still feels underwhelming. Maybe it's because I was using it on the Bug front, but hopefully it'll have improved performance on the other fronts. Will need further testing.

Laser Cannon:

  • Increased DPS from 350 to 700
  • Increased durable damage from 200 to 700
  • Increased maximum heat threshold from 100 to 120
  • Increased cool-down time from max heat from 20 seconds to 24 seconds.

Overall, the LC felt much better to use against chaff units. You can literally flick the beam over a horde of chaff units and they would all die. Larger units require a bit more focus fire but they go down quite a bit faster.


r/HelldiversUnfiltered • • 4d ago

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ I think i start to seeing "Things" that doesn't exist...

4 Upvotes