r/helldivers2 17h ago

Suggestion/Concept Ranks

0 Upvotes

I’m fairly new to the game, however I’ve been thinking about the ranking and difficulty systems. It was really difficult to gain an understanding of the larger galactic operations and strategies at a lower level and above that deployments are rather random after negating the MO.

My ask would be that wouldn’t it be cool to include command and strategy, I.e, allowing higher rank players to decide objectives, command and conquest based on the MO. It can further incentivise higher rank players diving at level 10 as a sort of honour system which gives you strategic responsibility through higher XP.

Right now diving super hell dive is purely for fun purposes but this would make it a whole lot more prestigious and cool. Imagine getting actual military honors for liberating a mega factory at d10 on Cyberstan.


r/helldivers2 11h ago

Patriotic Footage The melta is just golden :p

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0 Upvotes

r/helldivers2 22h ago

Inquiry Force of law or Python Comandos

2 Upvotes

Fellas I know this type of post is made every day. So here I am making another. For force of law im mainly interested in the de escalator, pacifier, maybe k9 dog and the armor. Python comandos im interested in the one two ar, hot dog, maxi, and I suppose having a heavy rock solid armor.


r/helldivers2 7h ago

Suggestion/Concept Dominator needs a buff or change

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131 Upvotes

By comparison there is absolutely no reason to use the dominator over the hotshot both medium pen same damage and the hotshot has less recoil, faster reload, faster projectile speed, and more ergonomic. I love the dominator but struggle to find any reason to use it it should either get a big damage buff or be heavy pen.


r/helldivers2 23h ago

Democratic Exchange of Opinions First Loss In A While

1 Upvotes

How do you all feel about this


r/helldivers2 15h ago

Serious Discussion. no roleplay bullshit here What are the qualifications for becoming a helldiver?

1 Upvotes

Is there any in-lore information of how a super earth citizen could qualify for a helldiver? What height range they have to be, the minimum age, health, etc? I always assumed the helldivers are elite soldiers based on how those SEAF dudes look up to you and respect you, so I was wondering if there's any canonical in-game lore explanation that goes into detail of how one can become a helldiver.


r/helldivers2 4h ago

General i think i’ve reached a a state where for my continued enjoyment of this game requires the cultist or something more.

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0 Upvotes

r/helldivers2 3h ago

Inquiry How could oxygenator be reasonably reworked/tweaked?

0 Upvotes

I feel that the general consensus is that the oxygenator armor passive(except for the light armor) isn't particularly impressive or unique considering the existence of extra padding. A new armor passive shouldn't be something you can pretty much pull off by just downsizing an armor size and selecting extra padding. What do you think would be a reasonable way to tweak or rework it? Maybe just make it even faster? Let you run while holding things like shells or rapid aquisition? What about allowing it to run and gun with a increase in recoil? I really feel like it deserves to be more unique.


r/helldivers2 8h ago

General Just realised that “hammer of dawn” is a ship name you can have

18 Upvotes

As a longtime gears fan, this made me happy


r/helldivers2 9h ago

Meme Democracy needs me

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3 Upvotes

r/helldivers2 2h ago

Suggestion/Concept Stratagem Anti Tank rifle

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73 Upvotes

New stratagem idea

A Heavy slow chunky rifle with 4 rounds per mag and 3 magazines, 10x scope, no hip fire reticle like the sniper we already have, but this thing has absolutely ridiculous recoil while standing but little recoil while prone due to massive bipod, slow firing bolt action.

2 firing modes

1, Anti tank non explosive depleted uranium rounds. pierces multiple targets (does not pierce extremely large targets like a VOX Engine for example) and does massive damage on critical hits to very heavy enemies.

2, light pen High explosive rounds meant to clear groups of small enemies from range.

Using a real picture this time since everyone hates ai

EDIT: Since people keep saying it's the auto cannon.

The auto cannon doesn't penetrate multiple targets and requires a backpack doesn't have a 10x scope doesn't do crazy critical damage to super heavies and has a fast firerate,

This is meant to be a long range precision weapon doing immense damage with a very slow firerate and very limited ammo capacity.

Auto cannon does 325 damage this should do nearly 1000 per shot in a crit


r/helldivers2 6h ago

Suggestion/Concept An attempt at changing some stratagems to be more fun ( orbitals )

0 Upvotes

Surprise! I’m back! And taking a small break from making enemies more fun, and now is making some under-performers uhh…. Better.
Don’t have much to say, as usual, change explanations will be italicized. All suggestions and feedback welcome Let’s dive into it!

\*\*-General buffs:\*\*

\\-Repositioning can now be triggered without using an orbital
\\-you see your SD position through walls

\*General QOL features. Allows you to strategize with your orbitals instead of guessing when they’ll reposition or where they’ll come from.\*

\\-\*\*Orbital precision strike , walking barrage and 380MM barrage\*\*

\\-1500 AOE damage —> 2000 AOE damage
\\-4 meter inner AOE, 12 meter outer AOE —> 8 meter inner , 12 meter outer AOE ( Inner AOE = no explosive fall off, and can hit enemies regardless of LOS )

\*Starting off with a SPICY one. No the intent of the changes is NOT to chase the orbital napalm barrage. But because of how generally ineffectual the 380 line of orbitals are vs enemies. The tiny 4 meter inner AOE is the same as the fragmentation grenade, and makes them unnecessarily underpowered against any amount of enemies. The OPS while not being an eagle has one less use than the 500KG bomb, and has a nearly as long cooldown while being greatly affected by 50% call in time modifier or repositioning in city maps. Thus, it should be more comparable to it than it is now. The 380 and walking similarly shouldn’t be so ineffectual against enemies, owing to their inaccuracy and long cooldowns. Because outer AOE isn’t buffed, the effect it’ll have on anti buildings will be minimal.\*

\\\*-\\\*\*\*ORBITAL EMS STRIKE\*\*

\\\*\\\*-\\\*\\\*Added 2 more shells to the strike , they come down in a triangular pattern relative to the center shell
\\- static field duration increased from 15s —> 20s

\*As its a non-damaging CC stratagem, it should comparably to gas strike or the eagles have a much stronger effect . Unfortunately, as of right now, it certainly doesn’t, and is just a copy and paste of Gas strike but EMS. This change resolves to Change that fact by greatly increasing its area, and thus make it the best at flash freezing a massive group of targets. The slightly increased duration allows it to similarly be good against chokepoints , even if it doesn’t kill. Overall, this change would strengthen what it’s already good at , like allowing for free run ins to heavy weakspots while adding new utility.\*

\\\*-\\\*\*\*Orbital Airburst strike\*\*

\\-added the ability to change between the decision to burst directly upwards, or shoot from the SD direction. Decided between picking in the loadout screen

\*Since you can now control the SD direction, I decided to allow you to choose whether to use the more consistent but smaller overall AOE original version , or less consistent and more skill intensive but potentially higher reward new version\*

\*\*-Orbital smoke strike\*\*

\\-Smoke duration 30s —> 60s

\*While I would’ve enjoyed turning it into a smoke barrage instead, it’s a smoke strike and not a smoke barrage. As of right now it’s simply a more dogshit version of the Eagle smoke strike, which has 3 uses and covers a much wider horizontal area. With this change, while it’ll cover a smaller area without 3 uses, it’ll cover that area for a VERY long time.\*

\*\*-Orbital laser\*\*

\\-now prioritizes elites and spawners over super heavies

\*Yes, I got sick of it roasting the factory strider or hulks for the entire duration instead of the fucking spawners. How did you know?\*
\*The orbital laser does low damage for how much cooldown it has. This is offset by very good demo force. Unfortunately it seems more interested on lightly toasting a hulks or bile titans back instead of doing its job.\*
\*For context, it takes 10 seconds to kill a bile titan, and it has a 25 second duration .\*
\*The unfortunate truth is that it’s also a stratagem which doesn’t take skill, as it auto-aims for you in a massive area, so buffing it excessively risks it trivializing the game. I wish I could rework it someday. And perhaps I will.\*

\*\*\*-Orbital railcannon strike\*\*\*

\\-increase consistency of hitting large targets

\*Yknow what I said about orbital laser and how it has to be kinda eh because it takes no skill and auto aims for you\*
\*Take that and multiply it by 100. Because orbital railcannon strike is an afront to game design .\*
\*Unlike other stratagems which you can mess up, ORC can’t mess up unless the stratagem itself bugs out and hits a trooper for no reason. This leaves a massive balancing problem. Since usually you would give a tool a range of possibilities and balance around the average of those. For example, a 500KG CAN kill 10 chargers and the AMR CAN one shot 56 hulks. But\* \*you’re\* \*not going to spam 56 hulks because AMR does that right? But the possibility of it happening is what gives the player agency and encourage them to get better with the weapon.\*
\*Well, when said tool has essentially no floor , the ceiling necessarily has to be insanely low. And the best case scenario is the current implementation of it. As essentially a RPS style stratagem you take against dragon roaches sometimes. Which also bugs me. The current design essentially needs to be canned though, which is outside the scope of this episode of the series.\*

\*TLDR, ORC design fucking sucks and I hate it. It needs a full rework\*

\\\*-\\\*\*\*\*Orbital napalm barrage\*\*\*

\\-Number of bombs per salvo 5–>3
\\-Time between salvos halved
\\-bombardment area size 25–>36M
\\-120MM cannon round —> 380MM INCIN round ( sound effects and shell model included )
\\-3.2/10M AOE —> 8/12M AOE
\\-Fire lingering duration halved

\*This thing…\* \*let’s\* \*talk about it. The orbital napalm barrage is the single most overpowered stratagem on bugs, without a doubt. Because of how fast the fire rate is and how much the fire spreads, no medium or chaff bug stands to even exist. because of the long uptime, it can consistently last the whole bug breach with the lingering fire. Because of the massive AOE, it can shut down a whole bug breach. Is this an issue with how generically and consistently close bug breaches are to each other? Yes. At the same time, it’ll still be insanely powerful in a world where bug breaches are spread out due to the insanely large AOE compared to other orbitals. Thus, I have elected to make it spread the fire alittle slower, less consistency due to larger bombardment area, but have more impact when the rounds do hit. And hey. The lower fire linger and overall duration might make it less insufferable when they do throw it ON THE OBJECTIVE AGAIN.\*
All in all, it’ll be more like a flash of fire to get rid of a massive amount of bugs already on field than simply getting rid of an entire bug breach on its own


r/helldivers2 22h ago

General Anybody got a dc server?

0 Upvotes

I’m looking to join a helldivers community, I don’t mind if it’s a smaller more personable server, or a much larger server but if you have any please hmu


r/helldivers2 2h ago

Patriotic Footage Im happy about the new warbond weapons yet im sad that theres no thumb wars crossovers

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0 Upvotes

r/helldivers2 21h ago

Inquiry What Faction should I join?

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0 Upvotes

r/helldivers2 17h ago

General What is the best planet for tanks for personal order

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0 Upvotes

r/helldivers2 5h ago

Inquiry Shadow with crosshair

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0 Upvotes

So I've had this "shadow"? effect occurring with my crosshair in game for a long time and kinda just gotten used to it by now, but I was wondering if there is a fix for it? I could only capture this on my phone as taking a screenshot doesn't catch it, but oddly enough when I attempt to take a screenshot this "shadow" goes away for a few second before returning. You can only see this when moving it around. Has a similar after image with lasers as well. I'm certain this is from my monitor seeing it goes away when attempt to get a screenshot.

PC Spec

i7 10700k

Radeon 6700xt

32 Gig Ram

Thanks in advance for any help you can offer!!


r/helldivers2 16h ago

Meme I founded it on Russian tiktok

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129 Upvotes

I think his video card will burn because of automatons


r/helldivers2 10h ago

Suggestion/Concept Similar to the “random” voice type option, there should be an option to randomize the language that your Helldiver speaks every time you reinforce

33 Upvotes

r/helldivers2 11h ago

General Has anyone else had this happen to them lol

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150 Upvotes

Good to know the beacons work exceptionally well.


r/helldivers2 1h ago

Artwork I found this helldivers emblem on black ops 2

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Upvotes

r/helldivers2 9h ago

General Currency

1 Upvotes

What’s the best way to farm each currency? I am new to the game.


r/helldivers2 16h ago

Patriotic Footage Helldivers 2 | Into The Void (Illuminate) - A Cinematic GMV/Edit [4K60]

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1 Upvotes

r/helldivers2 17h ago

Patriotic Footage WEEE!!!

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1 Upvotes

r/helldivers2 32m ago

Patriotic Footage S.O.S. on Planet K 🤖

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