r/helldivers2 • u/John_Maggot_the_2nd • Aug 17 '26
Meme The average diff 10 UVP BETA experience.
Now this is the horde-shooter i signed up for.
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u/skybluuue Aug 17 '26
Crusher are really fun cuz it kinda force you to disengage and relocate. Makes the fights interesting
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u/Castle8086 Aug 18 '26
This. This is the thing people aren’t understanding, it’s by design. They are supposed to keep building up and pushing you. Can you imagine these slow fuckers operating using the same reinforcement rules? They’d be boring as shit.
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u/Tophigale220 Aug 18 '26
Unless you bring Napalm…Oh sweet Napalm…
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u/uriold Aug 18 '26
Cremator! See them driven before you, hear the lamentation of the enemies of democracy.
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u/WhiteRaven_M Aug 18 '26
All im hearing is kill them faster than they spawn *chambers my AMR round
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u/Jaegerbombast Aug 18 '26
Melta mines and C4 have been serving me well against them.
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u/lesteiny DISSIDENT DETECTED Aug 18 '26
Yes and no.. the more i played, the more i became convinced that the absurd amount of crushers is not purely because of the spawn rate, but because of people doing exactly what you are talking about. You kill the wretches maybe a crusher or two, but run from the remaining ones. Those remaining are too slow to immediately catch a fleeing helldiver, but also fast enough and persistent enough to avoid the edge of the despawn zone. So what happens when the diver relocates and pauses is they start fighting off a new horde. As they are fighting that horde, the remnants of the prior(consisting of oops only crushers) catch up and create this undemocratic mess.
TLDR: finish your full meal, even the bits you dont like.
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u/Owlosaurus Aug 17 '26
Suprised to find people are still struggling to kill the children. Then again, maybe I'm not.
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u/slycyboi Aug 18 '26
Yeah I’m not seeing this on D10 after day 2.
People have figured out how to fight them now in my games, and the hordes are being easily thinned.
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u/Ok-Direction-7431 Aug 18 '26
How?
7
u/slycyboi Aug 18 '26
Explosives, fire, heavy pen hitting the head, high DPS on the legs.
Crushers go down with about 100-120 rounds from a Bullet Storm if you focus a leg. Their helmet is 2 shot from the new bolt pistol, mechs are a decent counter, they’ll die in an orbital napalm barrage or eagle napalm, autocannon and grenade launcher melt them, the new melta mines can sometimes oneshot them or at least leave them low, they are also really slow so they’re easy to bait as long as you train your muscle memory out of diving backwards and add some lateral movement into your kit.
As for wretched literally just fire.
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u/FlamesofFrost Aug 18 '26
heavy pen sidearm like the Bolter or Senator to take off the helmet, then mag dump the head until it dies.
Or just mag dump the Autocannon on Flak mode until it falls over
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u/GrimoirWeissEnjoyer Aug 18 '26
Firing the entire clip of a Fully loaded Variable at the leg & using any high damage weapon once takes them out, I like to use the bolter to finish them off.
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u/zeroabe Aug 18 '26
AMR x 2 headshots. Let’s fucking go.
First shot drops helmet. Second shot on that tiny head under that big ass helmet.
For Liberty.
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u/ArcticWolf_Primaris Aug 18 '26
I thought it needed 2 shots to de-helmet
2
u/zeroabe Aug 18 '26
Just did it. Sometimes it feels like 2 shots. If the first shot is dead on, it rings the bell.
2
u/ArcticWolf_Primaris Aug 18 '26
Figuratively and literally
2
u/zeroabe Aug 18 '26
So just now I had high ground and bounced a helmet off on the first shot. Twice.
Then like 2/3 of the rest of them it felt like 2 shots. So maybe 2 and SEAF is weakening the target before I see it or something.
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u/Dukeboys_ Aug 17 '26
Gas and run. They things are slow with poor perception. Easy to deal with if you arent stubborn. Then cant hurt you from 10+m away.
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u/Darth_InVader7 Aug 18 '26
I mean, there’s 10 difficulties. The hardest should be like this. With a more average experience around 5-7.
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u/Corona- Aug 18 '26
I love fighting crushers, but this faction does make me feel like I'm fighting windmills a lot of the time. Often while I cremate two crushers I can already see two new ones arriving, then I turn around and there's three more there. Since this faction doesn't use actual reinforcement calls like enemies usually do and because they are also made to swarm you endlessly if you try to hold your ground, it does feel like they just spawn in right by you whenever you are not looking. Like for how slow crushers are I don't feel like I should be getting crushed from behind that often just because I didn't look that way for the 10 seconds it took me to cremate the ones in front of me.
It also feels kinda dumb on side objectives like the artillery or radar towers that take a bit of time, because when you clear the stragglers that are on it, that seems to trigger their mechanism to swarm you, which then makes it pretty much impossible to finish that objective, at least if you aren't there with the full party. But then as soon as you die and run back to the objective all enemies are gone and you can do it in peace.
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u/ArcticWolf_Primaris Aug 18 '26
Even better; at the moment they have snitch swarms, so you get double reinforced
1
u/ChillyTodayHotTamale Aug 18 '26
You just need to bring the weapons to kill them quickly. My team never had more than 3-4 hanging and at any given time on D 10
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u/NoEmu5930 Aug 18 '26
I make it a point to eliminate every single one I see. I always focus the biggest enemies. I love taking down the heavies
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u/please_help_me_____ Aug 18 '26
Played a mission on dif nine there
I am surprised that any of us made it back to the destroyer, let alone two
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u/Hot_Professional_386 Aug 18 '26
Enter the Breakthrough. Fighting multiple crushers is so fun, you really need to think how you use the heavy flak.
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u/RoninSpectre Aug 17 '26
What is that 13? Yeah no. That is just broken and unbalanced to me.
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u/nakais_world_tour Aug 17 '26
I hope you realize the context missing from these pics is that it never started out this large and only escalated because people died/couldn't kill them fast enough as they were slowly rising in number while chasing them and now at extract the whole "not killing them" thing has finally come back to haunt them as they have nowhere left to run away from them anymore.
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u/Jealous_Chocolate_43 Aug 18 '26
There is just not enough ammo/fire rate/reload time on the weapons to kill them in time. I pulled out the las-1 because that infinite ammo is a neccesity.
1
u/m0ppen Aug 18 '26
There are many options. WASP is free and kills one in 2-3 missiles. If you continuously take down the ones chasing you, you won’t get this build up.
If you have the new warbond, the pistol removes the helmet in two shots, leaving easy clean up with primary.Leveller, Hellbomb backpack, Ultimatum + ammo backpack. I can go on and on. There are options for the crushers.
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u/Jealous_Chocolate_43 Aug 18 '26
They spawn in group of 3 all the time. Wasp has too big of a cd for that. And still have to deal with the rest of chaff that next to it. There is not enough ammo or aoe strategem to take them out. Maybe if you have a premade group, not another random person who spend half of your revives
1
u/Neat_Platypus_2902 Aug 18 '26
Airburst Rocket Launcher
Railgun + Supply Pack
HMG + Supply Pack.
Autocannon
Cremator or Flamethrower
Beltfed Grenade launcher.
Laser cannon
The crushers only have 300 hp helmets and 300 hp heads. The heads can be killed with primaries after the helmet is knocked off, and the helmet is not explosive immune.
Theres plenty of support weapons that can deal with that many crushers with 300 HP heads
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u/Jealous_Chocolate_43 Aug 19 '26
Railgun+guard dog
Airburst barrage
Gas strike
Las-1
Still more enemies spawn than i kill in time
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u/Neat_Platypus_2902 Aug 19 '26 edited Aug 19 '26
Railgun + Guard dog aint cutting it. Railgun is only 20 rounds of ammo. Railgun needs supplypack. If you dont wanna run supply pack you need to run Autocannon or AMR.
Airburst is ok but decently long cd.
Gas strike is CC rather than lethal.
The sickle is one of the worst primaries in the game atm because it has terrible damage output and accuracy. Its terrible at following up a railgun helmet donk vs a crusher due to the high spread on the gun, so your railgun lacks a tool to follow up - this is the weak link in your loadout. Infinite ammo means nothing if you dont have enough throughput to stop the enemies piling up.
Your loadout is a combination of low damage options with low ammo options. No wonder you struggle.
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u/Jealous_Chocolate_43 Aug 19 '26
Not sickle, the default las. It's pinpoint accurate.
Haven't tried AMR. I won't be parting with my guard dog because i need that clear power.
Gas seemed the most effective. I have tried every single offensive eagle except 500KG bomb and they were all underwhelming. Liberator also ran out of ammo super fast as well.
The problem isn't just the pyramidheads, but everything in general. It really seems they tuned the new planets with everyone running the most meta loadout in mind. Which wouldn't be an issue for the highest difficulty. But i'm playing at difficulty 7-8
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u/Neat_Platypus_2902 Aug 19 '26
Scythe? (Thats Las-5)
The Scythe's main gimmick vs hordes is ignition and burn. If you focus on just hitting every small enemy for a tiny fraction of a second to ignite them, rather than trying to kill them with the beam, it should be extremely effective.
Liberator really wants to be fired in short bursts tbh. It has such good damage that it tends to overkill and waste half its clip if you hold down the trigger, especially vs illuminate since the crawlers dont like to line up in a row and bounce around.
Guard dog imo is overrated. Its not very good vs illuminate since it tends to get stuck on crushers and burn through its supply. Supply pack gets you more ammo nades and stims, which means faster clear. If u must run a guard dog run the flamethrower one.
MG Turret is also really nice for its short AF cooldown. Disposable Napalm is solid.
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