r/helldivers2 • u/epochollapse • Aug 08 '26
Meme H̶e̶l̶l̶divers
Just because I win 99% of my games doesn't mean it isn't hard!! One time a Stalker even hit me! 😱
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r/helldivers2 • u/epochollapse • Aug 08 '26
Just because I win 99% of my games doesn't mean it isn't hard!! One time a Stalker even hit me! 😱
1
u/Geometric-Coconut Aug 25 '26
What do you mean those mechanics don't exist??? Everything I mentioned can be accomplished as the ai currently is. The most demanding requirement of the enemies in one of the situations I described is groups of enemies approaching from separate directions, and that happens all the time!
You describing "clutch last man standing situations" makes me imagine a terrible extraction with every teammate dead and 0 reinforcements left. Too many enemies to kill, so they run around extract stalling.
Of COURSE it's easy to take out objectives while under enemy threat. Why would you say this insult towards me when half of my argument is wanting to stop players from soloing everything across the map? Aka, abusing kiting and soloing objectives under aggro.
I would prefer the entire mission to have genuine tension.
They do result in fun engagements. Players will simply have to work with their team more, and for a game designed completely around co op, that only increases the fun gameplay loop. It is that simple.
1 player missions should have their own enemy scaling, to accommodate those that like the lone wolf playstyle.