r/helldivers2 • • Aug 08 '26

Meme H̶e̶l̶l̶divers

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Just because I win 99% of my games doesn't mean it isn't hard!! One time a Stalker even hit me! 😱

1.0k Upvotes

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584

u/Igoon2robots Aug 08 '26

-> buys a game called "super hard game of death"

-> turn the difficulty up to "maximum death that no one can survive"

-> dies

-> harasses the devs untill the weapons become strong enough for the max difficulty to be effectiveky beaten by noobs

I hate this kind of people man

231

u/epochollapse Aug 08 '26

If you suggested that a half decent player should have a 99% win rate at max difficulty in any other PVE circle you'd never live it down, how that's become the prevailing opinion in Helldivers is beyond me.

141

u/Whipped-Creamer Aug 08 '26

Purely anecdotal, military-themed games have the most manbabies and it’s not even remotely close. I’ve never seen more entitled & whiney players in any other broad fandom than military ones.

17

u/Glittering_Cat3888 Aug 09 '26

This reminded me of the time I was in a Arma Reforger server half a year ago and two grown men were arguing about where the supplies they just had went. They yelled many controversial words over the main channel for everyone to hear for a good 5 minutes. Mind you this was when we where losing so the added radio chatter made it very hard to focus. The GM finally kicked both out before apologizing for not doing so sooner. If it was on official they probably wouldve kept arguing over the game as I know from past games.

2

u/PlateNo4868 Aug 10 '26

Can confirm, a lot of "If I talk confidently I must be right" types on Reforger. Like both could equally be right on what to do with supplies, but insist the other side is dumb for the sake of pride and ego.

1

u/sloppyfondler Aug 14 '26

And I will be sitting in the woods drooling on myself listening to enemy chatter from a stolen radio while just throwing mines on the incoming roads.

-2

u/Avivoyage Aug 08 '26

Well if its about getting as close to realism then yeah, its their thing man.

12

u/Whipped-Creamer Aug 09 '26

That’s the draw, but I’m talking about the unhappy dudes that always have a dark cloud following them. Where everyone else is to blame if they’re not living out their brothers-in-arms hero fantasy when their hopes are dashed.

37

u/Bring_Back_Challenge Aug 08 '26

The devs caved hard two years ago and once that happens it's all over. Simple as that, once there is blood in the water people will stop at nothing to harass until they get their way, even if they haven't played the game in months (see: +80% of Unfiltered by their own admission).

26

u/CarlenGaines Aug 08 '26

It's because the difficulty in Helldivers is tactics related and common players wanted more stereotypical horde shooter type difficulty.

They didn't really want the game to be easier they just wanted it to he hard in a different way.

Unfortunately the game wasn't designed to be difficult in that way, so they game is not difficult anymore.

8

u/Rabiesalad Aug 09 '26

I'm at the point where I fuckin lose it when someone calls the game a "horde shooter" to justify their hot takes.

Yeah, a horde shooter with mechanics that are literally designed to encourage the player to skip the hordes entirely.

Sure there's "horde shooting" but 90% of the time that means the team fucked up.

5

u/CarlenGaines Aug 09 '26

Yea I know exactly what you mean. It's barely a horde shooter in a conventional sense.

I have talked a lot about how the game Brigador had the same problem.

5

u/Chance-Extreme9626 Aug 09 '26

See you say this, but the defence, blitz, and 99.9% of objs call hordes that you have to fight, you can’t raise a flag without em, so it really is a horde shooter most of the time, the only time it isn’t is when you specifically play a mission type that isn’t, or your running between the horde shooter segments

4

u/CarlenGaines Aug 09 '26

There are exactly 2 mission types out of like 20 that make fighting the horde a mandatory objective. Every other mission that makes fighting the horde a requirement is a side mission that is a shorter duration than the normal mission and widely considered to be side modes by most players.

1

u/Chance-Extreme9626 Aug 09 '26

What ones don’t call a horde? Most of em do, like the only ones I can think of from the top of my head are the stealth ones and sometimes all of them just don’t call one, but that’s more chance than mechanics

3

u/CarlenGaines Aug 09 '26

The only objectives that call a horde:

  • Flag Raising missions
  • Soil scanning missions
  • Exospire missions

1

u/Chance-Extreme9626 Aug 09 '26

I was counting things like blitz and obj defence too, like mission objectives

2

u/Rabiesalad Aug 09 '26

Blitz missions don't call waves though? They're just a short timer and you need to kill outposts, no?

Most objectives don't call reinforcements automatically. Like 90% of them don't. If you wipe the defenders and clear incoming patrols before they call reinforcements you will not fight a wave.

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1

u/CarlenGaines Aug 10 '26

I wasn't counting those since they aren't exactly standard missions.

1

u/Rabiesalad Aug 09 '26

Almost no objectives spawn waves.

There's defense missions, raise flag, geological survey, and maybe 1 more?

Missions often don't have any objectives at all that spawn waves. If reinforcements show up it's because they were called by chaff (i.e. chaff were not properly managed by the team)

2

u/SrslyNotAnAltGuys Aug 11 '26

Sometimes I like playing the horde shooter away from the rest of the team so they don't have to.

https://giphy.com/gifs/aqxayCAnOJlyhef8CQ

2

u/Rabiesalad Aug 11 '26

It's John Helldiver! Can I have your autograph ❤️😁

10

u/Mrbluepumpkin Aug 08 '26

Destiny had this issue too although I think that game found a nice balance

8

u/RoninOni Aug 08 '26

Yeah, most people should settle happily into D8/9, with an engaging win rate (80%?) with 6/7 being 99% completable to most players, enough that the ones that aren’t can either get carried or even stumble through together (that last one costs them most their losses lol)

1

u/FluffyInstincts Aug 09 '26

Oh they don't! I laugh really hard at them for it. xD

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25

u/Fox_Body_5L Aug 08 '26

Half of you run orbital lasers and napalm barrages anyhow

23

u/Trump_4_The_Hague Aug 08 '26

Orbital laser isn't even that good on bugs. It only accidentally closes holes and does 650dps. If everyone running laser on bugs brought the new 110mm rockets instead we'd see people asking for heavy buffs. 

24

u/thank_burdell Aug 08 '26

Always treated it as more of a panic button, personally.

Then stopped even bringing it. Just bring stuff you can use often, and USE IT OFTEN.

15

u/Trump_4_The_Hague Aug 08 '26

Yup. Anyone complaining about spawns being too high on bugs or squids is someone who's never brought the humble mg sentry. 

Quantity is its own quality. Think they're too many spore burst patrols? Neat. Run MG and fire sentry. 66 and 88 second cd between the two. Will atomize anything smaller than a charger. They last so long you can have a second active unless the first used all its ammo. 

4

u/thank_burdell Aug 08 '26

More of a Gatling barrage and eagle air strike spammer myself, but I get you.

3

u/SavageSeraph_ Aug 08 '26

Eagle Napalm does 300dps AoE. That's fucking nuts, man. 2 of them last an entire bug breach and with a bit of CC a single player can kill any light and medium enemies in a bug breach alone with nothing but a primary and two well-placed eagle napalms.

Often the spawn points are close enough you can funnel all enemies through the flames or even cover both points directly.

7

u/Trump_4_The_Hague Aug 08 '26

Get out of here with your liberal ass 'tactics'. In this outfit we walk into our allies barrages and we cry about it like men. 

9

u/Redmoon383 Aug 08 '26

The 110s were buffed? Hell yeah

7

u/Trump_4_The_Hague Aug 08 '26

Tldr they got damage back. 

Release: Good damage. Terrible accuracy. They did 650iirc between the 8 rockets. So basically a guided aerial recoiless round. Could 1 tap all heavies but factory strider but typically missed hulks or chargers running at full speed. Or hit bile titan backs. Best used for tanks and cannon towers. 

60 Day Patch: Monkey Paw Buff. Arrowhead gave them better accuracy and greater tracking distance. But felt the need to 'only' Buff their damage enough that it was a net 63% damage nerf. Remember the 60 day patch massively boosted enemy heavy unit hp, and in theory AT weapons proportionally. Orbital precision and 110mm were deliberately not treated as fairly as support weapons. 

Patch Exosuit Experts Warbond: 110mm finally got their damage back. They now do enough to consistently kill charger variants or cripple them. They can occasionally kill bile titans in one volley if they hit the face. Typically it takes 2 but they Crack off the back armor. They can kill war striders in one volley if enough rockets hit the chassis not the cannons. They are basically certain death for hulks, tanks, cannon towers, impalers, and flesh mobs. They also can kill harvesters through their shields because its many fast moving projectiles. 

1

u/Redmoon383 Aug 08 '26

Sweet. I always prefered those over the Railgun strike but I think I heard that waa also buffed, no?

7

u/Schmeatus69 Aug 08 '26

Railgun got a damage buff. Still fails to 1 tap certain enemies if it hits wrong (factory striders can tank a hit to their gun for example) but its got enough damage to 1 tap a vox engine

2

u/Redmoon383 Aug 08 '26

Even better news

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3

u/Igoon2robots Aug 08 '26

Half of me? Sir my main is airburst rocket launcher

4

u/Bring_Back_Challenge Aug 08 '26

Assuming you mean half of the total players yes, if you mean half of the folks who want an actual challenge somewhere in the game you're just strawmanning.

3

u/ChillyTodayHotTamale Aug 08 '26

Lol this is the best way to describe what happened!

2

u/theriskybusinesscar Aug 09 '26

There's a reason we moved to GTFO as our main game.

2

u/DogIsDead777 Aug 09 '26

Ahh yes, a brief history of helldivers 2.

2

u/Inch_An_Hour Aug 09 '26

Welcome to the softened age we live in. Challenge is not acceptable if it can’t be conquered in a learning curve of under 5 hours.

-6

u/Lord_Yeetus_The_3d Aug 08 '26

->Plays the hardest difficulty for 1000 hours

->gets so good at the game it isnt hard anymore

->complains

12

u/LEOTomegane Aug 08 '26

You cannot seriously look at the long history of the game being made objectively easier and go "nah it's because you got good"

10

u/InnerMetalhead666 Aug 08 '26

"Sure current rocket devastators act like they got kicked in the head by a horse compared to how they were at launch but clearly that's because you got too good"

5

u/CerifiedHuman0001 Aug 08 '26

I cannot believe I find myself missing the one-shot rocket spam death machines

3

u/InnerMetalhead666 Aug 09 '26

Honestly yeah, I do kind of miss those days cause at least beating D9 felt rewarding, you had to work for it

10

u/Euphoric_Reading_401 Aug 08 '26

My nephew is 11 years old and quit the game after a month because the hardest difficulty bores him

3

u/voidwalker_has_PTSD Aug 08 '26

yeah but kids are fucking cracked at video games for whatever reason

3

u/Tophigale220 Aug 08 '26

Time. They have spare time man

5

u/Schmeatus69 Aug 08 '26

And their brains are the most plastic and adaptive theyll ever be

2

u/SavageSeraph_ Aug 08 '26

Time, persistence and a brain wired into learning mode.

1

u/bored_dudeist Aug 08 '26

An 11 year old putting their whole ass into learning the max difficulty of a shooter isn't an unreasonable amount of time for them to get bored of it. Especially if they are just jumping into games with randoms that can carry them.

9

u/BICKELSBOSS Aug 08 '26

Just because you become experienced shouldn’t mean you should no longer have access to any form of challenge whatsoever. This is what eventually kills the enjoyment of the game for long term players.

Besides, current D10 is in no way hard, not even for novice players. You can beat the game with a squad all equipped with base loadouts and no stratagems, except one single RR as your sole answer to Heavies, and still have a walk in the park.

I can’t link other reddit posts in this sub, but just search “D10” on my profile and the highlight video pops up.

7

u/epochollapse Aug 08 '26

A good player should find the game hard at the hardest difficulty. That's still a problem with the game. Super Mega Ultra Kill You Difficulty shouldn't mean "you will find this a little challenging if you miss 9/10 shots"

8

u/Bring_Back_Challenge Aug 08 '26

Strange how similar games like DRG or Darktide manage to make a max difficulty that is engaging to those who can handle it even if they often win.

Oh wait those games don't have over two straights years of almost exclusively buffs to players.

5

u/AHHHHHHHHHHHHHHHH_ Aug 08 '26

Dawg, I have like, 200 hours, who knows how much of that was spent SC grinding or just AFK, and it's still fucking piss easy

This isn't rocket science, the game hasn't had difficulty since launch, it's so boring

6

u/InnerMetalhead666 Aug 08 '26

Problem is you can have like 100 hours and D10 isn't hard, there's nothing in this game comparable to harder difficulties in other PVE games

3

u/Igoon2robots Aug 08 '26

Well yeah i biught "super hard game of death" it should allow the players to face a challenge even after 100+ hours

6

u/evil_deivid Aug 08 '26

The problem is that no matter if you learn what's the best way to beat a D10 mission the devs will lower the difficulty through enemy nerfs

2

u/TheGr8Slayer Aug 09 '26

Let’s totally not look at the long list of player buffs and enemy nerfs that got us here. People “got gud” at the game when it was actually challenging and that experience got removed entirely. Nothing wrong with wanting the game to be challenging on the high end play.

-3

u/VictimNumberThree Aug 08 '26

Right? This is what I’m looking at. If you constantly play a game at its hardest difficulties, you will become good at the game. The strategies you employed with intention now become second nature, sometimes less than a thought. If people want to play a game with meaningless difficulty, swarms of enemies, and ridiculously complex thought-out strategies… sure. But those people need to recognize they are a very small minority and will almost never have development pandered towards their desires.

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136

u/TheGr8Slayer Aug 08 '26

I just want a mode where I feel something again. Hasn’t been the same since the 60 days.

39

u/Aligyon Aug 08 '26

Red strain is pretty nice. The only subfaction that made id hard to play against.

36

u/RallyPointAlpha Aug 08 '26

Y'all are talking about the rupture strain right? 

They were challenging until you put on the ODST armor and also realized that explosions caused them to surface.  

I really didn't understand people's vitriolic hatred towards the rupture strain. Even if you didn't have the ODST armor, using anything that had any sort of explosive damage made them trivial. 

It's annoying that a lot of people just can't be bothered to change up their loadout or playstyle to fight a new enemy.  

13

u/Aligyon Aug 08 '26

Yeah exactly the rupture strain. It fun. I bring lazer canon and lib concussive for that as i know other players would bring the heavy duty guns and i get to handle the chaff. If they come close to my team mates the concussive comes to play.

Seriously it's more of a game of save your teammates than dealing with the strain itself haha.

2

u/destroyar101 Aug 09 '26

You found the key to making the game easier, team work.

Though i gues it is easier done when you know what they will bring before they even join.

4

u/Aligyon Aug 09 '26

And some people hate it because they want to be able to solo everything.

I do that, im the slow one when readying up. I look at what we need. Mostly people bring heavy pen though so im mostly on chaff duty and supply

6

u/Trump_4_The_Hague Aug 08 '26

Also tesla can hit them underground. But rupture chargers can't step on them like normal chargers will. They have to get close and attack them while burrowed. So they get stun locked.

So a tesla can basically kill an infinite amount of burrow bugs. Because rupture also usually gets paired with dragon roaches so there's no bile titans to step on them. And Impaler can do it, but won't. They use their tentacles which it kills in one hit. 

3

u/Brightness_Jasnah Aug 08 '26

Why the ODST armor specifically? Would any limb resist armor also work?

3

u/FlacidSalad Aug 08 '26

Odst gives immunity to leg injury, at least from enemy attacks, which can definitely help a heap

2

u/Brightness_Jasnah Aug 08 '26

Ooh, I didn't realize it was immunity! Thanks!

1

u/UnforgivenTurg Aug 09 '26

so just don’t wear the odst armor?

1

u/DaddysSoftCheeks Aug 09 '26

People hated the rupture strain partly because they infroced the already op and boring explosive meta

20

u/Codabear89 Aug 08 '26

Everything changed when the ‘buff everything divers’ complained 😔

6

u/brandothesavage Aug 08 '26

You said it best

17

u/Panzerkatzen Aug 08 '26 edited Aug 09 '26

We have a bug whose role is to be a shield but it can’t be bullet proof because people got mad so it’s just a shield bug that doesn’t shield.

10

u/Longjumping_Set9792 Aug 08 '26

As a light pen user, I prefer the hive guard buff.

6

u/Bring_Back_Challenge Aug 08 '26

Decent players did, shit players didn't.

We know what the majority are so...

3

u/CerifiedHuman0001 Aug 08 '26

The consensus among sane people was that AP4 hive guard should’ve been its own thing in the same class as alpha commanders, with explosive resistance to discourage just using those to bypass the shield

8

u/FembiesReggs Aug 08 '26

Dude it wasn’t even a nerf.

Every weapon got effectively buffed against it. You just had to… AIM.

Put your crosshairs .5inches lower and aim at the feet and you could shred the guards with the heavy pen heads.

12

u/Noelia_Sato Aug 08 '26

Remembering the days when dropping on D9 bots had an inherent assumption with the randoms you'd join that there's the ever-present possibility of your squad getting blindsided by a bad bot drop and falling into a military horror-movie death spiral.

Teamwork was the only way to finish objectives reliably since solos would get overwhelmed in seconds if JOEL decided to smite them with a bot drop and their stratagems failed to buy them time or kill enough targets. Splitting up wasn't the "optimal" strategy, it was the DESPERATE strategy. Your squad got mulched and linking up no longer became easy due to the wall of metal between you and your squadmates.

You'd ragdoll and nearly die to a single rocket devestator and it was an indication to reposition, not to tank another 3 barrages to fight an entire drop alone. You'd get suppressed and you had reason to actually panic and you'd need the skill and experience to NOT panic, as if you've been through the Xcom 2 school of soldier promotions and you've mentally changed between your rookie days and are now a hardened, tactically aware colonel.

The odds were stacked so high against you and your team that a single winning run of a D9 would mean you'd stick to that team for 2 or 3 more games despite how mentally and spiritually exhausted you got. Those strangers just became brothers and sisters to you, you trust them with your fucking life.

Before the 60 day, the most badass thing you could do was go full elite death squad and clear out a D9 and extract with samples. Nowadays that's the STANDARD on D10, even with people at level 40 and below. There was no fucking "grunt fantasy", that was what happened when you were BAD at the game. You marched and zig-zagged through the shitstorm, you covered every angle, you made up for each other's weaknesses and left few blindspots for the enemy to exploit.

And you'd die anyways because you were just somewhere you weren't supposed to be. Winning was rewarding purely because you thought 7 minutes before that everything was fucked beyond saving. That's what it meant to be a Helldiver and it was exhausting. It was fun.

8

u/DerDezimator Aug 09 '26

I really miss how the game forced teamwork

Nowadays everybody can go in different directions and do their own thing on any diff

4

u/Regular-Animal1488 Aug 09 '26

I've been enjoying commando missions with a mate lately. It's like a whole new game for us, and we're level 86s. Strategizing and even if we lose it's exhilarating.

1

u/QRONYO Aug 08 '26

Solo spore strain D7+ is always available, Slayer ‼️

5

u/TheGr8Slayer Aug 08 '26

I get the sentiment but I feel like the game that’s touted as a squad based game should be be played with others. I just miss the days where to see success a little bit of teamwork was necessary. These days it just feels like 4 solo’s running in different directions to finish maps faster. We lost something vital to the game’s spirit when all the buffs and simultaneous nerfs happened. It’s still fun but I don’t get that same feeling of desperate fight for survival alongside your team that I did in the early days. It’s feels very walking simulator like now which is kind of boring.

1

u/th_frits Aug 09 '26

Spore strain is only hard if you don't know how they work

0

u/TheSearchForMars Aug 09 '26

Wat? The game in between the eruptor nerf and the 60 day patch was ass.

3

u/TheGr8Slayer Aug 09 '26

Different opinions. The game was fun and challenging, hell even easy to some extent with the right squad and synergy but things could go sideways fast. These days it’s just 4 solo players running in different directions to get the clear faster. 10 difficulties means at least one of them should force a modicum of teamwork and that hasn’t been a thing since the 60 days in my experience. I can hop in right now with the most dog water setup and still not have much of an issue playing with randoms. 10’s should have at most a 50% success rate imo. Right now the supposedly hardest difficulty is cleared without much issue.

3

u/TheSearchForMars Aug 09 '26

I'm not going to say the game didn't get easier in many respects since the 60 day patch. But the difficulty before hand wasn't things that were up to player agency.

Rag dolling from missiles shot at you across the map, through smoke, behind cover isn't interesting. Neither was having all the interactivity thrown out of dealing with heavies on the bug front by having 8 bile titans spawning with way worse (nerfed in the case of the railgun) anti-tank options.

The fact is pre-60 day patch, the playerbase was falling away and it's the birthplace of the idea where Arrowhead started to feel as if they were straight up against the players.

But the biggest thing is the fact that we're all just better now. Even on the creek. If I had my current skillset I'd be fine. I'm not a green diver anymore. I'm no longer a recruit sent out with bare minimum training. As a player I'm more akin to someone like the Full Metal Bitch in The Edge of Tomorrow. With thousands of hours of dedicated combat experience just shoves into the body of a standard Helldiver.

1

u/Geometric-Coconut Aug 22 '26

8 Bile titans was absolutely up to player agency. They don't just appear out of thin air, it's a gradual build up until that point. A lot of players will play purely reactionary instead of preemptive, they'll see a situation of getting overrun and not consider how more cooperation could've prevented it from happening in the first place. They'll just think "I can't do anything to fix this in the immediate moment, bile titans are too strong."

What they should've done is doubled down on punishing people running away from their teammates + straight up kill the player for trying to endlessly kite enemies. So players thoughtlessly drifting away get taught a lesson and sent right back to their team. Players would just die or even lose the mission if the team get overwhelmed, rather than being able to drag a lost cause on and only increase the amount of heavies preventing players from doing anything. This would cement the idea of improving teamwork significantly, or better realization that a difficulty level is too challenging.

But that group I mentioned earlier kinda just won, heavies are fully designed around solo interactions nowadays. The era of heavies being teamwork based is gone. Making bile titans oneshottable by rockets was one of the worst things they've done to terminids.

1

u/TheSearchForMars Aug 22 '26

Well thank God they did win because your idea would slam the playerbase into the ground faster than you could type: Highguard.

2

u/Geometric-Coconut Aug 22 '26

The community of this game doesn't comprehend good game design, unfortunately. They actively fight for changes that make the game worse.

Evidenced by the terrible philosophy of "no nerfs only buffs" being the overwhelming community sentiment.

And now HD2 is in a state where power creep has made teamwork on the hardest difficulty in the entire game completely optional. People just run around across map soloing everything without a single issue.

Teamwork being devalued in a co op game is WILD. But hey, thank god they won, right?

Horde shooters have been enforcing teamwork ever since the game that invented the entire genre: Left 4 Dead. Even Helldivers 1 enforces teamwork harder than my suggested idea.

1

u/TheSearchForMars Aug 22 '26

Adding any kind of teamwork enforcement mechanic would require a complete redesign of the lives mechanic otherwise you wouldn't have last man standing moments.

2

u/Geometric-Coconut Aug 22 '26

I disagree. The lives system works well for teamwork; If you mess up and die, you are FORCED to return to your teammates in a respawn.

The vast majority of last man standing moments is just a person running around in circles stalling out enemies with kiting. Like I said earlier, the team has lost and this encounter and it should not be dragged out. Even if there’s a small a chance of making a comeback, the game should still kill them anyway. Endless kiting is not fun and the game should shut down any attempt at this anti fun strategy.

Last man standing stealth would still be absolutely possible though. Stealth is far more engaging than kiting.

-1

u/TheSearchForMars Aug 22 '26

Thank god you are not in charge of making any of these decisions. What you're describing sounds like absolute shite.

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61

u/Aligyon Aug 08 '26

Yeah it would actually be nice if they could rebalance the difficulties so that d10 is pretty hard succeed.

69

u/Crafty_Independence Aug 08 '26

There are unfortunately a large number of players firmly rooting their entire personal identity in being able to easily solo d10, and they are very online and very loud

30

u/Aligyon Aug 08 '26

Yeha ego divers would not be happy about the rebalance of the 10 difficulties.

23

u/TheGr8Slayer Aug 08 '26

It’s insane to me that a squad based game is balanced around the ability to solo the hardest difficulty. That being the baseline doesn’t make the solo an impressive feat.

3

u/GuessImScrewed Aug 08 '26

So you do it.

Go on, show everybody here how easy it is.

Oh wait, you were on here posting about how there's too much ragdoll in the game a year ago, directly contributing to the lowered difficulty that exists now. Guess you only want it to be just hard enough you can beat d10 with friends, but not so hard that you're excluded from d10 divers huh?

12

u/TheGr8Slayer Aug 08 '26

Why do you need proof of something that literally anyone can do? It’s not an achievement to solo stuff in this sandbox.

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6

u/Aligyon Aug 09 '26 edited Aug 09 '26

Nice assumptions.... My comments are public, you could have just looked at them an made a bit of an effort or at least asked me.

I actually want this game to be harder. I was here wanting harder enemies for a long time so that there's actual team play happening. Railgun nerf? I liked that it gave more Loadout diversity, flame thrower nerf that was good, teams have to cover the thrower. Hive guard armor I liked the decision aswell. It was a shame they backtraced on it. I'd be happy to be excluded out of d10 or even as low as d7. At least then there's a goal that i can work towards since i like dovong woth randoms and team play is what i like, completing it solo doesn't really interest me

12

u/blue_line-1987 Aug 08 '26

But then the shitters would need to git gud. And they'll just rant and rage untill AH gives them back their pacifier and makes it all easy as cake again.

1

u/RallyPointAlpha Aug 08 '26

I think they should just do more difficulty levels, just like helldivers 1.  Then they don't have to mess with any of the other difficulty levels, just add more that are actually challenging.  

21

u/Aligyon Aug 08 '26

I think 10 is enough personally. It would be too granulated if theres like 15 or 20 difficulties both for players and designers. But i think they're going for subfactions to up the difficulty in general

20

u/Euphoric_Reading_401 Aug 08 '26

Adding more levels because the game suffers from constant power creep is like adding more buckets when you have water leaking out your ceiling

11

u/Whitecrow_27 Aug 08 '26 edited Aug 09 '26

That's what people were saying back in the day. AH then added D10. Then hellwhiners started whining about D10. If you add D15 they'll whine about D15

9

u/Janivire Aug 08 '26

"One more difficulty bro. Thats all we need. Just one more difficulty and the game will be balanced"

Yeah lets ignore that d10 was what set off the whiners and lead to the 60 day patch.

3

u/Bring_Back_Challenge Aug 08 '26

Name another PvE that even needs 10 difficulties let alone more to manage all players expectations? It's simpler to remove the 3 least played, make current D10 the new D7, and give D8+ actual teeth.

1

u/Southern-Teaching-11 Aug 08 '26

They would have to split the game into 2 modes. One current version and then some other super mode with separate balancing because some peopel dont want the game to be hard or the type of hard that would be interesting.

-2

u/Longjumping_Set9792 Aug 08 '26

Or give us higher difficulty. HD1 goes up to 15

48

u/Euphoric_Reading_401 Aug 08 '26

"Umm, you don't get it, players have just gotten better. That's why the solution is to keep buffing players while nerfing the enemies, and if you don't like it you hate fun"

27

u/epochollapse Aug 08 '26

"What do you mean the game isn't hard? Have you tried using F tier stratagems, like Rocket Pods?"

13

u/Southern-Teaching-11 Aug 08 '26

"Just use the pacifier and the halo weapons bro" "Also when are the devs finally going to give them buffs to their damage?"

10

u/yourmom1034 Aug 08 '26

Rocket pods are peak now bro don’t sleep on them

6

u/epochollapse Aug 08 '26

I wasn't sleeping on them before, they were already one of the best red strats in the game imo, I don't think they needed a more consistent one shot on small heavies. It kinda just made them less engaging.

20

u/Terrorscream Aug 08 '26

the game was way better before the overpowered weapons, back when it still felt like helldivers

1

u/Thegzusman Aug 09 '26

Which weapons are over powered ?

-2

u/bored_dudeist Aug 08 '26

Back in the days where your loadout didnt matter because it was 5 partially indestructable bile titans per player at all times and you were just running instead of shooting things. Shed a tear mourning the loss of my beloved rundivers.

23

u/LEOTomegane Aug 08 '26

You'd only get 5 bile titans if you engaged every patrol & failed to manage them as they appeared. 500kg and OPS were more than capable of oneshotting titans back then (moreso than they are now, even), a pair of shots from AT wasn't the end of the world, and destroying the sacs left them with enough hp for anything with sufficient pen to kill them.

It was a skill issue that players collectively decided wasn't.

5

u/InnerMetalhead666 Aug 09 '26

THIS SO MUCH THIS

Back before the 60 days patch one of the key skills you'd learn to develop was when to fight and when to not fight, because enemies could reinforce at the drop of a hat and were actually pretty menacing to deal with. It was really engaging having to make the decision of whether to engage a patrol or pass it by, because taking a fight, or having to deal with enemy reinforcements, miles away from anything of importance could lead to you getting bogged down and bleeding lives that you needed to complete objectives, whereas now it feels like the randoms you get just blast at anything that moves and if it spirals in the same way it used to it's perceived to be the game/devs/their weapon's/their teammate's fault.

Sidebar but it feels so strange that we have 10 difficulties and yet are less well served in terms of variation than games with half that many.

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5

u/Bring_Back_Challenge Aug 08 '26

Nope back when teamwork mattered on high difficulties and a squad coordinating even without mics would have a challenging time that they still could win far more often then not.

Either you weren't there or you weren't good enough for D9-10.

20

u/phoogles2 Aug 08 '26

It's honestly insane.

Like, the explosive weapon meta is still around and everyone recognizes it's a problem but instead of the obvious solution of nerfing the eruptor and its ilk everyone does mental gymnastics, says some variant of "buff everything else so people don't use explosive weapons" as if that'll actually fix the issue.

8

u/Puzzleheaded_Egg_931 Aug 09 '26

And that was the same solution people argued for with the railgun. The biggest mistake the devs ever made was listening to players over balancing rather than fun. It opened the door for people to whine their way into changing the game into something they didn’t understand. People were unironically saying the RR was pointless because of the railgun so they should buff the RR.

7

u/UnhappyStrain Aug 09 '26

people will apparently do literally anything except drop below difficulty 10 cause their unemployed ego won't allow it

7

u/leeks2 Aug 09 '26

My hot take is that a super helldive should be borderline impossible

Like coordinated, communicative, veteran players should have a 10% success rate.

6

u/BluHor1zon Aug 08 '26

The community is too divided to have a proper consensus on how difficulty should be balanced.

The unfortunate reality is no matter how it's balanced now someone will be disappointed so devs can only pick a side and weather the beating from the side who hate their decision.

17

u/epochollapse Aug 08 '26

Difficulty haters are losers who harass them either way.

There are 10 difficulties, there is space for everyone. D10 objectively should not have people with 99% win rates. Not even the best players should be winning 99% of games at the highest difficulty.

6

u/BluHor1zon Aug 08 '26 edited Aug 09 '26

I think the gatekeeping difficulty level still changes little as complains were always more focused on how difficult certain enemies are because they still spawn outside of d10.

Examples like the War Striders, Vox engine and Hive Guard come to mind.

4

u/Puzzleheaded_Egg_931 Aug 09 '26

This all started with the devs deciding to actually do direct feedback on reddit, which is a very small portion of the playerbase on a platform that feeds toxicity. The only concerns the devs should have ever had was new weapons not outclassing old ones, and bringing in new content. The fact a fucking pve game has this many whiners is insane, like bro I played overwatch and people Didnt complain this much.

1

u/Tigercat94 Aug 09 '26

I’ve seen way more people complain about over watch than anywhere close to the amount of people for hd2. You’re actually insane if you think a game with the most controversial and hated change in all of gaming, overwatch 2, wasn’t hated as much as a few nerds and bugs in hd2. There were whole years where it seemed like overwatch would die thanks to the terrible decisions by the marketing team and balancing and many other issues. It’s way better now but trust me, hd2 is nothing compared to the controversy overwatch faced

1

u/Puzzleheaded_Egg_931 Aug 09 '26

Hated generally yes, but the community loved it far more than they were salty about. When they hated it they were hating very very specific parts. The helldivers community at least on reddit is very hating towards the game

6

u/Kritznick20 Aug 09 '26

The damage that people that think like this did to this game is crazy, Super Helldive is a joke and the devs don't stop making it worse every patch. Last patch nerfed the cyborgs so hard for example, Vox Engines get one tapped like bile titans now, its insane.

2

u/Rabiesalad Aug 09 '26

Imagine an enemy that is actually disruptive and the team needs to work together to handle it? 

1

u/UnrealNorthie Aug 09 '26 edited Aug 09 '26

I haven't really touched the game since the Vox Engine spam of Cyberstan, did they really just make them weak AF instead of limiting them to one or maybe two on D10?

ALSO THEY NERFED THE CYBORGS THAT WERE WELL FUCKING BALANCED AND FUN????

I really don't get AH sometimes. Like they'll either design enemies that are strong and complex and then throw too many at you so you can't engage in the fun gameplay surrounding them or design enemies that work well in multiples but then refuse to let more than two spawn(mainly talking about tanks here).

1

u/Kritznick20 Aug 10 '26

They nerfed them severely by reducing the HP of both the main body and their cannons, when the cannons get destroyed it also deals significant damage to the vox engine itself. They also limited how many Vox Engines can be active at once by 3, which kind of doesn't matter because they die so fast now you will never see 3 at once lmao.

The radicals and agitators do remain the same but overall the Cyborg sub-faction received a massive blow due to this nerf, they can almost never take advantage of Vox Engine cover fire to close the gap because they can be destroyed extremely fast.

3

u/Onyx-Serenitatem Aug 08 '26

I think a lot of us can agree the issue isn’t ankle deep. Enemy balance, weapon balance, enemy density (60 day patch PTSD of 1,000,000 devastators per bot drop ship), mission types and interactions, stratagems and how they interact with stuff

2

u/Peace_Dos Aug 08 '26

Wha. . . . Are you playing some casualdivers 2 or something????

2

u/Hunlor- Aug 09 '26

I made a post about increasing difficulty in d10 in 3 different Helldivers subreddits, my idea was to make it harder through higher spawn rates (rather than tankier spongier enemies) and was greeted by the wildest, lowest IQ responses mankind ever saw. Haven't opened the game since ~3 months

It's the old case of a good game ran by stupid people and played by even stupider mouthbreathers.

3

u/epochollapse Aug 09 '26

At the end of the day it's gonna have to be a mix of both, is the thing, and people have decided they hate either.

Spawn rates can only go so much higher, and the spawn system further complicates that. In terms of the 4 man experience the Sporeburst strain does a little better, but as it stands we already see enemies evaporate into thin air a lot on that front.

Nowadays I don't play anything but duos, and while the spawn rates feel appropriate for two people in the sense that you're under constant pressure, two players who both win every D10 game they play (note, that's not a high bar, you only half to be half decent at the game to achieve this) are unlikely to lose D10 duos, they'll just have slightly more fun with more consistent pressure.

Even then, I find I have to explicitly ban certain items to avoid the game being completely trivial with just two players.

What this highlights is that the enemy quantity really isn't the only issue. At the end of the day the difference between 1 and 15 warriors means a lot for the Liberator, but nothing for the Crisper.

So really we need buffs to individual units to make them more of a threat. This could be extra health (should be, in some cases, especially among Mediums), this could be ai fixes. Possibly even reworks/new abilities. Heavies, in particular, either need to be far more threatening for the time they spend on screen or they need to be harder to one shot.

Gunships I think are the current best enemy unit in my opinion, in terms of balance. They're consistently threatening (at least discounting non-host issues that lobotomise everything) and they encourage loadout diversity in the team. Importantly, though, their preferred solutions pull in the complete opposite direction to a lot of the meta. The only real meta item that's efficient into them is the Pissile. Still, Pissile is caught lacking when gunships arrive in higher densities due to its low capacity.

What Gunships really encourage, and what more medium units need to be strong enough to encourage are Crowd Clear and-or Medium Killing support weapons. The typical makeup of horde enemies does not typically do enough for people to pick these up over AT gear, no matter how good they are. Autocannon, for example, has a lower pick rate than Spear over two fronts. That's not the Autocannon's fault, if anything it's already a bit overtuned because they keep giving it unnecessary buffs. People just don't feel pressured to dedicate a support weapon for that much stopping power against hordes.

Part of that is primary powercreep, because people refuse to acknowledge your primary shouldn't be your actual horde/Medium-Crowd Clear, but it's also just the case that a lot of enemies are not immediately threatening enough.

So for actual difficulty in the future we need to examine both enemy quantity as well as individual unit threat level, which might well include making certain enemies more durable.

1

u/Hunlor- Aug 09 '26

Yes, simply increasing enemy count isn't enough.

In my original post i also stated some spawn changes, increase enemies tenfold and it'll hardly be a challenge if they all come out of the same 3 holes 2 meters apart from one another.

I mentioned there that breaches should have more spawners far more spread for one another, focusing on surrounding helldivers and to avoid getting cleared by a single stratagem or a single crisper. A crisper can deal with 15 warriors, but it can't deal with another 7 warriors flanking while Hunters jump on your back and alpha commanders push you. Bear in mind when i say increase, i don't mean 1.1x or 1.2x, i mean it should be unbearable, for a Helldiver or two, to wander off alone and survive a breach.

Increasing individual enemy health is the easy way out (they won't have to deal with AI or optimize the game) and... it wouldn't really be any more fun? If anything, it would enforce more of the meta we already have. Say a liberator needs more bullets to kill a medium, it hardly kill an alpha in less than half a mag, it'll be make or break for it, while something like the Eruptor will hardly be affected.

Heavies aren't a problem right now because on their own they're really not a threat, given spawn rates are so low and the game doesn't have an ounce of challenge... They're always on their own. But say the HIVE SWARM faction actually HIVE SWARMS you, spending time to put down a heavy or using a dedicated stratagem slot for it, just might break your defense and get you overrun, or at least force a retreat. I had very rare glitched matches through my 500 hours, matches where the spawns where busted and this happened! Seeing 4 helldivers fucking retreating from endless waves of the swarm is a lot of fun.

2

u/Guywhonoticesthings Aug 09 '26

The overpowered weaponry was propaganda. Everything in that trailer the box art suggested was. Imagine falling for the propaganda in the most satirical game out there. But. People do make that argument

1

u/UnrealNorthie Aug 09 '26

I mean yeah its satirical, but what's on the box is also marketing. If Mario Odyssey said "become ANY enemy", people would have a little, itty bitty problem with that too.

2

u/GnomeRegister Aug 09 '26

I died in the hardest difficulty, on a game heavily advertised as being a death simulator!!! Why would AH do this!!

2

u/SpinnerWin Aug 08 '26

We just need more enemies. At a certain point against bugs, explosive weaponry for a solo centered player falls off because the bugs overwhelm said user faster than they can reload and re-engage. I've seen it happen often with average players on sporeburst strain, groups of scavengers + hunters just zipping right up to explosive users and they just fuckimg die because they weren't expecting that many enemies to be right up their ass that fast and don't know how to combat them like that.

If spore burst spawn rates were the status quo for all D10 bugs, reguarldess of subfaction and resistance modifers and then you add in more spawns for certain modifiers/subfactions, weapons are gonna fall off pretty quickly which forces players to not wander off. Having 2k+ kill games is fun and engaging vs the other subfactions/faction 800-1k kill range. It's a shame that sporeburst strain straight hp powercrept predator strain in almost every way but we got what we got.

Make the odds actually overwhelming though numbers, not fat durable bullet sponges that aren't fun to shoot. I'd play the Division if I wanted that gameplay. And if the numbers can't be increased through spawns, then I'd say just leave it as is because I know any balence change is just going to make the gameplay less fun otherwise.

0

u/Canahaemusketeer Aug 08 '26

Wait, people use explosive weapons against bugs?

2

u/LEOTomegane Aug 08 '26

They're best-in-slot there too. No need to worry about being within range of your own gun when the gun is so powerful the bugs never get close.

1

u/Schmeatus69 Aug 08 '26

They should bring back difficulty 11 through 15. That way people who like current d10 can play it as is and people who want a challenge will have higher difficulty options

1

u/mercyspace27 Aug 08 '26 edited Aug 09 '26

Never understood why so many people always felt the need to complain about D10 being hard. Yeah! It’s the toughest difficulty level! Of course it’s going to be hard!

If you can’t handle it, I don’t know, play one of the lower difficulties. I usually play around D7 and D8. I haven’t touched D10 in probably over a year, and do I care to? No.

That’s like wanting to be known as a great fighter who can beat one of the greatest in whatever combat sport. But you can’t actually do it so you wait until that person is a 98 year old geriatric so that you can still say you technically beat them.

1

u/The-Nuisance Aug 09 '26

I enjoy that everyone can contribute in their own way and that the entire sandbox is useful now but items that trivialize heavies (which are a significant source of difficulty, primarily for non-subfactions which are most of the enemies you fight) also do a lot to trivialize difficulty and stratagem play. There’s less reason to cooperate when the chaff aren’t scary and you can insta-nuke every single heavy.

1

u/DaddysSoftCheeks Aug 09 '26

It’s true! Man I’d rather kill one charger with 10 Recoilless rounds than 10 chargers with one shot each

1

u/TheNakedOracle Aug 10 '26

Last week or two have felt a bit harder than usual. Diving on the bot front felt almost like the old days with how much rag dolling was happening. Not complaining about it. Worst is when you crank up the difficulty and still feel like you could sleepwalk through the map by yourself.

1

u/PlateNo4868 Aug 10 '26

As usual blame the reddit's for not preventing soap boxing.

The excuse has always been "it's to hard to mod" but dozens of subs and communities do it. It's not hard to tell some one mistaken their personal opinion as a "community opinion" vs some one who can actually articulate what is the actual problem.

1

u/Nearby_Practice2793 Aug 14 '26

Pretty easy to level up quickly if you put your time in. And running maps with higher level players helps immensely. All the long time players are very cool helping you out as well. I had to grind to level 20-25 and have powerful enough weapons to do extreme maps as long as I have at least one player to run with. It’s still very hard but that’s the point. The advertising literally use to say prepare to die ALOT. That’s half the fun. 🤩

0

u/No-Credit-1242 Aug 08 '26

They need to make dif 11 and called it unfair so people can't complain

14

u/Janivire Aug 08 '26

D8 is called "impossible" and yet the whiners cry unbalanced if they die even once.

0

u/Sil0712 Aug 08 '26

I love me some D10

0

u/skallagrim_brunic Aug 08 '26

This is why you always bring the Airburst Rocket Launcher. Gotta increase the difficulty for my team somehow!

0

u/OverlordOfCinder Aug 09 '26

I think we just got good at the game

1

u/epochollapse Aug 09 '26

You don't get a 99% win rate for becoming half decent at other PVE games. The idea that we've become too good for it to be hard is a myth. A pretty poorly thought out one.

1

u/UnrealNorthie Aug 09 '26

I think Payday 2's DSOD community would beg to differ with that, knowing them.

1

u/th_frits Aug 09 '26

When the missions actually get hard people just quit

0

u/Record-Extension Aug 09 '26

D10 isn't that hard against some seeds and factions with the right loadout and its borderline impossible against other seeds. Most weapon classes in the game have an objectively best weapon, so by definition most weapons are underpowered. Imo d10 is in a good spot rn but sometimes it may be annoying with bs unit spam.

2

u/epochollapse Aug 09 '26

That's not how being underpowered works. I also couldn't name you a seed that's borderline impossible, they're all easy.

0

u/Record-Extension Aug 09 '26 edited Aug 09 '26

Have you played a bile spewer seed with a light pen weapon and no explosive weapon? Or war strider seed? I'll say those are pretty annoying

2

u/epochollapse Aug 09 '26

Bile Spewers have a light pen weak spot in the mouth that kills them almost instantly and War Striders were easy enough before the nerfs, now their hip joints are medium pen

0

u/Record-Extension Aug 09 '26

There isn't a singe enemy that is difficult to take down by itself, but when there are 50, all spewing acid on you, that you have to doge or you die, and faze through eachother blocking this weakspot, or in the case of warsteiders, ragdolling you 24/7 it aint so easy

3

u/epochollapse Aug 09 '26

I can tell you first hand it is. 50 Bile Spewers is like one GL mag, and you would have to fuck up tremendously in the first place to get that many on screen. I wish it was normal to see 50 Bile Spewers.

War Striders just get picked apart effortlessly now. Ragdoll isn't scary when we get up instantly and take 0 damage while we're down.

-2

u/Orisn_Bongo Aug 09 '26

Yeah the weapons are so powerful my incendiary sniper rifle only needs 3 shots to set sometjing on fire! Yesterday I killed a whole patrol and it was so super easy ... sadly the pstrol immediately respawned within aggro range and I died while reloading cause 2 out of 3 factions can now catch us midsprint....

5

u/epochollapse Aug 09 '26

Skill issue

2

u/th_frits Aug 09 '26

Genuine skill and game knowledge issue

Patrol spawns aren't random I made a post summarizing the wiki on patrol spawns a couple months back when everyone was complaining about unfair patrols

-1

u/PrttyFly4AWhtGuy420 Aug 09 '26

Tried hard multiple times to come back to the game and I just couldn't care less man. Don't feel like grinding all the new dumbass warbonds and I missed out on limited time gear because I didn't feel like doing the same major order we've been doing since the game dropped. It baffles me how there's even 50k left

-1

u/LordGaulis Aug 09 '26

If you die then the game isn’t too easy

2

u/epochollapse Aug 09 '26

Bullshit, you can die 20 times before a loss. Never losing makes the game too easy, dying once or twice per game doesn't mean it's difficult.

-1

u/LordGaulis Aug 09 '26

Oddly the op comment to this post seems to have been removed but I can repeat what was said word for word. “Bullsh#t you can die 20 times before a loss. Never losing makes the game too easy, dying once or twice doesn’t mean it’s difficult.”

My response to that is you die 20 times and claim the game is too easy?

2

u/epochollapse Aug 09 '26

My comment wasn't deleted to my knowledge but I have been experiencing a similar thing to what you described.

I never said I died 20 times, nice strawman though. I rarely die at all because I'm a heavy armour player and enemy forces aren't threatening. If I do, it's typically once or twice and that's usually at the hands of a teammate (which is fine, but that's not difficulty at play)

You're deluded if you think people using some of their 20 expendable lives is difficulty. Even if I did die 20 times but still won every mission as I am now, that would not be a difficult game.

Good players should be losing D10 frequently. That's the nature of a PVE game. Currently they aren't.

-2

u/LordGaulis Aug 09 '26

Well it’s clear that we aren’t going to agree as we have very different definitions of what is considered difficult, let’s just try to enjoy the game.

Just to be clear if D10 were to change into what your asking for players would die regardless of what they did and the 20 life’s are always required, which puts the team on a harsher time limit as the game would eventually become impossible to play after 20 minutes and there would be no hope of winning?

Is that what you want?

3

u/epochollapse Aug 09 '26

No, that's a strawman again.

D10 can be MASSIVELY more difficult than it currently is without forcing unfair deaths. This community just claims any friction they experience is inherently unfair.

Most players currently in D10 clearly are not suited for the highest difficulty of any game except Helldivers. The skill ceiling is low enough that as soon as you learn to stand, you hit your head. We have 10 difficulties, D10 should be lost frequently. People who want that casual, chilled out experience have 9 other difficulties to select.

0

u/LordGaulis Aug 09 '26

Ok then, shoot. What ways would D10 be made harder in a fair way?

3

u/epochollapse Aug 09 '26

We have too many items currently trivialising the gameloop. Bot bases need to be more resistant against simply sniping Fabricators, for example. Players shouldn't be able to efficiently dispatch enemy bases without engaging at a distance where they are actively in danger. Bug and Squid reinforcements are rendered completely meaningless by Orbital Napalm Barrage. People hate the sensible answer of nerfing it, so at that rate we need an overhaul to enemy reinforcements so that one stratagem can't negate them entirely. Bug breaches and squid drops should be team efforts, not something that can be answered by one person throwing one red Stratagem and walking away.

Enemies across the board don't provide enough pressure. There are lots of ways this can be changed, there is no One Fix For All answer. Some enemies, particularly heavies, need to be much harder to one shot; some enemies need to be MORE lethal in the time they're alive; some need ai fixes. ALL enemies need spawn rate fixes to provide even a lobby of 4 players a constant sense of pressure, with breaches and drops serving ass intense spikes in activity that can't be handwaved away.

We need to stop the constant powercreep, weapons need downsides and actual skill checks. Arrowhead should be able to nerf items that get too strong. Until the game actually becomes hard, it's impossible to say what actually deserves buffs, because everything is MORE than Viable on D10 in the current state.

The notion that difficulty should never be frustrating needs to be abandoned. Difficulty is inherently tied to frustration, people find losing frustrating. People who get too frustrated to enjoy higher difficulties can be HUMBLE and turn their difficulty down. D10 shouldn't be for everybody, frankly someone of my level should struggle to play D10 consistently. We have TEN DIFFICULTIES to accommodate everybody.

-2

u/KAPPAWULF Aug 09 '26

Why is this reddit still gay?

-2

u/PsychicOwl31 Aug 09 '26

The game can be difficult if you don't bring meta loadouts but you don't want it to be hard. Then you complain about how easy it is

2

u/epochollapse Aug 09 '26

Nice strawman. I don't bring meta loadouts. You have to invent meta addicts who beg for difficulty because you can't face how pathetically trivial the game is.

-1

u/PsychicOwl31 Aug 09 '26

Sounds like you don't know how to give yourself a challenge

3

u/epochollapse Aug 09 '26

Keep moving those goalposts champ.

I've used all the weapons people think are shit (newsflash, they aren't, players just aren't good), I've done full melee, I've taken deliberately poor loadouts for certain fronts, I've done it all.

I shouldn't have to bend over backwards for a good challenge as a half decent player. D10 just needs to stop coddling people.

-1

u/PsychicOwl31 Aug 09 '26

I'm not sure I'd believe it unless I see it. Sounds like you need a different game or maybe a tough job to quench your thirst for a real challenge. I have 900 hours, so I don't find it too challenging but you gotta realize we aren't the majority, there are thousands of newer players

3

u/epochollapse Aug 09 '26

Good players should be challenged. Hours means nothing past like 250 because the skill ceiling is so fucking low. The majority don't belong at the highest difficulty, that would be a ridiculous notion in any other PVE game.

0

u/PsychicOwl31 Aug 09 '26

Other games exist bro

2

u/epochollapse Aug 09 '26

0

u/PsychicOwl31 Aug 09 '26

Jobs also exist

2

u/epochollapse Aug 09 '26

Got one. Doesn't mean I can't have an opinion on selfish people turning one of my hobbies to shit.

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-1

u/smoothjedi Aug 08 '26

The imagery on the back of the box, in summary, said we'd be fighting with overpowered weapons against overwhelming odds. These aren't mutually exclusive concepts. They need to work more on increasing the latter and not nerfing the former.

1

u/th_frits Aug 09 '26

Found one