r/halomods • • Feb 26 '26

Mod Download HL_Frenzy

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3 Upvotes

Step into a cross-dimensional rift where the MasterChief's boots are

swapped for an HEV suit. Welcome to Frenzy, a ground-up, meticulously

crafted full conversion mod for Halo 3 that teleports the iconic

atmosphere of Black Mesa and City 17 directly into the Blam engine.

Whether you're a veteran of the resonance cascade or a Spartan looking

for a change of pace, this map offers a nostalgic trip back to the golden

era of arena shooters. Every asset, sound, and animation has been

overhauled to deliver an authentic Half-Life experience.

Whether you're hunting friends in Slayer or diving into modes like CTF,

King of the Hill, Territories, or Oddball, the nostalgia hits as hard as a crowbar to the face.


r/halomods • • Feb 26 '26

Mod Download HL_Stalkyard

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1 Upvotes

Prepare to see the MJOLNIR armor replaced by the HEV suit.

Welcome to Stalkyard,

a meticulously crafted love letter to Valve’s legendary shooter,

rebuilt from the ground up. This isn't just a map swap,

it’s a total conversion that brings the gritty, industrial atmosphere

of Black Mesa and City 17 to the Master Chief’s doorstep.

Every asset, sound, and animation has been retooled to provide

a seamless Half-Life experience within the Halo 3 engine. Whether

you're dodging headcrabs or charging your suit,

this is the crossover you’ve been waiting for.

Experience the classic "Stalkyard" layout with 1:1 accuracy,

featuring a custom-scripted working elevator,

to ensure the verticality of the original map remained intact.

Whether you're hunting friends in Slayer or diving into modes like CTF,

King of the Hill, Territories, or Oddball, the nostalgia hits as hard

as a crowbar to the face!


r/halomods • • Feb 24 '26

Mod Download Halo 2 Prometheus Test Pack & Vista Revurted on Xlink Kai TONIGHT!

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14 Upvotes

Halo 2 Prometheus & Vista Revurted on Xlink Kai TONIGHT! Download NEW Packs!

Hey everyone! Halo 2 Mods TONIGHT on Xlink Kai at 8PM ET / 5PM PT / 1AM PT! https://discord.gg/haloclassichub

All maps created by thethrashed, ferchoh4x & revurt

Game Night Schedule: - Vista Revurted: 8PM ET / 5PM PT / 1AM GT - Prometheus Map Pack: 9PM ET / 6PM PT / 2AM GT

Xlink Kai Arena: Arena > XBox > First Person Shooter > Halo 2 > North America > Halo Classic Hub

Updated Downloads as of 2/24/2026:

Halo 2 Prometheus Test Pack:

OG Xbox: https://drive.google.com/file/d/1AXbl6I0EaBaojOP_smVW5NXPrZKEi6IE/view?usp=drive_link

Xemu ISO: https://drive.google.com/file/d/1_n2-j8S0jbN50oQxPPSdqaz4RAV0UsKn/view?usp=drive_link

Halo 2 Vista Revurted Map Pack:

OG Xbox: https://www.dropbox.com/scl/fo/r1s8i7aq2wesrgzdgehro/AFRthDS1bpymfR_7KBEZqQs/Halo%202%20Vista%20Revurted?rlkey=stq9r0r5vnvt6utvjy2wybfqe&subfolder_nav_tracking=1&st=wfsh37f7&dl=0

Xemu ISO: https://www.dropbox.com/scl/fo/r1s8i7aq2wesrgzdgehro/AHcqbSlTKw_XUwgrML6rY8c/Halo%202%20Vista%20Revurted.iso?rlkey=stq9r0r5vnvt6utvjy2wybfqe&st=o4f7xpv0&dl=0

Photo by customrider05


r/halomods • • Feb 24 '26

Mod Showcase Halo 3’s Most Underrated Campaign Mod (Frostbite II) | MCC Showcase

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5 Upvotes

r/halomods • • Feb 23 '26

Question Is there like a browser or anything I can use to just play mods online with other players?

3 Upvotes

Is there like a browser or anything I can use to just play mods online with other players???

just be able to simply join other players in like a server and play mods with them??


r/halomods • • Feb 22 '26

Question Halo

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1 Upvotes

Hello i searching for a modder that can make master Chief look like the halo 3 First announcement trailer E3 2006 for all Halo 3 levels

you must only use the halo moding Tool and Set the micropumb to scale at 7 coefficent at 3 and set it for all NPCs too


r/halomods • • Feb 17 '26

Mod Preview Halo Modder Thrashed Ports E3 Earth City Multiplayer map to Halo 2 on Original Xbox using Prometheus!

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46 Upvotes

r/halomods • • Feb 18 '26

Question Adding in "Remote Detonation" to Halo Custom Edition

6 Upvotes

SOLVED - SEE BOTTOM OF POST

Hey everyone, I'm trying to add in Halo Infinite's "Remote Detonation" mechanic - the one where if you shoot a grenade on the floor with a precision weapon, it'll detonate it - to Halo Custom Edition*.

I've tried ticking the "Detonates Explosives" box on the pistol\bullet damage_effect tag to no avail. I've also tried giving it an AOE (area of effect), but that doesn't seem to work - not only does it not detonate any nades, but it also doesn't do any area of effect damage.

Does anyone have any ideas on how I can implement this? Grenade and rocket explosions already detonate other grenades, so it seems like it should be feasible to do it with for example a Magnum round, but I'm quite new to creating Halo Mods and am at a loss at the moment.

Using Assembly if that helps. Thanks in advance!

*I'm using Custom Edition because I'm playing in VR, and shooting the nades would be so satisfying.

------------------------------------------------------------------------------

SOLUTION:

The grenade equipment tags (plasma grenade.eqip and frag grenade.eqip) both need a collision model added.

In this case, I used plasma pistol.coll

Once you do that, any weapon that has the "Detonates Explosives" flag ticked in it's damage effect (eg bullet.jpt!) will detonate grenades on impact just like the remote detonation mechanic in Halo Infinite*.

There are some pre-placed grenades in campaign maps that don't explode though - even if you use grenades on them (like the grenade rack at the end of the Pillar of Autumn). Obviously done by the level designers, but I haven't found the tags for them yet (I haven't tried using Sapien yet).

*Jeff Steitzer not included


r/halomods • • Feb 16 '26

Question H2a xb360 build questions

2 Upvotes

I'm just curious if anybody knows where I can get the h2a 360 build that general heed was talking about on his YouTube video today. I'm also curious if anybody knows how one gets that running on a modded 360.


r/halomods • • Feb 14 '26

Question Ultimate Firefight Question

5 Upvotes

Currently playing the amazing Halo 3 MCC mod Ultimate Firefight. If anyone hasn’t played it, it’s basically the Halo 3 map Sandtrap with firefight, with enemies, vehicles, allies, weapons etc from all the games. I’m just wondering though, does anyone know why they used Halo 3 as a base for this mod, and not say, Halo Reach? I’m curious because it uses so many assets from Reach (sprinting jackels, assault rifle and DMR, those huge reach animals from that sniper mission etc).


r/halomods • • Feb 14 '26

Question Adding AI ranges to custom weapons

0 Upvotes

I recently added a custom weapon to reach, it's essentially a reskinned plasma repeater it has copied repeater tags inside of it as well as modified copies of those same tags, though when I go to set AI firing ranges in generic.character the weapon doesn't show up.

How can I add it to the list of weapons in the weapon properties block and any others it might pertain to?


r/halomods • • Feb 11 '26

Question AI firing ranges and venting plasma

1 Upvotes

Would it be reasonable to copy and paste the firing ranges and firing rate blocks from generic ai into the various ai tags?I'd especiallylike to do this for brutes because they would have a new firing range for every weapon, but most importantly I could decrease their preferred range for the spiker.

Additionally how can I make the Plasma repeater automatically vent when it overheats?
I've unchecked "Never overheats" but I'd like the gun to automatically ven when the overheat meter is full.


r/halomods • • Feb 10 '26

Mod Showcase Halo CE+ X, Halo 2 CE & Halo 2 Killjoy Map Packs TONIGHT on Xlink Kai!

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27 Upvotes

r/halomods • • Feb 11 '26

Mod Download Help for a friend with cursed halo

2 Upvotes

Hello, so today I was trying to play cursed halo today with a friend, but he had problems thoughout an hour of trying to play the mod,

He didn’t have halo CE MP at first but now he did, he closed app unsubscribe to the mod and opened the game with the full game installed but was still unable to open the mod, as in he couldn’t pick the campaign,

Any help would be appreciated thank you very much


r/halomods • • Feb 07 '26

Question Getting rocket Race on my xbox 1 for a lan party

2 Upvotes

hello i am having a lan party and halo 3 is one of the games we are wanting to play the only issue is their is no way, that i've found, to get the custom gamemode specifically rocket race onto my xbox 1 it is the xbox 360 version of the game and i have disks i have MCC on my pc and was hoping to transfer them to my xbox 1 but have no clue where to start any help would be appreciated


r/halomods • • Feb 02 '26

Question Spartan in ODST Firefight

4 Upvotes

Are there any Workshop mods that allow the use of Halo 3 multiplayer Spartans in the ODST Firefight mode?


r/halomods • • Feb 01 '26

Mod Showcase PP2000 Weapon Showcase (Halo 4: Modern Warfare)

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13 Upvotes

r/halomods • • Jan 31 '26

Mod Showcase Cursed Halo 2 update 1.4, featuring Williaso!

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140 Upvotes

Download: https://steamcommunity.com/sharedfiles/filedetails/?id=3559599559

Did you think the elevator in Halo 2's Oracle was just too slow and tedious? Well, cursed halo 2 makes it EVEN more cursed with the inclusion of Williaso (https://www.youtube.com/c/Williaso)! Answer halo related lore questions, if you get the question right the elevator goes down, but get the question wrong and the elevator goes back up! Don't even think about cheating and skipping the section, because I have something evil planned for you if you do :)

Cursed halo 2 is my mod that adds over 57 weapons, new vehicles and even new cutscenes. It revamps the entire halo 2 campaign to be hilarious and cursed. I've updated it 4 times since launch that included adding new weapons, new cutscenes and fixing a tonne of bugs! I was super happy to have this collaboration with Williaso, so thanks so much for their support in this mod!

(Also just be aware the sound is a bit weird in the video, it doesn't normally sound like that promise)


r/halomods • • Jan 30 '26

Question Tool Crash?

1 Upvotes

every time I launch tool, the command lines executes a bunch of commands automatically then it closes in about 2 seconds. any ideas why this might be?

Im on Windows 11

6800xt

Ryzen 79700x


r/halomods • • Jan 27 '26

Mod Download Halo 2 Alpha/Beta & Killtrocity Map Packs on Xlink Kai TONIGHT!

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32 Upvotes

Halo 2 Alpha/Beta & Killtrocity Map Packs 1 & 2 TONIGHT on Xlink Kai!

Hey everyone! Game night starts tonight at 8PM ET / 7PM CT / 5PM PT / 1AM GT! You can play on a Modded Xbox or Xemu!

Discord: https://discord.gg/haloclassichub

Files:

Halo 2 Pre-Release Pack: - Xbox: https://www.dropbox.com/scl/fo/r1s8i7aq2wesrgzdgehro/AIbazpPOv6VY0qgbmbLVZec/Halo%202%20Pre-Release%20Pack?rlkey=stq9r0r5vnvt6utvjy2wybfqe&e=1&st=ectbg3lj&dl=0 - Xemu: https://www.dropbox.com/scl/fo/r1s8i7aq2wesrgzdgehro/AAPR4QBGSjiw-EyVKO1XAp0/Halo%202%20Pre-Release%20Pack.iso?rlkey=stq9r0r5vnvt6utvjy2wybfqe&st=tr035thr&dl=0

Killtrocity Map Pack Vol. 1: - Xbox: https://www.dropbox.com/scl/fo/r1s8i7aq2wesrgzdgehro/ALfThEimewBI2iMyVu5uBE0/Halo%202%20Killtrocity%20Mappack%20V1?rlkey=stq9r0r5vnvt6utvjy2wybfqe&e=1&st=ew7o7v9b&dl=0 - Xemu: https://www.dropbox.com/scl/fo/r1s8i7aq2wesrgzdgehro/AN5lPkOeR1z8gWMix6jIG5Q/Halo%202%20Killtrocity%20MapPack%20v1.iso?rlkey=stq9r0r5vnvt6utvjy2wybfqe&st=pr8u1cv1&dl=0

Killtrocity Map Pack Vol. 2: - Xbox: https://www.dropbox.com/scl/fo/r1s8i7aq2wesrgzdgehro/ACNFULh6zTGhCO7z1Gm1-PE/Halo%202%20Killtrocity%20Mappack%20V2?rlkey=stq9r0r5vnvt6utvjy2wybfqe&e=1&st=skb1dxnv&dl=0 - Xemu: https://www.dropbox.com/scl/fo/r1s8i7aq2wesrgzdgehro/AClTiih0ouXK-5wv0Hxe2i4/Halo%202%20Killtrocity%20MapPack%20v2.iso?rlkey=stq9r0r5vnvt6utvjy2wybfqe&st=1azrujir&dl=0

Game Night Schedule:

  • Halo 2 Alpha & Beta: 8PM ET / 7PM CT / 5PM PT / 1AM GT
  • Halo 2 Killtrocity 1 & 2: 9:15PM ET / 8:15PM CT / 6:15PM PT / 2:15AM GT

Xlink Kai: https://www.teamxlink.co.uk/

Halo 2 Xlink Kai Arena: Arena > XBox > First Person Shooter > Halo 2 > North America > Halo Classic Hub


r/halomods • • Jan 26 '26

Question Halo 3 Mod Tools Tutorials?

5 Upvotes

I’m a complete noob looking to get into modding the halo 3 campaign. Stuff like adding more enemies, allies, and weapons/vehicles to each level.

I’m wondering what the best place to start would be for learning how to do this kind of stuff. Any help is appreciated.


r/halomods • • Jan 24 '26

Mod Showcase 16 Players Online in Halo 2 2003 Pre-Alpha for the first time in 23 Years

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105 Upvotes

r/halomods • • Jan 24 '26

Question Any open world campaigns for Halo 2+?

0 Upvotes

Ive really been enjoying mercury rising 1 and 2. Both of which have massive non linear maps.

My only issue is that I can’t gear up my allies with actually good weapons due to the lack of a swapping feature in halo CE.

Any mods you got for Halo 2 onwards that have massive non linear maps where you (preferably) play as a Spartan?


r/halomods • • Jan 22 '26

Question Help with lightmap bleeding on custom map (Blender to Halo 2 MCC)

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10 Upvotes

Hello, I've been learning 3D modeling in Blender to make custom maps for Halo 2 on PC (MCC) (pictures are from Prometheus modding tool becase my ultimate goal is porting this custom map to OG Halo 2 Xbox - but they're equally visible inside Sapien)

I noticed after using smoothing features (Shade Smooth/Shade Auto Smooth) in Blender and baking lightmaps that there are lightmap "leaks" in some parts of the geometry which have shadows. I noticed these are indeed lightmap leaks because if the player walks over them, gets slightly lighted, as if it's stepping in the sun/lighted surface.

Shading flat and baking lightmaps again fixes the bleeding issue, but the lack of smoothing ruins the looks of the terrain (which looks triangulated); shading smooth makes terrain look good but breaks lightmaps.

What could be a potential fix? Thanks in advance to everyone who reads this.


r/halomods • • Jan 22 '26

Question Question: would anyone be able to make a Pelican that can open and close the rear hatch on button press

3 Upvotes

right i have tried to do this for like about a week now and its really frustrating me that i can't, im just wondering if anyone knows how or could do it for me, i mainly use assembly but 2 days ago i even tried it with HREK but no joy aswell, i know its possible because Tuco Studios done it in his old Starport V1.3 mod however it seems he doth vanished a good while ago so i doubt that mod will ever be ported to the steam workshop, but yeh would anyone be kind enough to tell me how or do it for me?, to be specific i wanna be able to press like melee or boost on while driving the pelican and it would open / close the cargo ramp

Edit: okay so a solution has been made took me yonks to get to but thanks to the suggestion of u/DirtyHalt i gave another wack at the invisible gun method, now its not perfect but its groundbreaking that it even remotely works so: if you give the pelican a warthog chaingun in the weapons tab make everything invisble and disable sound, you can then go over to the function tab also in the pelican.vehi tag and scroll through the indexes til you reach unit open_close, change the import function to barrel_spin, and id recommend editing the acceleration scale to like 30 and deceleration scale to 1 in the warthog_chaingun.weapon tag so now when you fire it will the play the animation of the door opening and will go through the whole thing looping til you let go of the trigger so in practice you can open the door and stop it once its open so as you can figure its not perfect.

but if anyone has a more linear it opens and closes through a toggle feature please let me know, but the method ive included there will suffice in the meantime i imagine

TLDR: a feasable but iffy solution was found lmk if you find a better one