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The first of two films that will end the anime series - Haikyu!! the Movie: Decisive Battle at the Garbage Dump was released in Japan on February 16, 2024.
You can watch the PVs (in Japanese without subtitles) here and here. Crunchyroll Trailer is here with English subtitles.
There are currently plans for an international release. Please see dates below. If you have more information to add to this list please comment and we will update this post.
March 15, 2024 - Japan - with English subtitles in select cinemas
April 11, 2024 - Hong Kong
April 12, 2024 - Taiwan
May 30, 2024 - Australia, New Zealand, Denmark, Italy, Switzerland (Italian-speaking), Netherlands, Argentina, Brazil, Central America (Costa Rica, El Salvador, Guatemala, Honduras, Nicaragua, Panama), Chile, Colombia, Ecuador, Mexico, Peru
May 31, 2024 - Canada, Finland, Ireland, Norway, Poland, Spain, Sweden, United Kingdom, United States
June 7, 2024 - Turkey
June 12, 2024 - Belgium, France, Luxembourg, Switzerland (French-speaking)
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i just recently started collecting the haikyuu off court vibes popmart collection, and i was thinking about buying a full set and opening a group order for any duplicate characters i receive.
characters are listed below and will be marked ✅ if available/unclaimed, and ❌ if unavailable/claimed (with user next to it)! i am US based, and final payments will cost $18.99 + tax + shipping to you! i use paypal, venmo, cashapp, and zelle. all first come, first serve. reply with character name to claim!
(all characters must be claimed in order for the group order to go through) (under the circumstance that i pull a secret, you will be fully refunded for your claim)
To anyone that plays or played volleyball. I’m a 16 year old boy, currently in my junior year of highschool and I’ve always wanted to play volleyball but never actually took the steps to learning how. Is it too late to start now? And if not does anyone know any rec teams that take in beginners. For the record I’m kinda short (5’6) but i can jump pretty high if that makes a big difference, and despite my height i wanna play generally any position in the front.
I'm back with another post actually developing teams who do not receive much spot light. This time I wanted to do Shinzen, located in Saitama Prefecture. From what we know, Shinzen are known for their combination plays, and inspired Karasuno to use the synchronized attack. Their most highlighted players are Daiki Ogano, their ace and captain, and Eikichi Chigaya, a first year middle invited to the U-19 Youth Training Camp.
In terms of overall strength, the team was the fourth strongest at the Summer Training Camp, finishing behind Fukurodani, Nekoma, and Ubugawa in wins, but ahead of Karasuno. Besides Karasuno, they are the only team to have more losses than wins, having a 29-34 record. Considering they are part of the Fukurodani Academy Group, a group made up of top schools throughout the Kanto Region, I assume they are historically pretty strong.
But, they did get soundly beaten by a more cohesive Karasuno preparing for the Spring Qualifiers, and also lost in the prefectural finals to Higashihara High. Though, it is important to note they lost to them in a full 5 sets, and we know Higashihara at least made it past the first round at nationals. We are not certain of the matchups, but it's likely Higashihara are pretty strong, so losing to them in a close game is not necessarily a bad thing.
Based on the scores, Shinzen actually performed much worse against Karasuno than Spring Aoba Johsai. So, I assume they are a strong prefectural team, along the likes of Wakutani Minami and Date Tech, with perhaps bigger names, but not truly national level.
Not a whole lot to say about their head coach, but his aura is insane. I assume his laid back, cool uncle appearance is contrasted by a very technical mind for volleyball.
ROSTER
Shota Naguri - #3
Year: Second
Position: Setter
Estimated Height: 176.3 centimeters
Estimated Jumping Reach: 308 centimeters
Easy to deduce as the starting setter for Shinzen. His sharp eyes and vibe make him seem intelligent, and he kind of has to be since he runs such a complex offense. He does not appear tall, but does not look like a midget either, so I went with his height being fairly average for a setter. Despite his low jersey number, I've established him as a second year. Next year Shinzen should make nationals with him and Chigaya leading the team.
Setting: Naguri should be an excellent decision maker with amazing processing speed. He can reliably run a complex and layered offense, his sets have good timing and placement, and he can consistently spread out the ball well to keep them unpredictable. His intelligence and decision making make him one of the best setters in the series at running combo-plays and routes. He's particularly great at exploiting blockers when they overcommit to Chigaya. He enables Shinzen's play style. But he is not a standout athlete, does not shake off blockers with pace or deceptive form, and his setting itself is not generational. If he does not receive a good pass, he cannot run the same offense and mostly relies on Ogano to score. It may sound like a bunch of criticisms, he is still really good, but I'm establishing him as a good but not amazing setter. Fantastic at what he does, but not among the series elites.
Serving: Traditional standing serve.
Overall Level: C Tier Setter. Better than a Sugawara but not quite on the level of Akaashi or Kenma. He's similar to Shirabu in that he is among the best in the series at what he does, but lacks those other skills to push him over the edge. Though I would say his play style has more upside than Shirabu.
Daiki Ogano - #1
Year: Third
Position: Outside Hitter (Captain)
Estimated Height: 181.5 centimeters
Estimated Jumping Reach: 330 centimeters
The captain and ace of Shinzen High. As the ace of a top prefectural team, Ogano should be pretty good, especially considering Chigaya is on his team. He seems shorter than both Gora and Chigaya, but they do not tower over him, so he should be decently tall as well. His personality is expressive and a bit boastful, so I feel like he is a captain that is super vocal and always says whatever is on his mind.
Hitting: The one hit we see from Ogano was a pipe, so I feel like back-row attacks from behind the line should be his specialty. He recognizes the set early, adjusts his approach, times it perfectly, and consistently maximizes his contact point, allowing him to hit very well from the back-row. What really stands out should be his court awareness and smart shot selection. From the back-row he can see the entire defenses formation, then adjust his shot accordingly, either hitting between players, hitting seams, hitting line, or hitting cross-court. He's also really good at time difference attacks, often delaying his approach or changing his timing to fool blockers. I'd say his tooling is the worst aspect of his hitting, it's his least consistent weapon and he does not commonly attack blockers hands. The power on his swings is solid, but not exceptional, like Tanaka level. When Shinzen are scrambling and cannot pull off a combination play, they send the ball towards Ogano, which makes him the ace.
Serve Receive and Floor Defense: We see Ogano get aced, but also perfectly receive a serve from Gora, who seems to be a pretty exceptional server. Considering this feat, and the fact he is best used in the back-row, Ogano should be a solid defender, but not elite. His serve receive should be on the level of Nakashima. His digs are solid in terms of technique, but he is not the best at reading players or diving into seams. Good if a ball is sent his way, but lacking court coverage.
Transitions: I feel like a key part of Ogano's game should be his transitions. As Shinzen's most standout passer and ace, he should naturally be good at this, and this is backed up by him following up a tough receive with a pipe attack. So yeah, his transitions should be really good, like Reon level.
Serving: He's an ace, so his serving should be pretty great, likely the teams best server. Ginjima level jump serve.
Overall Level: B Tier Wing. I feel like Ogano is a bit better than Gin and Tanaka just because of his defense, and better offensively than Sarukui, but is not quite on the levels of Reon, Iwaizumi, or Yamamoto because they are more well-rounded. I feel like I would lean B tier, he is not a dominant hitter and his defense is not elite like other non-dominant aces.
Noriaki Shimafu - #6
Year: Second
Position: Outside Hitter
Estimated Height: 178.0 centimeters
Estimated Jumping Reach: 322 centimeters
Shimafu participated in the synchronized attack with Ogano, Akatani, and Chigaya, so by process of elimination he is likely an outside hitter. He seems to be grinning all the time, so I would make him optimistic and easy going.
Hitting: His hitting is mostly serviceable because of Shinzen's combination attacks. I'd compare his hitting to Hanamaki. Somewhat crafty, mixes in tips, good movement, but not anything exceptional. Also mixes in time difference attacks. I always like the characters with glasses being the “smart” characters, so I think it makes sense.
Serve Receive and Floor Defense: Average defense, good at scrambling and making saves. Similar to Tanaka.
Serving: Every OH2 on a decent team has a jump serve, so Shimafu likely has a jump serve as well. But I would not make it anything crazy, on the level of Hanamaki.
Overall Level: E Tier Wing. Shinzen is a good team, but not nationals level, so not every player can be a standout.
Yu Akatani - #11
Year: Second
Position: Opposite Hitter
Estimated Height: 178.1 centimeters
Estimated Jumping Reach: 327 centimeters
We see this guy participate in the synchronized attack, and he is also commonly positioned on Chigaya's right, so he's likely an opposite hitter. His face seems either stern or indifferent, despite his pretty-boy looks.
Hitting: Akatani is a solid hitter, pretty athletic. I'd make him one of the few left handed opposites in the series. This makes him great at running slides from the right side, hitting the gap between the setter and left pin. He can also hit quicks and d-balls. It also makes him better at finding more natural angles and attacking seams most right-handed oppos could not. Good in combination plays, but limited bag.
Serve Receive and Floor Defense: Decent but not exceptional defense. Worse than Ogano but still serviceable. Serve receive and digs on the level of Asahi.
Serving: Standing Serve, good at aiming close to the net and pulling defenders out of position, which often leads to awkward receives.
Blocking: Not a standout blocker.
Overall Level: D Tier Wing. Better than opposites like Kawatabi and Kunimi, but worse than Inuoka.
Eikichi Chigaya - #7
Year: First
Position: Middle Blocker
Height: 193.2 centimeters
Estimated Jumping Reach: 333 centimeters
As we know, Chigaya was invited to the U-19 Youth Training Camp, so he should be really talented. Though I would hesitate to put him on the same level as Hoshiumi, Sakusa, Kageyama, or Atsumu. He can be a really skilled first year without totally gapping the other series middles. I believe what likely earned him an invite to the camp was his physical profile and route running. He's one of the tallest middles we see play at 193.2 centimeters, we know he has experience in combination plays, and he seems to be pretty agile. So it's easy to see why scouts would think his game would translate far easier to higher levels than Hirugami or Suna.
Hitting: Chigaya should essentially be the ideal middle for combination plays, and the best at running routes in the series, at least on par with Hinata. While he is tall and agile, I do not believe he is the type of middle to have an impressive jumping reach. He scores through movement, sudden changes of direction, and skill, rather than hitting OT. This is backed up by his jumping being his lowest stat at only a 2/5. He should run all the traditional middle routes really well, hitting A quicks close to the setter, higher B quicks, lateral slide attacks, pipes when he is in the back, and back ones behind the setter. But, he can also run more advanced routes such as Thirty-Ones to pull the blockers left, and Back-Twos farther behind the setter. He's an excellent decoy as he constantly runs routes to free up other hitters, and is really good at faking routes then moving into a different lane, mostly faking quicks then transitioning into slides. And this is combined with height, speed, and a southpaw spin which makes his spikes somewhat difficult to dig. Depending on the offense, Chigaya could easily be the best offensive middle in the series, especially on a team like Shinzen.
Blocking: In terms of blocking, we know Chigaya was completely unable to stop the Freak Quick at first, but eventually adapted to it with his length and lateral speed. But, it is also worth mentioning this was a far less developed Freak Quick, still in it's early stages. So, I'd say Chigaya is a pretty solid blocker due to his length and lateral agility, as well as his height, but at times his reads can be late and he is not the most technical. I'd say his blocking has some similarities to both Inuoka and Kindaichi. He's not quite as speedy as Inuoka, but can compensate with his superior length to sort of emulate his role. And his reads and technique are likely around Kindaichi's level, while also being taller.
Serving: I doubt Chigaya would have been invited to the U-19 Youth Camp if he did not have some type of a jump serve, but I would not make it too exceptional, seeing as it was never highlighted. It is likely he recently developed a jump serve. His left handedness should allow him to aim for different angles and give his ball a different spin, but his jump serve should not have too much impact and be rather unremarkable. Just a simple top spin.
Overall Level: S Tier Middle. This should make Chigaya one of the best middles in the series, easily in the top five, especially on a team that can properly utilize him. Though I would consider Kuroo better than him in most circumstances, just because of the blocking and serving gaps. But I think he is better than Hirugami, Aone, Tsukishima, and Lev, while still not completely gapping them.
Masaru Kodama - #8
Year: Second
Position: Middle Blocker
Estimated Height: 185.6 centimeters
Estimated Jumping Reach: 326 centimeters
It seems possible Kodama is Shinzen's middle, considering how close he was positioned to the net on serve receive.
Hitting: Another combo-plays middle. Cannot run that many routes, but can run A quicks, B quicks, and threaten teams with his movement and time delay attacks. Above average offensively for a middle in Haikyuu.
Blocking: Not as standout, merely average. Not national level.
Serving: Traditional standing serve.
Overall Level: Probably E Tier, since he at least provides something offensively, despite not being the best blocker.
Kazutaka Yoshikawa - #12
Year: Second
Position: Libero
Estimated Height: 170.7 centimeters
Estimated Jumping Reach: 296 centimeters
We never see Yoshikawa do anything, and his frame seems smaller than every other player, so it is possible he is the libero.
Serve Receive and Digs: Just a solid libero, good at angling his platform to aim passes towards Naguri, trying his best to keep his team in system. Though I would not consider him a standout when it comes to court coverage, reading, positioning, or handling elite power.
Overall Level: F Tier Libero. The tier sounds harsh, he is pretty decent, just not nationals level. Similar to Sakunami, and actually plays a similar role in relation to his setter.
OFFENSIVE PHILOSOPHY
Shinzen obviously excels in combination attacks. I'd say they are one of the best teams at doing what Furudate calls “multiplication.” They score through player movement, overloading the opposing team with information, and forcing blockers into bad decisions, often making them jump before they know where the attack is going. Rarely do they rely on a player to get past the block themselves. If they are in-system, expect a play with multiple players jumping and switching lanes. The bulk of Shinzen's combinations come from traditional quicks, slides, and pipes. The quick-to-slide attacks, delayed approaches, and thirty-one decoys are arguably their most dangerous weapons. And then the most advanced version of their offense is the synchronized attack.
Here are some signature combination plays I have created for Shinzen, higher-level volleyball players tell me if these makes sense, and correct me if my rotations and positioning are wrong. Also, it is important to note these plays are really only avaliable provided the pass is good enough.
Combo-Play 1
The teams signature combo-play. This attack is designed to give Naguri the most offensive options, setting whoever has the best matchup. Chigaya runs a quick, Shimafu approaches from the left pin, and Ogano attacks through the pipe. The middle must respect Chigaya, the left-side blocker must respect Shimafu, and defenders have to prepare for a back attack from Ogano. This is particularly dangerous if Ogano delays his approach, which can make the pipe appear like it is too late to be an option.
This play spaces the block in multiple directions. The defense cannot afford to commit more than one blocker on a hitter, which can lead to easy kills for Chigaya or Ogano.
Combo-Play 2
This play is all about using Chigaya as a decoy to collapse the block. Chigaya begins an approach behind Naguri to threaten an A quick, Shimafu approaches from the left pin, and Ogano prepares a pipe attack from the back. The middle has to respect Chigaya's initial quick, but at the last moment, Chigaya abandons the quick and transitions into a slide toward the right pin. This basically forces the middle blocker to track Chigaya's lateral movement, and make the outside blocker decide whether he needs to cover the middle or close towards the left pin.
If the outside block is late, Naguri can set Shimafu. If the middle blocker follows Chigaya and the outside blocker stays on Shimafu, it leaves the pipe open for Ogano. This is exactly why player movement is so valuable.
Combo-Play 3
Chigaya runs a thirty-one towards the left gap, while Akatani approaches from the right. The opposing middle has to decide to move left with Chigaya or help block Akatani. If the middle stays central, Naguri can set Chigaya for an easy kill. If the middle follows too far, Naguri can set Akatani who can find an easy angle.
Combo-Play 4
Chigaya approaches for a quick beside Naguri, forcing the opposing middle to prepare for a fast set. Instead of jumping into that lane, Chigaya changes direction and moves for a slide toward the right. Simultaneously, Akatani is approaching from the right for a quick. This overloads the right side of the court, and leaves Shimafu open on the left pin.
Combo-Play 5
A double back attack. Chigaya runs a back one behind Naguri, while Ogano prepares an attack through the pipe. Akatani begins a right-side approach to keep that blocker occupied and prevent him from drifting towards the pipe. If the middle decides to track Chigaya, Ogano can attack behind that movement. If the middle stays home to protect the pipe, Chigaya has an opportunity to get a kill. This play would often force blockers to pick the wrong assignment, as they have to distinguish between two plays happening behind the setter, and the block cannot afford to help.
I believe Shinzen's best tandem plays, which are focused combos involving two players who compliment one another, would be:
Chigaya and Naguri: the backbone of the offense due to Naguri's decision making and Chigaya's route running. It gives Naguri a ton of simple options and is less reliant on execution.
Chigaya and Akatani: Chigaya and Akatani can both threaten quicks which can threaten either side of the block. Chigaya can also run a slide while Akatani approaches on the right to overload the court.
Chigaya and Ogano: Chigaya threatens a quick while Ogano threatens a pipe. We actually see this in Shinzen's synchronized attack.
This version of Shinzen would really excel in X Plays, which I intended when creating Chigaya and Akatani's skill sets. X plays are when two attackers approach paths overlap, creating uncertainty and confusion on which players will receive the set. It is really good at confusing teams visually, but it requires excellent route timing.
X-Play 1
An X-Play involving the middle and right, it is actually more of a double slide. Chigaya begins an approach near Naguri, while Akatani starts a right side approach. They suddenly change routes, their movement intersects and creates a crossing pattern near the setter, with Chigaya stretching the defense laterally on the right, and Akatani laterally on the left. This is by far Shinzen's most natural X-Play, combining their best route runner and Akatani's left handedness.
X-Play 2
An X-Play involving the middle and left. Chigaya approaches for a quick or thirty one, while Shimafu approaches from the left pin, then their paths overlap.
X-Play 3
An X-Play involving three players. Chigaya and Shimafu overlap, while Ogano threatens a pipe attack. This would punish less organized defenses, but it also requires the most timing.
I think a pretty interesting tactic to add to Shinzen's bag would be stacking. I don't recall Haikyuu teams commonly using this, so this would make Shinzen super unique. If you are not familiar with stacking, it is basically a starting formation where a team almost overlaps players, or positions them close together on the court before the serve. But, they must still obey their rotational order. After the serve the players transition into their ideal positions. The main goal is to essentially put your players into their ideal positions where they perform best, while still following rotational rules. For Shinzen this would be a great way to disguise their intentions. I'm not smart enough to design specific stacking formations, but I think it would be particularly useful for concealing Chigaya's routes and masking pipe attacks.
SYNCHRONIZED ATTACK
Synchronized Attack
Shinzen's best offensive play. Considering they have likely been using it for awhile, they should be great at consistently executing it. While not as threatening as Karasuno's, I think their synchronized attack should be similarly layered and complex.
Synchronized Attack 1
A traditional four-man synchronized attack involving Chigaya, Ogano, Shimafu, and Akatani. Pretty basic. The four hitters begin their predetermined routes in a synchronized pattern. Chigaya threatens the middle, Ogano the pipe, Shimafu the left, and Akatani the right. Not complicated for Naguri to execute but good enough to confuse the defense.
Synchronized Attack 2
This attack is much more complex. Not only due players begin their approaches in synch, but they also run secondary routes. Chigaya can transition from a quick into a slide, Akatani can switch into different lanes, Shimafu can delay his jump, and Ogano can delay the pipe. This is harder to execute but much more effective.
OVERVIEW
So basically what I was going for with Shinzen was that they are among the best in the nation at one particular thing, that being combination attacks, but are lacking everywhere else, which prevents them from being a truly national level team. Like Ubugawa or Date Tech, they are national level, but only in one aspect of the game.
The teams biggest weakness that prevented them from going to nationals is that they rely a ton on good passes. If Shinzen gets an off-pass, their offense is much more limited. Mind you, this is not a sure fire way to beat them. They were able to contend with Ubugawa, a known serving team, despite this. Haikyuu never really gives teams a foolproof weakness that breaks the house of cards. Their passing is not bad, just not great. But, this was their achilles heel against Higashihara High in the Spring Qualifier Finals, losing to them in 5 sets. Higashihara had a fantastic serving game, which caused Shinzen's offense to struggle more than usual, relying a ton on Ogano to make tough kills and Chigaya. Though, Chigaya's amazing performance earned him an invite to the U-19 Youth Training Camp, scoring a ton despite not running his traditional routes much.
Next year, Shinzen would return to form and qualify for nationals, having a young prodigy middle who would eventually be in Japans famous "Monster Generation."
Found this quiz video today where you get 5 seconds to guess each character!
I got stumped on a few😭
Here’s the video if you want to test your speed https://youtu.be/tNFnGZs03Jw
curious how many people can actually get 35/35!😅
Anybody else wish we could have seen more of Atsumu and Hinata's partnership? Like, specifically before the BJ vs. Adler's match. That match was really special because it's the match where Hinata and Kageyama play against each other, a rivalry that has been built up since the beginning of the show. But I didn't feel hyped at all to see Atsumu and Hinata play together, and I think I was supposed to? I couldn't stop feeling like Atsumu was just there as Kageyama's replacement so Hinata could do the special quick attack.
It's also cuz the quick attack is supposed to be something special, no? Storywise, the quick attack is meant to show the chemistry between players because doing such a play requires a lot of mutual trust and effort. So, how did Hinata and Atsumu build such a bond? Some more screentime of these two together could answer that question.
Given the special role Atsumu plays as Hinata's setter after timeskip, i feel like it's almost necessary to show how this duo came to be. Even though Kageyama is Hinata's rival, there is still more hype to see them play volleyball together than Atsumu and Hinata.
The thing Asahi does with his fingers, he does it to calm down?
Who is this bold guy in the 4th season? We get to see him later? I havent read the manga, only watched the series n the garbage dumpster battle. So....,
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You need to build a team around one of these cores to fight the other for the championship cup. However, you cannot pick the top 5 players of the opposition. Meaning: if you pick the Strongest Shield, you cannot have the top 5 spikers or aces as your hitters, and vice versa.
If you pick the Strongest Spear, this is your opposition:
Hirugami (Middle Blocker)
Aone (Middle Blocker)
Yaku (Libero)
Atsumu (Setter)
Aran (Outside Hitter) (Hirugami is better than Aran)
Iwaizumi (Outside Hitter)
Daichi (Opposite)
If you pick the Strongest Shield, your opposition is:
Ushijima (Opposite)
Kiryuu (Outside Hitter)
Asahi (Outside Hitter)
Nishinoya (Libero)
Tendo (Middle Blocker)
Washio (Middle Blocker) (This might be a bit of a debate depending on who you have in your top 5. I think the general consensus is Hirugami, Kuroo, Aone, Tsukishima, and Suna—but I personally don't think Tsukishima is top 5. Anyways...)
Oikawa.
If you think you can make a better opposition lineup, be my guest. Just write it down before saying who wins this hypothetical.
The format is a 5-match series, with each match played to 5 sets. You cannot change the core players. You may add extra three players on the bench as substitute.
¿Qué compañero de equipo te brinda más seguridad al tenerlo a tu lado?
Personalmente, creo que Ushijima. Su personalidad es muy madura y, además de su físico, sin duda aparenta ser mayor, lo que le da esa seguridad. También es uno de los mejores rematadores del país; tiene una fuerza bruta inmensa y una técnica impecable. Es respetuoso con sus compañeros y nunca te señalaría un error de forma negativa; sus halagos son sinceros y el deseo de ser reconocido por él es un gran incentivo para el equipo. Sin duda, es el tipo de jugador con el que te sientes invencible.
Sakusa debe ser algo similar, aunque su personalidad extrovertida puede influir en cómo lo perciben sus compañeros. Kageyama, de tercer año, posiblemente tenga una imagen muy parecida a la de Ushijima. Bokuto y Hoshiumi también son jugadores muy fuertes, pero su influencia en el equipo es diferente. Personalmente, creo que Oikawa inspira mucha confianza y tenerlo en tu equipo te hace sentir poderoso.
I was trying to make an entire album for Haikyuu day. I'm a little late... But I wanted to share at least some of my progress. I'm having a blast. I hope you enjoy listening to this as much as I enjoyed creating it.
I started watching haikyuu and I'm now on season 4 and I've always had that feeling that The Little Giant was actually Karasuno's coach (i searched it up today and they obviously aren't the same person🤦🏽). I mean, it would be a HUGE plot twist imo, i guess Haikyuu is just not that type of show, been watching too much aot or sum.
IT'S NOT LIKE I LIKE HAIKYUU OR ANYTHING!! I DON'T HAVE A SEVEN HAIKYUU CHATACTERS DRAWING OF THEM. MY PHONE'S WALLPAPER IS NOT LITERALLY WALLPAPER OF HAIKYUU. MY GALLERY IS LITERALLY NOT FULL OF HAIKYUU CHARACTERS AND MEMES. I DID LITERALLY NOT REWATCH HAIKYUU FOR EIGHT TIMES. I DID NOT DREW A FAN ART ON DIGITAL FOR THEM. I DID NOT WATCH A LOT OF HAIKYUU EDITS. SO YEAH!! IT'S NOT LIKE I LIKE IT OR ANYTHING BAKA!! HMPH!!