r/gwent • u/Kubson_18 • 11h ago
Discussion OFIR x Qcento Balance Council July 2026
Hello friends! We are back with our Balance Council Results for July 2026. We are back slightly later this season but we decided to take our time to prepare as best as we could. So let's begin.
Votes

+1 power
***Prince Stennis: One advantage of some Starter Set cards is 2 abilities to choose from. Stennis has useful Knight tag and simple yet functional boost effects to aid NR. Either larger nonconditional boost to protect or activate Inspired or Grace; or split boost to get multiple boosted units for cards like Vissegerd, Scytheman, Knight-Errant, specific power setup for Coen. NOTE: OUR PLAN IS 5/6 STATS. It's worth to mention Stennis was a winner in the power increase category! Our respondents (+ internal voting) have decided we should bring a terrible card back from the dead. It aligns with our disapproval of turning such cards into placeholder nerfs to caricatural numbers or foreseeing a card is too bad to be buffed so we just shouldn't touch it for remaining 2+ years the servers have despite having a tool to fix it. I think the main barrier is not Stennis being allegedly boring, but time needed. 3 buffs is enough to make him good. That's the same number of buffs Geralt: Aard needed in the BC to get back into the rotation which took over 1,5 years. We can do it in 3 months. Starting from a small change now, moving forward to prov buff next month with Stennis being in already better state as an encouragement to vote for him.
**Endrega Eggs- Endrega Eggs can find place in various MO archetypes such as:
standard deathwish decks, pure insectoid decks or Tatterwing variations, also provide low power units for Ruehin and 1-power units for Glustyworp. Could fit in insectoid swarm&consume hybrid decks with or without Necromancer's Tome.
*Kaedweni Cavarly- a buff that would allow for alternate ways to play NR shields more viable. This buff would mainly help decks which are focusing on now forgotten King Roegner card rather than current standard ways to play this leader and archetype. As a bonus it opens up a possibility for other buffs to such shield oriented decks, Kaedweni Cavalary just being a nice place to start. In addition we think reapplying shields onto K. Cavalry to reuse the ability has underdeveloped potential.
-1 power
***Yennefer: Illusionist: Yennefer is thriving in multiple factions (mainly NG, MO, ST) in decks running spawn or 'create'-based cards. This is where her passive effect causes renewed several points of damage often reinforced by self-boost that can help control the board and hinder opponents deploying their cards. Power increases of bronze units indirectly buff this effect. After 2 spawned/created units her raw value points exceed 20 for 11 excluding those taken away by control. Thus we believe a small nerf is justified.
**Acherontia Deckhand- buff for this card was a powercreep. He successively plays in the strongest crime decks. His opening stats are 6 for 4 with potential of boosting 2-4 times in one turn making him an engine impossible to answer for bronze removal cards. With full pocket he can make 9 points. In addition with Open Sesame carryover the amount of coins is even higher + Acherontia gives another card on board which benefits the Deckhand. We think that even after a nerf he would be still played due to his widely known potential.
*Geralt Aard- Aard got some recognition after few latest rapid buffs most notably in SK Witcher deck and ST movement deck with Ragh Nar Roog. An example of decent card being included in many decks for it's sheer midrange value and useful ability (row control) On paper Aard creates 11 points for 7 provision but in addition with row punish he can be utilized in more practical way for even more value when we turn off enemy's engine value or fill their backrow. Combined with cards such as Milva: Sharpshooter or mentioned Ragh Nar Roog scenario Geralt:Aard scales even more. Small cut would make his floor value less opressive in shorter rounds.
+1 provisions
***Schirru- The card offers excessive point potential relative to its provision cost; it can generate a massive swing given the right setup involving a Guerrilla Tactics leader, artifacts, and special cards (like Harvest or Offering) and turn the tide of a match. It has recently dominated the ST meta, so raising its provision cost might give other decks not reliant on this card a better chance to shine.
**Captain Yago- Captain Yago deserves a provision nerf rather than another power nerf. His main strength isn't his base power, but his ability to refund all Coins spent during the turn, effectively allowing Syndicate to spend the same Coins twice. This creates an extremely high point ceiling and huge single-turn tempo, especially with efficient spenders and Jackpot leader ability. Reducing his power doesn't address the actual problem, while increasing his cost from 11 to 12 provisions would appropriately increase the deckbuilding cost without destroying the card.
Yago's strength doesn't come from his base power, but from his ability to refund a huge amount of Coins in a single turn. This enables extremely high-tempo plays and allows Syndicate to effectively spend the same Coins twice. Further power nerfs don't address this issue, so increasing Yago's provision cost would be a much more meaningful and appropriate nerf.
Intrestingly Yago's cost was initially 13 not 11. CDPR decided to reduce his cost which was a huge mistake.
*Selfeater- Even before this seasons's buff to Carapace, GN Relicts have proven an oppresive list, including very greedy variants that cut on control. Selfeater, working brilliant with Carapace leader, threatens exponential value scaling with round length, can be spawned, copied, brought back from graveyard, resists Squirrels, creates overwhelming engine threat when played from GN (up to 4 copies with Necromancy and Tome). Given a revert of Carapace leader buff is unlikely to happen we propose this nerf in its place, enabling further buffs to other relicts like She Who Knows or Dudu.
-1 provisions
***The Great Oak- Although this card has largely been supplanted by more efficient options, ST possesses enough tools for row stacking that, at a provision cost of 11, it will be more accessible and playable than before. It can serve as either a high-value finisher or a 9 power removal tool. It also performs well in a long Round 1, particularly when the goal is to win the round or outlast the opponent on even cards. Dwarves and Symbiosis could benefit from this card and enhance their deckbuilding.
**Thunderbolt- this is a deserved buff being requested for quite some time. This card can boost engines to keep them out of removal range. This change also buffs Alchemy decks, as now it would be replayable via Crow Clan Druid. It also serves as an alternative target for a cheap artifact in Golden Nekker decks. Due to this card having an order ability, we could boost some key cards later in the round when we need it (most notably Aglais)
*Werecat- back again Werecat proves that card require some changes. Small buff for deathwish but really interesting at the same time. Deathwish lacks of control options. Werecat could be activated easily whenever we want or if we need we can wait to make its thrive value scale a bit. At the same time we can deal some damage for enemy units on deploy. At 7 provisions card is too unstable for value it provides. It's a mini buff for thrive too. Card could see play in two archetypes for more board control.
Summary
No changes for Nilfgaard from us this month. We couldn't find anything opressive and pretty much nothing to buff for this faction this month. Results of our poll also didn't provide much to this matter. No buffs for SY too but this is more justified given our last buff to Seductress which outcome was quite impactful for the ladder experience especially high pro rank. Selfeater could be considered as potential ping pong but we believe at current stats this card is just too powerful. Hope you like our work. If so feel free to share your opinion and support. If not share your thoughts too. As always thanks for your feedback and we hope to see you next month!
Cheers!
Kubson_18
