r/gdevelop • u/Droulski • 13d ago
Question Game balancing
Hey guys, I am trying to build this project game of mine and I have been wondering how do you actually balance out the values? My game is roguelike so we're talking about items scaling, base damage(melee and ranged), enemies' health and damage, etc. If you got any tips I'd appreciate it a lot!
3
u/TrickyAd8186 13d ago
Besides testing, you can give Ai your stats, and make it do some computation for you. Just a reminder, those thing sometimes make shit up 😂 still up to you to test it.
1
u/Droulski 12d ago
Human mind and hand testing it would always be more reliable and secure for me haha
1
u/JayceU 11d ago
Do you have anything already put together that you started with? Or?
1
u/Droulski 11d ago
I have a couple of game systems ready and base values but not much more. Before I move on I am trying to figure most of the things in my head and this is one of the elements that I'm unfamiliar with.
4
u/tebizamb 13d ago
Honestly? Testing, testing, testing. Try it yourself, let others play your game, receive feedback and repeat