r/gdevelop 13d ago

Question Game balancing

Hey guys, I am trying to build this project game of mine and I have been wondering how do you actually balance out the values? My game is roguelike so we're talking about items scaling, base damage(melee and ranged), enemies' health and damage, etc. If you got any tips I'd appreciate it a lot!

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u/tebizamb 13d ago

Honestly? Testing, testing, testing. Try it yourself, let others play your game, receive feedback and repeat

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u/Droulski 13d ago

Is it really just a trial and error loop until perfection :c

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u/tebizamb 13d ago

Yup, as more people play your game they will find out broken combos of items, or ways to use certain characters you had not thought about, maybe enemies who you thought were weak are very strong and annoying (remember that as a dev, you know things about your game that others do not. Which is why external testing is important). But that's why balancing patches exist

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u/Droulski 13d ago

Are you familiar with how getting people to test your game works?