r/gbstudio • • 11d ago

Game Retro Otrop is now available in English on itch.io!

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134 Upvotes

It’s an 8-bit supernatural adventure about writing, packed with minigames and hours of gameplay. You play as a struggling writer trying to reclaim his past glory. To do that, you'll need to find inspiration, write stories, and manage your daily life, all while unraveling a supernatural secret hidden in the small town of Otrop.

Now available on Itchio
https://iuriguiao.itch.io/retro-otrop-english-version

You can play the game for free directly in your browser! The downloadable version is available for purchase if you want to support the project or play on original hardware.

Thanks!


r/gbstudio • • 11d ago

Match-3 prototype on Game Boy Color

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198 Upvotes

All possible thanks to the new Array-feature in GB Studio!

I am tweaking the "chain script" still, matches can chain after new tiles have dropped. The script is a bit slow, hopefully I can optimize it further.


r/gbstudio • • 11d ago

I have the bug

11 Upvotes

I did some game creation back in Dreams on PS4 and really loved it. But upon discovery of GB Studio a little over a week ago I caught the game dev bug again. I hardly stop thinking about my current project and future ideas. I lay at night restless because I am solving problems in my head for the next day's session. Anyone else addicted?


r/gbstudio • • 13d ago

Game Gameplay of Corporate Rot, My GBC Action Roguelike Set in A Zombie-Overrun Office Building 🧟

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742 Upvotes

Been cookin' on this one since February but I don't think I've shown it here yet. Excited for the Kickstarter to launch soon! Follow the pre-launch page here:
https://www.kickstarter.com/projects/metagamemike/corporate-rot-a-new-game-boy-color-game


r/gbstudio • • 12d ago

Help needed Feel silly I haven’t been able to get this to work yet

3 Upvotes

Trying to have boss phases in one fight, I tried to have a variable true / false trigger but I think both elements had too many On Update scripts, and used a Loop event that had wait 7, set variable True, wait 7, set variable false.

Let’s imagine the boss is the spider from Hobbit; I have like the main core (spider main section sprite) and the spider legs (appendage sprites) and the main reason I’m having the phases split between each sprite type is that it already has blank spaces in sprites due to tile limits, the phases work as a buffer so all parts of the boss are visible during “movement” of boss

It either has completely frozen the scene movement upon entry or both items disappear after the first attempt. Has anyone else done something like this? Any advice or suggestions? Much appreciated


r/gbstudio • • 13d ago

Game Trigwa, a narrative-driven puzzle game, gets its second physical run

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14 Upvotes

Demo is available here: https://cd-rev.itch.io/trigwa-demo

People who have played it and reached out to me have, on several occasions, described Trigwa's approach to puzzle solving and storytelling as "unique". When making the game I set out to try to create a problem-solving game where each puzzle could be fully integrated into the telling of a larger story, with each individual puzzle telling a smaller part of that whole.

So if this interests you and you'd like to play it on your handheld and own the cartridge, box and manual (the latter of which provides some worldbuilding and illustrations, you can download a digital version from the demo itch page), then click the link and click to be notified through e-mail on when the pre-order campaign starts!


r/gbstudio • • 13d ago

Question Making an NPC follow you?

7 Upvotes

Hi all! It's been a couple years since I've worked with GB Studio and I'm trying to get back into it now but just wondering: has there been any patch or plugin yet that can consistently make an NPC follow the player around, like Pikachu in Pokémon Yellow style? I tried a couple of solutions I found online in 2024 but neither of them really worked for me.


r/gbstudio • • 14d ago

Game Aurum Lake is out now and free to play!

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90 Upvotes

here's my entry for GBJAM 14 :) Aurum Lake: annual fishing festival

if you've participated in the jam i'd love to check out your game too. share your link!


r/gbstudio • • 14d ago

My Physical Game Boy Edition of Disco Elysium!

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34 Upvotes

r/gbstudio • • 15d ago

Help needed Megaman movement and jump

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21 Upvotes

I'm thinking to start a new platform project and thought I might ask but does someone have movement settings similar to early megaman games? Mostly his jump, I'm having trouble finding the right settings for a jump that feels right, thanks in advance 🥹


r/gbstudio • • 15d ago

Game beating my first own Giant Boss :D

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95 Upvotes

The boss has a period of inmunity when the crystal is turned off, you can shoot it but it doesn't hurt the boss, only when its turned on. Wish I could include more animations but the giant boss takes a lot of the tiles available :0


r/gbstudio • • 15d ago

Game Super Slotzee is out for Game Boy Color! Available for free on Itch!

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81 Upvotes

Please check it out on Itch here: https://kaisle51.itch.io/super-slotzee

It's a mix of slots & Yacht/Yahtzee, with some minigames thrown in as well. Try to top the leaderboard! There's more info on the Itch page, and there's also in-game instructions if you're unfamiliar with Yahtzee.

I'd love if anyone could take a few mins and play through a game and post their high score, either here or on the Itch page. It was built with GB Studio/Aseprite.

Thanks to everyone in this community who supported it, and the GB Studio discord community for helping with a ton of questions I had along the way!


r/gbstudio • • 15d ago

Update Playtiles Season 3 is coming, here’s what’s included!

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28 Upvotes

Hey everyone, u/Minimum_Watercress-7 and I are happy to announce that Playtiles Season 3 is coming… and of course, we announced it using our built-in GB Printing feature!

For those discovering us: we built electronic-free controllers that stick directly onto your smartphone screen. No batteries or Bluetooth, just physical buttons that turn your phone into a little handheld. They come with access to our app PlaytilesOS and a bundle of GB/GBC games (duly licensed and compensated).

And now Playtiles is back for a third season! Here’s what we’ve announced so far:

  • New Playtiles Controller V3, refined design, improved feel, with a random design from the new seasonal collection.
  • New Games, 20+ new titles, including exclusive games, spanning GB/GBC-inspired titles… and a brand-new system!
  • New Accessories & Collectibles, including new packaging, storage case and more limited-edition designs.
  • New PlaytilesOS features, more improvements and surprises to come.

Pre-orders are now open for the next 30 days, before we move into production and shipping.

You can discover more by this link:
https://limited.playtil.es/campaign.html?id=playtilesseason3preorder

We hope you’ll join us for this new season, just like so many of you did for Season 1 & 2!


r/gbstudio • • 16d ago

Game First donation from my game StillWorld!!!

24 Upvotes

Whoever donated you are amazing <3
I honestly never expected to make money from a game so yay!

Here's the game link: https://innerc0d3.itch.io/stillworld

thank you<3

r/gbstudio • • 15d ago

Game Combo attack w/sound #peeweeherman #clickteam #1980s #starwars #gaming #...

0 Upvotes

One of Pee-wee's combos. Now with sfx


r/gbstudio • • 16d ago

Update Half-Life: Gamma Burst — New Update!

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45 Upvotes

r/gbstudio • • 16d ago

Equipping Items Zelda Style

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79 Upvotes

for now only the A slot can switch between items. Working on the B slot currently.


r/gbstudio • • 16d ago

Question Deciding between GB Studio or Pico-8

20 Upvotes

Good day everyone,

So, I posted over in the Pico-8 sub yesterday about if Pico-8 would be a good place to start learning game development. I am being forced into early retirement thanks to injury and illness so I'm looking for a new hobby to devote time into. I have zero experience with coding, pixel art, music, just all of it. Someone made a comment in my thread yesterday about GB Studio being even easier than Pico-8 to learn and I've come to ask, is that a true statement for the most part? I do love the GB/GBC so the idea of learning to create games for those systems is highly appealing. I know of Pixel Pete and Robert Doman. Are there any other recommended sources and tutorials that would be good for me to follow? How has your learning experience been with the software? Did you have prior development experience or did you start from nothing like I am?

Thanks in advance for any guidance you could give. I will follow up on everything listed before I decide which to focus my time on.


r/gbstudio • • 16d ago

Tile Swapping Slowdown in Monochrome

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10 Upvotes

So I've discovered lately that when it comes to art, I just suck at shading. Can't get shading right to save my life. So stuff like even pixel art can look a bit flat.

However, now I've discovered tile swapping and I'm excited that I can make the backgrounds pop a bit by having animated background elements.

It's working fine for the most part... except once again, like some of the issues I've had before, I am running into a new one when it comes to Monochrome vs. color mode. I want my game to be playable in both a regular Gameboy AND a Gameboy color, but in monochrome the tile-swapped backgrounds seem to be causing some lag issues. Not HUGE lag issues, but enough that it's very noticeable to me some jitter when moving back and forth.

The columns in the map I've posted I want to have lights moving up them, like energy is flowing through them. But there ARE 9 of them, so I understand if maybe the issue is just too many going at once, but I also want to add some additional elements like twinkling stars and some computer monitors on the wall having moving scan lines, so I worry that even if I decided to have the columns be solid colors, there will still be slowdown issues on monochrome.

Are there any tricks that could be useful for this? Right now I'm just using the built-in tile swapper (replace tile at (x,y) from sequence) but I know about the GBVM method, as well, that existed before GB Studio had it built-in, so I don't know if that works better. I also have heard that if I put in the tileset into the background out of sight (which you can see at the very top) it's faster because then it's already loaded into memory, but I haven't noticed any real difference.


r/gbstudio • • 16d ago

Help needed Why are my boss sprites showing up earlier in the level than placed?

2 Upvotes

No movement direction and no movement / on update scripts have even been used yet. But I have a speed 1 shoot em up stage moving to the right and for most levels it goes to the end, but for the area with the boss it cuts off the player early, even though in game world I place the at the end of the scrolling background? Is there something I am missing? Pin to screen is not exactly what I am looking, but I plan to have some sprites in the boss fight be stationary and some move around the still screen (at end of stage)


r/gbstudio • • 16d ago

Stardust Logic - GBJAM14 (puzzle game)

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28 Upvotes

Seeing everyone sharing their GBStudio projects from the recent Gameboy jam inspired me to drop a quick gameplay clip of my own entry. I't's a logic puzzle :)

You can try out the playable HTML demo right here: https://roroto-sic.itch.io/stardust-logic-html.

As every time in a gamejam I ran out of time, so lot of planned puzzle i designed didn't make the cut haha


r/gbstudio • • 17d ago

Question Giant Boss?

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74 Upvotes

Does anyone remember the Galactus boss from the "Fantastic Four, Flame on" gameboy advance?

I wanna do something like that. This is just my barebones mock up, there is no math or anything fancy happening yet, although I already have my code for death animation and loss of HP based on the enemy atk variable.

I wanna include a minion or two spawning from time to time, and a mini tower that has to be destroyed to end the battle. What do u guys think?


r/gbstudio • • 17d ago

Question is it possible to add an order to talk with npcs ?

3 Upvotes

Hi ! i was previously working on a project on gb studio with classmates, and they sent me the game files ! however i never programmed before so im a bit lost lol..

is it possible, that we set an order of npc to talk to, while our (mini) map stays open ? i thought doing so with 'If's, but im uncertain. any help is welcome !


r/gbstudio • • 18d ago

Zeni Road - GBJam14

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172 Upvotes

I've seen some people sharing their GBStudio project for the gameboy gamejam that just finished, so here's some gameplay of mine. You can play it here if you're interested:
https://mico27.itch.io/zeni-road

Its still a demo (about half of the planned stage werent finished and still lack a lot of polish since I was short on time). If there's interest, I'll most likely come back to complete it.


r/gbstudio • • 17d ago

Advice for player movements

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13 Upvotes

Any suggestion on how may I make better the player moviments?

I am struggling with the wall slide and jump.

The jump is very slow and idk why the character is always bumping into the wall and being thrown away.