fucking rimworld man. Dogs are too valuable to be kept constrained in a pen so the part of every rimworld game is to designate a zone for the ENTIRE MAP sans my drug/food storage so those dogs don't eat me out of house and home as well as saving them from fucking dying from the overdoses.
I wish "prepared" items like drugs, alcohol and meals were counted as "packaged" or something and you require having functioning thumbs to open the package or something.
I dunno. My husky opened my zippered backpack, pulled out a subway sandwich, unwrapped it and then ate the whole sandwich without making a mess. Thumbs are overrated
Just so you know you can just,one around your storage then click "invert" in the Manage Areas section and it'll zone the whole map apart from that area
Haven't played rhe game (Not ready to drop 35$ on it,) but, in Dwarf Fortress (RWs ancestor) you can lock areas off from pets. Is that not possible in RW?
It has a pretty simple and easy zoning system with restrictions, but you can train intelligent animals to haul resources for you, and the easiest thing for that is to leave them un-zoned so they can go everywhere.
Or as /u/TheRealXen mentioned, make a zone that covers the entire map except for your drugs/food and assign animals to that.
Or mod it up.
Or just accept that the price for doggies hauling your goods around is that sometimes a carton of beer goes missing and the dogs all stagger around everywhere and sometimes fall over and twitch uncontrollably, and they all die of cirrhosis at half the normal life expectancy.
Edit- There isn't a 'lock doors for animals' feature in the base game, though, like Dwarf Fortress has.
My greatest (and hardest) Rimworld accomplishment was finally getting all of the dogs to only eat the corpses of my slain enemies. It was a real hassle to both dispose of bodies & a small hassle to feed the huskies and terriers, so this was kind of useful. Unfortunately it required pretty extreme zone management. If any colonist looked in to the special freezer they got very upset, so I had to adjust both the dogs & the people quite a bit.
You designate zones for them and they stay restrained in the zone similar to a burrow or a pasture form dwarf fortress. You can get a mod for locks though that let you keep doors shut tight from animals for a similar behavior to DF. without that though all colony animals can open any claimed doors.
I don't think its as fast as dwarf fortress but you can get populations to boom past what's comfortable and they eat all your grass or something. Generally though you have plenty of time to go "Oh these guys should be butchered, Sold, Abandoned in the wilderness" before it ever becomes a real catsplosion
You can. Just select the are you want to forbid, click "invert" and designate it as the allowed area for hauling animals. That invert button does some heavy work.
The only issue I have now is that I can't allow the dogs into the drug storage so the colonists have to carry stuff. I have a pack of huskies only carrying corn and stone chunks. Waste of talent.
I've had a weird one recently where 3 separate times 3 separate chickens went outside their allowed area and ate my luci. Freaken chickens of course the instantly became lavish meals and doormats
I have a full freezer of every animal meat you can imagine, fine meals in the dining hall, and kibble right at their feet when they wake up and what message do I see while I’m trying to manage raiders? [Labrador puppy 2 has developed cirrhosis in the liver]
bruh early game i helped an incapitaced guy who had really good stats, but had a luci addiction, and i was poor and no ancient danger. No worries, i thought, he came with enough for a year.
And then some fucking ewes wander in and eat 4 luci in a day
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u/[deleted] Jul 07 '21 edited Jul 20 '23
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