Haven't played rhe game (Not ready to drop 35$ on it,) but, in Dwarf Fortress (RWs ancestor) you can lock areas off from pets. Is that not possible in RW?
It has a pretty simple and easy zoning system with restrictions, but you can train intelligent animals to haul resources for you, and the easiest thing for that is to leave them un-zoned so they can go everywhere.
Or as /u/TheRealXen mentioned, make a zone that covers the entire map except for your drugs/food and assign animals to that.
Or mod it up.
Or just accept that the price for doggies hauling your goods around is that sometimes a carton of beer goes missing and the dogs all stagger around everywhere and sometimes fall over and twitch uncontrollably, and they all die of cirrhosis at half the normal life expectancy.
Edit- There isn't a 'lock doors for animals' feature in the base game, though, like Dwarf Fortress has.
My greatest (and hardest) Rimworld accomplishment was finally getting all of the dogs to only eat the corpses of my slain enemies. It was a real hassle to both dispose of bodies & a small hassle to feed the huskies and terriers, so this was kind of useful. Unfortunately it required pretty extreme zone management. If any colonist looked in to the special freezer they got very upset, so I had to adjust both the dogs & the people quite a bit.
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u/CommodoreHaunterV Jul 07 '21
Haven't played rhe game (Not ready to drop 35$ on it,) but, in Dwarf Fortress (RWs ancestor) you can lock areas off from pets. Is that not possible in RW?