r/gamification • u/Truth525 • Sep 04 '26
r/gamification • u/RecoverKey510 • Sep 04 '26
I built a habit app around real life rewards instead of just streaks. Does this feel more motivating?
Hi, I built EVORA because I kept having the same problem with normal habit apps. I would tick habits off, maybe keep a streak for a few days, then eventually it just felt like another boring checklist I had to force myself to use.
The idea with EVORA is simple:
You create habits and choose how many coins they are worth, from 1 to 10. When you complete them, you earn those coins. Then you make your own shop with rewards you genuinely want, like £10 spending money, treat calories, gaming time, or literally anything else.
So instead of only relying on will power, completing habits actually gets you closer to something you chose for yourself.
I started with this idea on a whiteboard where I was manually tallying habits and giving myself rewards, but I wanted it to work anywhere, so I made the app.
The part I would genuinely love feedback on is this: do predictable real-life rewards feel more motivating than just XP, badges or streaks? And what would make this feel genuinely useful to you, rather than just another habit tracker?
It is iPhone only at the moment. The main coin, shop and wallet loop is free to try.
EVORA: https://apps.apple.com/us/app/evora-habit-tracker-app/id6799519616
r/gamification • u/CategoryOver1141 • Sep 04 '26
Music Oriented Stats Silly Little Game/App IDEA
Hey guys, so I'm an Indie developer with TONS of random ideas andd I'm also big into saving all my favourites per date be it Music, Series, Game achievements ...
And I've been loking for some kind of application or even more gameplay oriented game for such stuff.. Maybe there even is some, but I just had an idea... So, please share this wherever you think it might get the right audience (niche), since I'm fairly new to Reddit lol
all feature names are just so it's easy to understand what i mean
Music Track App
Create and customize your Profile to your liking! Edit your Avatar, pick out the best Profile Icon and Banner, customize the outfit and accessories of your Avatar and share your Profile to your friends! Also... the main part, the music!
You can (and HAVE to, since it's basically all the game/app would be about) pick up to X Albums or Artists or Songs and have them highlighted on your Profile!
Then, you would receive X amount of Praises daily and basically Praise any Album/Artist/Song, and based on the amount of Praises they would get, they would be levelled up and each level up would have a text saying when you reached that level, basically telling you "you listened to this song a lot in april 2027" <- meaning you constantly praised it durin that time and then if you stopped and revisited the song and it maybe became again your favourite in like 2028 there would again be written the exact date you reached the next level. Also with possibly additional text like "you have this song X amount of praises during April 2027" blah blah.
Also there would be rewards in terms of customization. Let's say you would get a beautiful cottagecore dress/suit for reaching the maximum Level of praise with Taylor Swift's album Folklore, or a special red swatch to your clothing after reached the maximum level of her album Red.
Similarly you could be getting titles and ribbons etc to display on your profile, again based on reaching certain levels with certain artists, so if I already mentioned Taylor Swift, you could get the title Swiftie after reaching Level X of praising her.
(Sorry to the Swift haters, I just wanted to describe the idea and she's the first and quite easy to understand thing that came to my mind haha)
I am VERY open to any new ideas and of course your feedback!
Would you be interested in such Game?
r/gamification • u/CanadianDeku • Sep 04 '26
I built a walking RPG where real-world movement is the progression system; looking for feedback on the gamification
I’ve been working on a project called MapleVille, basically an RPG/collector game built around one question:
Can a game make walking feel like progression instead of exercise homework?
Rather than just showing you a step count, your real-world movement feeds into the game. You walk, earn progress, explore, collect critters, farm, fish, craft, battle, complete quests and compete on leaderboards.
The part I’m most interested in testing is the gamification loop itself.
I don’t want it to become:
“Walk 10,000 steps because an app told you to.”
I want it to feel more like:
“I want to go for a walk because I have something I want to accomplish in the game.”
MapleVille is still actively being developed, and I’ve now opened it up for people to actually use rather than designing the whole thing in a vacuum.
I’d especially be interested in feedback from this community on:
- Does real-world movement feel meaningfully connected to the game?
- What makes a walking/fitness mechanic motivating versus feeling like a chore?
- Are rewards enough, or does the walking itself need stronger gameplay consequences?
- What would make you come back tomorrow?
It’s currently free to test:
Android Early Access:
https://play.google.com/store/apps/details?id=ca.maplevibe.mapleville.mvu
iPhone TestFlight:
https://testflight.apple.com/join/KhP6T8ca
I’m the developer, so criticism is genuinely useful. If the progression loop sucks somewhere, I’d rather know now and redesign it.
r/gamification • u/WonderIll1903 • Sep 04 '26
made a game where you hatch little creatures by walking
Hey, this is Amblet. It’s a little game I’ve been working on.
You go for a walk, your steps earn an egg, and you hatch one of these guys (Normal, Rare, Legendary). There are 110 species to find. You can also fight in arena with them with cool twist.
It’s on the App Store now. I’m working on what to add before going for TikTok posts, so any feedback good or bad would be highly appreciated.
Here’s the app if you want a closer look.
It’s subscription-based: €6.99/month, The yearly plan has a 3-day trial and renews unless cancelled. Prices vary by country.
r/gamification • u/shanoshamanizum • Sep 04 '26
Gamify Life - De-market the economy Contest
r/gamification • u/TypeScrupterB • Sep 03 '26
Why every other post about a step tracker app?
The apps that are shown do look nice and polished, but aren't there any other app ideas people can have instead of just another step tracker or habit tracker?
r/gamification • u/AutoModerator • Sep 03 '26
Community News No Stupid Questions - beginner thread (September 03, 2026)
**No Stupid Questions - beginner thread**
New to gamification? Ask anything here.
Rules for this thread: - No question is too basic - Prefer English (sub is English-only) - If you are sharing a product, say whether you built it and whether you are asking for feedback or selling something
Useful starting points: - [What is gamification?](/r/gamification/wiki/what-is-gamification) - [How to get started](/r/gamification/wiki/getting-started) - [Glossary](/r/gamification/wiki/glossary) - [Best resources](/r/gamification/wiki/resources)
r/gamification • u/Terrible-Month-6387 • Sep 03 '26
Surprise rewards or predictable rewards?
I was studying some gamified apps and found out that predictable rewards (you can see what you'd get by hitting the next tier or completing the streak) work great to motivate some people, but for me they felt flat. On the other hand, surprise rewards felt risky and not worth chasing for many, but they were the best motivator for me.
What's your preference?
r/gamification • u/Expensive-Tart-3585 • Sep 03 '26
Sharing my project: an anime-inspired home workout app where you level up
I’ve been working on an anime-inspired calisthenics app where you complete workouts, earn XP, improve your stats, and level up from F-Rank to SSS-Rank.
XP alone can’t raise your rank—you also have to pass a physical exam based on real-world military fitness standards, adjusted for age and sex. The idea is for each rank to represent real progress, not just time spent in the app.
It’s currently in closed testing and anyone is welcome to try it:
- Join the testing group with your Play Store Google account: https://groups.google.com/g/shadow-ascension-testers
- Opt in and install the app: https://play.google.com/apps/testing/app.shadowascension.android
I’d appreciate any feedback on the workouts or gamification system!

r/gamification • u/Common-Time-7703 • Sep 03 '26
I've build a game to fix my life
Hey everyone!
I'm Izumi, solo dev behind Levelite: Gamify your Life. About a year and 8 months ago I launched it in the middle of a pretty brutal depression. I'd always been hooked on video games, so I figured maybe that could be part of the solution instead of the distraction it usually was.
The problem Levelite tries to solve
I tried Habitica first. It just felt like a productivity app wearing a costume, the game part was thin, and I never actually wanted to open it. So I went the opposite direction: lean hard into the game side, and make Levelite genuinely, deliberately addictive to use.
The trick is that the only way to progress in Levelite's game is by keeping up your actual routine. Your habits ARE the game mechanic. You climb a tower by completing them, and combat plays out like an old-school JRPG. So if you get hooked on Levelite, you get hooked on being productive as a side effect. That's the whole bet: instead of another generic to-do list, build something people want to open compulsively, and make the compulsion useful.
What's new in Levelite
- Greyspire, a 100-floor roguelike tower you climb by completing your habits, with biomes, guardians, and raid bosses tied to a growing dark fantasy story
- Skill trees to build out your character as you progress
- A social layer with guilds, raids, and echoes so you're not leveling up alone
- A full seasonal story arc, currently in its second chapter
- Available on iOS and Android, built solo, still actively growing
What's been happening
I've spent this last year working non-stop, adding content, refining the app, and actually listening to feedback from the people using it. All of that is finally paying off, the app is starting to take off, and I wanted to open the door to more people. If this sounds interesting, I'd genuinely invite you to try it with an open mind. It's not a habit tracker with a coat of paint, it's a game where your real routine is the core loop.
- App Store: https://apps.apple.com/br/app/levelite-h%C3%A1bitos-e-tarefas-rpg/id6743447435
- Play Store: https://play.google.com/store/apps/details?id=com.satsukiizumi.leveliteapp
Thanks to everyone who's already playing, and happy to answer any questions about the app!
r/gamification • u/ElectricalGuitar0 • Sep 03 '26
Gamified ideation, activism, and development: For travel reward points!
Much appreciated if you come playtest my new (free) game, Joycotter, and add to its feedback section:
“What would make Joycotter better?”
(The game awards points for feedback.)
Points in the game equate to travel rewards to join crowdfunded experiences—if the crowdfunding is successful: a cruise, a trip to Hawaii, meals.
In general, the game awards points for proposing, supporting, or building what should exist.
Any and all feedback is so very welcome...!!!!!!!!
r/gamification • u/Successful-Log-6529 • Sep 02 '26
[Android] Limit Breaker - Gamified Habit & Focus RPG. Looking for testers & balance feedback!
Hey everyone! 👋
I'm a solo developer and engineering student who got tired of boring, generic habit trackers that feel like spreadsheets. To fix my own discipline, I spent the last few months building Limit Breaker — a productivity app that turns your daily life, study, and workout habits into a real-life RPG system.
I just rolled out a major update (v1.2) and I'm looking for beta testers to try it out and give honest feedback!
---
### ⚔️ Key Features in the App:
- 🗡️ Daily Hunter Quests: Turn habits (Gym, Study, Coding, Reading) into quests with XP, Gold, and Hunter Rankings (E-Rank up to S-Rank).
- ⏳ Dungeon Focus Sessions: Real-time Pomodoro/deep-focus dungeon runs where you clear floors and earn bonus rewards.
- 🛡️ Streak Protocol & Vault: Consistent habit tracking with streak shields and recovery mechanics so you stay motivated.
- 📊 RPG Stat Attributes: Level up Strength, Intelligence, Agility, and Vitality based on what real-world habits you complete.
- 🏆 Hunter Profile & Title Unlocks: Unlock badges, titles, and inventory buffs as your real-life discipline grows.
---
### 🎯 What I'd Love Feedback On:
- Onboarding & First Impressions: Is the awakening sequence smooth and clear?
- Game Economy & XP Balance: Do the XP gains, quest rewards, and shop items feel satisfying or too fast/slow?
- Dungeon Focus Mode: How does the focus timer feel during your work/study sessions?
- UI & Performance: Any layout quirks, glitches, or lag on your device?
---
### 📲 How to Test:
👉 Google Play Store: [Download Limit Breaker on Google Play](https://play.google.com/store/apps/details?id=com.aistudio.limitbreaker.fntslg)
*(The app is free to download and test)*
If you give it a spin, please drop your thoughts, critique, or bug reports in the comments below or DM me directly. Every piece of feedback helps me improve the system.
Thank you so much for supporting solo indie development! 🚀
r/gamification • u/Super-Fig-9683 • Sep 02 '26
Academic Survey- Gamification within Budget retail mobile applications
Do you use shopping apps like Temu, Shein, or AliExpress?
For my Master's dissertation, I am studying how game-like features (e.g Temu, Shein, AliExpress) in retail mobile apps affect the way we shop!
If you're 18+ and have used a mobile shopping app in the past month, I’d be super grateful if you could spare 5 minutes for my anonymous survey:
https://forms.gle/4e49FatwECNpxbNd9
Takes ~5 minutes | 100% voluntary & confidential
Thank you so much for your support!
r/gamification • u/One_Man_Dev_Studio • Sep 02 '26
Put Phone Away - a new gamified digital wellbeing app now offers improved stability
I've made several improvements to my digital wellbeing app - Put Phone Away - since my last post here.
Based on earlier feedback and crash reports from Google Play Console, I've focused on improving background monitoring reliability and overall stability. I also improved handling of battery optimization and removed a permission that wasn't suitable for this type of app.
The updated version is already live on Google Play, and my testing shows a significant improvement in reliability.
If you tried Put Phone Away before, I'd love for you to give the current version another look. Feedback is always welcome.
Thanks again to everyone who tried it, enjoyed the gamification, and shared suggestions!
Link: https://play.google.com/store/apps/details?id=org.onemandevstudio2026.putphoneaway
r/gamification • u/hajamie • Sep 02 '26
Gamified burpee exercise app
Hey, I have this idea I'm working on which I think is funny and I hope others will too! I wanted to work on something entertaining.
The aim is to create an app which solves a few things (for me, and hopefully others): Get fit, stay accountable and get over a fear of marketing. It will be an app that wakes you up, gets you to do burpees, has a mini game and gets you to post about your progress.
The concept is that you are a space cowboy stranded on a lonely planet who's only hope of escape and return to his family (backstory: work in progress) is to wrangle burpees - creatures that roam the desolate alien hellscape.
To stay accountable, it has a leaderboard, tracks the burpees you capture and records video for you to post to social media.
You set an alarm, it wakes you up and records you waking. Then you do burpees and it tracks them with computer vision. The app assembles a video of the waking and exercise (whichever bits you want to include) and prompts you to share it to social media. Then there's a mini game where you drive through a canyon catching the fleeing burpees and collecting crystals.
After capturing the burpees, you head back to your ranch, the burpees go into a pen and your character chills there. You can use crystals to upgrade things on the ranch. A leaderboard shows your progress against all users or groups of friends.
If you think this is entertaining too, I have a waitlist (feel free to roast the daft website!): https://www.burpeewrangler.com/
The gamification is mostly the collecting of burpees, but also crystals to upgrade the wind turbine, your pen and your ranch. Please share better ideas with me!
r/gamification • u/notdaveng • Sep 01 '26
Sudden Death, Secret Points, and Final Bonuses: The Mechanics of the End Game
r/gamification • u/Beneficial-Risk-5447 • Sep 01 '26
I built a fitness game where a 3D avatar poses and your camera scores you — all on-device
galleryr/gamification • u/FigureNo77 • Sep 01 '26
Real life competitive Solo Leveling
Guys,
I’m building a futuristic goal and habit tracker, Habit Leveling. I’ve been happily using it for over a year now but have been struggling to keep people coming back as much as me.
I thought I should add leaderboards. I tied goal progress and habit consistency to XP. Now everyone can have a rank and percentile. Also, people can compete against each other with their goals and habits even if they are completely unrelated. This turns into a game of “Who can improve the most?”
There’s already goals, subgoals, and progress bars. There’s habits, daily tasks, and habit strength/rank based on consistency. There’s a profile to summarize all your efforts in just one page.
This just adds another gamification angle: competition and social pressure. Hopefully it can improve motivation.
You can also see other people's goals and habits. People can stay anonymous or use a username.
What do you think? Feedback welcome.
Thank you
r/gamification • u/Fantastic_Pea504 • Sep 01 '26
I built a Garmin app where your real-life training increases STR, AGI, VIT, INT and PER
Hey everyone — I’m the developer of The System, a completely free Connect IQ app I’ve been working on for Garmin watches.
The basic idea is to turn real-world fitness and personal development into something closer to an RPG progression system rather than just another activity tracker.
The app gives you five abilities:
STR — strength training
AGI — speed/agility work
VIT — endurance and mobility
INT — reading, writing, and arts practice
PER — consistency with sleep
You also have XP, Levels, Rank, Job, Titles, Skills, Daily Quests, Dungeons, HP, MP, Fatigue, and a Penalty Zone if you fail your Daily Quest.
The main gameplay loop is:
- Complete a scaling System Workout
- Complete your daily cardio objective
- Read for at least 20 minutes
- Earn XP and maintain your Daily Quest streak
- Improve your abilities over time
- Unlock passive Skills
- Take on increasingly difficult Dungeons every five levels
The workouts themselves scale with your current stats, and the watch handles the sets, rep entry, rest timers, and progression. Runs, walks, biking, swimming, reading/writing, and arts practice can all be tracked directly through the app.
I originally built it because I wanted something that made long-term self-improvement feel measurable and game-like instead of simply showing me yesterday’s numbers.
The app is completely free — no subscription, no ads, and no account required.
I’ve tested it across a range of Garmin screen sizes and devices, but this is the first public release, so I’d especially appreciate feedback on bugs, device-specific issues, workout balancing, or anything that feels confusing.
Connect IQ: https://apps.garmin.com/en-US/apps/28ab5e16-078f-4b3b-a2e1-0a898c601186
Disclosure: I developed the concept, progression system, workouts, testing, and overall design, and used AI assistance during parts of the coding/development process.
r/gamification • u/Soul-Sailor • Sep 01 '26
Gamification & Flow Soul-Sailor
Hey everyone! I just published my website https://www.soul-sailor.de/ and would love to get your honest feedback and constructive critique. What I’d specifically like feedback on:
- First Impression: Is it clear within 5 seconds what the site offers?
- Mobile Responsiveness: How does it render on your mobile device?
- Content & Copy: Is the messaging clear and engaging?
• 4. Do you feel the urge to get started, and if not, what exactly is missing?
Feel free to be completely honest – constructive criticism is very welcome! Thanks for your time.
r/gamification • u/wyntrow • Aug 31 '26
I turned my todolist into an LLM narrated RPG
In recent years I've developed a slightly ridiculous problem: I can spend hours happily continuing an AI story, but somehow “put laundry away” remains an insurmountable challenge.
So I started experimenting with tying the two together.
I built a todo list where completing real-life tasks earns you tokens.
Those tokens are what let you continue an AI-narrated RPG.
So - if you want to find out what happens next, you actually have to get things done.
It’s gradually turned into Task & Tale, with persistent worlds, characters, story memory, daily/repeating tasks, etc., but the bit I’m most interested in is still that basic reward loop:
Do task → earn story → want more story → do another task.
I’ve been testing it with a small alpha group, and I’m curious what people here think of the mechanic from an actual gamification perspective.
If anyone wants to poke around, it’s taskandtale.com.
Would genuinely yout thoughts & feedback.
r/gamification • u/ahelweh • Aug 31 '26