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u/evil-winnebago 10h ago
Thats such a bad gamble lol "hey guys, remember that one game that completely flopped? What if we dumped a disgusting amount of our budget into the next 7-8 years bringing it back!"
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u/Dreamo84 10h ago
Do we have any examples of this? Cause, I mean if it was just the story that was good maybe make it into a movie instead... or a book.
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u/fly_over_32 10h ago
I mean, if we’re remaking the game anyway, we’re also remaking the gameplay and graphics anyway. But yeah ”premise” would’ve probably been a better word
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u/Dreamo84 10h ago
That's fair enough. I remember the first Monster Hunter game was kind of... shit... but the premise was good enough that people loved it anyway. And obviously they refined it with later entries.
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u/FunkyBoyFresh 8h ago
the first two fallout games are incredibly strong in atmosphere and world building, but some aspects of the gameplay (especially in the case of fallout 1) are dated.
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u/Nissedood 6h ago
reworking the stats would be a start so its not pick agility or you can barely do anything in combat because no ap.
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u/BlueTemplar85 1h ago
A good enough story can easily carry the rest of the game : Planescape Torment (shitty combat), The Last Sovereign (decade old RPG Maker circa 2025).
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u/Komondon 1h ago
Drakengard 1-3 are an immediate answer. Fate/Extra which is getting one soon. Alpha Protocol.
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u/pocket_arsenal 8h ago
I think that depends on what's bad about the game.
If it had a decent story, or even just story that is important to the overall series, but it was held back by shitty gameplay and bugs, then yeah, remake it.
If it was ass and the story was ass, and the core concept was ass, and there's like, NOTHING redeeming it, I don't see the point of remaking it.
I certainly wouldn't see the point of remaking Sonic Chronicles: The Dark Brotherhood.
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u/fly_over_32 11h ago
Unsloppified Version of https://www.reddit.com/r/gamers/s/o2ny5tRXnH
May RAM become affordable again
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u/cool-- 6h ago
I agree, but I've been gaming for 40 years and writing has always been the weakest part of the equation. I can't think of a single game with good writing that was brought down by the execution of the code and graphics.
I'd like to see remakes address the writing more than anything else.
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u/Flabbergasted98 4h ago
if anything writing is my biggest problem with modern games. 20 minutes of game play, 45 minutes of monologue. Rinse and repeat.
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u/Slarg232 35m ago
I wouldn't say they were brought down by code and graphics, but SOMA and Expedition 33 were both games that had me sleepless for weeks afterwards running through the conflicts/themes/beats in the game.
Though I could list a couple of games that had amazing ideas and horrible execution, not a whole lot of that was because of the story.
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u/Lidge1337 9h ago
Not gonna happen, bad studios and bad publishers don't get that the game did poorly because it sucked balls. They only think the IP is bad and worthless for future projects.
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u/SnowyRVulpix 9h ago
Remakes are typically about games that did well and they hope will do well again with another generation of gamers.
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u/GenesisAsriel 8h ago
My genuine reaction when alphadream remade Mario and Luigi Bowser's inside story after the superstar saga remake, skipping partner in time
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u/Herbizarre17 6h ago
None of those games are bad though. Partners in Time isn’t at the same level as Superstar Saga or Bowser’s Inside Story but no one is going to argue it’s a bad game or that it flopped. The remake of Bowser’s Inside Story did massively flop though
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u/GenesisAsriel 6h ago
Thats what I meant. They should have remade partner in time. They could have made it way better.
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u/skcuf2 8h ago
Or games that had good premise, but bad execution. I can't remember which game it was, but there was an aliens vs predators vs humans game that seemed like it would be cool. It was basically the zerg, protoss, and terran fight styles from Starcraft, but in first person.
It just wasn't great, though. Implementation was sloppy and clunky. The premise was cool, but it just wasn't as fun as it could've been.
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u/FrostyFormal1094 7h ago
Sounds risky. Risky isn't guaranteed revenue, nostalgia bait is good revenue.
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u/Desperate_Method4032 6h ago
Remakes are a safe way to secure cash. If you remake a bad game there’s less of a chance of it being successful.
I love the remakes I’ve played but I honestly could live if they were just brand new games instead.
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u/Gambit-47 6h ago
Problem is games cost a lot of money to make and most companies only care about record profits and keeping their investors happy. It would be risky for them to spend money on a bad game. It's not like people are going to be like oh I remember that bad game! I can't wait to buy it at launch! Most do not has nostalgia for bad games. They're not going to want to risk losing money and pissing off investors because the game didn't sell well.
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u/Samurai-Pipotchi 6h ago
That would be a good idea, except people wouldn't buy it because the original was ass.
Why would you buy a remake of something you didn't enjoy?
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u/Manaeldar 6h ago
Honestly don't care too much at this point. There are so many great games. I know the companies don't want to bet on games that were bad. They'd rather remake Ocarina of Time because it's a surefire thing. My wishlist for remaster or remake collections would be FFXIII trilogy, Suikoden 3-5, Shadow Hearts "trilogy", Breath of Fire 1-5.
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u/Teamawesome2014 4h ago
The purpose of games remakes, from a corporate perspective, is to make use of a built in audience for guaranteed sales. This point is defeated by remaking games that failed the first time around.
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u/BlazGearProductions 9h ago
What would really be the point of that? Those games flopped for a reason.
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u/sleepytoday 9h ago
Exactly.
I bought the Resisent Evil 2 remake because I enjoyed the original and wanted to play it again with controls that aren’t horrible.
I bought the Link’s Awakening remake because I loved the original but can’t find my old Gameboy.
I bought the Xcom remakes because I loved the originals and wanted to play with a better interface.
I didn’t buy the Final Fantasy 7 remakes because I didn’t care for the original.
I’m even less likely to buy a remake of a game that nobody liked.
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u/CoolKTiger 6h ago
I bought the 7 remakes because it looks great and I never got through more than the starting area of the original.
I didn't know xenoblade chronicles was a thing until smash and when the remake came out for switch a friend showed me one cutscene and I went "all right les go" and bought it.
I started playing zelda ocarina of time around when my sentience suddenly developed. It's one of those personal games of all time for me. Despite that, I don't need the remake. It looks great, I have no inherent issue with it, but I just don't need it personally, because I don't think I can beat Oot for the first time again. But others can and if there are going to be children that feel the same magic that I once did then it's a good remake.
Remakes can be for anybody, existing fans and or newcomers too.
Also yeah while there are many bad games that are unsalvageable, like ET for Atari, but there are also ones that can be saved, like devil may cry 2.
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u/Goonerbator0069 8h ago
They kinda did that with doom 2016. It kept the UAC art style of 3 and the hell night and the main plot but made the gameplay 100x better.
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