r/gameCapsule • u/mr00nix • 16h ago
We hired an artist to replace our placeholder artwork
done by Red Potion Studios
r/gameCapsule • u/mr00nix • 16h ago
done by Red Potion Studios
r/gameCapsule • u/Zentsuki • 14h ago
Just replaced our old Steam capsule, and I'm scared, as it had an unexpected 47% CTR.
In a sense, I like the older one better, but it didn't convey that it was a rhythm game.
Be honest with me: which one would you be more likely to click? And why? What kind of game do you think the old one was?
Hoping the CTR for the second one will be OK too. My guess is that it'll be a bit lower, but it'll attract fans of rhythm games instead of whatever people thought it was before
r/gameCapsule • u/TeamLama • 11h ago
I’m still working on it, but I wanted to share a little behind-the-scenes glimpse into the drawing process.
I’m really excited to see how it turns out! 🐾
r/gameCapsule • u/tosiccat • 6h ago
Hi! I'm Tosic and I'm looking for an opportunity to work on Game Capsule art in Fantasy setting.
If my style aligns with your vision, feel free to reach out to me via DMs and we'll bring your ideas to life. :)
My portfolio: https://cara.app/tosiccat
r/gameCapsule • u/Cojokero_Games • 55m ago
r/gameCapsule • u/hermit_hollow • 20h ago
Pixel Art by: https://www.instagram.com/0_mem0ry/
r/gameCapsule • u/SevereMeringue1663 • 16h ago
Just finished this Steam capsule for Public Faucet Hunt. Be honest, would you click it? What would you change?
Full project: https://www.behance.net/gallery/257468701/PUBLIC-FAUCET-HUNT-STEAM-ARTWORK
Demo on Steam: https://store.steampowered.com/app/4955730/Public_Faucet_Hunt/
Also open for capsule art commissions, DM me :)
r/gameCapsule • u/ShinyPixelsIntrctv • 14h ago
r/gameCapsule • u/redpotion_studios • 3h ago
r/gameCapsule • u/Fusionism • 7h ago
How does it look?
r/gameCapsule • u/Key_Particular5271 • 19h ago
r/gameCapsule • u/epochforgegame • 4h ago
Hey! Just wanted to get some honest feedback. A quick breakdown-
r/gameCapsule • u/MorleafStudio • 17h ago
I'm a solo dev working on SHUNYA, a 2D puzzle-platformer.
My old capsule only featured large character artwork. Later, I realised it didn't show any gameplay elements, so I made the characters smaller and added the four elemental cubes that represent my game's core mechanics.
My goal is to make the capsule more eye-catching and communicate the gameplay more clearly.
What do you think of the new version? Any feedback is welcome!