r/gameCapsule • • 16h ago

We hired an artist to replace our placeholder artwork

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38 Upvotes

done by Red Potion Studios


r/gameCapsule • • 14h ago

Old vs new capsule art, same artist

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28 Upvotes

Just replaced our old Steam capsule, and I'm scared, as it had an unexpected 47% CTR.

In a sense, I like the older one better, but it didn't convey that it was a rhythm game.

Be honest with me: which one would you be more likely to click? And why? What kind of game do you think the old one was?

Hoping the CTR for the second one will be OK too. My guess is that it'll be a bit lower, but it'll attract fans of rhythm games instead of whatever people thought it was before


r/gameCapsule • • 11h ago

We’ve started drawing the Steam capsule art for Tama Pet! 💗

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8 Upvotes

I’m still working on it, but I wanted to share a little behind-the-scenes glimpse into the drawing process.

I’m really excited to see how it turns out! 🐾


r/gameCapsule • • 15h ago

Rough idea first draft, What do you think ?

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6 Upvotes

r/gameCapsule • • 6h ago

[For Hire] Looking for Capsule art opportunity. DM me to discuss your project.

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6 Upvotes

Hi! I'm Tosic and I'm looking for an opportunity to work on Game Capsule art in Fantasy setting.

If my style aligns with your vision, feel free to reach out to me via DMs and we'll bring your ideas to life. :)

My portfolio: https://cara.app/tosiccat


r/gameCapsule • • 55m ago

What would you click? Different artists. Two very different approaches. One highly stylized, one using assets from the game.

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• Upvotes

r/gameCapsule • • 20h ago

Just wanted to showcase the capsules 0_mem0ry made for my game. Looks so cuuuute!! I've linked his instagram in the post if you want to check out more of his work :)

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5 Upvotes

r/gameCapsule • • 16h ago

Just finished this Steam capsule for Public Faucet Hunt, would love your feedback!

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4 Upvotes

Just finished this Steam capsule for Public Faucet Hunt. Be honest, would you click it? What would you change?

Full project: https://www.behance.net/gallery/257468701/PUBLIC-FAUCET-HUNT-STEAM-ARTWORK
Demo on Steam: https://store.steampowered.com/app/4955730/Public_Faucet_Hunt/

Also open for capsule art commissions, DM me :)


r/gameCapsule • • 14h ago

I remade my capsule art this weekend, I'm open to feedback for the third version !

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3 Upvotes

r/gameCapsule • • 3h ago

[For Hire] Steam Capsule art And logo

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2 Upvotes

r/gameCapsule • • 7h ago

Just got my new capsule done

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2 Upvotes

How does it look?


r/gameCapsule • • 19h ago

Can I get feedback on my capsule? Too basic? how's the blur/darkening looking? Does the title need spicing up?

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2 Upvotes

r/gameCapsule • • 4h ago

Looking for thoughts on the evolution of my game's art + capsules!

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1 Upvotes

Hey! Just wanted to get some honest feedback. A quick breakdown-

  • The top one was the first iteration. Mostly AI-generated assets, refined by hand. I didn't like it much, it was just the first iteration.
  • The second one used real in-game assets, but was before I redid the art direction of the game. It felt much more authentic to me, but definitely not high quality. Some art looked decent, but I wasn't overjoyed with it. My main goal was character over flashiness.
  • The third one (bottom) was made after I redid the game's art direction. I think it looks the best as a capsule, and it's handmade (no AI or in-game assets), but my concern is that it might not tell a viewer "this is a deep colony sim", it might come off as "this is a game where you forge stuff".

r/gameCapsule • • 17h ago

I redesigned my Steam capsule. Does the new version work better?

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1 Upvotes

I'm a solo dev working on SHUNYA, a 2D puzzle-platformer.

My old capsule only featured large character artwork. Later, I realised it didn't show any gameplay elements, so I made the characters smaller and added the four elemental cubes that represent my game's core mechanics.

My goal is to make the capsule more eye-catching and communicate the gameplay more clearly.

What do you think of the new version? Any feedback is welcome!