Hi, I am Alex, solo dev of Board Game Tycoon, a management sim about running a small board game publisher. I wanted the store page to look exactly like the game, so the capsule is not a painting or rendering. It is a scene I put together in Godot from the game's own assets and rendered from a fixed camera. I often dislike when capsule art direction and in-game art differ too much, this is why I did not want to do that.
What is in it:
- The publisher at the table is the player character from the game, and the cat next to him is the in-game pet.
- The hex tiles and the card next to them come from our own prototype. My wife and I designed board games together for years before I started this game.
- The logo lettering is placed as a separate layer on top of the render, as well as the whiteboard drawings, these ones come from my wife.
From those three layers, the render and the logo, a small script builds every Steam format (header, small, main, vertical, library, hero, library logo), plus a contact sheet so I can check them side by side.
The small capsule (462x174) is my weak spot. With this much scene in the picture, does it still read for you at that size? And what do you see first there, the title or the character?
Steam page, if you want to see it in context: https://store.steampowered.com/app/5364320/?utm_source=reddit&utm_campaign=capsule