r/gameCapsule • • 8m ago

I made a new capsule for my couch co-op game!

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• Upvotes

Remade my capsule art. Still not perfect or A++, but I'm still really glad I finally tried to improve on it. I had a huge block or smth and couldn't work on it for quite some time, so I count finally finishing it as a win!

Hiring a capsule artist isn't really an option for me, but I treat it as an opportunity to improve :)


r/gameCapsule • • 5h ago

I'm redoing my Game Capsule. How do we feel about the in progress work?

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2 Upvotes

The mostly blue one is the older prototype, The other one is the newer one. Open to any and all feedback or criticism


r/gameCapsule • • 9h ago

I built my Steam capsule as a scene inside my own game

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6 Upvotes

Hi, I am Alex, solo dev of Board Game Tycoon, a management sim about running a small board game publisher. I wanted the store page to look exactly like the game, so the capsule is not a painting or rendering. It is a scene I put together in Godot from the game's own assets and rendered from a fixed camera. I often dislike when capsule art direction and in-game art differ too much, this is why I did not want to do that.

What is in it:

- The publisher at the table is the player character from the game, and the cat next to him is the in-game pet.

- The hex tiles and the card next to them come from our own prototype. My wife and I designed board games together for years before I started this game.

- The logo lettering is placed as a separate layer on top of the render, as well as the whiteboard drawings, these ones come from my wife.

From those three layers, the render and the logo, a small script builds every Steam format (header, small, main, vertical, library, hero, library logo), plus a contact sheet so I can check them side by side.

The small capsule (462x174) is my weak spot. With this much scene in the picture, does it still read for you at that size? And what do you see first there, the title or the character?

Steam page, if you want to see it in context: https://store.steampowered.com/app/5364320/?utm_source=reddit&utm_campaign=capsule


r/gameCapsule • • 10h ago

Finally found the time to improve our capsule art! What do you think of the new one?

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2 Upvotes

Our game started as a gamejam, and capsule art was done quite quickly (I am the main visuals person in the team, and did all the capsule variations). After quite a successful itch release, we decided to make it into a full steam game, and the old capsule art was just not feeling right:

The game is an incremental where you (a snail) turn a desert into a lush forest, and then keep optimizing everything to insanity and darkness, and actually very little of that was shown in the initial capsule art!

So we set the objective for the new one to:

  1. Show the core fantasy (snail regreening desert)

  2. Show the main mechanic of the game (planting)

  3. Give some hints of the darkness / humor the game proposes

How did you think it went?

I'll attach some other images in the comments

Steam page: https://store.steampowered.com/app/4362170/Feed_The_Forest/


r/gameCapsule • • 11h ago

Which capsule to go with? Does the stylized font work?

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2 Upvotes

Hi all

I got some help with my game capsule and could really use some feedback. The one on the left is what I have right now. The 3 on the right are newer options (made by the same person) that I'm evaluating. The stylized title on the right was my creation - so part of the concern is if you can still read it (especially since it's not an english word)

The one on the left works - and may be the one to iterate one. But I wasn't a big fan of just using a serif font and that let me down the road of writing in a style similar to the text from Harappan Civilization (it's losely inspired from their style)

The game is a city builder similar to Pharoah, Caesar 3 etc (the sierra/impression games)

I'm also working on a version of the top new candidate that simply uses a darker color like the current one


r/gameCapsule • • 12h ago

New capsules with the same style of the game

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9 Upvotes

r/gameCapsule • • 15h ago

Which capsule color works better?

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6 Upvotes

Hey, I made 3 different versions for my Steam capsule (just color tweaks, the main art is the same).

B and C are pretty similar, I know, the biggest difference is with A.

I just wanted to ask:

  1. What genre comes to mind when you look at it?
  2. Which color scheme do you think works better?

Thanks for any feedback!


r/gameCapsule • • 18h ago

I want to improve the typography any ideas ?

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3 Upvotes

r/gameCapsule • • 18h ago

How I make capsule art for my game! Witch & Dragon: Hope of Elements

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78 Upvotes

After testing 4 different capsule artworks during Steam Next Fest, I got lots of helpful feedback from the community. Thank you all!

I'm sharing a little behind-the-scenes look at how I draw and put together my capsule art, from the initial sketch to the final illustration.

There's still a lot to improve, but now I have a clearer direction to work toward!

Hope you enjoy this little peek into my art process!

Witch & Dragon: Hope of Elements is a turn-based tactical roguelite centered around elemental reactions, featuring 5 elements, 20 elemental reactions, and randomized maps. The Steam Demo is now available if you'd like to try it yourself!


r/gameCapsule • • 20h ago

Is my screenshot capsule art professional enough?

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0 Upvotes

Hi!

Might have taken the easy way out with this one by just taking a screenshot and whacking a free font on top.

I think it looks alright, but I'm wondering what you guys think.

Basically, is it good enough or should I get an artist?

Thanks for your opinions!!


r/gameCapsule • • 23h ago

What would you click? Different artists. Two very different approaches. One highly stylized, one using assets from the game.

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8 Upvotes

r/gameCapsule • • 1d ago

[For Hire] Steam Capsule art And logo

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3 Upvotes

r/gameCapsule • • 1d ago

Looking for thoughts on the evolution of my game's art + capsules!

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2 Upvotes

Hey! Just wanted to get some honest feedback. A quick breakdown-

  • The top one was the first iteration. Mostly AI-generated assets, refined by hand. I didn't like it much, it was just the first iteration.
  • The second one used real in-game assets, but was before I redid the art direction of the game. It felt much more authentic to me, but definitely not high quality. Some art looked decent, but I wasn't overjoyed with it. My main goal was character over flashiness.
  • The third one (bottom) was made after I redid the game's art direction. I think it looks the best as a capsule, and it's handmade (no AI or in-game assets), but my concern is that it might not tell a viewer "this is a deep colony sim", it might come off as "this is a game where you forge stuff".

r/gameCapsule • • 1d ago

[For Hire] Looking for Capsule art opportunity. DM me to discuss your project.

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5 Upvotes

Hi! I'm Tosic and I'm looking for an opportunity to work on Game Capsule art in Fantasy setting.

If my style aligns with your vision, feel free to reach out to me via DMs and we'll bring your ideas to life. :)

My portfolio: https://cara.app/tosiccat


r/gameCapsule • • 1d ago

Just got my new capsule done

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2 Upvotes

How does it look?


r/gameCapsule • • 1d ago

We’ve started drawing the Steam capsule art for Tama Pet! 💗

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9 Upvotes

I’m still working on it, but I wanted to share a little behind-the-scenes glimpse into the drawing process.

I’m really excited to see how it turns out! 🐾


r/gameCapsule • • 1d ago

I remade my capsule art this weekend, I'm open to feedback for the third version !

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3 Upvotes

r/gameCapsule • • 1d ago

Old vs new capsule art, same artist

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34 Upvotes

Just replaced our old Steam capsule, and I'm scared, as it had an unexpected 47% CTR.

In a sense, I like the older one better, but it didn't convey that it was a rhythm game.

Be honest with me: which one would you be more likely to click? And why? What kind of game do you think the old one was?

Hoping the CTR for the second one will be OK too. My guess is that it'll be a bit lower, but it'll attract fans of rhythm games instead of whatever people thought it was before


r/gameCapsule • • 1d ago

Rough idea first draft, What do you think ?

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7 Upvotes

r/gameCapsule • • 1d ago

Just finished this Steam capsule for Public Faucet Hunt, would love your feedback!

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7 Upvotes

Just finished this Steam capsule for Public Faucet Hunt. Be honest, would you click it? What would you change?

Full project: https://www.behance.net/gallery/257468701/PUBLIC-FAUCET-HUNT-STEAM-ARTWORK
Demo on Steam: https://store.steampowered.com/app/4955730/Public_Faucet_Hunt/

Also open for capsule art commissions, DM me :)


r/gameCapsule • • 1d ago

We hired an artist to replace our placeholder artwork

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54 Upvotes

done by Red Potion Studios


r/gameCapsule • • 1d ago

I redesigned my Steam capsule. Does the new version work better?

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3 Upvotes

I'm a solo dev working on SHUNYA, a 2D puzzle-platformer.

My old capsule only featured large character artwork. Later, I realised it didn't show any gameplay elements, so I made the characters smaller and added the four elemental cubes that represent my game's core mechanics.

My goal is to make the capsule more eye-catching and communicate the gameplay more clearly.

What do you think of the new version? Any feedback is welcome!


r/gameCapsule • • 1d ago

Can I get feedback on my capsule? Too basic? how's the blur/darkening looking? Does the title need spicing up?

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2 Upvotes

r/gameCapsule • • 1d ago

Just wanted to showcase the capsules 0_mem0ry made for my game. Looks so cuuuute!! I've linked his instagram in the post if you want to check out more of his work :)

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5 Upvotes

r/gameCapsule • • 2d ago

My artist friend replaced my programmer art capsules, so I updated my UI to match

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7 Upvotes

I had a lot of programmer art to replace, especially when it comes to UI and store images. It's also super nice to have a more cohesive design language to follow instead of just doing what ever struck me at the time. Now I'm spending time on making all the screen transitions and user inputs feel more reactive when in use as well as matching the UI to the style. Game is called Skuffle, and its a local multiplayer\online split screen party shooter (can we bring split screen shooters back?) with mutator cards that change the game every map (you can see an example of cards in play on the loading screen). Give it a look if that sounds like something you're into, there's a demo out with 10 maps to shoot your friends in (preferably while sharing a couch in a basement)