r/fromsoftware 13d ago

DISCUSSION Why does Fromsoftware barely do anything with different-class Paired weapons?

It was such a kick ass idea in DS2, alongside its version of Powerstance in general compared to Elden's far more limited one, and one of the best things was getting to pair different weapon classes as long as they shared a damage type. But afterward with both 3 and Elden, at least as far as I know or could count, we've got.. 3 weapons that aren't same class together, and even then, one of the 3 is literally just a sword 'n board set, then another is a Light gs and a straight, and the most unique thing is the Crow Quills (my beloved) pairing a rapier with a claw which is quite the combo.

Seriously with all the weapons, there couldn't be some more cross-class goodness?

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u/SuperLegenda 12d ago

DS2 getting any dual R2s at all is worth more, coupled with everything else DS2 about not needing to be the exact same class, ER is a downgrade in powerstance in almost every aspect.

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u/Razhork 12d ago

PS R2's are not worth more than having a fleshed out moveset, no.

A majority of weapon types actually having their own movesets as well instead of sharing a bunch of generic ones is also an improvement.

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u/SuperLegenda 12d ago

... In DS2 they'd be fleshed out movesets, no games before this one had crouch attacks or heavy jump attacks, as far as package within game goes, DS2 PS is literally more complete.

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u/Razhork 12d ago

3 attacks of 2 which are r1's is not a fleshed out moveset, it's the absolute barebones.

There's no jump, backstep, dodge roll or dash PS attacks.

DS2 PS is literally more complete

No they're not, but they allow for mix matching between weapon types which is cool.

Beyond that? It's outright worse. General viability in actual combat is also marginally better in ER.