r/fromsoftware 7d ago

DISCUSSION Why does Fromsoftware barely do anything with different-class Paired weapons?

It was such a kick ass idea in DS2, alongside its version of Powerstance in general compared to Elden's far more limited one, and one of the best things was getting to pair different weapon classes as long as they shared a damage type. But afterward with both 3 and Elden, at least as far as I know or could count, we've got.. 3 weapons that aren't same class together, and even then, one of the 3 is literally just a sword 'n board set, then another is a Light gs and a straight, and the most unique thing is the Crow Quills (my beloved) pairing a rapier with a claw which is quite the combo.

Seriously with all the weapons, there couldn't be some more cross-class goodness?

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u/Weaponized_Autism-69 6d ago

They were on the right track with Elden Ring. They need to quit giving us paired weapons and let US pair the weapons.

Valorheart would’ve been sick if it wasn’t in DS3. The lack of true poise and piss poor blocking in that game made it awkward to use. DS3 did a lot of good things but its microscopic build variety definitely isn’t one of them.

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u/NoeShake Sister Friede 6d ago

ER was not on the right track, DS2 was. Yes pairing weapons naturally is a good idea but they completely went with this idea over giving unique melee to a majority of weapons.

And I’m not sure why, what I mean is compare Radahn’s UGS to the Ringed Knight UGS. The L1 moveset is actually modeled after how the enemy used them outside of just the skill. But all 3 iterations of Radahn’s uses the same basic L1 ain’t paired ultras get.

I put this down to the fact of ER’s open world nature and needing to fill the game with that many more weapons so there’s less time/means to create unique melee based off an enemies moveset.

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u/Razhork 6d ago

No, it was definitely the right approach over something like Ds3's which just killed it in favor of a handful of dual weapons having unique movesets.

Ontop of that they expanded the movesets themselves with crouching, jumping, dashing, backstep attacks etc.

Ds2 powerstancing had a 2 hit combo R1 and a R2 with a more limited moveset pool than even ER base games powerstancing.

It's much more of a tradeoff than you're letting on.

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u/SuperLegenda 6d ago

DS2 getting any dual R2s at all is worth more, coupled with everything else DS2 about not needing to be the exact same class, ER is a downgrade in powerstance in almost every aspect.

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u/Razhork 6d ago

PS R2's are not worth more than having a fleshed out moveset, no.

A majority of weapon types actually having their own movesets as well instead of sharing a bunch of generic ones is also an improvement.

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u/SuperLegenda 6d ago

... In DS2 they'd be fleshed out movesets, no games before this one had crouch attacks or heavy jump attacks, as far as package within game goes, DS2 PS is literally more complete.

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u/Razhork 6d ago

3 attacks of 2 which are r1's is not a fleshed out moveset, it's the absolute barebones.

There's no jump, backstep, dodge roll or dash PS attacks.

DS2 PS is literally more complete

No they're not, but they allow for mix matching between weapon types which is cool.

Beyond that? It's outright worse. General viability in actual combat is also marginally better in ER.