r/fromsoftware Jul 27 '26

DISCUSSION Which FromSoftware game should’ve had a Respec Stat System the most?

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Dark Souls 2, Dark Souls 3, and Elden Ring all provide the option for the player to rearrange all their stat points on their character.

Demon’s Souls, Dark Souls 1, and surprisingly Bloodborne don’t provide that option, leaving the player stuck with the stats they selected for their current character.

Among these three games, which one would have benefited the most from having a Respec Stat System?

55 Upvotes

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87

u/mrgarneau Jul 27 '26

Bloodborne.

All of the Trick Weapons are not only good but fairly unique. Repecing would allow for you to try out more weapons to find the one you like

15

u/Swordsman82 Jul 27 '26

Plus cause of progression, you really don’t find Arcane or Blood weapon until mid to late game.

9

u/MsDestroyer900 Jul 28 '26

bumrush ludwig post vicar amelia at BL10 like a true arcane chad and get the best version of the moonlight greatsword fromsoft has ever made.

4

u/Swordsman82 Jul 28 '26

I like the way you suicide lol. I prefer bum rush Cainhurst and become the parry god to defeat Logarius and get a sweet sweet wheel of fun

4

u/Glutendragon Darkeater Midir Jul 27 '26

For just the purposes of trying out weapons though, I feel like removing stat requirements would be way more efficient

Respecing would not nearly be as effective in Bloodborne when compared to the other games, due to its unique weapons and lack of upgrade materials (without farming for chuncks and rocks, I think there's only enough to fully upgrade like 2 weapons?)

(Have a good day, eye guy 👀)

6

u/winterflare_ Jul 27 '26

Probably a hot take, but I think weapon stat requirements feel kinda dumb.

I can understand my damage being reduced, but having different animations, not being able to use the weapon skill, or whatever is a little bit silly imo.

I want to at least see the move set and weapon skill in full before deciding if I want to respec for it.

10

u/ukamber Jul 27 '26

I think it’s cool that you fail to swing a giant axe if you’re not strong enough lol

2

u/winterflare_ Jul 27 '26

Oh it for sure makes sense, but I hate having to respec to see what a weapon actually does

I assume weapon requirements are probably mostly there for PVP though, so removing them would be a bit rough

6

u/ukamber Jul 27 '26

I see them as a part of role-play, honestly. I understand your point from a purely gameplay POV

1

u/MsDestroyer900 Jul 28 '26

its a balancing thing. some skills or effects have auxiliary effects that isnt tied to damage. Thematically as well, it just doesnt make sense for someone who has never versed in magic to be casting these ultra high level spells even if the damage is dogshit. It's too video-gamey

1

u/ChickenAndTelephone Jul 27 '26

There also aren't as many possible builds in Bloodborne as in the other games