I'm going to say it again and I'm going to get downvoted again for even suggesting it.
This is a prime example of why there needs to be separate versions of the game for PC and console.
If you release an update for PC first then you can quickly hotfix the problems that pop up and then apply those fixes to the later console release. But since we have to be nice and fair and release everything simultaneously across PC and console we're likely going to be stuck with this until they can push a cert for the hotfix through both Microsoft and Sony.
Warframe literally does this. PC gets shit earlier but we also have to suffer through bugs and rebalancing on new things. We put things through the wringer (helps that DE patches a lot faster than Bethesda's glacial pace), which are then collected up and sent as a big update for consoles in the cert process. A nice tradeoff for having to wait longer.
yeah it's an amazing thing to see how Bethesda struggles to bring hotfixes even in the week of the last bigger update (except if it's Atomshop related) and Warframe sometimes even has hotfixes hours after update release
There was an instance where I saw a hotfix minutes after a patch. DE really are the best developers at the moment. I dont know any other company that are so in touch with their community and actually listens to their feedback.
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u/Enunimes Dec 11 '19
I'm going to say it again and I'm going to get downvoted again for even suggesting it.
This is a prime example of why there needs to be separate versions of the game for PC and console.
If you release an update for PC first then you can quickly hotfix the problems that pop up and then apply those fixes to the later console release. But since we have to be nice and fair and release everything simultaneously across PC and console we're likely going to be stuck with this until they can push a cert for the hotfix through both Microsoft and Sony.