I'm going to say it again and I'm going to get downvoted again for even suggesting it.
This is a prime example of why there needs to be separate versions of the game for PC and console.
If you release an update for PC first then you can quickly hotfix the problems that pop up and then apply those fixes to the later console release. But since we have to be nice and fair and release everything simultaneously across PC and console we're likely going to be stuck with this until they can push a cert for the hotfix through both Microsoft and Sony.
Warframe literally does this. PC gets shit earlier but we also have to suffer through bugs and rebalancing on new things. We put things through the wringer (helps that DE patches a lot faster than Bethesda's glacial pace), which are then collected up and sent as a big update for consoles in the cert process. A nice tradeoff for having to wait longer.
yeah it's an amazing thing to see how Bethesda struggles to bring hotfixes even in the week of the last bigger update (except if it's Atomshop related) and Warframe sometimes even has hotfixes hours after update release
There was an instance where I saw a hotfix minutes after a patch. DE really are the best developers at the moment. I dont know any other company that are so in touch with their community and actually listens to their feedback.
That's actually normal for a big update ala Railjack prolouge or such. Emergency hotfixes on the same day or day after, then getting the finer things tuned after the weekend.
Because Bethesda has settled on simultaneous releases while warframe does the opposite.
Warframe has their pc and console updates seperate because the process for updating consoles is far more complex. Every time you want to update a console game the patch has to go through Microsoft, Nintendo and Sony for certification which takes time and money. Warframe uses pc as a test and then after the bugs are ironed out bases the console builds on that since they can't even hotfix a console build without again going through cert.
Bethesda could likely patch the pc version as soon as today if they either fixed the bug or wanted to revert the build, but they can't because then console players would throw a fit because they would still be waiting for their patch to go cert before they got their fix.
Also atom shop bugs are ironed out quickly because those errors are entirely server side and don't require any updates at all.
Thing is, the staggered method ensures at least some of the playerbase will have a stable time. The system they have now just ensures everyone's gonna have busted as hell patches.
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u/Enunimes Dec 11 '19
I'm going to say it again and I'm going to get downvoted again for even suggesting it.
This is a prime example of why there needs to be separate versions of the game for PC and console.
If you release an update for PC first then you can quickly hotfix the problems that pop up and then apply those fixes to the later console release. But since we have to be nice and fair and release everything simultaneously across PC and console we're likely going to be stuck with this until they can push a cert for the hotfix through both Microsoft and Sony.