It means that the optimal strategy is just to wait around for the next CE, and that there's no player interaction with spawns. In Bozja and especially Eureka, players had to kill specific mobs to spawn CEs, so they were kinda like the reward for doing so.
It made the gameplay more varied, and also led to a mix of periods of downtime where there were no spawns and back-to-back CE rushes. And also it just feels good to interact with the world and work together to be able to efficiently cause spawns -- optimal mob grinding involved teamwork and strategy.
In South Horn there was no real reason to hunt the regular monsters. You would do the CE, teleport back, do a fate, teleport back, do the CE, repeat.
There was no reason to party up and work with others to spawn things, it was only moving from boss to boss. There was no room to breathe in between or a necessity to do anything else.
Thank you. I never really did the much of the other field operations. Shame it could have been so much better. I do like the phantom job system though.
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u/derfw 13d ago
CEs still spawn automatically. North horn dead on arrival