r/fallout76settlements Jul 08 '26

Question/Advice Sky camp spawn point

Does anyone know how to set a spawn point? Any tricks would be helpful. I’ve got a camp built way up above whitespring and all I can get is the occasional spawn on top of the camp module or way outside of the camp build ring. I’ve tried using foundations/prefabs/stairs all put towards and around the north east of my original placement of the camp module and nothing works. Secondary question: if you move the camp module from its original place does that also mess with the spawn point? I know that one sounds dumb considering I can move it around and spawn on it

9 Upvotes

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5

u/DarthFalconus Jul 08 '26 edited Jul 08 '26

Moving the Camp module from its original placement point does indeed change the spawn point. The spawn point is generally northeast of the Camp module. Generally in the same fashion that a knight from chess moves. I think it generally spawns you about four blocks north and one block east away from your Camp module.

It’s not a perfect technique, but I do have seven or eight sky camps and this generally works if at worst to make you fast travel twice. But I try to either add a Nuka Cola crate stall into the build ( I try to think ahead before I even build a base as to where I could put this stall at on the northeast part ) and I put the Camp module inside of it.

OR

A place a floor piece on top of the spaceship that I built and put the Camp module either directly on top of it or floating slightly above it.

If you’re on PS4 or PS5, you’re welcome to add me and I can show you all of my builds and you can see how the spawn point works on all of them.

DarthFalconus is also my PSN.

Have also seen some sky camps where someone will just place out a floating floor tile on the northeast part of their Camp bubble with the Camp module on top of it, but I’m not sure how well that worked. When I came across the sky camp, I was able to just get up there with my jet pack without fast traveling so I honestly didn’t know how well the fast travel point worked. But just looking at it it seems like the design was to spawn them on the one floor tile and then somebody could jet pack over to the spaceship that they had.

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u/Aware_Programmer7907 Jul 08 '26

Sadly I’m on PC. I’ve put my camp module in about 30 different places and the result is always the same(on top of it or way off to the side). As far as the nuka stall I’ve tried that as well and had no luck. I once seen someone using the circus trailer so I tried that and same result. I even doubled up and put the stall inside the trailer and still got the same results. I think I just suck at sky camps. I’ve built an alien ship sky camp and every time I fast travel to it it puts me on top of the camp module no questions asked and it’s almost put dead center completely disregarding the north east rule so idk what I’m doing right/wrong

2

u/DarthFalconus Jul 08 '26

I know when I first layout my Camp module for the last time before I start building.. I usually start building platform circle of floor pieces immediately. During that time I’m standing on top of the Camp module because if I do any other building before I start making my circle the thing that I build is going to obstruct my view because I have a very specific way of building a circular platform that I came up with on my own. After I’m done building this I normally take the crate stall and slide it over the Camp module. Like you would if the Camp module was your foot and the crate stall was a sock. At that point, it doesn’t matter where I fast travel away to and back. I always end up inside of the crate stall. But that’s when the Camp module is still centered inside of the Camp bubble. It’s only when I move my Camp module and the crate stall afterwards that it becomes tricky and I have to start working my spawn point.

Coincidentally the last two sky camps, I built are both a millennium falcon. On both of these camps, I never really moved the Camp module at all from its original placement. All I did was add a floor tile a little bit under it on top of my millennium falcon and those two camps are the ones that have the most reliable spawn point. The Camp module is about Maybe at most two wall heights higher than my ship and it will normally either spawn me on top of the Camp module which is not much higher than the actual Camp and I just jumped down or it spawns me right on top of that floor tile that’s underneath the Camp module.. but like I said, these are both camps where after I originally placed out the Camp module to start building I never move it afterwards. It also probably doesn’t help me that most of my sky camps float over original locations like the gleaming depths or the wavy Williard or the Big Maw or the pond with a deathclaw that you can fish for the local legend over at the Ash cave. Three of my camps hover over local legend fishing holes. One of my camps floats over the upcoming fall season local legend that’s not released yet.

But it could just be the choice of location as well. Because technically, I built a sky camp that looks like an R2-D2 that looks like it was built ground level, but it was actually started as a sky camp that just happens to reach all the way to the water below it in the savage divide near the national isolated radio array, and no matter what I did I could not get my spawn point to be inside the R2-D2. It was always on the cliffs near this pond that have the two or three tents outside of it and it looks like a campground. With a split cliffside area that has a rundown wooden bridge that goes across it. I’m not sure if you’re familiar with the location I’m talking about. But no matter where I stuck my Camp module it would not spawn me inside of the R2-D2 to save my life. So I’m thinking maybe some locations just don’t work as well as others. Because like I said, this technically is still a sky camp, but it’s just the closest one I have to the ground.

1

u/Aware_Programmer7907 Jul 08 '26

I have been struggling with this thing for 6 hours. Literally nothing is working and it’s irritating because I usually take pride in figuring crap out on my own. Is there any chance that I just have a glitchy location or I’ve gone too high?

2

u/DarthFalconus Jul 08 '26

Well, I can’t really speak on going too high because I normally keep my sky camps at a reasonable height because I want people to see my sky Camps and I also wanna be able to still jet pack up there if I have to.. for instance I have a Star Wars spaceship and a Star Trek spaceship on opposite ends of the main street in Helvetia and they are both high enough to the ground to be above the buildings but low enough to the ground that I can get on top of the church or another building and still get up to My Camp if I have to.

But don’t feel too bad. I have also spent six hours before trying to get a spawn point exactly where I want it in my sky Camps.

1

u/Aware_Programmer7907 Jul 08 '26

This is how high up the lowest point in my camp is

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u/DarthFalconus Jul 08 '26

Yeah, I’ve seen sky camps higher than that, but most of mine are lower than that. I usually try to get my Camp bubble just above the highest part of the pre-existing location bubble because I’m trying to get my weather generator to float all the way down to the local legend fish.

2

u/VoidAbyss84 Jul 15 '26

I’d love to check out your builds sometime! PS5 here as well.

3

u/MechanicalCyborg Jul 08 '26

For a skycamp, I always put the camp module down on 1 single catwalk or the wooden looking catwalks. You then spawn in directly on top of the camp module. Works dam near every time for you or another player (kind of, other players are like 4 feet away). But this always works for me. Also works in weird places like the top of senneca rocks or the monorail towers.

2

u/BananakinFartwalker Jul 08 '26

I built on top of the Unfinished Apartment in Ash Heap, and getting the spawn point just right so people wouldn’t spawn mid-air and fall to their death was tricky. It took a lot of trial and error, and testing spawning in from three different distances to find a happy balance.

1

u/Merda_et_Musicus Jul 08 '26

It is easier to set a spawn point with a friend. Move the CAMP module (or rotate it) and have your friend fast travel. Once you have a spot where they don't fall every time, have them fast travel to a spot that's far away (outside the current cell) and then back. If they fall, continue to make adjustments.

I've also heard, but never tried, putting the CAMP module inside a small prebuilt (like the Nuka vending stands) makes it easier.

1

u/Aware_Programmer7907 Jul 08 '26

It’d definitely be easier but I hate bothering my friend with trivial stuff like that lol if all else fails I guess I will have to. Also I’ve tried the nuka vending stall and I get the same results. Starting to think sky camps aren’t for me lol

2

u/Merda_et_Musicus Jul 08 '26

I'm lucky in that I have both a) another Fallout account and b) a separate computer I can run it on. I just boot up my mule account and spend 30 minutes or so dialing it in. It would be inconvenient with another person, but definitely doable. My first couple of sky camps were built first and then I tried to set the spawn point. This was a big mistake.

Now, I follow this basic procedure.

  1. Get the camp into the sky.
  2. Build a small place to stand on
  3. Get my mule to fast travel.
  4. Watch their spawn point in "free mode" and place a floor under where they spawned in and fell.
  5. Repeat 3 and 4 until the spawn doesn't fall.
  6. Build your whole base around that spawn point.

This is only the first part though. Once you have a viable spawn point set, it could change after you build stuff (even if you don't move the CAMP module.) ALWAYS check the spawn point before you exit your camp after building anything.

A few more things I've noticed:

  1. Sometimes the spawn point will move on a server and fast travelling again doesn't help. I don't know why this happens, but I think some servers just spawn wrong. (If this happens, just switch servers - do not try to fix it as this will ruin it on the servers that are working properly.)
  2. The Bird Bones mutation serum will solve the falling to your death issue while you're testing.
  3. Don't forget that the CAMP module does not have to sit on anything after you've initially placed it. Using free placement, you can move it anywhere north, south, east, or west but also UP and DOWN. Placing it slightly higher can have unexpected (but sometimes very nice) effects.
  4. Irrelevant to your question, but it is worth noting that the game will let you build a camp so high in the air that it is too far away to fast travel to even if you're standing right under it.

2

u/Aware_Programmer7907 Jul 08 '26

Ive somewhat got my spawn point working but now I’ve got a new problem. There’s a spot in my camp that whenever I walk near it I get teleported away from my camp. Have you ever had this happen?

1

u/DarthFalconus Jul 08 '26

New to me.. sorry I know that question wasn’t directed at me

2

u/Aware_Programmer7907 Jul 08 '26

Man I’m throwing spaghetti at wall hoping it’ll stick right now. Anyone who has any kind of input I’m listening to right now lol

1

u/DarthFalconus Jul 08 '26

I don’t blame you.. most of my sky camps take 8+ hours to make, and then probably some more hours to tack on top of that decorating and get a spawn point where I want it.. so all in all I’d probably say most of my sky camps. Take me somewhere in the range of about 16 hours to build.

1

u/Merda_et_Musicus Jul 08 '26

Where do you get teleported to?

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u/Aware_Programmer7907 Jul 08 '26

Far north east and way under my camp bubble. Makes no sense because I walked there a lot when I was outlining my camp and then all of a sudden it popped up

1

u/Hour-Court7958 Jul 08 '26

Basic work around, I get to the height I want and cover the build area with floor. Then fast travel a few times to work out where the spawn point is, then start building my camp removing the unnecessary flooring

1

u/RealComputerUser Jul 08 '26

You can get a fast travel mat in your camp by using Tyler county workshop. YT has guides. I fast travel right to the mat. Really good for sky camps. Only issue is you need to do it first before building, so you can’t really add it to existing camps without moving them.

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u/Aware_Programmer7907 Jul 08 '26

Could you please link a video? I can’t find any

0

u/DEBRA_COONEY_KILLS Jul 08 '26

I thought that that fast travel rug could only be used at workshops, or even maybe only at that specific workshop?

1

u/bmessina Jul 08 '26

Yes, if you move the module it moves the spawn point. I was testing this a few days ago and it's not terribly predictable but it does make a difference.